MikeHunt the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (2/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +4 vampiric broad axe (59, 37, D) a +3 vorpal broad axe (60, 36, D) a piece from Xom's chessboard (15/15) (60, 37, D) the ring "Othrauwoi" {rF+ Dex+5} [ring of protection from fire] Dex: It affects your dexterity (+5). rF: It protects you from fire. (61, 0, D) a +6 dagger of pain (61, 8, D) the +5 halberd of the Walnut {flame, +Blink rPois} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. +Blink: It lets you blink. (61, 26, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (61, 36, D) a staff of poison (61, 37, D) a +0 cloak of willpower (61, 40, D) a +3 great sword (still there?) a +0 robe (still there?) (62, 0, D) a +2 chain mail of cold resistance (62, 1, D) a ring of flight (62, 8, D) a +3 leather armour of cold resistance (62, 9, D) a +2 chain mail of poison resistance (62, 12, D) a +0 club a +0 battleaxe (62, 16, D) a lightning rod (2/4) (62, 26, D) the +4 whip "Cuthrul" {spect, Int-4 Dex-2 SInv Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-4). Dex: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (62, 27, D) the ring of Suiblayn {*Slow Fly rF+ rN+} [ring of positive energy] rF: It protects you from fire. rN: It protects you from negative energy. Fly: It grants you flight. *Slow: It may slow you when you take damage. (62, 36, D) a +0 short sword of draining (62, 37, D) a +2 troll leather armour (63, 12, D) a +0 dagger (63, 13, D) a +0 hand axe (63, 17, D) a +3 spear of freezing (63, 26, D) a +4 falchion of pain (63, 36, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (63, 37, D) a book of Rime (64, 16, D) a +6 ring of dexterity (64, 17, D) a staff of death (64, 26, D) the ring "Mias" {rCorr Str-5 Dex+5 Stlth+} [ring of resist corrosion] Str: It affects your strength (-5). Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (64, 27, D) a +2 hand axe of holy wrath (64, 31, D) a +0 spear a naga corpse (64, 43, D) a +0 flail a +0 robe (65, 30, D) a +0 hand axe a naga corpse (skeletalised by now) (65, 42, D) a +0 flail (still there?) a +0 robe (still there?) (65, 43, D) a necrophage corpse (67, 30, D) a ball python corpse (skeletalised by now) (67, 33, D) a black mamba corpse a black mamba corpse (67, 42, D) a necrophage corpse (68, 43, D) a necrophage corpse (69, 0, D) a staff of cold (69, 36, D) a phial of floods (70, 9, D) the +7 hand crossbow of Carved Cruel Justice {vorpal, rPois Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rPois: It protects you from poison. (70, 10, D) a ball python corpse (skeletalised by now) (70, 36, D) the +4 quarterstaff of the Inferno {spect, rN+ Will+ Str+2 Int-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). Int: It affects your intelligence (-3). rN: It protects you from negative energy. Will: It increases your willpower. (71, 11, D) an adder corpse (skeletalised by now) (71, 16, D) a staff of conjuration {!a} (71, 17, D) a +0 dagger a +0 falchion an orc corpse (skeletalised by now) (71, 19, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (71, 26, D) a +0 vampiric glaive {!w} (71, 27, D) a book of Pain (71, 31, D) a bullfrog corpse (skeletalised by now) (71, 36, D) a staff of air (71, 37, D) a +2 pair of boots of rampaging (72, 9, D) a +0 scimitar a +0 robe a +1 chain mail of cold resistance (72, 10, D) a ball python corpse (skeletalised by now) (72, 17, D) a +2 chain mail of cold resistance (72, 19, D) a +0 vampiric dagger {!w} a +0 robe (72, 27, D) a +1 plate armour of willpower (72, 36, D) a ring of fire (73, 1, D) a +1 robe of cold resistance (73, 16, D) a +2 ring mail of positive energy (73, 26, D) a staff of cold (73, 36, D) a staff of conjuration (73, 37, D) a book of the Dryads (74, 17, D) a +0 club (still there?) an orc corpse (skeletalised by now) (still there?)