Mirai Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -53, D:1) 31 bolts (14, -35, D:1) a +0 dagger (20, -47, D:1) a +0 short sword (21, -41, D:1) 21 sling bullets (22, -53, D:1) 15 poisoned needles (26, -45, D:1) a +0 club (27, -46, D:1) a +0 club (49, -40, D:1) a +0 ring mail (51, -42, D:1) a +0 short sword (68, -42, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 14, D:2) a +0 halberd (8, -31, D:2) a +0 dagger (13, 5, D:2) a +0 club (13, 10, D:2) a +0 short sword (16, 4, D:2) 32 bolts (23, 1, D:2) a +0 club (25, -1, D:2) a cursed -3 club (29, -44, D:2) 5 tomahawks (44, -38, D:2) a +0 hunting sling (48, -3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (4, -16, D:3) 8 javelins (7, -10, D:3) a +0 dagger (10, -25, D:3) a +0 short sword (11, -8, D:3) a +0 club (14, -8, D:3) 3 tomahawks of returning (40, -17, D:3) a +0 short sword (41, -22, D:3) a +0 ring mail (43, -22, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a throwing net (1, 1, D:4) a +0 whip (2, -1, D:4) a +0 club a +0 spear (4, 38, D:4) 15 bolts (5, 25, D:4) a +0 trident a +0 chain mail (6, 20, D:4) a +0 robe (6, 23, D:4) a +0 flail a +0 scale mail (11, 21, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Basicir's Antique Weapon Boutique a +0 falchion (69 gold) a +0 club (23 gold) a +0 short sword of holy wrath (170 gold) a +0 war axe (80 gold) a +0 glaive (149 gold) a +0 arbalest (103 gold) a cursed -3 rapier (2 gold) a +1 whip of distortion (303 gold) a +0 dagger (46 gold) a +0 whip (57 gold) a +2 vampiric broad axe (552 gold) the +5 dagger "Hogucuod" {pierce, -Tele rElec Dex+8 Stlth+} (1288 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+8). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. [Shop] Lobruy's Book Shoppe a book of Air (385 gold) a book of Annihilations (1214 gold) a book of Minor Magic (220 gold) a book of Minor Magic (220 gold) a book of Misfortune (220 gold) a book of Frost (385 gold) a book of Beasts (605 gold) a Fen Folio (825 gold) a book of Alchemy (825 gold) a book of Conjurations (330 gold) [Shop] Apifariz's General Store a +0 scale mail (48 gold) a wand of flame (16) (108 gold) a +1 shortbow of velocity (138 gold) a +2 robe of fire resistance (212 gold) a scroll of noise (12 gold) a fan of gales (480 gold) a box of beasts (240 gold) 17 sling bullets (102 gold) [Shop] Ynaskay's Food Emporium a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) [Shop] Onuid's Antique Weapon Emporium a +0 rapier (104 gold) a +2 dagger of electrocution (442 gold) a +0 dagger (52 gold) a +0 quarterstaff (104 gold) a +0 hand axe (78 gold) a +0 whip (65 gold) a +0 trident (91 gold) a +0 short sword (78 gold) a +0 short sword (78 gold) a +0 trident (91 gold) a +0 whip (65 gold) (0, 0, D:5) a cursed -1 giant spiked club (3, -15, D:5) a +0 spear (4, 33, D:5) a +0 leather armour (5, -20, D:5) a +0 ring mail of positive energy (10, -6, D:5) a +1 spear of freezing (10, -3, D:5) a +0 flail (15, -3, D:5) a +0 giant club (20, -9, D:5) a cursed -2 trident (21, -12, D:5) a +0 club (22, -15, D:5) a +0 flail (24, 11, D:5) a +0 hand axe (25, -13, D:5) a +0 trident (27, -9, D:5) a +0 club (29, -12, D:5) a +0 whip (30, -13, D:5) a +0 flail (32, 5, D:5) a +0 scale mail a +0 war axe (33, -16, D:5) a +0 ring mail a +0 dagger (33, 32, D:5) a +0 ring mail (35, 6, D:5) a +0 robe (38, -9, D:5) a +0 dagger (39, 11, D:5) a +0 ring mail (52, 1, D:5) a +0 hand axe (52, 2, D:5) a +0 mace (53, 2, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Doinwu's General Store +1 ice dragon scales (737 gold) a book of Party Tricks (550 gold) the cursed +0 leather armour of Fedhas's Reproof {-Cast rN+ Regen+} (35 gold) It protects you from negative energy. It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. a scroll of identify (22 gold) 19 stones (20 gold) a +0 glaive (71 gold) the cursed -3 shield of the Dwarven Hall {rF+ Dex+5} (121 gold) It affects your dexterity (+5). It protects you from fire. It has a curse placed upon it. (0, 0, D:6) a -3 ring of strength (4, -38, D:6) a +0 rapier (9, -44, D:6) an arrow (9, -34, D:6) a +0 short sword (10, -42, D:6) 2 arrows a +0 shortbow (11, -40, D:6) an arrow (12, -34, D:6) a +0 dagger (13, -38, D:6) an arrow (14, -38, D:6) an arrow (14, -29, D:6) a +0 ring mail (15, -38, D:6) an arrow (21, -44, D:6) a +0 giant club (23, -38, D:6) 20 bolts (24, -23, D:6) a cursed -1 club (24, -22, D:6) a +0 spear (26, -22, D:6) a +1 flail a +2 whip of draining (27, -41, D:6) a +0 leather armour (29, -22, D:6) 19 poisoned needles (33, -46, D:6) a +0 leather armour (34, -21, D:6) a +0 leather armour (40, -48, D:6) 2 scrolls of noise (46, 1, D:6) a +0 whip a +0 leather armour (47, 1, D:6) a +0 dagger a +0 robe (48, -15, D:6) a +0 leather armour a +0 hand axe a +0 leather armour (48, -14, D:6) a cursed +0 ring mail a +0 club (49, -4, D:6) a +2 dagger of holy wrath a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (0, 9, D:7) a +0 chain mail (9, 36, D:7) a +3 shortbow of flaming 17 arrows (11, 30, D:7) a cursed -3 short sword (11, 39, D:7) a +0 scale mail (12, 35, D:7) an arrow (16, 36, D:7) an arrow (38, -9, D:7) a +0 robe a +0 dagger (39, -10, D:7) a +0 leather armour a +0 flail a +0 hand axe a +0 leather armour (46, 27, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour a +0 falchion (14, -37, D:8) a +2 antimagic spear (15, 21, D:8) a +0 giant club a +0 giant club (16, -10, D:8) a +0 giant spiked club a +0 giant spiked club (24, 10, D:8) a +0 giant club (27, 14, D:8) a +0 whip (41, 21, D:8) a +0 short sword (42, 5, D:8) a +0 club a +0 ring mail (46, -15, D:8) a +0 mace a +0 leather armour (46, -14, D:8) a +0 whip (47, -14, D:8) a +0 flail (49, -13, D:8) a +0 chain mail (49, 4, D:8) a +0 shortbow 18 arrows (50, 1, D:8) a +0 dagger a +0 robe (50, 5, D:8) an arrow (51, -13, D:8) a +0 short sword (53, -23, D:8) a cursed +0 mace (55, 11, D:8) a +2 hand axe of chopping a poisoned tomahawk (56, 17, D:8) a poisoned tomahawk (60, -25, D:8) a +0 whip a +0 robe Level 9 of the Dungeon (0, 0, D:9) a cursed -2 flail a +0 morningstar a +1 flail of protection (9, 30, D:9) a cursed +0 blowgun (10, 31, D:9) a +0 robe a +0 dagger a +0 dagger (16, 26, D:9) a +0 flail a +0 robe a +0 dagger (17, -5, D:9) a potion of blood (21, -10, D:9) a +2 dagger a +0 robe (22, -10, D:9) the +11 halberd of Spite {freeze, MR+ Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe a cursed +0 long sword a +0 robe a +0 robe (23, -14, D:9) a +5 trident (23, 28, D:9) a +0 ring mail a +0 whip (26, 6, D:9) 26 arrows (33, 6, D:9) a scroll of noise (44, 13, D:9) a +0 falchion 26 arrows a +0 shortbow (46, 23, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a ration (2, 0, D:10) a +0 shortbow (unseen) (4, -14, D:10) a +0 dagger a +0 robe (5, -12, D:10) a +0 glaive a +0 plate armour (5, -7, D:10) 4 arrows (5, -6, D:10) 3 arrows (5, -5, D:10) 3 arrows (5, -4, D:10) 4 arrows (6, -7, D:10) 2 arrows (7, -7, D:10) an arrow (8, -5, D:10) an arrow (9, -18, D:10) a cursed -3 club (10, -18, D:10) a +0 club (10, -8, D:10) an arrow (10, -5, D:10) 2 arrows (11, -19, D:10) a +0 spear (11, -4, D:10) a +0 shortbow 15 arrows (13, -26, D:10) a +0 giant club a +0 giant spiked club (13, -24, D:10) a +0 giant club (15, -24, D:10) a +0 halberd (24, -9, D:10) a +0 falchion (29, -28, D:10) a +0 large shield (29, -21, D:10) a +0 dagger a +0 robe (29, 4, D:10) a tomahawk (31, 4, D:10) a tomahawk (32, 4, D:10) a +0 dagger a +0 mace 5 tomahawks (34, -30, D:10) the +7 short sword "Bycuddic" {pierce, rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. (34, -11, D:10) a +0 club (35, 4, D:10) a +0 halberd a +0 chain mail a tomahawk (36, 4, D:10) a cursed -3 club a +0 leather armour (37, 6, D:10) a tomahawk a +0 hand axe a +0 plate armour (38, 2, D:10) a +0 leather armour (38, 6, D:10) a tomahawk (41, 1, D:10) a +0 hand axe a +0 chain mail (41, 3, D:10) a +0 trident 2 tomahawks (43, 0, D:10) a +0 hand axe (47, -32, D:10) a +0 trident a +0 plate armour (50, -31, D:10) a cursed -3 war axe a +0 ring mail (50, -6, D:10) a -1 robe (51, -33, D:10) a +0 mace a +0 leather armour (51, -31, D:10) a +0 club the +7 plate armour of Crawling {rN+ SInv} It protects you from negative energy. It lets you see invisible. (52, -34, D:10) a +0 club (52, -33, D:10) a +0 mace (52, -32, D:10) a +0 dagger a +0 robe (53, -33, D:10) a +0 hand axe (53, -14, D:10) a +0 giant club a +0 giant spiked club (53, 9, D:10) a +0 falchion (55, -10, D:10) a +0 shortbow an arrow (55, -7, D:10) an arrow (55, 4, D:10) a +0 robe (56, -15, D:10) a +0 long sword (56, -14, D:10) 3 arrows (56, -12, D:10) an arrow (57, 1, D:10) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (10, 8, Lair:1) an inedible chunk of flesh a water moccasin skeleton (23, -35, Lair:1) a +0 ring mail (30, 1, Lair:1) a +0 hand crossbow (35, -41, Lair:1) a +0 trident a +0 ring mail (39, -16, Lair:1) a +0 war axe (43, -36, Lair:1) a +0 shield (45, -30, Lair:1) 2 throwing nets Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (3, 1, Lair:2) a spiny frog corpse (4, 1, Lair:2) a spiny frog corpse (9, 4, Lair:2) a scroll of silence Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of brilliance