MirrMurr Level 1 of the Dungeon (0, 0, D:1) 23 sling bullets (5, 10, D:1) a scroll of random uselessness (5, 28, D:1) a +0 leather armour (11, 9, D:1) 20 sling bullets (11, 22, D:1) a +0 robe (12, 26, D:1) a scroll of random uselessness (13, 25, D:1) 20 sling bullets (14, 31, D:1) a +2 spear of distortion (36, 19, D:1) a +0 short sword (44, 17, D:1) a +0 dagger (45, -12, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 16 sling bullets (31, -39, D:2) 16 bolts (33, -16, D:2) a +0 dagger (34, 5, D:2) a +0 hunting sling a +0 club (55, -8, D:2) 21 bolts Level 3 of the Dungeon (0, 0, D:3) 25 arrows (20, 31, D:3) a cursed ring of loudness (22, 41, D:3) a +0 club (25, 18, D:3) 23 sling bullets (32, 44, D:3) 19 bolts (36, 34, D:3) a +0 club (37, 44, D:3) a +0 club a +0 mace a +0 chain mail a +0 flail a +0 leather armour (38, 37, D:3) a +0 flail (44, 40, D:3) a +0 whip (50, 30, D:3) a +0 flail a +0 dagger a +0 robe a cursed -2 club a +0 ring mail a +0 club a +0 hand axe a +0 leather armour (52, 30, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, -13, D:4) a +0 ring mail (16, -7, D:4) 17 bolts (19, -14, D:4) 8 bolts (35, 10, D:4) a +0 short sword a +0 scale mail (40, 10, D:4) a +2 dagger of draining a +0 leather armour (44, -4, D:4) a +0 falchion (45, 9, D:4) a +0 short sword a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (0, 1, D:5) a +0 leather armour (7, -3, D:5) a +0 helmet (9, -3, D:5) a +0 short sword (10, -4, D:5) a +0 whip (11, -4, D:5) a +0 dagger (19, 24, D:5) an uncursed ring of teleportation (28, 17, D:5) a +0 shortbow 16 arrows (28, 20, D:5) an arrow (28, 21, D:5) an arrow (28, 23, D:5) 3 arrows (28, 28, D:5) the +8 hand axe of Immorality {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (33, 28, D:5) a +0 hand axe (34, -2, D:5) a cursed -2 giant club (43, -5, D:5) 20 arrows a +0 shortbow (43, -4, D:5) 3 arrows (43, 2, D:5) an arrow (46, 25, D:5) a +0 war axe (58, 5, D:5) a +0 robe (60, -13, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 battleaxe (1, -10, D:6) a cursed +0 ring mail (3, -18, D:6) a +0 whip (4, -12, D:6) a +0 quarterstaff (8, 4, D:6) a +0 chain mail (15, -18, D:6) a +0 rapier (16, 19, D:6) a +0 robe (17, 5, D:6) a +0 shortbow an arrow (18, 8, D:6) an arrow (18, 10, D:6) 2 arrows (19, 11, D:6) an arrow (20, -10, D:6) a +0 shortbow 14 arrows (20, 12, D:6) an arrow (26, -9, D:6) a +0 flail (32, -2, D:6) a +0 club a +0 leather armour (34, -8, D:6) 9 arrows (36, -6, D:6) the +2 hand axe of Defenestration {freeze, rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. Level 7 of the Dungeon [Shop] Faok's Assorted Antiques a +0 robe (17 gold) a +0 rapier (100 gold) a +0 chain mail (112 gold) a scroll of identify (50 gold) the +2 leather armour of Indemnity {*Contam rPois rCorr Str+9} (1052 gold) It affects your strength (+9). It protects you from poison. It causes magical contamination when unequipped. It protects you from acid and corrosion. a +0 pair of gloves (112 gold) a potion of mutation (62 gold) a scroll of noise (25 gold) a scroll of noise (25 gold) a +0 lajatang (375 gold) a potion of degeneration (25 gold) a +0 ring mail (100 gold) (0, 0, D:7) a +0 robe (1, -25, D:7) a +0 dagger (1, -24, D:7) a cursed +0 whip a +0 dagger a +0 chain mail (1, -23, D:7) a +0 dagger a +0 robe (1, -22, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +0 giant spiked club (3, 23, D:7) a +0 club a +0 leather armour (6, -34, D:7) a +0 whip (6, -16, D:7) a +0 giant club (7, -21, D:7) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (10, 25, D:7) 17 arrows (13, -28, D:7) a +0 leather armour (33, -6, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a cursed +0 ring mail (3, -4, D:8) a +0 giant club a +0 giant club (16, 5, D:8) a +0 dagger a +2 robe of cold resistance (17, 10, D:8) an arrow (18, 5, D:8) a +0 hand axe (18, 11, D:8) a +0 dire flail a +0 giant club (19, 12, D:8) a +0 shortbow 24 arrows (20, 5, D:8) a +0 war axe (22, -3, D:8) a +0 giant club (22, 1, D:8) a +0 leather armour (26, -5, D:8) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (28, 21, D:8) a +0 ring mail a +0 dagger a +0 robe a +0 flail an orc skeleton (30, 16, D:8) a +0 dagger a +0 robe (30, 17, D:8) a +0 dagger (31, 16, D:8) a +0 dagger a +0 ring mail (31, 17, D:8) a +0 halberd a +0 chain mail (33, 20, D:8) a +0 short sword (41, 9, D:8) a +0 giant club (41, 20, D:8) a +0 dagger a +0 robe (50, -8, D:8) a +4 dagger of chaos a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 sling bullets (1, 5, Lair:1) a scroll of identify (5, 12, Lair:1) a scroll of remove curse (11, 12, Lair:1) 16 gold pieces (13, -39, Lair:1) a +1 pair of boots (18, -28, Lair:1) a yak corpse (19, 8, Lair:1) a +0 spear (25, -17, Lair:1) a fruit (25, -14, Lair:1) a fruit (31, -14, Lair:1) 16 gold pieces (31, -1, Lair:1) the +8 battleaxe of Equilibrium {antimagic, *Drain Str+2 Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (+8). It causes draining when unequipped. (32, -18, Lair:1) 3 fruits (33, -36, Lair:1) a +0 ring mail