Dungeon Sprint DCSS version 0.28-a0-245-g639a1a48b9 (webtiles) character file. Game seed: 13391183264550984523 10 MikeHunt the Conjurer (level 2, -13/30 HPs) Began as a Demigod Conjurer on Aug 24, 2021. Mangled by a deep elf knight (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:13 (116 turns). MikeHunt the Conjurer (Demigod Conjurer) Turns: 116, Time: 00:01:14 Health: -13/30 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 14/14 EV: 13 Int: 26 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . y - +6 Majin-Bo {vamp, MP+6 Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.14/turn (no ring) @: berserking, very slightly contaminated, invisible, very quick A: high mp 1, forlorn a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons x - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. y - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Missiles O - 1000 bolts Armour a - a +0 robe (worn) E - +5 fire dragon scales F - +5 ice dragon scales G - +5 storm dragon scales H - +5 shadow dragon scales I - +5 gold dragon scales J - a +5 crystal plate armour K - a +5 plate armour L - a +3 kite shield M - a +3 tower shield N - a +3 buckler Jewellery p - a ring of flight q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence t - a +6 ring of intelligence u - a +6 ring of strength v - a +6 ring of strength Wands m - a wand of mindburst (7) n - a wand of iceblast (7) o - a wand of acid (7) Scrolls g - 4 scrolls of blinking z - 7 scrolls of fog A - 5 scrolls of identify B - 2 scrolls of fear C - 4 scrolls of amnesia D - a scroll of holy word Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 2 potions of berserk rage h - 2 potions of brilliance i - a potion of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous w - a lightning rod (4/4) Skills: + Level 2.7 Staves + Level 3.4 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.7 Conjurations + Level 2.7 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 r - Searing Ray Conj 56% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray Adjust to which letter? r - Searing Ray What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Cast which spell? (? or * to list) Okay, then. Unknown command. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A fire elemental and a deep elf knight come into view. Found the +0 robe of a volcano {rN+} and a staff of cold. Found a transporter. You fade into invisibility! You are very lightly contaminated with residual magic. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The deep elf knight shouts! The deep elf knight points at you and mumbles some strange words. The shard of ice hits you!! Ouch! That really hurt! You closely miss the deep elf knight. The deep elf knight completely misses you. You thump the deep elf knight! The deep elf knight is moderately wounded. The deep elf knight hits you with a +0 short sword!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓Ee°°.▓ ▓@☼...▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a deep elf knight and a fire elemental. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MikeHunt the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 6 | D | Found a transporter. 42 | D | Reached skill level 4 in Conjurations 42 | D | Reached XP level 2. HP: 20/20 MP: 5/8 109 | D | Learned a level 2 spell: Searing Ray 110 | D | Entered arena 2. 110 | D | Noticed a deep elf knight 110 | D | Noticed a fire elemental 110 | D | Found a transporter. 116 | D | Mangled by a deep elf knight Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Staves | 2 | 2.7 Dodging | 3 | 3.4 Spellcasting | 3 | 3.2 Conjurations | 4 | 4.7 Evocations | 2 | 2.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Quarterstaff || 2 Use: Potion || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 115 | 115 | 0 | 63 | 0 | 1 | 115.0 | Dungeon | 115 | 115 | 0 | 63 | 0 | 1 | 115.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 115 daAuts