ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-bee43f90e2 -name MirrMurr -rc /dgldir/rcfiles/crawl-git/MirrMurr.rc -macro /dgldir/rcfiles/crawl-git/MirrMurr.macro -morgue /dgldir/morgue/MirrMurr/ -webtiles-socket /crawl-master/webserver/sockets/MirrMurr:2019-04-19.09:24:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-bee43f90e2(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x6c9cf3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-bee43f90e2(_Z13do_crash_dumpv+0x3c0) [0x6d1530]: do_crash_dump() /usr/games/crawl-git-bee43f90e2(_Z20crash_signal_handleri+0x74) [0x6c9f44]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f29cacf8060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f29cb074f9f]: /usr/games/crawl-git-bee43f90e2() [0x6d0ca4] /usr/games/crawl-git-bee43f90e2() [0x6d1049] /usr/games/crawl-git-bee43f90e2(_Z15mons_spell_beamPK7monster10spell_typeib+0x1343) [0x96c433]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-git-bee43f90e2(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0xc0) [0x96d510]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-git-bee43f90e2(_Z19handle_monster_moveP7monster+0x13ba) [0x95f40a]: handle_monster_move(monster*) /usr/games/crawl-git-bee43f90e2(_Z15handle_monstersb+0x815) [0x960f65]: handle_monsters(bool) /usr/games/crawl-git-bee43f90e2(_Z12world_reactsv+0xc7) [0xc43cc7]: world_reacts() /usr/games/crawl-git-bee43f90e2() [0xc47c8e] /usr/games/crawl-git-bee43f90e2(main+0x55d) [0x62c10d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f29cace52e1]: /usr/games/crawl-git-bee43f90e2() [0x62cf75] Trying to run gdb. GNU gdb (Debian 7.12-6) 7.12.0.20161007-git Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f29cb074aea in __waitpid (pid=29290, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f29cb074aea in __waitpid (pid=29290, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x00000000006ca363 in call_gdb (file=file@entry=0x7f29cb05f520 <_IO_2_1_stderr_>) at crash.cc:435 gdb = attach_cmd = "attach 28605\000\000\000\000\000\000\000" #2 0x00000000006d1549 in do_crash_dump () at dbg-asrt.cc:677 dir = "/dgldir/morgue/MirrMurr/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice" file = 0x7f29cb05f520 <_IO_2_1_stderr_> t = 1555668853 name = "/dgldir/morgue/MirrMurr/crash-MirrMurr-20190419-101413.txt", '\000' #3 0x00000000006c9f44 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 raise (sig=6) at ../sysdeps/unix/sysv/linux/raise.c:51 set = {__val = {0, 8606218820619935802, 0, 0, 18446744073709551615, 71776119061217280, 0, 2305843009213693984, 18446744073709551615, 18446462598732841215, 13567164246197796864, 0, 0, 0, 4307845535521648446, 0}} pid = tid = #6 0x00000000006d0ca4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff1c288240 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", assert=false) at dbg-asrt.cc:808 No locals. #7 0x00000000006d1049 in die (file=file@entry=0xcbb8a0 "mon-cast.cc", line=line@entry=1721, format=format@entry=0xcbc4d0 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by Maurice", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7fff1c288b30, reg_save_area = 0x7fff1c288a60}} #8 0x000000000096c433 in mons_spell_beam (mons=mons@entry=0x147bfb0 , spell_cast=SPELL_NO_SPELL, spell_cast@entry=SPELL_RANDOM_EFFECTS, power=35, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 466, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 472420312, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = 0x0 #9 0x000000000096d510 in setup_mons_cast (mons=mons@entry=0x147bfb0 , pbolt=..., spell_cast=SPELL_NO_SPELL, evoke=evoke@entry=true, check_validity=check_validity@entry=false) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 466, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 472420312, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x000000000095f40a in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x1447990 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 50, y = 28}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 466, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 21480128, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x147bfb0 ) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 50, y = 28}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 466, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 21480128, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} disabled = old_energy = 86 entry = non_move_energy = 10 #12 0x0000000000960f65 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2352 mon = 0x147bfb0 oldspeed = 86 tries = #13 0x0000000000c43cc7 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c47c8e in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x000000000062c10d in _launch_game () at main.cc:468 game_start = true ccon = {cstate = false, smartcstate = false} #16 _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_rooms kennysheep_mini_moat serial_ice serial_ice_e serial_ice_g serial_ice_a serial_ice_l fungi_pond_lemuel uniq_maurice uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< HP restored. You climb downwards. There is a stone staircase leading up here. Okay, then. A bullfrog skeleton comes into view. Firing (i - inventory. (/) - cycle) f - 369 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton You shoot a stone. The stone hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. Firing (i - inventory. (/) - cycle) f - 368 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged) You shoot a stone. The stone hits the bullfrog skeleton! The bullfrog skeleton is severely damaged. The phantom blinks! A hound comes into view. Firing (i - inventory. (/) - cycle) f - 367 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) You shoot a stone. The hound barks! The stone hits the bullfrog skeleton but does no damage. The bullfrog skeleton is severely damaged. Firing (i - inventory. (/) - cycle) f - 366 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) You shoot a stone. The stone hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. Firing (i - inventory. (/) - cycle) f - 365 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed) You shoot a stone. The stone hits the bullfrog skeleton. You destroy the bullfrog skeleton! Trog accepts your kill. Firing (i - inventory. (/) - cycle) f - 364 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound You shoot a stone. The stone barely misses the hound. Firing (i - inventory. (/) - cycle) f - 363 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound You shoot a stone. The stone hits the hound. The hound is lightly wounded. You block the hound's attack. The hound closely misses you. Firing (i - inventory. (/) - cycle) f - 362 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) You shoot a stone. The stone closely misses the hound. The stone misses the phantom. The hound bites you but does no damage. An ice beast comes into view. Firing (i - inventory. (/) - cycle) f - 361 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) You shoot a stone. The stone hits the hound. The hound is heavily wounded. The hound closely misses you. The hound bites you but does no damage. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) The hound bites you but does no damage. You puncture the hound! You freeze the hound. You kill the hound! Trog accepts your kill. You hit the phantom. The phantom is lightly damaged. The phantom hits you. The phantom blinks! There is a stone staircase leading up here. You puncture the phantom! You freeze the phantom. The phantom is heavily damaged. You block the phantom's attack. You hit the phantom. The phantom is severely damaged. You hit the phantom. The phantom is severely damaged. You block the phantom's attack. You barely miss the phantom. The phantom is severely damaged. You miss the phantom. The phantom is severely damaged. The phantom hits you but does no damage. You closely miss the phantom. The phantom is severely damaged. The ice beast misses you. You closely miss the phantom. The phantom is severely damaged. The phantom misses you. You puncture the phantom! You destroy the phantom! Trog accepts your kill. The ice beast hits you but does no damage. You puncture the ice beast! The ice beast is heavily wounded. You closely miss the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is severely wounded. You hit the ice beast. The ice beast is severely wounded. A hungry ghost comes into view. The ice beast closely misses you. You closely miss the ice beast. The ice beast is severely wounded. You hit the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You puncture the ice beast! You kill the ice beast! Trog accepts your kill. You see here a stone. A hound comes into view. The hound barks! The hungry ghost hits you. You closely miss the hungry ghost. The hungry ghost closely misses you. You miss the hungry ghost. You puncture the hungry ghost! The hungry ghost is moderately damaged. The hungry ghost hits you. You miss the hungry ghost. The hungry ghost is moderately damaged. You closely miss the hungry ghost. The hungry ghost is moderately damaged. You block the hungry ghost's attack. You closely miss the hungry ghost. The hungry ghost is moderately damaged. You closely miss the hungry ghost. The hungry ghost is moderately damaged. The hound bites you but does no damage. A hippogriff comes into view. The hungry ghost hits you. You feel a lot more hungry. You completely miss the hungry ghost. The hungry ghost is moderately damaged. The hound completely misses you. You barely miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel a lot more hungry. The hound bites you. You hit the hungry ghost. The hungry ghost is heavily damaged. You completely miss the hungry ghost. The hungry ghost is heavily damaged. You block the hound's attack. You block the hungry ghost's attack. You puncture the hungry ghost! The hungry ghost is severely damaged. The hound misses you. You puncture the hungry ghost! You destroy the hungry ghost! Trog accepts your kill. Your Slings skill increases to level 3! A kobold comes into view. The kobold shouts! You puncture the hound! You freeze the hound. The hound is almost dead. You hear a shout! The hound barely misses you. You hit the hound. You freeze the hound. You kill the hound! Trog accepts your kill. The hippogriff bites you. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. You impale the hippogriff!! You freeze the hippogriff. The hippogriff is severely wounded. The hippogriff closely misses you. The hippogriff pecks you. The hippogriff claws you but does no damage. You closely miss the hippogriff. The hippogriff is severely wounded. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. The kobold hits you. You completely miss the kobold. A kobold comes into view. It is wielding a +0 whip. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold shouts! The kobold shouts! You hear a shout! You hear a screech! A big kobold comes into view. It is wielding a +0 short sword. The big kobold shouts! You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You hit the kobold. You freeze the kobold. You kill the kobold! Trog accepts your kill. A hippogriff and a kobold come into view. The hippogriff screeches! The kobold unwields a +0 blowgun. The kobold wields a +0 dagger. The kobold closely misses you. A kobold comes into view. It is wielding a +0 dagger. Items here: ( ))) ? † You barely miss the kobold. The kobold closely misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. A hound comes into view. The hound barks! Things that are here: a +0 dagger; a +0 blowgun; 7 poisoned needles You puncture the big kobold! You freeze the big kobold! The big kobold is severely wounded. The big kobold hits you with a +0 short sword. You puncture the big kobold! You freeze the big kobold. You kill the big kobold! Trog accepts your kill. The kobold throws a stone. You block the stone. The hound barely misses you. The hound misses you. You closely miss the hound. You barely miss the hound. The hound closely misses you. You puncture the hound! You freeze the hound. The hound is heavily wounded. The hound closely misses you. You puncture the hound! You freeze the hound. You kill the hound! Trog accepts your kill. Training target 5.6 for Shields reached! You puncture the hippogriff! You freeze the hippogriff. The hippogriff is moderately wounded. The hippogriff bites you. You block the hippogriff's attack. The hippogriff claws you but does no damage. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is heavily wounded. The kobold hits you with a +0 club. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is almost dead. The hippogriff bites you! The hippogriff misses you. The hippogriff claws you. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. You block the kobold's attack. The kobold unwields a +0 dagger. The kobold wields a +0 blowgun. The kobold shoots a curare-tipped needle. The curare-tipped needle misses you. You block the kobold's attack. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. Unknown command. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold unwields a +0 blowgun. The kobold wields a +0 dagger. You block the kobold's attack. Things that are here: a +0 short sword; 5 stones; a big kobold corpse You closely miss the kobold. The kobold misses you. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. No target in view! No target in view! Wear which item? (? for menu, Esc to quit) Okay, then. Search for what [Enter for "."]? helm You see here a hippogriff corpse. You butcher the hippogriff corpse. s - 2 chunks of flesh You see here a hippogriff skeleton. You see here a curare-tipped needle. H - a curare-tipped needle You see here a hippogriff skeleton. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. You see here an arrow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. You block the arrow. You see here 2 arrows. The centaur shoots an arrow. You block the arrow. You see here an arrow. The centaur shoots an arrow. The arrow hits you! Items here: (( ) † an arrow; 5 stones; a +0 short sword; a big kobold corpse The centaur unwields a +0 shortbow. You block the centaur's attack. x2 Things that are here: 5 curare-tipped needles; a +0 dagger; a +0 blowgun You hit the centaur but do no damage. You hit the centaur but do no damage. The centaur barely misses you. You completely miss the centaur. You block the centaur's attack. You puncture the centaur! You freeze the centaur. The centaur is severely wounded. The centaur barely misses you. You hit the centaur. You freeze the centaur. The centaur is almost dead. You puncture the centaur! You freeze the centaur. You kill the centaur! Trog accepts your kill. Found a stone staircase leading down. Things that are here: a +0 shortbow; 22 arrows; a centaur corpse No target in view! You butcher the centaur corpse. s - 6 chunks of flesh (gained 4) Things that are here: a +0 shortbow; 22 arrows; a centaur skeleton H - 6 curare-tipped needles (gained 5) Things that are here: a +0 dagger; a +0 blowgun f - 365 stones (gained 5) Things that are here: an arrow; a +0 short sword; a big kobold corpse You see here an arrow. f - 366 stones (gained 1); J - 18 poisoned needles (gained 7) Items here: ))) † a +0 dagger; a +0 blowgun; a +0 club; a kobold corpse K - a scroll of identify; J - 24 poisoned needles (gained 6) Items here: ))) † a +0 whip; a +0 dagger; a +0 blowgun; a kobold corpse You see here a hippogriff skeleton. Search for what [Enter for "helm", or ? for help]? Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes great. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes great. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. f - 367 stones (gained 1) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here 4 poisoned tomahawks. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a spear. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. You see here a +1 helmet. s - a +1 helmet As you read the scroll of enchant armour, it crumbles to dust. Your +1 helmet glows green for a moment. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. (D) Dungeon (T) Temple Where to? (Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) What level of the Dungeon? (default 9, ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 leather armour; a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 4 poisoned tomahawks. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) f - 368 stones (gained 1) f - 369 stones (gained 1) f - 370 stones (gained 1) f - 371 stones (gained 1) f - 372 stones (gained 1) Things that are here: a +0 club; a kobold skeleton; a hound skeleton You see here an arrow. Items here: ))) ÷ a +0 whip; a +0 dagger; a +0 blowgun; a kobold skeleton Found 6 needles of confusion. f - 374 stones (gained 2) No target in view! f - 376 stones (gained 2) f - 378 stones (gained 2) A hound comes into view. The hound barks! Firing (i - inventory. (/) - cycle) f - 378 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound You shoot a stone. The stone misses the hound. Firing (i - inventory. (/) - cycle) f - 377 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound You shoot a stone. The stone hits the hound. The hound is lightly wounded. Firing (i - inventory. (/) - cycle) f - 376 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) You shoot a stone. The stone hits the hound. The hound is lightly wounded. Firing (i - inventory. (/) - cycle) f - 375 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) You shoot a stone. The stone barely misses the hound. You block the hound's attack. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) The hound closely misses you. An orc comes into view. You closely miss the hound. The hound is lightly wounded. The orc shouts! You hear a shout! The hound barely misses you. You hit the hound. You freeze the hound. The hound is heavily wounded. The hound bites you but does no damage. You puncture the hound! You freeze the hound. You kill the hound! Trog accepts your kill. A yak comes into view. The orc barely misses you. A crimson imp comes into view. You closely miss the orc. The orc hits you but does no damage. You closely miss the orc. You puncture the orc! You freeze the orc. You kill the orc! Trog accepts your kill. An orc priest comes into view. A hippogriff and an orc come into view. The orc priest shouts! The hippogriff screeches! The crimson imp barely misses you. An orc warrior comes into view. It is wielding a +0 scimitar. You closely miss the crimson imp. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You puncture the crimson imp! You freeze the crimson imp! You kill the crimson imp! Trog accepts your kill. The orc priest hits you but does no damage. You puncture the orc priest! You freeze the orc priest! You kill the orc priest! Trog accepts your kill. The orc hits you with a +0 club. Your scale mail prevents you from hitting the hippogriff. You impale the orc warrior!! You freeze the orc warrior. The orc warrior is severely wounded. The orc closely misses you. You hit the orc warrior. You freeze the orc warrior. You kill the orc warrior! Trog accepts your kill. Your Fighting skill increases to level 11! The hippogriff bites you but does no damage. You block the hippogriff's attack. The hippogriff claws you but does no damage. You closely miss the hippogriff. The orc wizard hits you but does no damage. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is moderately wounded. You block the hippogriff's attack. The hippogriff pecks you but does no damage. You block the hippogriff's attack. The orc hits you but does no damage. Unknown command. You puncture the hippogriff! You freeze the hippogriff. The hippogriff is severely wounded. The orc wizard barely misses you. You hit the hippogriff. You freeze the hippogriff. The hippogriff is almost dead. The hippogriff bites you. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. The orc hits you but does no damage. Unknown command. You puncture the hippogriff! You freeze the hippogriff. You kill the hippogriff! Trog accepts your kill. The orc wizard hits you but does no damage. You puncture the orc wizard! You freeze the orc wizard. The orc wizard is almost dead. The orc closely misses you. Unknown command. The yak bellows! You hit the orc wizard. You freeze the orc wizard. You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. You puncture the orc! You freeze the orc. You kill the orc! Trog accepts your kill. Unknown command. The yak gores you! You puncture the yak! You freeze the yak! The yak is heavily wounded. You puncture the yak! You freeze the yak! You kill the yak! Trog accepts your kill. Your Slings skill increases to level 4! No target in view! No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) You butcher the yak corpse. E - 6 chunks of flesh You see here a yak skeleton. x2 Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes great. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes great. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. f - 375 stones (gained 1) f - 376 stones (gained 1) f - 377 stones (gained 1) Things that are here: a +0 dagger; a +0 robe Items here: ) [[ †† a +0 scimitar; a +0 plate armour; a +3 leather armour; an orc corpse x2 L - a +0 plate armour Things that are here: a +0 dagger; a +0 robe Items here: ) [ †† a +0 scimitar; a +3 leather armour; an orc corpse x2 Press: ? - help, v - describe, . - travel, g - get item A +0 scimitar. There is something else lying underneath. The floor, spattered with blood. Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. x2 E - 5 chunks of flesh (gained 3); E - 6 chunks of flesh (gained 1) Items here: ) [ ÷÷ a +0 scimitar; a +3 leather armour; an orc skeleton x2 Unknown command. There isn't anything to butcher here. You see here a hippogriff corpse. You butcher the hippogriff corpse. E - 11 chunks of flesh (gained 5) You see here a hippogriff skeleton. There isn't anything to butcher here. You see here a +0 club. c - 18 rations (gained 1) f - 380 stones (gained 3) There is a stone staircase leading up here. J - 25 poisoned needles (gained 1) x - 2 yellow potions (gained 1) c - 19 rations (gained 1) HP restored. J - 38 poisoned needles (gained 13) There is a stone staircase leading up here. l - 2 bubbling dark potions (gained 1) r - 6 scrolls of remove curse (gained 1) A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. You block the arrow. You see here an arrow. Firing (i - inventory. (/) - cycle) f - 380 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow You shoot a stone. The stone hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you. Firing (i - inventory. (/) - cycle) f - 379 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded) You shoot a stone. The stone hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Firing (i - inventory. (/) - cycle) f - 378 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded) You shoot a stone. The stone hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. You block the arrow. Firing (i - inventory. (/) - cycle) f - 377 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded) You shoot a stone. The stone hits the centaur but does no damage. The centaur is severely wounded. The centaur shoots an arrow. The arrow misses you. Firing (i - inventory. (/) - cycle) f - 376 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded) You shoot a stone. The stone closely misses the centaur. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. You block the arrow. Firing (i - inventory. (/) - cycle) f - 375 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded) You shoot a stone. The stone hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow completely misses you. Firing (i - inventory. (/) - cycle) f - 374 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (almost dead) You shoot a stone. The stone hits the centaur! You kill the centaur! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! 2 kobolds come into view. The kobold shouts! x2 A kobold comes into view. It is wielding a +0 short sword. The kobold moves out of view. A big kobold comes into view. You see here 18 stones. Firing (i - inventory. (/) - cycle) f - 373 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the kobold is blocked by a fungus. Continue anyway? Okay, then. Firing (i - inventory. (/) - cycle) f - 373 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold, p - kobold Aim: a kobold, wielding a +0 short sword (hasn't noticed you) You shoot a stone. The big kobold shouts! The kobold shouts! The stone hits the kobold. You kill the kobold! Trog accepts your kill. Firing (i - inventory. (/) - cycle) f - 372 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a stone. The stone closely misses the kobold. The stone hits the big kobold. The big kobold is lightly wounded. A kobold comes into view. The kobold wields a +0 blowgun. The kobold shoots a poisoned needle. You block the poisoned needle. A kobold comes into view. It is wielding a +0 dagger. Unknown command. The kobold shoots a poisoned needle. You block the poisoned needle. You see here a poisoned needle. The kobold shoots a poisoned needle. The poisoned needle hits you! You are poisoned. You see here a poisoned needle. You feel sick. You feel sick. You feel sick. A kobold is nearby! Firing (i - inventory. (/) - cycle) f - 371 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a stone. The stone hits the kobold! You kill the kobold! Trog accepts your kill. You feel sick. No target in view! No target in view! No target in view! You start resting. The kobold is too close now for your liking. Firing (i - inventory. (/) - cycle) f - 370 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 blowgun You shoot a stone. The stone closely misses the kobold. You hear a splash. You feel sick. The kobold shoots a poisoned needle. You block the poisoned needle. Firing (i - inventory. (/) - cycle) f - 369 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 blowgun You shoot a stone. The stone closely misses the big kobold. The kobold shoots a poisoned needle. You block the poisoned needle. Firing (i - inventory. (/) - cycle) f - 368 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold You shoot a stone. The stone hits the big kobold but does no damage. You hear a splash. You feel sick. The kobold shoots a poisoned needle. The poisoned needle closely misses you. Firing (i - inventory. (/) - cycle) f - 367 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold You shoot a stone. The stone misses the big kobold. The stone hits the kobold! You kill the kobold! Trog accepts your kill. You hear a splash. x3 You feel sick. Firing (i - inventory. (/) - cycle) f - 366 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold You shoot a stone. The stone closely misses the big kobold. No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. You feel sick. A kobold comes into view. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) You feel sick. The big kobold hits you. You see here 3 poisoned needles. You completely miss the big kobold. The kobold shouts! You hear a shout! The big kobold closely misses you. You puncture the big kobold! You freeze the big kobold! The big kobold is severely wounded. You hit the big kobold. You freeze the big kobold. The big kobold is almost dead. The big kobold hits you. You puncture the big kobold! You freeze the big kobold. You kill the big kobold! Trog accepts your kill. A kobold comes into view. It is wielding a +0 whip. You feel sick. The kobold shouts! You see here a big kobold corpse. The kobold throws a stone. The stone hits you but does no damage. You see here a stone. The kobold throws a stone. The stone closely misses you. You block the kobold's attack. You hit the kobold. You freeze the kobold. You kill the kobold! Trog accepts your kill. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone misses you. You feel sick. You block the kobold's attack. The kobold throws a stone. The stone misses you. You see here a poisoned needle. You hit the kobold but do no damage. You block the kobold's attack. You closely miss the kobold. You hit the kobold but do no damage. You block the kobold's attack. You hit the kobold. You freeze the kobold. You kill the kobold! Trog accepts your kill. You barely miss the kobold. The kobold hits you but does no damage. The kobold throws a stone. The stone hits you but does no damage. You closely miss the kobold. You barely miss the kobold. You block the kobold's attack. You puncture the kobold! You freeze the kobold. You kill the kobold! Trog accepts your kill. You feel sick. Things that are here: a +0 whip; a poisoned needle; a kobold corpse The kobold hits you but does no damage. You impale the kobold!! You freeze the kobold. You kill the kobold! Trog accepts your kill. No target in view! No target in view! Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) You feel sick. You are no longer poisoned. J - 39 poisoned needles (gained 1); f - 383 stones (gained 18) J - 40 poisoned needles (gained 1) Things that are here: a +0 whip; a kobold corpse Things that are here: a +0 dagger; a kobold corpse f - 384 stones (gained 1); J - 41 poisoned needles (gained 1) f - 385 stones (gained 1) f - 387 stones (gained 2) f - 389 stones (gained 2) You see here a big kobold corpse. J - 44 poisoned needles (gained 3) You see here a big kobold corpse. You see here a kobold corpse. Things that are here: a +0 dagger; a kobold corpse You see here a kobold corpse. You enter the shallow water. Moving in this stuff is going to be slow. f - 390 stones (gained 1) Found 24 arrows. f - 392 stones (gained 2) You enter the shallow water. Moving in this stuff is going to be slow. J - 51 poisoned needles (gained 7); f - 394 stones (gained 2) Things that are here: a +0 blowgun; a kobold corpse You see here a kobold corpse. f - 400 stones (gained 6) Things that are here: a +0 shortbow; 18 arrows; a centaur corpse You butcher the centaur corpse. E - 15 chunks of flesh (gained 4) Things that are here: a +0 shortbow; 18 arrows; a centaur skeleton Things that are here: a +0 shortbow; 18 arrows; a centaur skeleton You see here 24 arrows. r - 7 scrolls of remove curse (gained 1) f - 401 stones (gained 1) You see here a +0 short sword. f - 402 stones (gained 1) You see here a kobold corpse. Found a leather armour. Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. An ice beast comes into view. Firing (i - inventory. (/) - cycle) f - 402 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you) You shoot a stone. The stone hits the ice beast but does no damage. Firing (i - inventory. (/) - cycle) f - 401 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You shoot a stone. The stone hits the ice beast! The ice beast is moderately wounded. No target in view! No target in view! No target in view! Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) No target in view! No target in view! You block the ice beast's attack. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. You puncture the ice beast! The ice beast is heavily wounded. You hit the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is severely wounded. Your scale mail prevents you from hitting the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is severely wounded. Some of the chunks of flesh in your inventory have rotted away. You puncture the ice beast! You kill the ice beast! Trog accepts your kill. Your +9 rapier of freezing stops glowing. b - a +1 hunting sling (weapon) f - 401 stones (gained 1) Things that are here: 22 arrows; a +0 shortbow f - 402 stones (gained 1) Things that are here: 22 arrows; a +0 shortbow You now have 120 gold pieces (gained 15). An iguana, a crimson imp, a vampire and a skeleton come into view. The crimson imp shouts! Firing (i - inventory. (/) - cycle) f - 402 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You shoot a stone. The stone barely misses the iguana. The crimson imp blinks! Firing (i - inventory. (/) - cycle) f - 401 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana You shoot a stone. The stone hits the iguana. The iguana is lightly wounded. Firing (i - inventory. (/) - cycle) f - 400 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded) You shoot a stone. The stone barely misses the iguana. The stone hits the vampire. The vampire is lightly damaged. The vampire casts a spell. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Firing (i - inventory. (/) - cycle) f - 399 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded) You shoot a stone. The stone barely misses the iguana. The stone hits the bullfrog skeleton. The bullfrog skeleton is lightly damaged. Maurice the Thief comes into view. He is wielding a +0 dagger of pain and carrying a wand of random effects (7). The iguana bites you but does no damage. Your +9 rapier of freezing glows with a cold blue light! a - a +9 rapier of freezing (weapon) Maurice shouts! Maurice casts a spell. Maurice puts on a burst of speed! You block the iguana's attack. You hit the iguana. You freeze the iguana. The iguana is heavily wounded. You puncture the iguana! The iguana seems to slow down. You freeze the iguana. You kill the iguana! Trog accepts your kill. Something hits you but does no damage. Something bites you! Something draws strength from your injuries! You hit something. You freeze something. You puncture something! You freeze something. Something hits you! Something bites you! Something draws strength from your injuries! You barely miss something. You hit something. You freeze something. Something hits you. Something bites you. Something draws strength from your injuries! The crimson imp blinks! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Something hits you. Something bites you but does no damage. Okay, then. You puncture something! You freeze something. Trog accepts your kill. Trog appreciates your killing of a magic user. Reactivating autopickup. You feel a bit more experienced. You impale the bullfrog skeleton!! You freeze the bullfrog skeleton. You destroy the bullfrog skeleton! Trog accepts your kill. Maurice says, "Have you got some gold to spare?" Maurice hits you with a +0 dagger of pain. Maurice steals 120 gold pieces! You now have 0 gold pieces. You feel a strong urge to attack something. The crimson imp blinks! Maurice mumbles some strange words. Maurice blinks! You see here a stone. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Maurice barely misses you. You puncture Maurice! You freeze Maurice. Maurice is moderately wounded. Maurice hits you but does no damage. You writhe in agony. The crimson imp hits you but does no damage. You hit Maurice. You freeze Maurice. Maurice is heavily wounded. Maurice hits you but does no damage. You block the crimson imp's attack. Your scale mail prevents you from hitting Maurice. Maurice is heavily wounded. You puncture Maurice! You freeze Maurice. Maurice is severely wounded. The crimson imp blinks! Maurice hits you but does no damage. You puncture Maurice! You freeze Maurice. Maurice is almost dead. Maurice hits you but does no damage. You writhe in agony. You hit Maurice. You freeze Maurice. Maurice is almost dead. Maurice gestures wildly while chanting. Maurice blinks! The crimson imp barely misses you. Maurice mumbles some strange words. Maurice looks slightly unstable. You closely miss the crimson imp. The crimson imp closely misses you. You puncture the crimson imp! You freeze the crimson imp! You kill the crimson imp! Trog accepts your kill. You barely miss Maurice. Maurice is almost dead. Maurice mumbles some strange words. Maurice blinks! Maurice disappears! r - 8 scrolls of remove curse (gained 1) f - 399 stones (gained 1) f - 400 stones (gained 1) Maurice mumbles some strange words. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You feel yourself speed up. You start resting. There is a strange disturbance nearby! You hit something. You freeze something. Something hits you. Something steals 36 of your 400 stones! Your scale mail prevents you from hitting something. You closely miss something. You hear some strange, mumbled words. A stone appears from out of thin air! The stone completely misses you. You see here a stone. You recover from your berserk rage. You hear some strange, mumbled words. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MirrMurr] Species: Kobold Job: Berserker HP: 32/74; mods: 0/0 MP: 11/11; mod: 0 Stats: 17 (17) 9 (9) 15 (15) Position: (50, 28), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 2 | 66 | 11 | 3175 | 274/630 Short Blades | X | 0 | 0 | 14 | 3622 | 55/624 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | X | 1 | 33 | 4 | 580 | 80/250 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/35 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 1 | 151 | 81/142 Dodging | X | 0 | 0 | 2 | 180 | 74/106 Stealth | X | 0 | 0 | 0 | 0 | 0/25 Shields | X | 0 | 0 | 5 | 1319 | 259/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 433 #13: 433 #23: 9767 #24: -1854145588 #27: 11087 #49: 568 #59: 1 Mutations: carnivore: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 rapier of freezing eq slot #1, inv slot #19: +2 cloak eq slot #3, inv slot #31: +1 pair of gloves eq slot #5, inv slot #24: +0 buckler eq slot #6, inv slot #32: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .# #....# #......... .# #....# .#######......... .###....# ..............# ..##..[.# # ####.........# #.#.....# #. #.........# #...#..###. ######.........# #...#.###.. #..............# ##..#.# #.# #.####.........# ##..#.# #.######@# ##..#.......# #.>...###.##...§.# #..##.......# .........{...##### #..##.......# ........#...># #.###.......# ........#.#.## .. #.......# ..........#.# #.. ##....... ........###... #.. ...... ..##.......### .. .. .....(..##...###.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (31, 38): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 30 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (57, 57): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 32 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>