ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-bee43f90e2 -name MirrMurr -rc /dgldir/rcfiles/crawl-git/MirrMurr.rc -macro /dgldir/rcfiles/crawl-git/MirrMurr.macro -morgue /dgldir/morgue/MirrMurr/ -webtiles-socket /crawl-master/webserver/sockets/MirrMurr:2019-04-19.10:14:25.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-bee43f90e2(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x6c9cf3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-bee43f90e2(_Z13do_crash_dumpv+0x3c0) [0x6d1530]: do_crash_dump() /usr/games/crawl-git-bee43f90e2(_Z20crash_signal_handleri+0x74) [0x6c9f44]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f63cfcc3060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f63d003ff9f]: /usr/games/crawl-git-bee43f90e2() [0x6d0ca4] /usr/games/crawl-git-bee43f90e2() [0x6d1049] /usr/games/crawl-git-bee43f90e2(_Z15mons_spell_beamPK7monster10spell_typeib+0x1343) [0x96c433]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-git-bee43f90e2(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0xc0) [0x96d510]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-git-bee43f90e2(_Z19handle_monster_moveP7monster+0x13ba) [0x95f40a]: handle_monster_move(monster*) /usr/games/crawl-git-bee43f90e2(_Z15handle_monstersb+0x815) [0x960f65]: handle_monsters(bool) /usr/games/crawl-git-bee43f90e2(_Z12world_reactsv+0xc7) [0xc43cc7]: world_reacts() /usr/games/crawl-git-bee43f90e2() [0xc47c8e] /usr/games/crawl-git-bee43f90e2(main+0x55d) [0x62c10d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f63cfcb02e1]: /usr/games/crawl-git-bee43f90e2() [0x62cf75] Trying to run gdb. GNU gdb (Debian 7.12-6) 7.12.0.20161007-git Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f63d003faea in __waitpid (pid=29373, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f63d003faea in __waitpid (pid=29373, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x00000000006ca363 in call_gdb (file=file@entry=0x7f63d002a520 <_IO_2_1_stderr_>) at crash.cc:435 gdb = attach_cmd = "attach 29309\000\000\000\000\000\000\000" #2 0x00000000006d1549 in do_crash_dump () at dbg-asrt.cc:677 dir = "/dgldir/morgue/MirrMurr/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice" file = 0x7f63d002a520 <_IO_2_1_stderr_> t = 1555669036 name = "/dgldir/morgue/MirrMurr/crash-MirrMurr-20190419-101716.txt", '\000' #3 0x00000000006c9f44 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 raise (sig=6) at ../sysdeps/unix/sysv/linux/raise.c:51 set = {__val = {0, 8606218820619935802, 4502148214488346440, 0, 18446462598732841215, 18446462598732840960, 0, 0, 71776119061217280, 18446744073709551615, 4323455642275676160, 0, 0, 0, 4315282623758599700, 0}} pid = tid = #6 0x00000000006d0ca4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff86d0b9c0 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", assert=false) at dbg-asrt.cc:808 No locals. #7 0x00000000006d1049 in die (file=file@entry=0xcbb8a0 "mon-cast.cc", line=line@entry=1721, format=format@entry=0xcbc4d0 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by Maurice", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7fff86d0c2b0, reg_save_area = 0x7fff86d0c1e0}} #8 0x000000000096c433 in mons_spell_beam (mons=mons@entry=0x147bfb0 , spell_cast=SPELL_NO_SPELL, spell_cast@entry=SPELL_RANDOM_EFFECTS, power=35, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 466, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -2033137832, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = 0x0 #9 0x000000000096d510 in setup_mons_cast (mons=mons@entry=0x147bfb0 , pbolt=..., spell_cast=SPELL_NO_SPELL, evoke=evoke@entry=true, check_validity=check_validity@entry=false) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 466, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -2033137832, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x000000000095f40a in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x1447990 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 48, y = 29}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 466, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 21496984, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x147bfb0 ) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 48, y = 29}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 466, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 21496984, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} disabled = old_energy = 84 entry = non_move_energy = 10 #12 0x0000000000960f65 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2352 mon = 0x147bfb0 oldspeed = 84 tries = #13 0x0000000000c43cc7 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c47c8e in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x000000000062c10d in _launch_game () at main.cc:468 game_start = false ccon = {cstate = false, smartcstate = false} #16 _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_rooms kennysheep_mini_moat serial_ice serial_ice_e serial_ice_g serial_ice_a serial_ice_l fungi_pond_lemuel uniq_maurice uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The ice beast hits you but does no damage. You puncture the ice beast! You kill the ice beast! Trog accepts your kill. You see here a stone. A hound comes into view. The hound barks! The hungry ghost hits you. You closely miss the hungry ghost. The hungry ghost closely misses you. You miss the hungry ghost. You puncture the hungry ghost! The hungry ghost is moderately damaged. The hungry ghost hits you. You miss the hungry ghost. The hungry ghost is moderately damaged. You closely miss the hungry ghost. The hungry ghost is moderately damaged. You block the hungry ghost's attack. You closely miss the hungry ghost. The hungry ghost is moderately damaged. You closely miss the hungry ghost. The hungry ghost is moderately damaged. The hound bites you but does no damage. A hippogriff comes into view. The hungry ghost hits you. You feel a lot more hungry. You completely miss the hungry ghost. The hungry ghost is moderately damaged. The hound completely misses you. You barely miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel a lot more hungry. The hound bites you. You hit the hungry ghost. The hungry ghost is heavily damaged. You completely miss the hungry ghost. The hungry ghost is heavily damaged. You block the hound's attack. You block the hungry ghost's attack. You puncture the hungry ghost! The hungry ghost is severely damaged. The hound misses you. You puncture the hungry ghost! You destroy the hungry ghost! Trog accepts your kill. Your Slings skill increases to level 3! A kobold comes into view. The kobold shouts! You puncture the hound! You freeze the hound. The hound is almost dead. You hear a shout! The hound barely misses you. You hit the hound. You freeze the hound. You kill the hound! Trog accepts your kill. The hippogriff bites you. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. You impale the hippogriff!! You freeze the hippogriff. The hippogriff is severely wounded. The hippogriff closely misses you. The hippogriff pecks you. The hippogriff claws you but does no damage. You closely miss the hippogriff. The hippogriff is severely wounded. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. The kobold hits you. You completely miss the kobold. A kobold comes into view. It is wielding a +0 whip. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold shouts! The kobold shouts! You hear a shout! You hear a screech! A big kobold comes into view. It is wielding a +0 short sword. The big kobold shouts! You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You hit the kobold. You freeze the kobold. You kill the kobold! Trog accepts your kill. A hippogriff and a kobold come into view. The hippogriff screeches! The kobold unwields a +0 blowgun. The kobold wields a +0 dagger. The kobold closely misses you. A kobold comes into view. It is wielding a +0 dagger. Items here: ( ))) ? † You barely miss the kobold. The kobold closely misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. A hound comes into view. The hound barks! Things that are here: a +0 dagger; a +0 blowgun; 7 poisoned needles You puncture the big kobold! You freeze the big kobold! The big kobold is severely wounded. The big kobold hits you with a +0 short sword. You puncture the big kobold! You freeze the big kobold. You kill the big kobold! Trog accepts your kill. The kobold throws a stone. You block the stone. The hound barely misses you. The hound misses you. You closely miss the hound. You barely miss the hound. The hound closely misses you. You puncture the hound! You freeze the hound. The hound is heavily wounded. The hound closely misses you. You puncture the hound! You freeze the hound. You kill the hound! Trog accepts your kill. Training target 5.6 for Shields reached! You puncture the hippogriff! You freeze the hippogriff. The hippogriff is moderately wounded. The hippogriff bites you. You block the hippogriff's attack. The hippogriff claws you but does no damage. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is heavily wounded. The kobold hits you with a +0 club. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is almost dead. The hippogriff bites you! The hippogriff misses you. The hippogriff claws you. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. You block the kobold's attack. The kobold unwields a +0 dagger. The kobold wields a +0 blowgun. The kobold shoots a curare-tipped needle. The curare-tipped needle misses you. You block the kobold's attack. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. Unknown command. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold unwields a +0 blowgun. The kobold wields a +0 dagger. You block the kobold's attack. Things that are here: a +0 short sword; 5 stones; a big kobold corpse You closely miss the kobold. The kobold misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. No target in view! No target in view! Wear which item? (? for menu, Esc to quit) Okay, then. Search for what [Enter for "."]? helm You see here a hippogriff corpse. You butcher the hippogriff corpse. s - 2 chunks of flesh You see here a hippogriff skeleton. You see here a curare-tipped needle. H - a curare-tipped needle You see here a hippogriff skeleton. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. You see here an arrow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. You block the arrow. You see here 2 arrows. The centaur shoots an arrow. You block the arrow. You see here an arrow. The centaur shoots an arrow. The arrow hits you! Items here: (( ) † an arrow; 5 stones; a +0 short sword; a big kobold corpse The centaur unwields a +0 shortbow. You block the centaur's attack. x2 Things that are here: 5 curare-tipped needles; a +0 dagger; a +0 blowgun You hit the centaur but do no damage. You hit the centaur but do no damage. The centaur barely misses you. You completely miss the centaur. You block the centaur's attack. You puncture the centaur! You freeze the centaur. The centaur is severely wounded. The centaur barely misses you. You hit the centaur. You freeze the centaur. The centaur is almost dead. You puncture the centaur! You freeze the centaur. You kill the centaur! Trog accepts your kill. Found a stone staircase leading down. Things that are here: a +0 shortbow; 22 arrows; a centaur corpse No target in view! You butcher the centaur corpse. s - 6 chunks of flesh (gained 4) Things that are here: a +0 shortbow; 22 arrows; a centaur skeleton H - 6 curare-tipped needles (gained 5) Things that are here: a +0 dagger; a +0 blowgun f - 365 stones (gained 5) Things that are here: an arrow; a +0 short sword; a big kobold corpse You see here an arrow. f - 366 stones (gained 1); J - 18 poisoned needles (gained 7) Items here: ))) † a +0 dagger; a +0 blowgun; a +0 club; a kobold corpse K - a scroll of identify; J - 24 poisoned needles (gained 6) Items here: ))) † a +0 whip; a +0 dagger; a +0 blowgun; a kobold corpse You see here a hippogriff skeleton. Search for what [Enter for "helm", or ? for help]? Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes great. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes great. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. f - 367 stones (gained 1) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here 4 poisoned tomahawks. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a spear. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. You see here a +1 helmet. s - a +1 helmet As you read the scroll of enchant armour, it crumbles to dust. Your +1 helmet glows green for a moment. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. (D) Dungeon (T) Temple Where to? (Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) What level of the Dungeon? (default 9, ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 leather armour; a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 4 poisoned tomahawks. There is a stone staircase leading down here. Welcome back, MirrMurr the Kobold Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. f - 368 stones (gained 1) f - 369 stones (gained 1) f - 370 stones (gained 1) f - 371 stones (gained 1) f - 372 stones (gained 1) Things that are here: a +0 club; a kobold skeleton; a hound skeleton An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! x2 An orc warrior comes into view. It is wielding a +0 scimitar. You see here an arrow. There are monsters nearby! An orc priest comes into view. The orc warrior shouts! The orc priest shouts! An orc wizard comes into view. It is wielding a +0 dagger. Items here: ))) ÷ a +0 whip; a +0 dagger; a +0 blowgun; a kobold skeleton An orc comes into view. The orc shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc wizard gestures wildly while chanting. The orc wizard seems to speed up. You block the orc's attack. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot less full. The orc wizard gestures at you while chanting. The puff of flame misses you. You impale the orc warrior!! You freeze the orc warrior. The orc warrior is severely wounded. The orc hits you with a +0 club. You hit the orc warrior. You freeze the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 scimitar! You puncture the orc warrior! You freeze the orc warrior. You kill the orc warrior! Trog accepts your kill. A hound comes into view. The hound barks! You puncture the orc wizard! You freeze the orc wizard. The orc wizard is almost dead. The orc barely misses you. You puncture the orc wizard! You freeze the orc wizard. You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. You puncture the orc priest! You freeze the orc priest. The orc priest is almost dead. The orc priest misses you. You puncture the orc priest! You freeze the orc priest. You kill the orc priest! Trog accepts your kill. Your Fighting skill increases to level 11! You block the orc's attack. You closely miss the orc. You barely miss the orc. You impale the orc!! You freeze the orc. You kill the orc! Trog accepts your kill. You barely miss the orc. You puncture the orc! You freeze the orc. You kill the orc! Trog accepts your kill. Things that are here: a +0 dagger; a +0 robe; an orc corpse You impale the hound!! You freeze the hound. You kill the hound! Trog accepts your kill. No target in view! No target in view! No target in view! You see here a hound corpse. You butcher the hound corpse. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. E - a chunk of flesh You see here a hound skeleton. Found 6 needles of confusion. f - 374 stones (gained 2) f - 376 stones (gained 2) You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. A yak comes into view. You hit the yak. You freeze the yak. The yak is lightly wounded. You block the yak's attack. You puncture the yak! You freeze the yak. The yak is heavily wounded. You block the yak's attack. You puncture the yak! You freeze the yak. The yak is severely wounded. You barely miss the yak. The yak is severely wounded. The yak closely misses you. You puncture the yak! You freeze the yak. The yak is almost dead. The yak gores you. You hit the yak. You freeze the yak. You kill the yak! Trog accepts your kill. No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) You feel yourself speed up. You butcher the yak corpse. E - 5 chunks of flesh You see here a yak skeleton. x2 Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes great. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. You recover from your berserk rage. You butcher the orc corpse. E - 3 chunks of flesh (gained 1) Things that are here: a +0 dagger; a +0 robe; an orc skeleton Things that are here: a +0 dagger; a +0 robe; an orc skeleton Things that are here: a +0 club; an orc corpse Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. You butcher the orc corpse. E - 5 chunks of flesh (gained 3) Things that are here: a +0 club; an orc skeleton Things that are here: a +0 club; an orc skeleton Items here: ) [[ † a +3 leather armour; a +0 scimitar; a +0 plate armour; an orc corpse You butcher the orc corpse. E - 7 chunks of flesh (gained 2) Items here: ) [[ ÷ a +3 leather armour; a +0 scimitar; a +0 plate armour; an orc skeleton Items here: ) [[ ÷ a +3 leather armour; a +0 scimitar; a +0 plate armour; an orc skeleton Things that are here: a +0 dagger; a +0 robe; an orc skeleton You see here a hound skeleton. f - 378 stones (gained 2) c - 18 rations (gained 1) f - 381 stones (gained 3) There is a stone staircase leading up here. J - 25 poisoned needles (gained 1) x - 2 yellow potions (gained 1) c - 19 rations (gained 1) J - 38 poisoned needles (gained 13) You are a level 11 Kobold Berserker. You are 30% of the way to level 12. Play time: 00:28:36 (9470 turns) Unknown command. Unknown command. Wear which item? (? for menu, Esc to quit) Okay, then. You see here a hound skeleton. Things that are here: a +0 dagger; a +0 robe; an orc skeleton Items here: ) [[ ÷ a +3 leather armour; a +0 scimitar; a +0 plate armour; an orc skeleton L - a +0 plate armour Things that are here: a +0 club; an orc skeleton l - 2 bubbling dark potions (gained 1) r - 6 scrolls of remove curse (gained 1) A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You see here an arrow. Firing (i - inventory. (/) - cycle) f - 381 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow You shoot a stone. The stone hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. You block the arrow. Firing (i - inventory. (/) - cycle) f - 380 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (lightly wounded) You shoot a stone. The stone hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. You block the arrow. Firing (i - inventory. (/) - cycle) f - 379 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded) You shoot a stone. The stone hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you but does no damage. A kobold comes into view. It is wielding a +0 short sword. The centaur shoots an arrow. You block the arrow. Firing (i - inventory. (/) - cycle) f - 378 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded) You shoot a stone. The kobold shouts! The stone hits the centaur but does no damage. The centaur is heavily wounded. You hear a shout! Firing (i - inventory. (/) - cycle) f - 377 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded) You shoot a stone. The stone hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you but does no damage. Firing (i - inventory. (/) - cycle) f - 376 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded) You shoot a stone. The stone hits the centaur! You kill the centaur! Trog accepts your kill. Firing (i - inventory. (/) - cycle) f - 375 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? Okay, then. Firing (i - inventory. (/) - cycle) f - 375 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword You shoot a stone. The stone barely misses the kobold. The stone hits the fungus. The fungus is lightly damaged. Firing (i - inventory. (/) - cycle) f - 374 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword You shoot a stone. The stone hits the kobold but does no damage. Firing (i - inventory. (/) - cycle) f - 373 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword You shoot a stone. The stone hits the kobold! You kill the kobold! Trog accepts your kill. No target in view! No target in view! A kobold comes into view. The kobold shouts! You hear a shout! x2 Firing (i - inventory. (/) - cycle) f - 372 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a stone. The stone barely misses the kobold. Firing (i - inventory. (/) - cycle) f - 371 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot a stone. The stone closely misses the kobold. The stone hits the fungus! The fungus is moderately damaged. Firing (i - inventory. (/) - cycle) f - 370 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot a stone. The stone hits the kobold. The kobold is severely wounded. You hear a splash. Firing (i - inventory. (/) - cycle) f - 369 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (severely wounded) You shoot a stone. The stone hits the kobold. You kill the kobold! Trog accepts your kill. No target in view! No target in view! No target in view! f - 386 stones (gained 18) f - 387 stones (gained 1) Things that are here: a +0 short sword; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You hear a splashing noise. You see here a stone. A kobold is nearby! Unknown command. Firing (i - inventory. (/) - cycle) f - 387 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger You shoot a stone. The stone hits the kobold but does no damage. You hear a splash. A kobold comes into view. It is wielding a +0 whip. Firing (i - inventory. (/) - cycle) f - 386 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger You shoot a stone. The stone hits the kobold. You kill the kobold! Trog accepts your kill. You hear a splash. A kobold comes into view. Firing (i - inventory. (/) - cycle) f - 385 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip You shoot a stone. The kobold shouts! The stone hits the kobold. The kobold is moderately wounded. You hear a splash. A kobold comes into view. The kobold hits the fungus. Firing (i - inventory. (/) - cycle) f - 384 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (moderately wounded) You shoot a stone. The kobold shouts! The stone hits the kobold. The kobold is severely wounded. The kobold splashes around in the water. The kobold throws a stone. The stone hits you but does no damage. Firing (i - inventory. (/) - cycle) f - 383 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (severely wounded) You shoot a stone. The stone hits the kobold! You kill the kobold! Trog accepts your kill. You hear a splash. Your Slings skill increases to level 4! You hear a splash. The kobold throws a stone. The stone misses you. You hear a splash. The kobold hits the fungus. Unknown command. Firing (i - inventory. (/) - cycle) f - 382 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a stone. The stone barely misses the kobold. You hear a splash. The kobold throws a stone. The stone hits you but does no damage. You hear a splash. The kobold hits the fungus but does no damage. Firing (i - inventory. (/) - cycle) f - 381 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot a stone. The stone completely misses the kobold. You hear a splash. The kobold throws a stone. The stone hits you but does no damage. You hear a splash. The kobold hits the fungus. Unknown command. Firing (i - inventory. (/) - cycle) f - 380 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot a stone. The stone hits the kobold. You kill the kobold! Trog accepts your kill. You hear a splash. x2 The kobold hits something. Firing (i - inventory. (/) - cycle) f - 379 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a stone. The stone hits the kobold. You kill the kobold! Trog accepts your kill. You hear a splash. Unknown command. Unknown command. No target in view! No target in view! Unknown command. No target in view! Unknown command. Unknown command. No target in view! Unknown command. No target in view! Unknown command. No target in view! f - 382 stones (gained 4) A kobold comes into view. The kobold shouts! The kobold wields a +0 blowgun. The kobold shoots a poisoned needle. The poisoned needle hits you! You are poisoned. Found 24 arrows. You see here a poisoned needle. Firing (i - inventory. (/) - cycle) f - 382 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 blowgun You shoot a stone. The stone barely misses the kobold. You feel sick. The kobold shoots a poisoned needle. The poisoned needle completely misses you. A big kobold comes into view. Firing (i - inventory. (/) - cycle) f - 381 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 blowgun You shoot a stone. The stone hits the big kobold. The big kobold is lightly wounded. You hear a splash. You feel sick. The kobold shoots a poisoned needle. The poisoned needle closely misses you. Unknown command. Firing (i - inventory. (/) - cycle) f - 380 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (lightly wounded) You shoot a stone. The stone hits the big kobold. The big kobold is lightly wounded. You feel sick. The kobold unwields a +0 blowgun. The kobold hits the fungus. Firing (i - inventory. (/) - cycle) f - 379 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (lightly wounded) You shoot a stone. The stone barely misses the big kobold. The stone barely misses the kobold. You hear a splash. The kobold hits the fungus. Unknown command. Firing (i - inventory. (/) - cycle) f - 378 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (lightly wounded) You shoot a stone. The stone hits the big kobold. The big kobold is lightly wounded. You hear a splash. You feel sick. Firing (i - inventory. (/) - cycle) f - 377 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (lightly wounded) You shoot a stone. The stone hits the big kobold. The big kobold is lightly wounded. You hear a splash. Unknown command. Unknown command. Firing (i - inventory. (/) - cycle) f - 376 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (lightly wounded) You shoot a stone. The stone barely misses the big kobold. The stone hits the fungus! The fungus is moderately damaged. You feel sick. Unknown command. Unknown command. Firing (i - inventory. (/) - cycle) f - 375 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (lightly wounded) You shoot a stone. The stone hits the big kobold. The big kobold is moderately wounded. You hear a splash. The kobold wields a +0 blowgun. The kobold shoots a poisoned needle. The poisoned needle hits you! You are more poisoned. Firing (i - inventory. (/) - cycle) f - 374 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (moderately wounded) You shoot a stone. The stone barely misses the big kobold. You feel sick. The kobold shoots a poisoned needle. You block the poisoned needle. Unknown command. Firing (i - inventory. (/) - cycle) f - 373 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (moderately wounded) You shoot a stone. The stone hits the big kobold. The big kobold is moderately wounded. You hear a splash. You feel sick. The kobold shoots a poisoned needle. The poisoned needle closely misses you. You hear a splash. Firing (i - inventory. (/) - cycle) f - 372 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (moderately wounded) You shoot a stone. The stone misses the big kobold. You hear a splash. You feel sick. Unknown command. Unknown command. Firing (i - inventory. (/) - cycle) f - 371 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (moderately wounded) You shoot a stone. The stone barely misses the big kobold. You hear a splash. The big kobold barely misses you. Firing (i - inventory. (/) - cycle) f - 370 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (moderately wounded) You shoot a stone. The stone barely misses the big kobold. You hear a splash. You feel sick. You block the big kobold's attack. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) You puncture the big kobold! You freeze the big kobold. The big kobold is severely wounded. You feel sick. The big kobold hits you but does no damage. You hit the big kobold. You freeze the big kobold. The big kobold is almost dead. You puncture the big kobold! You freeze the big kobold. You kill the big kobold! Trog accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. The kobold unwields a +0 blowgun. The kobold misses you. Found a scroll of remove curse. You see here a big kobold corpse. You hit the kobold but do no damage. The kobold splashes around in the water. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You hear a splash. x2 You feel sick. No target in view! No target in view! No target in view! No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) J - 43 poisoned needles (gained 5) You feel sick. You feel sick. f - 370 stones (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. J - 50 poisoned needles (gained 7) You see here a +0 blowgun. You feel sick. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. J - 51 poisoned needles (gained 1) Things that are here: a +0 short sword; a kobold corpse f - 371 stones (gained 1) Things that are here: a +0 shortbow; 21 arrows f - 374 stones (gained 3) You see here 24 arrows. r - 7 scrolls of remove curse (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. f - 375 stones (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. f - 379 stones (gained 4) f - 380 stones (gained 1) f - 386 stones (gained 6) f - 390 stones (gained 4) Things that are here: a +0 whip; a +0 dagger; a kobold corpse f - 391 stones (gained 1) f - 392 stones (gained 1) You see here a big kobold corpse. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a kobold corpse Found a leather armour. Found a stone staircase leading down. You now have 120 gold pieces (gained 15). An ice beast comes into view. Firing (i - inventory. (/) - cycle) f - 392 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast You shoot a stone. The stone closely misses the ice beast. Firing (i - inventory. (/) - cycle) f - 391 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You shoot a stone. The stone hits the ice beast. The ice beast is lightly wounded. Firing (i - inventory. (/) - cycle) f - 390 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) You shoot a stone. The stone closely misses the ice beast. Firing (i - inventory. (/) - cycle) f - 389 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) You shoot a stone. The stone hits the ice beast. The ice beast is lightly wounded. Firing (i - inventory. (/) - cycle) f - 388 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) You shoot a stone. The stone hits the ice beast. The ice beast is moderately wounded. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) You puncture the ice beast! The ice beast is heavily wounded. You block the ice beast's attack. You hit the ice beast but do no damage. The ice beast is heavily wounded. You hit the ice beast. The ice beast is severely wounded. The ice beast closely misses you. You closely miss the ice beast. The ice beast is severely wounded. You barely miss the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You hit the ice beast. The ice beast is almost dead. A vampire comes into view. You barely miss the ice beast. The ice beast is almost dead. The ice beast closely misses you. You hit the ice beast. You kill the ice beast! Trog accepts your kill. Your skin crawls. You feel resistant to hostile enchantments. You feel quite a bit less full. You start resting. The vampire is too close now for your liking. The vampire hits you but does no damage. The vampire barely misses you. You hit the vampire but do no damage. You hit the vampire but do no damage. The vampire hits you. The vampire bites you! The vampire draws strength from your injuries! Your scale mail prevents you from hitting the vampire. You closely miss the vampire. The vampire closely misses you. The vampire bites you but does no damage. Your scale mail prevents you from hitting the vampire. You hit the vampire. The vampire is lightly damaged. The vampire closely misses you. The vampire bites you. The vampire draws strength from your injuries! You hit the vampire but do no damage. You hit the vampire. The vampire is lightly damaged. The vampire barely misses you. You block the vampire's attack. You hit the vampire. You freeze the vampire. The vampire is moderately damaged. You puncture the vampire! You freeze the vampire. The vampire is severely damaged. The vampire completely misses you. The vampire bites you but does no damage. You hit the vampire. You freeze the vampire. The vampire is almost destroyed. You hit the vampire. You destroy the vampire! Trog accepts your kill. Trog appreciates your killing of a magic user. No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) An iguana, a crimson imp and a skeleton come into view. You feel the effects of Trog's Hand fading. The crimson imp shouts! The iguana hisses angrily. The crimson imp blinks! The iguana moves out of view. Firing (i - inventory. (/) - cycle) f - 387 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp You shoot a stone. The stone hits the crimson imp. The crimson imp is lightly wounded. Firing (i - inventory. (/) - cycle) f - 386 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded) You shoot a stone. The stone closely misses the crimson imp. The stone hits the bullfrog skeleton. The bullfrog skeleton is lightly damaged. Maurice the Thief comes into view. He is wielding a +0 dagger of pain and carrying a wand of random effects (7). Firing (i - inventory. (/) - cycle) f - 385 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot a stone. Maurice shouts! The stone hits the crimson imp! The crimson imp is heavily wounded. The crimson imp barely misses you. Firing (i - inventory. (/) - cycle) f - 384 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (heavily wounded) You shoot a stone. The stone barely misses the crimson imp. The stone hits the iguana. The iguana is lightly wounded. Maurice casts a spell. Maurice puts on a burst of speed! The crimson imp hits you. The iguana hisses menacingly. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) Maurice gestures wildly while chanting. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The crimson imp laughs crazily. You block the crimson imp's attack. Your skin stops crawling. You feel less resistant to hostile enchantments. The crimson imp blinks! No target in view! No target in view! No target in view! No target in view! No target in view! You closely miss the iguana. The iguana is lightly wounded. You impale the iguana!! The iguana seems to slow down. You freeze the iguana! You kill the iguana! Trog accepts your kill. You impale the bullfrog skeleton!! You freeze the bullfrog skeleton. The bullfrog skeleton is severely damaged. You puncture the bullfrog skeleton! You destroy the bullfrog skeleton! Trog accepts your kill. You hit something. You freeze something. You barely miss something. Something hits you but does no damage. You writhe in agony. You hit something. You freeze something. You puncture something! You freeze something. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MirrMurr] Species: Kobold Job: Berserker HP: 72/74; mods: 0/0 MP: 11/11; mod: 0 Stats: 17 (17) 9 (9) 15 (15) Position: (48, 29), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 2 | 66 | 11 | 3108 | 207/630 Short Blades | X | 0 | 0 | 14 | 3622 | 55/624 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | X | 1 | 33 | 4 | 551 | 51/250 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/35 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 1 | 151 | 81/142 Dodging | X | 0 | 0 | 2 | 180 | 74/106 Stealth | X | 0 | 0 | 0 | 0 | 0/25 Shields | X | 0 | 0 | 5 | 1319 | 259/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 553 #13: 433 #23: 9805 #24: 1571811743 #27: 10732 #49: 568 #59: 1 Mutations: carnivore: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 rapier of freezing eq slot #1, inv slot #19: +2 cloak eq slot #3, inv slot #31: +1 pair of gloves eq slot #5, inv slot #24: +0 buckler eq slot #6, inv slot #32: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...# #....# .. ##.###....# ... #..##..[.# # {... ##.#.....# #. ...(. #...#..###. ######...... #...#.###.. #.l.lZ((.((. ####..#.# #.# #.####...... ..##..#.# #.######.# ..#.. ..#.>...###.##..@{.# ## ...............##### ..........#...># ..........#.#.## ............#.# #.........###.. ....##.......### .. #......(..##. ##.. ##...#.#).#### .#... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (31, 38): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 17 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 method: dgn_event listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (57, 57): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 14 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 method: dgn_event listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>