ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-bee43f90e2 -name MirrMurr -rc /dgldir/rcfiles/crawl-git/MirrMurr.rc -macro /dgldir/rcfiles/crawl-git/MirrMurr.macro -morgue /dgldir/morgue/MirrMurr/ -webtiles-socket /crawl-master/webserver/sockets/MirrMurr:2019-04-19.10:17:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-bee43f90e2(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x6c9cf3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-bee43f90e2(_Z13do_crash_dumpv+0x3c0) [0x6d1530]: do_crash_dump() /usr/games/crawl-git-bee43f90e2(_Z20crash_signal_handleri+0x74) [0x6c9f44]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7feb73e1a060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7feb74196f9f]: /usr/games/crawl-git-bee43f90e2() [0x6d0ca4] /usr/games/crawl-git-bee43f90e2() [0x6d1049] /usr/games/crawl-git-bee43f90e2(_Z15mons_spell_beamPK7monster10spell_typeib+0x1343) [0x96c433]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-git-bee43f90e2(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0xc0) [0x96d510]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-git-bee43f90e2(_Z19handle_monster_moveP7monster+0x13ba) [0x95f40a]: handle_monster_move(monster*) /usr/games/crawl-git-bee43f90e2(_Z15handle_monstersb+0x815) [0x960f65]: handle_monsters(bool) /usr/games/crawl-git-bee43f90e2(_Z12world_reactsv+0xc7) [0xc43cc7]: world_reacts() /usr/games/crawl-git-bee43f90e2() [0xc47c8e] /usr/games/crawl-git-bee43f90e2(main+0x55d) [0x62c10d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7feb73e072e1]: /usr/games/crawl-git-bee43f90e2() [0x62cf75] Trying to run gdb. GNU gdb (Debian 7.12-6) 7.12.0.20161007-git Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007feb74196aea in __waitpid (pid=29414, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007feb74196aea in __waitpid (pid=29414, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x00000000006ca363 in call_gdb (file=file@entry=0x7feb74181520 <_IO_2_1_stderr_>) at crash.cc:435 gdb = attach_cmd = "attach 29378\000\000\000\000\000\000\000" #2 0x00000000006d1549 in do_crash_dump () at dbg-asrt.cc:677 dir = "/dgldir/morgue/MirrMurr/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice" file = 0x7feb74181520 <_IO_2_1_stderr_> t = 1555669091 name = "/dgldir/morgue/MirrMurr/crash-MirrMurr-20190419-101811.txt", '\000' #3 0x00000000006c9f44 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 raise (sig=6) at ../sysdeps/unix/sysv/linux/raise.c:51 set = {__val = {0, 8606218820619935802, 4502148214488346440, 0, 18446462598732841215, 18446462598732840960, 0, 0, 71776119061217280, 18446744073709551615, 0, 0, 0, 0, 0, 0}} pid = tid = #6 0x00000000006d0ca4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff7c136990 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", assert=false) at dbg-asrt.cc:808 No locals. #7 0x00000000006d1049 in die (file=file@entry=0xcbb8a0 "mon-cast.cc", line=line@entry=1721, format=format@entry=0xcbc4d0 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by Maurice", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7fff7c137280, reg_save_area = 0x7fff7c1371b0}} #8 0x000000000096c433 in mons_spell_beam (mons=mons@entry=0x147bfb0 , spell_cast=SPELL_NO_SPELL, spell_cast@entry=SPELL_RANDOM_EFFECTS, power=35, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 466, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 2081650472, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = 0x0 #9 0x000000000096d510 in setup_mons_cast (mons=mons@entry=0x147bfb0 , pbolt=..., spell_cast=SPELL_NO_SPELL, evoke=evoke@entry=true, check_validity=check_validity@entry=false) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 466, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 2081650472, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x000000000095f40a in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x1447990 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 44, y = 46}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 466, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 21491888, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x147bfb0 ) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 44, y = 46}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 466, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 21491888, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} disabled = old_energy = 80 entry = non_move_energy = 10 #12 0x0000000000960f65 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2352 mon = 0x147bfb0 oldspeed = 80 tries = #13 0x0000000000c43cc7 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c47c8e in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x000000000062c10d in _launch_game () at main.cc:468 game_start = false ccon = {cstate = false, smartcstate = false} #16 _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_rooms kennysheep_mini_moat serial_ice serial_ice_e serial_ice_g serial_ice_a serial_ice_l fungi_pond_lemuel uniq_maurice uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You shoot a stone. The stone hits the spriggan but does no damage. The spriggan is lightly wounded. The spriggan closely misses you. Firing (i - inventory. (/) - cycle) f - 361 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spriggan Aim: a spriggan, wielding a +4 dagger (lightly wounded) You shoot a stone. The stone hits the spriggan. The spriggan is moderately wounded. The spriggan hits you with a +4 dagger. A phantom comes into view. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) The spriggan closely misses you. You puncture the spriggan! You freeze the spriggan. You kill the spriggan! Trog accepts your kill. Your Shields skill increases to level 5! Things that are here: a +4 dagger; 2 stones You barely miss the phantom. You hit the phantom. The phantom is lightly damaged. The phantom hits you but does no damage. You hit the phantom. The phantom is moderately damaged. You closely miss the phantom. The phantom is moderately damaged. The phantom barely misses you. You closely miss the phantom. The phantom is moderately damaged. You puncture the phantom! The phantom is severely damaged. The phantom blinks! No target in view! f - 362 stones (gained 2) You see here a +4 dagger. No target in view! An eye of draining comes into view. The eye of draining turns its gaze towards you. The eye of draining gazes at you. You feel your power leaking away. You puncture the phantom! You destroy the phantom! Trog accepts your kill. An ice beast comes into view. You hit the eye of draining. You freeze the eye of draining. The eye of draining is moderately wounded. You puncture the eye of draining! You freeze the eye of draining. The eye of draining is heavily wounded. You puncture the eye of draining! You freeze the eye of draining. The eye of draining is almost dead. You hit the eye of draining. You freeze the eye of draining. You kill the eye of draining! Trog accepts your kill. You puncture the ice beast! The ice beast is moderately wounded. You hit the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. You puncture the ice beast! The ice beast is almost dead. You hit the ice beast. You kill the ice beast! Trog accepts your kill. Your Slings skill increases to level 2! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) There is an open door here. Magic restored. HP restored. You now have 79 gold pieces (gained 16). c - 17 rations (gained 1) You open the door. There is an open door here. There is an open door here. A bullfrog comes into view. The bullfrog gives a loud, deep croak! Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) Your scale mail prevents you from hitting the bullfrog. You closely miss the bullfrog. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog seems to slow down. You freeze the bullfrog. The bullfrog is moderately wounded. You block the bullfrog's attack. You puncture the bullfrog! The bullfrog seems to slow down. You freeze the bullfrog. The bullfrog is severely wounded. You hit the bullfrog. The bullfrog seems to slow down. You freeze the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. You puncture the bullfrog! The bullfrog seems to slow down. You freeze the bullfrog. You kill the bullfrog! Trog accepts your kill. Something appears at your feet! Trog grants you a weapon! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) Found a leather armour. A crimson imp comes into view. The crimson imp shouts! The crimson imp moves out of view. The crimson imp is too close now for your liking. Firing (i - inventory. (/) - cycle) f - 362 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp You shoot a stone. The stone hits the crimson imp. The crimson imp is moderately wounded. Firing (i - inventory. (/) - cycle) f - 361 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded) You shoot a stone. The stone misses the crimson imp. Firing (i - inventory. (/) - cycle) f - 360 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded) You shoot a stone. The stone barely misses the crimson imp. The crimson imp blinks! No target in view! No target in view! No target in view! No target in view! No target in view! The crimson imp blinks! The crimson imp is too close now for your liking. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) The crimson imp barely misses you. You impale the crimson imp!! You freeze the crimson imp. You kill the crimson imp! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) f - 360 stones (gained 1) f - 362 stones (gained 2) A killer bee comes into view. The killer bee buzzes angrily. You hear an angry buzzing noise. Firing (i - inventory. (/) - cycle) f - 362 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee You shoot a stone. The stone barely misses the killer bee. A killer bee comes into view. The killer bee moves out of view. Firing (i - inventory. (/) - cycle) f - 361 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee You shoot a stone. The stone misses the killer bee. The killer bee stings you but does no damage. Firing (i - inventory. (/) - cycle) f - 360 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee You shoot a stone. The stone barely misses the killer bee. The killer bee stings you but does no damage. x2 Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) The killer bee misses you. You miss the killer bee. The killer bee closely misses you. You barely miss the killer bee. The killer bee buzzes angrily. You hear an angry buzzing noise. The killer bee stings you but does no damage. You hit the killer bee. You freeze the killer bee. The killer bee is severely wounded. You block the killer bee's attack. You impale the killer bee!! You freeze the killer bee. You kill the killer bee! Trog accepts your kill. Your Fighting skill increases to level 10! A killer bee comes into view. You puncture the killer bee! You freeze the killer bee. The killer bee is almost dead. The killer bee stings you. You are poisoned. The killer bee poisons you! You hit the killer bee. You freeze the killer bee. The killer bee is heavily wounded. You feel sick. You barely miss the killer bee. The killer bee is heavily wounded. The killer bee stings you but does no damage. You puncture the killer bee! You freeze the killer bee. You kill the killer bee! Trog accepts your kill. You impale the killer bee!! You freeze the killer bee. You kill the killer bee! Trog accepts your kill. You feel sick. No target in view! No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) You start resting. You feel sick. x8 You are no longer poisoned. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. You see here a killer bee corpse. f - 361 stones (gained 2) f - 362 stones (gained 1) You now have 94 gold pieces (gained 15). s - a scroll labeled CYFECW ZOPAZXU A centaur skeleton comes into view. A bullfrog comes into view. Firing (i - inventory. (/) - cycle) f - 362 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur skeleton Aim: a centaur skeleton You shoot a stone. The stone hits the centaur skeleton. The centaur skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) f - 361 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (lightly damaged) You shoot a stone. The stone hits the centaur skeleton. The centaur skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) f - 360 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (lightly damaged) You shoot a stone. The stone hits the centaur skeleton. The centaur skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) f - 359 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (lightly damaged) You shoot a stone. The stone hits the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton hits you but does no damage. You block the centaur skeleton's attack. Firing (i - inventory. (/) - cycle) f - 358 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (moderately damaged) You shoot a stone. The stone hits the centaur skeleton. The centaur skeleton is moderately damaged. You block the centaur skeleton's attack. Firing (i - inventory. (/) - cycle) f - 357 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (moderately damaged) You shoot a stone. The stone hits the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton hits you but does no damage. You block the centaur skeleton's attack. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) You hit the centaur skeleton. The centaur skeleton is heavily damaged. The centaur skeleton hits you. You puncture the centaur skeleton! The centaur skeleton is almost destroyed. The centaur skeleton hits you. You puncture the centaur skeleton! You destroy the centaur skeleton! Trog accepts your kill. You have reached level 11! You impale the bullfrog!! The bullfrog seems to slow down. You freeze the bullfrog. You kill the bullfrog! Trog accepts your kill. No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) f - 359 stones (gained 3) You butcher the bullfrog corpse. H - 4 chunks of flesh You see here a bullfrog skeleton. x2 Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. f - 360 stones (gained 1) f - 361 stones (gained 1) f - 362 stones (gained 1) An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! x6 Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) You puncture the orc wizard! You freeze the orc wizard. The orc wizard is almost dead. You hit the orc wizard but do no damage. The orc wizard is almost dead. The orc wizard hits you but does no damage. You impale the orc wizard!! You freeze the orc wizard. You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) A kobold comes into view. A kobold is nearby! A kobold is nearby! Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) The kobold closely misses you. Things that are here: a +0 dagger; a +0 robe; an orc corpse You closely miss the kobold. You impale the kobold!! You freeze the kobold. You kill the kobold! Trog accepts your kill. No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) A kobold comes into view. A kobold is nearby! Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) A kobold and a big kobold come into view. The kobold is wielding a +1 dagger of draining. The kobold closely misses you. A kobold comes into view. It is wielding a +0 whip. The kobold moves out of view. Your scale mail prevents you from hitting the kobold. The kobold closely misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You hit the big kobold. You freeze the big kobold. The big kobold is lightly wounded. An orc comes into view. It is wielding a +0 flail. You puncture the big kobold! You freeze the big kobold! The big kobold is almost dead. The big kobold hits you but does no damage. You closely miss the big kobold. The big kobold is almost dead. A kobold comes into view. You puncture the big kobold! You freeze the big kobold. You kill the big kobold! Trog accepts your kill. A kobold and an orc come into view. The orc shouts! The kobold shouts! A kobold comes into view. It is wielding a +0 club. The kobold closely misses you. Things that are here: a +0 short sword; 4 stones You miss the kobold. You block the kobold's attack. You closely miss the kobold. You closely miss the kobold. You block the kobold's attack. You closely miss the kobold. You closely miss the kobold. The kobold barely misses you. You hit the kobold but do no damage. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You block the kobold's attack. Things that are here: a +0 whip; 3 stones; a kobold corpse You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You hit the orc. You freeze the orc. You kill the orc! Trog accepts your kill. The orc hits you with a +0 hand axe. Items here: ( )) †† a +0 flail; a +1 dagger of draining; 5 stones; an orc corpse; a kobold corpse You hit the orc. You freeze the orc. The orc is almost dead. You puncture the orc! You freeze the orc. You kill the orc! Trog accepts your kill. You hit the kobold. You freeze the kobold. The kobold is heavily wounded. You closely miss the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold barely misses you. The kobold closely misses you. Things that are here: a +0 hand axe; a kobold corpse; an orc corpse You hit the kobold. You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold barely misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. No target in view! No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) Things that are here: a +0 blowgun; 11 poisoned needles; a kobold corpse I - a +0 blowgun; J - 11 poisoned needles No target in view! Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) I - a +0 blowgun Adjust to which letter? (? for menu, Esc to quit) q - a +0 blowgun; I - 2 potions of agility Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) You now have 105 gold pieces (gained 11). You see here a +0 club. Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) You butcher the orc corpse. H - 5 chunks of flesh (gained 2) Things that are here: a +0 hand axe; a kobold corpse; an orc skeleton Things that are here: a +0 hand axe; a kobold corpse; an orc skeleton f - 367 stones (gained 5) You butcher the orc corpse. H - 9 chunks of flesh (gained 4) Items here: )) ÷ † a +0 flail; a +1 dagger of draining; an orc skeleton; a kobold corpse Items here: )) ÷ † a +0 flail; a +1 dagger of draining; an orc skeleton; a kobold corpse f - 370 stones (gained 3) Things that are here: a +0 whip; a kobold corpse f - 374 stones (gained 4) You see here a +0 short sword. You butcher the orc corpse. H - 11 chunks of flesh (gained 2) Things that are here: a +0 dagger; a +0 robe; an orc skeleton Things that are here: a +0 dagger; a +0 robe; an orc skeleton You see here a +0 short sword. Things that are here: a +0 whip; a kobold corpse Items here: )) ÷ † a +0 flail; a +1 dagger of draining; an orc skeleton; a kobold corpse Things that are here: a +0 hand axe; a kobold corpse; an orc skeleton You see here a +0 club. Found a scroll of amnesia. No target in view! No target in view! No target in view! No target in view! No target in view! Search for what [Enter for "sling", or ? for help]? Unknown command. Search for what [Enter for "sling", or ? for help]? . Done exploring. Done exploring. Search for what [Enter for "."]? Unknown command. Unknown command. (D) Dungeon (T) Temple Where to? (Enter - D:8, ? - help) There is a stone staircase leading down here. You climb downwards. A hippogriff, 2 kobolds, a centaur and a phantom come into view. The kobold shouts! x2; The centaur shouts! The hippogriff screeches! You hear a shout! x2 Found five items. There is a stone staircase leading up here. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) You puncture the hippogriff! You freeze the hippogriff. The hippogriff is moderately wounded. The hippogriff bites you. The hippogriff pecks you but does no damage. The hippogriff misses you. The kobold throws a stone. You block the stone. You puncture the hippogriff! You freeze the hippogriff! The hippogriff is severely wounded. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. The kobold unwields a +0 dagger. The kobold wields a +0 blowgun. The kobold shoots a poisoned needle. The poisoned needle closely misses you. A kobold comes into view. It is wielding a +0 dagger. The phantom blinks! The kobold throws a stone. The stone closely misses you. You can't go down here! The kobold throws a stone. You block the stone. You climb upwards. There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. You see here a +4 dagger. Eating one of 8 chunks of flesh. You eat one of the 8 chunks of flesh. This raw flesh tastes great. HP restored. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) A howler monkey skeleton comes into view. A howler monkey skeleton is nearby! Firing (i - inventory. (/) - cycle) f - 374 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - howler monkey skeleton Aim: a howler monkey skeleton (hasn't noticed you) You shoot a stone. The stone hits the howler monkey skeleton. The howler monkey skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) f - 373 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey skeleton Aim: a howler monkey skeleton (lightly damaged) You shoot a stone. The stone hits the howler monkey skeleton. The howler monkey skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) f - 372 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey skeleton Aim: a howler monkey skeleton (lightly damaged) You shoot a stone. The stone hits the howler monkey skeleton! The howler monkey skeleton is heavily damaged. Firing (i - inventory. (/) - cycle) f - 371 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey skeleton Aim: a howler monkey skeleton (heavily damaged) You shoot a stone. The stone hits the howler monkey skeleton! The howler monkey skeleton is almost destroyed. Firing (i - inventory. (/) - cycle) f - 370 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey skeleton Aim: a howler monkey skeleton (almost destroyed) You shoot a stone. The stone hits the howler monkey skeleton! You destroy the howler monkey skeleton! Trog accepts your kill. No target in view! No target in view! As you read the scroll labeled CYFECW ZOPAZXU, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. You climb upwards. There is a stone staircase leading down here. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. You climb downwards. There is a stone staircase leading up here. Okay, then. A bullfrog skeleton comes into view. Firing (i - inventory. (/) - cycle) f - 369 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton You shoot a stone. The stone hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. Firing (i - inventory. (/) - cycle) f - 368 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged) You shoot a stone. The stone hits the bullfrog skeleton! The bullfrog skeleton is severely damaged. The phantom blinks! A hound comes into view. Firing (i - inventory. (/) - cycle) f - 367 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) You shoot a stone. The hound barks! The stone hits the bullfrog skeleton but does no damage. The bullfrog skeleton is severely damaged. Firing (i - inventory. (/) - cycle) f - 366 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) You shoot a stone. The stone hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. Firing (i - inventory. (/) - cycle) f - 365 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed) You shoot a stone. The stone hits the bullfrog skeleton. You destroy the bullfrog skeleton! Trog accepts your kill. Firing (i - inventory. (/) - cycle) f - 364 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound You shoot a stone. The stone barely misses the hound. Firing (i - inventory. (/) - cycle) f - 363 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound You shoot a stone. The stone hits the hound. The hound is lightly wounded. You block the hound's attack. The hound closely misses you. Firing (i - inventory. (/) - cycle) f - 362 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) You shoot a stone. The stone closely misses the hound. The stone misses the phantom. The hound bites you but does no damage. An ice beast comes into view. Firing (i - inventory. (/) - cycle) f - 361 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) You shoot a stone. The stone hits the hound. The hound is heavily wounded. The hound closely misses you. The hound bites you but does no damage. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) The hound bites you but does no damage. You puncture the hound! You freeze the hound. You kill the hound! Trog accepts your kill. You hit the phantom. The phantom is lightly damaged. The phantom hits you. The phantom blinks! There is a stone staircase leading up here. You puncture the phantom! You freeze the phantom. The phantom is heavily damaged. You block the phantom's attack. You hit the phantom. The phantom is severely damaged. You hit the phantom. The phantom is severely damaged. You block the phantom's attack. You barely miss the phantom. The phantom is severely damaged. You miss the phantom. The phantom is severely damaged. The phantom hits you but does no damage. You closely miss the phantom. The phantom is severely damaged. The ice beast misses you. You closely miss the phantom. The phantom is severely damaged. The phantom misses you. You puncture the phantom! You destroy the phantom! Trog accepts your kill. The ice beast hits you but does no damage. You puncture the ice beast! The ice beast is heavily wounded. You closely miss the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is severely wounded. You hit the ice beast. The ice beast is severely wounded. A hungry ghost comes into view. The ice beast closely misses you. You closely miss the ice beast. The ice beast is severely wounded. You hit the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You puncture the ice beast! You kill the ice beast! Trog accepts your kill. You see here a stone. A hound comes into view. The hound barks! The hungry ghost hits you. You closely miss the hungry ghost. The hungry ghost closely misses you. You miss the hungry ghost. You puncture the hungry ghost! The hungry ghost is moderately damaged. The hungry ghost hits you. You miss the hungry ghost. The hungry ghost is moderately damaged. You closely miss the hungry ghost. The hungry ghost is moderately damaged. You block the hungry ghost's attack. You closely miss the hungry ghost. The hungry ghost is moderately damaged. You closely miss the hungry ghost. The hungry ghost is moderately damaged. The hound bites you but does no damage. A hippogriff comes into view. The hungry ghost hits you. You feel a lot more hungry. You completely miss the hungry ghost. The hungry ghost is moderately damaged. The hound completely misses you. You barely miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel a lot more hungry. The hound bites you. You hit the hungry ghost. The hungry ghost is heavily damaged. You completely miss the hungry ghost. The hungry ghost is heavily damaged. You block the hound's attack. You block the hungry ghost's attack. You puncture the hungry ghost! The hungry ghost is severely damaged. The hound misses you. You puncture the hungry ghost! You destroy the hungry ghost! Trog accepts your kill. Your Slings skill increases to level 3! A kobold comes into view. The kobold shouts! You puncture the hound! You freeze the hound. The hound is almost dead. You hear a shout! The hound barely misses you. You hit the hound. You freeze the hound. You kill the hound! Trog accepts your kill. The hippogriff bites you. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. You impale the hippogriff!! You freeze the hippogriff. The hippogriff is severely wounded. The hippogriff closely misses you. The hippogriff pecks you. The hippogriff claws you but does no damage. You closely miss the hippogriff. The hippogriff is severely wounded. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. The kobold hits you. You completely miss the kobold. A kobold comes into view. It is wielding a +0 whip. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold shouts! The kobold shouts! You hear a shout! You hear a screech! A big kobold comes into view. It is wielding a +0 short sword. The big kobold shouts! You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You hit the kobold. You freeze the kobold. You kill the kobold! Trog accepts your kill. A hippogriff and a kobold come into view. The hippogriff screeches! The kobold unwields a +0 blowgun. The kobold wields a +0 dagger. The kobold closely misses you. A kobold comes into view. It is wielding a +0 dagger. Items here: ( ))) ? † You barely miss the kobold. The kobold closely misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. A hound comes into view. The hound barks! Things that are here: a +0 dagger; a +0 blowgun; 7 poisoned needles You puncture the big kobold! You freeze the big kobold! The big kobold is severely wounded. The big kobold hits you with a +0 short sword. You puncture the big kobold! You freeze the big kobold. You kill the big kobold! Trog accepts your kill. The kobold throws a stone. You block the stone. The hound barely misses you. The hound misses you. You closely miss the hound. You barely miss the hound. The hound closely misses you. You puncture the hound! You freeze the hound. The hound is heavily wounded. The hound closely misses you. You puncture the hound! You freeze the hound. You kill the hound! Trog accepts your kill. Training target 5.6 for Shields reached! You puncture the hippogriff! You freeze the hippogriff. The hippogriff is moderately wounded. The hippogriff bites you. You block the hippogriff's attack. The hippogriff claws you but does no damage. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is heavily wounded. The kobold hits you with a +0 club. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is almost dead. The hippogriff bites you! The hippogriff misses you. The hippogriff claws you. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. You block the kobold's attack. The kobold unwields a +0 dagger. The kobold wields a +0 blowgun. The kobold shoots a curare-tipped needle. The curare-tipped needle misses you. You block the kobold's attack. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. Unknown command. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold unwields a +0 blowgun. The kobold wields a +0 dagger. You block the kobold's attack. Things that are here: a +0 short sword; 5 stones; a big kobold corpse You closely miss the kobold. The kobold misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. No target in view! No target in view! Wear which item? (? for menu, Esc to quit) Okay, then. Search for what [Enter for "."]? helm You see here a hippogriff corpse. You butcher the hippogriff corpse. s - 2 chunks of flesh You see here a hippogriff skeleton. You see here a curare-tipped needle. H - a curare-tipped needle You see here a hippogriff skeleton. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. You see here an arrow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. You block the arrow. You see here 2 arrows. The centaur shoots an arrow. You block the arrow. You see here an arrow. The centaur shoots an arrow. The arrow hits you! Items here: (( ) † an arrow; 5 stones; a +0 short sword; a big kobold corpse The centaur unwields a +0 shortbow. You block the centaur's attack. x2 Things that are here: 5 curare-tipped needles; a +0 dagger; a +0 blowgun You hit the centaur but do no damage. You hit the centaur but do no damage. The centaur barely misses you. You completely miss the centaur. You block the centaur's attack. You puncture the centaur! You freeze the centaur. The centaur is severely wounded. The centaur barely misses you. You hit the centaur. You freeze the centaur. The centaur is almost dead. You puncture the centaur! You freeze the centaur. You kill the centaur! Trog accepts your kill. Found a stone staircase leading down. Things that are here: a +0 shortbow; 22 arrows; a centaur corpse No target in view! You butcher the centaur corpse. s - 6 chunks of flesh (gained 4) Things that are here: a +0 shortbow; 22 arrows; a centaur skeleton H - 6 curare-tipped needles (gained 5) Things that are here: a +0 dagger; a +0 blowgun f - 365 stones (gained 5) Things that are here: an arrow; a +0 short sword; a big kobold corpse You see here an arrow. f - 366 stones (gained 1); J - 18 poisoned needles (gained 7) Items here: ))) † a +0 dagger; a +0 blowgun; a +0 club; a kobold corpse K - a scroll of identify; J - 24 poisoned needles (gained 6) Items here: ))) † a +0 whip; a +0 dagger; a +0 blowgun; a kobold corpse You see here a hippogriff skeleton. Search for what [Enter for "helm", or ? for help]? Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes great. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes great. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. f - 367 stones (gained 1) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here 4 poisoned tomahawks. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a spear. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. You see here a +1 helmet. s - a +1 helmet As you read the scroll of enchant armour, it crumbles to dust. Your +1 helmet glows green for a moment. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. (D) Dungeon (T) Temple Where to? (Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) What level of the Dungeon? (default 9, ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 leather armour; a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 4 poisoned tomahawks. There is a stone staircase leading down here. Welcome back, MirrMurr the Kobold Berserker. Trog says: Kill them all! Welcome back, MirrMurr the Kobold Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) f - 368 stones (gained 1) f - 369 stones (gained 1) f - 370 stones (gained 1) f - 371 stones (gained 1) f - 372 stones (gained 1) Things that are here: a +0 club; a kobold skeleton; a hound skeleton You see here an arrow. Items here: ))) ÷ a +0 whip; a +0 dagger; a +0 blowgun; a kobold skeleton Found 6 needles of confusion. f - 374 stones (gained 2) A leopard gecko zombie comes into view. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) Found a stone staircase leading up. A worker ant comes into view. The worker ant twitches its antennae in your direction. The leopard gecko zombie barely misses you. You barely miss the leopard gecko zombie. The leopard gecko zombie closely misses you. You puncture the leopard gecko zombie! You destroy the leopard gecko zombie! Trog accepts your kill. Found 15 gold pieces. The worker ant bites you. You puncture the worker ant! You freeze the worker ant. The worker ant is severely wounded. You block the worker ant's attack. You hit the worker ant. You freeze the worker ant. The worker ant is almost dead. You puncture the worker ant! You freeze the worker ant. You kill the worker ant! Trog accepts your kill. No target in view! You see here a worker ant corpse. You butcher the worker ant corpse. E - a chunk of flesh An ice beast comes into view. An iguana and a crimson imp come into view. The crimson imp shouts! A bullfrog skeleton comes into view. A vampire comes into view. You hit the ice beast. The ice beast is lightly wounded. You block the ice beast's attack. You impale the ice beast!! The ice beast is severely wounded. You puncture the ice beast! The ice beast is almost dead. The ice beast barely misses you. You puncture the ice beast! You kill the ice beast! Trog accepts your kill. You closely miss the crimson imp. You block the crimson imp's attack. You puncture the crimson imp! You freeze the crimson imp. You kill the crimson imp! Trog accepts your kill. Your Fighting skill increases to level 11! You barely miss the iguana. The iguana barely misses you. You hit the iguana. You freeze the iguana. The iguana is lightly wounded. You impale the iguana!! The iguana seems to slow down. You freeze the iguana. You kill the iguana! Trog accepts your kill. No target in view! No target in view! You see here an iguana corpse. You butcher the iguana corpse. E - 3 chunks of flesh (gained 2) You see here an iguana skeleton. Maurice the Thief comes into view. He is wielding a +0 dagger of pain and carrying a wand of random effects (7). Maurice shouts! Maurice casts a spell. Maurice puts on a burst of speed! Maurice casts a spell. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MirrMurr] Species: Kobold Job: Berserker HP: 74/74; mods: 0/0 MP: 11/11; mod: 0 Stats: 17 (17) 9 (9) 15 (15) Position: (44, 46), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 2 | 66 | 11 | 2926 | 25/630 Short Blades | X | 0 | 0 | 14 | 3622 | 55/624 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | X | 1 | 33 | 3 | 456 | 156/200 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/35 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 1 | 151 | 81/142 Dodging | X | 0 | 0 | 2 | 180 | 74/106 Stealth | X | 0 | 0 | 0 | 0 | 0/25 Shields | X | 0 | 0 | 5 | 1319 | 259/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 538 #13: 433 #23: 9464 #24: 2120954520 #27: 9862 #49: 568 #59: 1 Mutations: carnivore: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 rapier of freezing eq slot #1, inv slot #19: +2 cloak eq slot #3, inv slot #31: +1 pair of gloves eq slot #5, inv slot #24: +0 buckler eq slot #6, inv slot #32: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .§.§§§...#.#()...##.........# .##§##...#.)(...............# ....#....##)(###.#.#...÷....# .............###.....##.....# ..(.......#.(........##........# .............#..................# .........#.....#......########$.. #..............#....#..# #.. ...............#@.####.# ## #.....#......>...## ..# #..##...(.......## #.# ##. ###.......#..# . ( #...<....##.# #........# .# #.######....# #. ###.. .. . clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (31, 38): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 66 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 method: dgn_event listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (57, 57): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 69 type: turn buildup_turns: 0 sub_type: countdown delay_min: 50 method: dgn_event listener_only: false delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>