MikeHunt the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 1, D) a scroll of brand weapon (49, 12, D) an amulet of regeneration (49, 24, D) a +1 scimitar of holy wrath (49, 36, D) a +2 scimitar of holy wrath (50, 0, D) the ring of Suzoski {Fly rPois Str+6} [ring of poison resistance] Str: It affects your strength (+6). rPois: It protects you from poison. Fly: It grants you flight. (50, 1, D) a +4 dagger of flaming (50, 12, D) the +1 rapier "Lolidoit" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). (50, 13, D) a +0 falchion of flaming (50, 24, D) a +2 great sword of holy wrath (50, 25, D) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (51, 0, D) a tin of tremorstones (2/2) (51, 1, D) a staff of earth (51, 12, D) the +11 long sword of Wuowk {drain, *Slow rPois Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (51, 13, D) a phial of floods (51, 24, D) a scroll of brand weapon (51, 36, D) a +1 dagger of protection (51, 37, D) a +0 buckler of cold resistance (52, 0, D) a ring of ice (52, 1, D) a book of Changes (52, 12, D) the +2 plate armour "Dies Gya" {Will+ Regen+ Int+3 Dex+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. Will: It increases your willpower. (52, 13, D) a +0 shortbow of freezing (52, 14, D) a glowing shapeshifter corpse (52, 24, D) a staff of cold (52, 25, D) a +2 short sword of venom (52, 30, D) a +0 dire flail (52, 37, D) a staff of fire (53, 0, D) a +0 leather armour of cold resistance (53, 1, D) a Grand Grimoire (53, 12, D) a staff of cold (53, 24, D) a +3 short sword of venom (53, 25, D) 3 scrolls of brand weapon (53, 36, D) a ring of flight (53, 37, D) a box of beasts (54, 0, D) the +8 scimitar "Lualusei" {spect, *Noise Int+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+5). *Noise: It may make noises in combat. (54, 1, D) a box of beasts (54, 12, D) the +1 chain mail "Beal" {rN+} rN: It protects you from negative energy. (54, 24, D) a staff of earth (54, 25, D) a +1 buckler of resistance (54, 36, D) a phial of floods (55, 0, D) a book of Winter (55, 13, D) a +1 hand crossbow of flaming (55, 17, D) a shapeshifter corpse (55, 24, D) a +0 leather armour of fire resistance (55, 43, D) a ghoul corpse (56, 20, D) a very ugly thing corpse (59, 36, D) a staff of death (59, 37, D) a +5 hand axe of venom (60, 37, D) a +4 vorpal shortbow (61, 8, D) a staff of fire (61, 26, D) the +7 mace of Chance {drain, rElec Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (61, 36, D) a +3 ring mail of poison resistance (61, 37, D) a phial of floods (61, 38, D) a +6 ring of intelligence a +6 ring of dexterity an amulet of regeneration a +0 robe a +0 falchion (62, 9, D) a +5 battleaxe of freezing (62, 16, D) a ring of poison resistance (62, 27, D) the +2 leather armour of the Elephant {Rampage rC- rCorr Dex+6} Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (62, 36, D) a +3 scale mail of willpower (62, 37, D) an amulet of regeneration (63, 0, D) a staff of conjuration (63, 8, D) a staff of fire (63, 16, D) the +2 hand axe of Bread {vorpal, +Blink rF- rCorr Stlth+} It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (63, 17, D) the +4 morningstar of Neptable {vorpal, rC- rN+ Int+2 Dex+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (63, 26, D) a piece from Xom's chessboard (15/15) (63, 27, D) a lightning rod (4/4) (63, 36, D) the +11 scimitar of Soqas {freeze, rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (63, 44, D) a basilisk corpse (64, 27, D) a +1 chain mail of poison resistance (64, 44, D) a wolf corpse (65, 26, D) the +7 mace of the Bruised Leylines {flame, *Corrode Fly Dex+3} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (65, 40, D) a blink frog corpse (65, 43, D) a hydra corpse (66, 32, D) a hell hound corpse (skeletalised by now) (67, 32, D) a hell hound corpse (skeletalised by now) (69, 0, D) a staff of earth (69, 36, D) the +9 hunting sling of Yrhits {venom, Contam +Blink rElec Int+10} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+10). rElec: It insulates you from electricity. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. (70, 8, D) a +4 short sword of speed (70, 9, D) a +1 chain mail of cold resistance (70, 11, D) a +0 long sword (70, 30, D) a +0 morningstar a +0 scale mail (70, 36, D) a +2 pair of boots of stealth (70, 37, D) a +2 buckler of protection (71, 10, D) a +0 shortbow a +0 short sword 24 arrows a +0 leather armour (71, 11, D) a +0 dagger (71, 12, D) a +0 long sword a +0 ring mail a +0 scimitar (71, 16, D) a lightning rod (4/4) (71, 17, D) a +1 hand axe of freezing (71, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 26, D) a lightning rod (4/4) (71, 27, D) a +3 dagger of speed (71, 31, D) a +0 arbalest a +0 great sword 18 bolts a +0 chain mail a +0 dagger a +0 robe (71, 32, D) a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail (71, 37, D) a +1 plate armour of fire resistance (72, 8, D) a +2 hand crossbow of flaming (72, 17, D) a staff of air (72, 20, D) a +0 spear (72, 21, D) a +0 short sword a +0 robe (72, 26, D) a staff of cold (72, 27, D) a staff of cold (72, 32, D) a +0 arbalest 14 bolts (72, 36, D) a staff of conjuration (73, 1, D) a +0 spear of distortion (73, 16, D) a box of beasts (73, 21, D) a +3 dagger of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (73, 26, D) a box of beasts (73, 27, D) a +2 war axe of holy wrath (73, 36, D) a +4 mace of holy wrath (73, 37, D) a scroll of brand weapon (73, 42, D) a hell hound corpse a hell hound corpse (74, 21, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?)