MikeHunt the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (37, 1, D) a staff of earth (38, 1, D) a book of Storms (39, 1, D) a box of beasts (40, 1, D) a book of Blood (41, 1, D) a +2 leather armour of poison resistance (42, 1, D) a piece from Xom's chessboard (15/15) (49, 1, D) a +0 halberd (49, 24, D) a +6 vorpal hunting sling (49, 36, D) a ring of wizardry (49, 37, D) a +4 halberd of freezing (50, 1, D) a +1 war axe of flaming (50, 13, D) a staff of fire (50, 24, D) a +0 morningstar of draining (50, 37, D) a +2 robe of fire resistance (51, 1, D) an amulet of the acrobat (51, 2, D) a ring of willpower the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +4 ring of protection (51, 12, D) a +1 triple crossbow of freezing (51, 13, D) a +6 ring of dexterity (51, 24, D) a staff of earth (51, 25, D) a staff of fire (51, 36, D) a ring of poison resistance (51, 37, D) a +0 arbalest of flaming (52, 1, D) a +2 robe of fire resistance (52, 13, D) a staff of cold (52, 24, D) a +4 chain mail of fire resistance (52, 25, D) a +1 vorpal battleaxe (52, 36, D) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (52, 37, D) a staff of death (53, 0, D) a +2 scale mail of positive energy (53, 1, D) a +2 leather armour of fire resistance (53, 12, D) a +1 scale mail of cold resistance (53, 13, D) a +3 war axe of flaming (53, 24, D) a ring of magical power (53, 25, D) a scroll of brand weapon (53, 26, D) a +0 dagger a +3 buckler (54, 0, D) a staff of cold (54, 1, D) a +1 war axe of flaming (54, 12, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (54, 13, D) a +0 pair of gloves of stealth (54, 21, D) a +1 flail (still there?) a +1 robe of the Archmagi (still there?) (54, 24, D) a staff of death (54, 25, D) a staff of earth (54, 36, D) a +1 trident of freezing (54, 44, D) (unseen) (55, 0, D) a +5 vampiric long sword {!w} (55, 9, D) a +2 battleaxe of electrocution a +0 war axe a white draconian corpse (55, 12, D) a phial of floods (55, 13, D) a +2 robe of fire resistance (57, 5, D) a +0 war axe a red draconian corpse (57, 6, D) the +4 morningstar of Defence by Offence {freeze, rPois rCorr Int+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 short sword a +0 trident a +0 vorpal trident a green draconian corpse a red draconian corpse a red draconian corpse (57, 7, D) a +0 battleaxe (57, 8, D) a +0 flail a +0 war axe a +0 flail a +0 battleaxe a green draconian corpse a red draconian corpse (57, 19, D) a +0 short sword a +0 war axe a +0 plate armour a necrophage skeleton (57, 29, D) a +0 scimitar (still there?) a +0 robe (still there?) (57, 31, D) a +0 trident (59, 37, D) a staff of death (61, 0, D) a staff of fire (61, 4, D) a +2 short sword of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) (61, 8, D) a +0 shortbow a +0 short sword 22 arrows a +1 leather armour of fire resistance a +0 dagger of electrocution (61, 12, D) a +2 war axe of freezing (61, 16, D) a staff of earth (61, 26, D) a +1 fustibalus of flaming (61, 37, D) a phial of floods (62, 0, D) a +2 buckler of positive energy (62, 1, D) the +0 ring mail of the Baker {Regen+ rCorr} Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (62, 4, D) a +0 short sword a +0 robe a +0 buckler (62, 9, D) a +2 rapier of electrocution (62, 10, D) a +0 rapier a +0 scale mail (62, 16, D) a staff of poison (62, 17, D) a +10 plate armour of ponderousness (62, 26, D) a staff of air (62, 27, D) a +3 dagger of speed (62, 37, D) +5 shadow dragon scales +5 storm dragon scales (63, 0, D) a staff of death (63, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (63, 27, D) a +8 halberd of protection (63, 37, D) a +5 plate armour (63, 43, D) a +0 war axe a +0 plate armour a +0 arbalest 15 bolts (64, 16, D) a phantom mirror (64, 17, D) a scroll of brand weapon (64, 26, D) a staff of cold (64, 27, D) a staff of conjuration (64, 42, D) a +0 bardiche a +0 plate armour (64, 44, D) a +0 dire flail a +0 plate armour (65, 42, D) a +0 broad axe a +0 plate armour 4 large rocks (65, 43, D) a +0 battleaxe a +0 plate armour a +2 great sword of protection a +0 plate armour a +0 dire flail a +0 plate armour (68, 0, D) a +0 morningstar of protection (69, 0, D) a +3 vorpal scimitar (69, 36, D) a +4 ring mail of cold resistance (70, 36, D) a lightning rod (4/4) (70, 37, D) the +7 dagger of Miopt {protect, rElec rF- rN+ Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (70, 41, D) a +0 trident (71, 8, D) a +3 antimagic battleaxe (71, 17, D) a staff of air (71, 26, D) a +1 dagger of freezing (71, 27, D) a +5 hand axe of freezing (71, 36, D) a ring of magical power (71, 37, D) a +0 eveningstar of flaming (72, 8, D) a staff of fire (72, 30, D) a +0 shortbow 17 arrows (72, 31, D) a +0 vampiric trident {!w} a +0 trident of flaming (72, 36, D) a +0 hunting sling of freezing (72, 37, D) a +0 hat a +0 robe (73, 1, D) a +4 quarterstaff of speed (73, 16, D) the +3 rapier "Worm" {elec, *Slow rElec rC++ Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (73, 17, D) a staff of earth (73, 27, D) a +4 trident of protection (73, 30, D) 4 large rocks (73, 31, D) a +0 trident 4 boomerangs (73, 37, D) a ring of ice (74, 31, D) a +0 trident (75, 1, D) a scroll of brand weapon