MikeHunt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +0 chain mail (21, 1, D) a phial of floods (22, 1, D) a staff of cold (23, 0, D) a staff of death (23, 1, D) a +2 vorpal hunting sling (23, 18, D) a piece from Xom's chessboard (15/15) (24, 0, D) a +4 giant club (24, 1, D) a condenser vane (24, 3, D) a ring of ice a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (24, 18, D) the +3 great sword "Podote" {freeze, rF+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (25, 0, D) a +0 long sword (25, 18, D) an amulet of faith (26, 0, D) a +1 leather armour of poison resistance (26, 1, D) a phial of floods (27, 0, D) a book of Conjurations (27, 1, D) a +2 chain mail of cold resistance (28, 0, D) a +0 buckler of protection (28, 1, D) the +7 mace "Archuutia" {spect, Fly rCorr Int+2 Dex+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (28, 12, D) a +0 great sword a +0 chain mail a +0 arbalest 20 bolts a human corpse (29, 0, D) a +0 hand axe of freezing (29, 1, D) a staff of conjuration (29, 9, D) a +1 flail of protection (still there?) a +0 arbalest (still there?) 17 bolts (still there?) a yaktaur corpse (still there?) (29, 11, D) a +0 long sword a +1 chain mail of poison resistance a human corpse (29, 12, D) the +3 war axe of the Pure Xenops {venom, Dex+3 SInv} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 chain mail a human corpse (29, 13, D) a +0 bardiche (still there?) a +0 plate armour (still there?) a human corpse (still there?) (29, 25, D) a +0 robe (30, 9, D) a +3 bardiche of protection a +0 plate armour (30, 10, D) a +1 war axe of distortion {!w} a +0 chain mail a human corpse (30, 11, D) a +0 war axe a +0 chain mail a +0 great sword of protection a +0 chain mail a human corpse (30, 12, D) 5 large rocks a +2 war axe a +0 chain mail a stone giant corpse a human corpse (30, 13, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a ring of willpower (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) a human corpse (still there?) (31, 9, D) a +6 ring of strength (31, 10, D) a +2 battleaxe a +0 plate armour a +0 arbalest 14 bolts (31, 11, D) a +3 battleaxe a +0 chain mail a +0 arbalest a staff of earth a +0 arbalest 26 bolts a yaktaur corpse a yaktaur corpse (31, 12, D) a +0 long sword a +0 plate armour a +2 kite shield (34, 28, D) a +2 short sword of venom (35, 0, D) a staff of earth (35, 14, D) a +1 chain mail of poison resistance (35, 15, D) a lightning rod (4/4) (35, 28, D) a condenser vane (35, 29, D) a +0 mace of protection (36, 0, D) a +0 kite shield a +0 vorpal war axe (36, 1, D) a +1 plate armour of poison resistance (36, 14, D) a staff of death (36, 28, D) a +3 vorpal spear (37, 1, D) an amulet of faith (37, 15, D) a ring of fire (37, 29, D) the +7 dire flail of the Valley of Death {freeze, +Blink rN+ Will+ MP+9 Str-3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). +Blink: It lets you blink. Will: It increases your willpower. (38, 0, D) a condenser vane (38, 1, D) a +2 scythe of flaming (38, 19, D) a +0 hand axe (still there?) a +0 robe (still there?) (38, 28, D) a phial of floods (38, 29, D) a staff of fire (39, 0, D) a +0 chain mail (39, 1, D) a +3 chain mail of poison resistance (39, 14, D) a +2 pair of gloves of dexterity (39, 15, D) a +0 flail of protection (39, 28, D) a +2 robe of willpower (39, 29, D) an amulet of the acrobat (40, 1, D) a +0 vorpal mace (40, 14, D) a +0 flail (40, 15, D) a phantom mirror (40, 16, D) a +5 plate armour (40, 17, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (40, 19, D) a +0 flail a +0 robe (40, 28, D) a +2 plate armour of poison resistance (41, 0, D) a +0 chain mail (41, 9, D) a +0 arbalest (still there?) a staff of cold (still there?) 19 bolts (still there?) (41, 14, D) a +0 helmet of intelligence (41, 15, D) a staff of air (41, 28, D) a ring of see invisible (42, 1, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (42, 7, D) a +0 arbalest 16 bolts (42, 10, D) a +0 arbalest (still there?) 31 bolts (still there?) (42, 15, D) a +4 hunting sling of flaming (42, 28, D) a staff of cold (42, 29, D) a +0 leather armour of cold resistance (43, 8, D) a +0 glaive a +0 chain mail (43, 10, D) the +6 battleaxe "Faxan" {venom, rC- rN++ SInv Stlth+} (still there?) It poisons the flesh of those it strikes. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 chain mail (still there?) a +0 battleaxe (still there?) a +2 ring mail of willpower (still there?) (43, 18, D) a +0 spear (43, 28, D) a +2 robe of willpower (43, 29, D) a staff of air (44, 9, D) 3 large rocks a +3 great sword a +0 plate armour (44, 10, D) 4 large rocks (44, 11, D) a +0 war axe (still there?) the +1 ring mail of the Skies Above {Drain rF++ Int+5} (still there?) Int: It affects your intelligence (+5). rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. a +0 kite shield (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) (44, 23, D) the +7 lajatang "Kiuthok" {venom, +Rage rC+ Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rC: It protects you from cold. +Rage: It lets you go berserk. a +0 robe a +0 club (44, 24, D) a +0 battleaxe (44, 28, D) a +1 long sword of protection (45, 9, D) a +0 long sword (still there?) a +0 plate armour (still there?) (45, 10, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) (45, 23, D) a +0 scimitar a +0 kite shield (49, 1, D) a staff of fire (49, 12, D) a staff of conjuration {!a} (49, 24, D) a +4 scimitar of electrocution (49, 37, D) a +2 shortbow of freezing (50, 0, D) a staff of death (50, 1, D) a staff of fire (50, 12, D) a book of Conjurations (50, 13, D) a +2 vorpal fustibalus (50, 24, D) a +1 arbalest of freezing (50, 25, D) a +1 long sword of electrocution (50, 36, D) a condenser vane (51, 0, D) the +0 scale mail of the Sacrificial Victim {*Corrode rElec Will+} rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (51, 12, D) a +4 vorpal broad axe (51, 13, D) +2 steam dragon scales (51, 24, D) a staff of cold (51, 25, D) a +0 great mace of protection (51, 36, D) a phial of floods (51, 37, D) a +3 vampiric falchion {!w} (52, 0, D) a condenser vane (52, 4, D) a +0 halberd (52, 5, D) a +0 mace (still there?) a +0 robe (still there?) (52, 12, D) a +0 scale mail of positive energy (52, 13, D) a +5 war axe of freezing (52, 24, D) a staff of conjuration {!a} (52, 25, D) a +4 ring of protection (53, 0, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (53, 4, D) a +2 scythe of venom (53, 13, D) a phial of floods (53, 24, D) a +3 plate armour of fire resistance (53, 25, D) an amulet of faith (53, 33, D) 3 large rocks (unseen) (53, 36, D) the +7 scale mail of Gehenna {rF+ Dex+3 Stlth+} Dex: It affects your dexterity (+3). rF: It protects you from fire. Stlth: It makes you more stealthy. (53, 37, D) a +4 hunting sling of flaming (54, 1, D) a +0 halberd of distortion {!w} (54, 5, D) a +0 dagger (still there?) a +0 robe (still there?) (54, 13, D) a staff of cold (54, 24, D) a box of beasts (54, 25, D) a +3 scale mail of poison resistance (55, 0, D) a staff of earth (55, 1, D) a box of beasts (55, 12, D) a staff of conjuration {!a} (55, 13, D) a +5 spear of freezing (56, 4, D) a +0 trident (still there?) a +5 fustibalus of freezing (still there?) (57, 29, D) a +0 morningstar (59, 36, D) a +3 buckler a +0 robe (59, 37, D) a tin of tremorstones (2/2) (59, 38, D) a +3 quarterstaff of chaos (60, 36, D) a staff of air a +0 robe (60, 37, D) a +5 flail of protection (60, 41, D) a +0 lajatang of speed a +2 robe of positive energy (61, 8, D) a +1 chain mail of poison resistance (61, 11, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (61, 37, D) a +0 dagger of chaos a +0 robe a ring of flight a phial of floods (61, 39, D) a +2 hat of willpower (61, 41, D) a +0 war axe a +1 chain mail of fire resistance (62, 1, D) a staff of earth (62, 8, D) a +1 vorpal glaive (62, 11, D) a +0 halberd of protection (62, 12, D) a +0 long sword a +0 leather armour a +0 buckler a +1 vorpal flail (62, 16, D) a phial of floods (62, 17, D) a +6 quarterstaff of pain (62, 21, D) a +0 quarterstaff a +0 robe (62, 26, D) a +2 vorpal long sword (62, 36, D) a +3 scale mail of cold resistance (62, 37, D) a +4 glaive of protection (62, 41, D) a +0 halberd a +0 chain mail a +2 dagger of draining a +0 robe (63, 8, D) a staff of earth (63, 16, D) the +7 shortbow "Hunod" {freeze, Will++} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It greatly increases your willpower. (63, 21, D) a +0 spear (63, 22, D) a +0 short sword a +0 robe (63, 36, D) a +0 club (63, 37, D) a +0 helmet of intelligence (64, 17, D) the +7 rapier "Rotugash" {distort, rC+ Will+ rCorr Int-3} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (-3). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (64, 21, D) a +2 dagger of protection a +0 robe a +0 buckler (64, 26, D) the +8 dagger "Miunor" {venom, +Rage rC+ rCorr Str-5} It poisons the flesh of those it strikes. Str: It affects your strength (-5). rC: It protects you from cold. +Rage: It lets you go berserk. rCorr: It protects you from acid and corrosion. (64, 27, D) a +3 plate armour of cold resistance (65, 26, D) a staff of cold (67, 0, D) a +2 scale mail of fire resistance (69, 0, D) a +2 flail of protection (69, 36, D) a +3 great mace of protection (70, 9, D) a +2 vorpal great mace (70, 29, D) a +0 scimitar (unseen) (70, 36, D) a phial of floods (70, 37, D) a +2 vorpal war axe (71, 17, D) a ring of flight (71, 27, D) a +1 dagger of protection (71, 37, D) a staff of death (72, 9, D) a staff of air (72, 16, D) a +2 scale mail of willpower (72, 17, D) a +2 vorpal war axe (72, 26, D) a +2 vorpal mace (72, 29, D) a +0 mace (72, 30, D) a +0 flail (72, 37, D) a +1 vorpal hand axe (73, 1, D) a staff of poison (73, 17, D) the +5 quarterstaff of Gar Runi {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (73, 26, D) a +2 fustibalus of flaming (73, 27, D) a +1 antimagic halberd (73, 28, D) a +0 long sword (73, 36, D) a +9 giant spiked club (73, 37, D) a +1 falchion of electrocution (73, 39, D) a +0 shortbow a +0 short sword 25 arrows a +0 leather armour (73, 40, D) a +0 dagger a +0 ring mail (73, 42, D) a +4 mace of draining (73, 43, D) a +0 long sword (still there?) a +0 shortbow (still there?) 28 arrows (still there?) a +0 leather armour of cold resistance (still there?) (74, 43, D) a +0 long sword of flaming (75, 1, D) a staff of cold (75, 41, D) a +1 vorpal war axe (75, 42, D) a +4 halberd of venom