MirrMurr Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, -7, D:1) a +0 club a hobgoblin corpse (6, 5, D:1) 16 bolts (11, 32, D:1) a frilled lizard corpse (skeletalised by now) (15, -11, D:1) a +0 spear (16, -8, D:1) a ball python skeleton (17, 13, D:1) a +0 club (18, 5, D:1) a +0 robe (19, 13, D:1) a bat skeleton (20, 1, D:1) 24 bolts (24, 16, D:1) a +0 ring mail (25, 28, D:1) a +0 club (28, 8, D:1) a +0 club (35, 9, D:1) a +0 hand axe (37, -12, D:1) a kobold corpse (skeletalised by now) (43, 9, D:1) a +0 club (51, 8, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club