Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.28-a0-224-g76b539d98b Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 7041975957749448109, deterministic pregen: 1 Command line: /usr/games/crawl-git-76b539d98b -name MikeHunt -rc /dgldir/rcfiles/crawl-git/MikeHunt.rc -macro /dgldir/rcfiles/crawl-git/MikeHunt.macro -morgue /dgldir/morgue/MikeHunt/ -sprint -webtiles-socket /crawl-master/webserver/sockets/MikeHunt:2021-08-21.21:52:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-76b539d98b(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x564cca772c5b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-76b539d98b(_Z13do_crash_dumpv+0x47a) [0x564cca77b1ca]: do_crash_dump() /usr/games/crawl-git-76b539d98b(_Z20crash_signal_handleri+0xae) [0x564cca772fce]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f7e11460f20]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7f7e11460e97]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x141) [0x7f7e11462801]: /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x8c957) [0x7f7e12074957] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x92ab6) [0x7f7e1207aab6] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x92af1) [0x7f7e1207aaf1] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x92d24) [0x7f7e1207ad24] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x9329c) [0x7f7e1207b29c] /usr/games/crawl-git-76b539d98b(_ZN17crawl_view_buffer6resizeERK9coord_def+0x21c) [0x564ccacf26cc]: crawl_view_buffer::resize(coord_def const&) /usr/games/crawl-git-76b539d98b(_ZN17crawl_view_bufferC2ERKS_+0x3d) [0x564ccacf283d]: crawl_view_buffer::crawl_view_buffer(crawl_view_buffer const&) /usr/games/crawl-git-76b539d98b(_ZN14TilesFramework9_send_mapEb+0x7c3) [0x564ccad640c3]: TilesFramework::_send_map(bool) /usr/games/crawl-git-76b539d98b(_ZN14TilesFramework6redrawEv+0x14e) [0x564ccad646fe]: TilesFramework::redraw() /usr/games/crawl-git-76b539d98b(_Z8getch_ckv+0xcd) [0x564ccad689dd]: getch_ck() /usr/games/crawl-git-76b539d98b(+0x5d0535) [0x564cca9bb535]: /usr/games/crawl-git-76b539d98b(_Z25getch_with_command_macrosv+0x11a) [0x564cca9bd45a]: getch_with_command_macros() /usr/games/crawl-git-76b539d98b(+0x983d7c) [0x564ccad6ed7c]: /usr/games/crawl-git-76b539d98b(+0x98446d) [0x564ccad6f46d]: /usr/games/crawl-git-76b539d98b(main+0x39b) [0x564cca6cefeb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f7e11443b97]: /usr/games/crawl-git-76b539d98b(_start+0x2a) [0x564cca6cf82a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-76b539d98b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-76b539d98b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-76b539d98b/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You slice the Tzitzimitl!! You burn the Tzitzimitl! The Tzitzimitl is moderately wounded. The Tzitzimitl calls on the powers of darkness! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * You closely miss the Tzitzimitl. The Tzitzimitl is moderately wounded. You slice the Tzitzimitl like a ripe choko!!! You burn the Tzitzimitl! The Tzitzimitl is severely wounded. The Tzitzimitl gestures at you. The bolt of negative energy misses you. You hit the Tzitzimitl but do no damage. The Tzitzimitl is severely wounded. The Tzitzimitl calls on the powers of darkness! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * You feel much better. The Tzitzimitl engulfs you but does no damage. You block the Tzitzimitl's attack. You slash the Tzitzimitl! You burn the Tzitzimitl. The Tzitzimitl is almost dead. You block the Tzitzimitl's attack. x2 You hit the Tzitzimitl. You burn the Tzitzimitl. The Tzitzimitl is almost dead. You hit the Tzitzimitl but do no damage. The Tzitzimitl is almost dead. The Tzitzimitl gestures at you. The bolt of negative energy hits you but does no damage. You slice the Tzitzimitl!! You burn the Tzitzimitl. You kill the Tzitzimitl! Okawaru accepts your kill. You reach down and close the door. You start resting. You feel like a meek peon again. HP restored. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You reach down and open the door. A Brimstone Fiend comes into view. The Brimstone Fiend roars! The Brimstone Fiend calls on the powers of darkness! Your body is wracked with pain! You gain the combat prowess of a mighty hero. The Brimstone Fiend gestures at you. The sphere of damnation explodes! The damnation engulfs you!! The Brimstone Fiend calls on the powers of darkness! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * There is an open door here. You barely miss the Brimstone Fiend. You block the Brimstone Fiend's attack. x3 You feel much better. The Brimstone Fiend gestures at you. The sphere of damnation explodes! The damnation engulfs you!! * * * LOW HITPOINT WARNING * * * The damnation engulfs the Brimstone Fiend. The Brimstone Fiend completely resists. You feel much better. You block the Brimstone Fiend's attack. x3 You slash the Brimstone Fiend! The Brimstone Fiend is lightly wounded. You slash the Brimstone Fiend! The Brimstone Fiend is moderately wounded. The Brimstone Fiend hits you but does no damage. The Brimstone Fiend barely misses you. You block the Brimstone Fiend's attack. You slice the Brimstone Fiend!! The Brimstone Fiend is severely wounded. You block the Brimstone Fiend's attack. The Brimstone Fiend closely misses you. The Brimstone Fiend misses you. You slice the Brimstone Fiend!! The Brimstone Fiend is almost dead. You hit the Brimstone Fiend but do no damage. The Brimstone Fiend is almost dead. The Brimstone Fiend completely misses you. You block the Brimstone Fiend's attack. The Brimstone Fiend misses you. You open the Brimstone Fiend like a pillowcase!!! You kill the Brimstone Fiend! Okawaru accepts your kill. Your base Crossbows skill increases to level 19! There is an open door here. There is an open door here. You see here a +0 great mace. There is an open door here. You start resting. You feel like a meek peon again. HP restored. There is an open door here. You reach down and open the door. A golden eye comes into view. The golden eye blinks at you. You resist with almost no effort. You slice the golden eye!! You burn the golden eye! You kill the golden eye! Okawaru accepts your kill. There is an open door here. You reach down and open the door. Frederick the Flawless comes into view. He is wielding a +6 scimitar. Frederick shouts! Unknown command. Your plate armour of Henotheism prevents you from hitting Frederick. You block Frederick's attack. You slash Frederick! You burn Frederick. Frederick is lightly wounded. Frederick completely misses you. You carve Frederick like a ham!!! You burn Frederick. Frederick is moderately wounded. Frederick barely misses you. You closely miss Frederick. Frederick is moderately wounded. You slice Frederick!! You burn Frederick! Frederick is heavily wounded. Frederick hits you but does no damage. You slice Frederick!! You burn Frederick. Frederick is severely wounded. You block Frederick's attack. You carve Frederick like a ham!!! You burn Frederick! You kill Frederick! Okawaru accepts your kill. Your Crossbows skill increases to level 20! No target in view! No target in view! e - 20 potions of curing (gained 1) There is an open door, spattered with blood here. Things that are here: a +6 scimitar; a +0 chain mail There is an open door here. Unknown command. You reach down and open the door. Boris, Master of Life and Death comes into view. He is wearing a +2 robe of willpower. Boris shouts! Unknown command. Boris closely misses you. You block Boris's attack. There is an open door here. You slash Boris! You burn Boris. Boris is lightly damaged. Boris closely misses you. Boris touches you but does no damage. You hit Boris but do no damage. Boris is lightly damaged. You block Boris's attack. x2 You slice Boris!! You burn Boris! Boris is moderately damaged. You slash Boris! You burn Boris. Boris is heavily damaged. You block Boris's attack. Boris closely misses you. You slash Boris! You burn Boris. Boris is heavily damaged. Boris mumbles some strange words. Boris flickers and vanishes for a moment. You slash Boris! You burn Boris. Boris is severely damaged. Boris hits you but does no damage. Boris closely misses you. You hit Boris but do no damage. Boris is heavily damaged. You slash Boris! You burn Boris. Boris is severely damaged. You block Boris's attack. Boris touches you but does no damage. You hit Boris but do no damage. Boris is severely damaged. You block Boris's attack. Boris misses you. You completely miss Boris. Boris is severely damaged. You closely miss Boris. Boris is severely damaged. Boris gestures at you while chanting. The bolt of cold hits you! You resist. You closely miss Boris. Boris is severely damaged. You block Boris's attack. Boris touches you but does no damage. You hit Boris but do no damage. Boris is severely damaged. You hit Boris but do no damage. Boris is severely damaged. Boris closely misses you. You block Boris's attack. You hit Boris. You burn Boris. Boris is severely damaged. Boris casts a spell at you. You block the iron shot. You hit Boris. You burn Boris. Boris is severely damaged. Boris launches a ball of destructive magic. The wavering orb of destruction weakly hits you!!! You slash Boris! You burn Boris. Boris is almost destroyed. You slice Boris!! You burn Boris! You destroy Boris! Okawaru is honoured by your kill. Boris says, "You haven't seen the last of me!" Your Crossbows skill increases to level 21! No target in view! No target in view! Things that are here: a +2 robe of willpower; a potion of berserk rage There is an open door, spattered with blood here. There is an open door here. You start resting. HP restored. There is an open door here. There is an open door here. There is an open door here. You see here a +0 great mace. There is an open door here. There is an open door here. You reach down and open the door. An electric golem comes into view. You open the electric golem like a pillowcase!!! You burn the electric golem! The electric golem is heavily damaged. The electric golem closely misses you. You block the electric golem's attack. The electric golem hits you but does no damage. You block the electric golem's attack. The electric golem hits you but does no damage. x3 You block the electric golem's attack. You barely miss the electric golem. The electric golem is heavily damaged. The electric golem hits you but does no damage. You block the electric golem's attack. x2 The electric golem hits you but does no damage. You slice the electric golem!! You burn the electric golem. The electric golem is almost destroyed. You block the electric golem's attack. x3; The electric golem misses you. You completely miss the electric golem. The electric golem is almost destroyed. The electric golem hurls lightning at you. The bolt of lightning misses you. You miss the electric golem. The electric golem is almost destroyed. The electric golem blinks! There is an open door here. You barely miss the electric golem. The electric golem is severely damaged. The electric golem hurls lightning at you. The bolt of lightning misses you. You chop the electric golem into pieces!!! You burn the electric golem. You destroy the electric golem! Okawaru is honoured by your kill. Training target 22.0 for Crossbows reached! Your Crossbows skill increases to level 22! You need to enable at least one skill for training. Unknown command. You gain the combat prowess of a mighty hero. You reach down and open the door. Khufu the Undying Pharaoh comes into view. Unknown command. Press: ? - help, v - describe, . - travel Here: Khufu An open door. You can now deal lightning-fast blows. Khufu casts a spell. You slice Khufu!! You burn Khufu! Khufu is moderately damaged. You slice Khufu like a ripe choko!!! You burn Khufu! Khufu is heavily damaged. Khufu hits you but does no damage. You slice Khufu!! You burn Khufu! Khufu is heavily damaged. The emperor scorpion barely misses you. You block the emperor scorpion's attack. x3 The emperor scorpion claws you but does no damage. The emperor scorpion claws you! You open Khufu like a pillowcase!!! You burn Khufu! Khufu is almost destroyed. Khufu gestures wildly while chanting. You slice Khufu!! You burn Khufu. Khufu is almost destroyed. You block the emperor scorpion's attack. The emperor scorpion claws you but does no damage. You block the emperor scorpion's attack. x2 The emperor scorpion claws you but does no damage. You block the emperor scorpion's attack. You slice Khufu!! You burn Khufu. You destroy Khufu! Okawaru is honoured by your kill. Okawaru grants you a weapon! Something appears at your feet! You see here a +0 great mace of protection {god gift}. The emperor scorpion disappears in a puff of smoke! x4 You feel extremely nervous for a moment... You feel horribly lethargic. Your stasis prevents you from being slowed. Your base Fighting skill increases to level 23! Your Invocations skill increases to level 21! Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 great mace of protection {god gift}. The floor, spattered with blood. Unknown command. You reach down and open the door. There is an open door here. You reach down and open the door. Geryon, Gatekeeper of Hell comes into view. Geryon winds a great silver horn. Unknown command. You block Geryon's attack. There is an open door here. You block the hell beast's attack. The hell beast tramples you but does no damage. Geryon winds a great silver horn. Unknown command. Unknown command. You slice Geryon!! You burn Geryon! Geryon is lightly wounded. You block the hell beast's attack. x2 You slice Geryon!! You burn Geryon! Geryon is moderately wounded. You block Geryon's attack. You block the hell beast's attack. x2 You slash Geryon! You burn Geryon. Geryon is moderately wounded. You block the hell beast's attack. x2 You slash Geryon! You burn Geryon. Geryon is moderately wounded. You block the hell beast's attack. x2 You closely miss Geryon. Geryon is moderately wounded. You block Geryon's attack. You block the hell beast's attack. x2 You slice Geryon!! You burn Geryon! Geryon is heavily wounded. You block the hell beast's attack. x2 You carve Geryon like a ham!!! You burn Geryon!! Geryon is severely wounded. You block the hell beast's attack. x2 Geryon winds a great silver horn. You closely miss Geryon. Geryon is severely wounded. You block the hell beast's attack. The hell beast completely misses you. The hell beast barely misses you. You block the hell beast's attack. You hit Geryon but do no damage. Geryon is severely wounded. You block the hell beast's attack. x2 You hit Geryon. You burn Geryon. Geryon is severely wounded. You block Geryon's attack. You block the hell beast's attack. x2 You slice Geryon!! You burn Geryon. Geryon is almost dead. The hell beast bites you. You block the hell beast's attack. You carve Geryon like a ham!!! You burn Geryon!! You kill Geryon! Okawaru is honoured by your kill. The hell beast disappears in a puff of smoke! x3 You see here the horn of Geryon. M - the horn of Geryon Unknown command. You drop the horn of Geryon. You reach down and open the door. Qucauj comes into view. Qucauj moans, "Beg for mercy, thou tasty refection!" Qucauj hits you but does no damage. There is an open door here. You slice Qucauj!! You burn Qucauj. Qucauj is lightly wounded. You hit Qucauj but do no damage. Qucauj is lightly wounded. Qucauj gestures. You slash Qucauj! You burn Qucauj. Qucauj is moderately wounded. You slash Qucauj! You burn Qucauj. Qucauj is moderately wounded. You block Qucauj's attack. You completely miss Qucauj. Qucauj is moderately wounded. You block the red devil's attack. You block the orange demon's attack. x2 You hit Qucauj. You burn Qucauj. Qucauj is moderately wounded. Qucauj hits you. You hit Qucauj but do no damage. Qucauj is moderately wounded. You slice Qucauj like a ripe choko!!! You burn Qucauj. Qucauj is heavily wounded. You completely miss Qucauj. Qucauj is heavily wounded. You block the orange demon's attack. x2 Qucauj gestures. You block the red devil's attack. You hit Qucauj. You burn Qucauj. Qucauj is heavily wounded. You slice Qucauj!! You burn Qucauj. Qucauj is severely wounded. Qucauj gestures at you. The bolt of fire hits you! You resist. You hit Qucauj but do no damage. Qucauj is severely wounded. The orange demon disappears in a puff of smoke! The red devil closely misses you. Press: ? - help, v - describe, . - travel Here: Qucauj (severely wounded) The floor. Unknown command. You hit Qucauj. Qucauj is severely wounded. You block Qucauj's attack. You cut Qucauj into ribbons!!! You burn Qucauj. Qucauj is almost dead. You slash Qucauj! You burn Qucauj. Qucauj is almost dead. The red devil hits you from afar with a +0 trident. You hit Qucauj but do no damage. Qucauj is almost dead. You block the orange demon's attack. Qucauj closely misses you. You hit Qucauj. You burn Qucauj. Qucauj is almost dead. You hit Qucauj but do no damage. Qucauj is almost dead. You block the red devil's attack. You slice Qucauj!! You burn Qucauj. You kill Qucauj! Okawaru is honoured by your kill. The red devil disappears in a puff of smoke! The orange demon disappears in a puff of smoke! Your Invocations skill increases to level 22! You reach down and open the door. An orb of fire, a draconian shifter, a red devil, a balrug and a sun demon come into view. The balrug is wielding a +2 demon whip of electrocution. The red draconian shifter roars! The balrug shouts! The balrug gestures at you. Something smites you! The red draconian shifter breathes fire at you. The searing blast hits the orb of fire. The orb of fire completely resists. The searing blast hits you. You resist. The balrug gestures at you. The bolt of fire misses the orb of fire. The bolt of fire hits you. You resist. The orb of fire glows deep purple. The bolt of fire hits you!! You resist. The red draconian shifter mumbles some strange words. The red draconian shifter blinks! There is an open door here. You slash the orb of fire! The orb of fire is lightly damaged. You miss the orb of fire. The orb of fire is lightly damaged. You barely miss the orb of fire. The orb of fire is lightly damaged. You block the red devil's attack. You slash the orb of fire! The orb of fire is lightly damaged. You hit the orb of fire. The orb of fire is lightly damaged. You completely miss the orb of fire. The orb of fire is lightly damaged. The red devil hits you from afar with a +0 trident. The balrug gestures at you. The fireball explodes! The fireball engulfs the orb of fire. The orb of fire completely resists. The fireball engulfs you! You resist. The fireball engulfs the sun demon. The sun demon completely resists. The fireball engulfs the red devil. The red devil completely resists. The fireball engulfs the balrug. The balrug completely resists. You feel very mighty all of a sudden. You block the red draconian shifter's attack. You block the red devil's attack. You slice the orb of fire!! The orb of fire is moderately damaged. You slash the orb of fire! The orb of fire is moderately damaged. The red draconian shifter hits you but does no damage. You slice the orb of fire!! The orb of fire is heavily damaged. You block the red devil's attack. You carve the orb of fire like a ham!!! The orb of fire is severely damaged. You chop the orb of fire into pieces!!! You destroy the orb of fire! Okawaru is honoured by your kill. Okawaru grants you a weapon! Something appears at your feet! You see here a +5 lajatang of speed {god gift}. The red draconian shifter breathes fire at you. The searing blast misses you. The searing blast hits the sun demon. The sun demon completely resists. Your base Fighting skill increases to level 24! Your Invocations skill increases to level 23! Unknown command. Unknown command. You open the red draconian shifter like a pillowcase!!! You burn the red draconian shifter. The red draconian shifter is heavily wounded. You block the red devil's attack. You slice the red draconian shifter!! You burn the red draconian shifter. The red draconian shifter is almost dead. You block the sun demon's attack. You cut the red draconian shifter into ribbons!!! You burn the red draconian shifter. You kill the red draconian shifter! Okawaru accepts your kill. You slice the sun demon!! The sun demon is moderately wounded. You block the red devil's attack. You block the sun demon's attack. You slice the sun demon!! The sun demon is almost dead. You chop the sun demon into pieces!!! You kill the sun demon! Okawaru accepts your kill. The red devil closely misses you. The balrug gestures at you. The fireball explodes! The fireball engulfs you! You resist. You feel like a meek peon again. You block the balrug's attack. The red devil hops backward while attacking. The red devil hits you but does no damage. Unknown command. You barely miss the balrug. You cut the balrug into ribbons!!! The balrug is heavily wounded. The balrug gestures at you. Something smites you! You chop the balrug into pieces!!! You kill the balrug! Okawaru accepts your kill. You block the red devil's attack. You block the red devil's attack. You see here a +2 demon whip of electrocution. You slice the red devil!! You kill the red devil! Okawaru accepts your kill. Press: ? - help, v - describe, . - travel, g - get item Item here: a +5 lajatang of speed {god gift}. An open door. Drop what? 40/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Drop what? 40/52 slots (_ for help) (? for menu, Esc to quit) You drop a +3 lajatang of speed. There is an open door here. You see here a +5 lajatang of speed {god gift}. B - a +5 lajatang of speed {god gift} Adjust (i)tems, (s)pells, or (a)bilities? K - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Adjust to which letter? (? for menu, Esc to quit) b - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} K - a +7 vorpal longbow The +9 lajatang of Naje Cori {flame, Stlth+} stops flaming. b - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} You see here a +3 lajatang of speed. Your hands slow down. You see here a +2 demon whip of electrocution. You see here a +0 trident. You start resting. You feel a little less mighty now. HP restored. You reach down and open the door. An ancient lich comes into view. The ancient lich shouts! Fire: 381 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ancient lich Aim: an ancient lich (100% to hit) You shoot a bolt. The bolt hits the ancient lich! The ancient lich is lightly damaged. You block the ancient lich's attack. Fire: 380 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ancient lich Aim: an ancient lich (lightly damaged, 100% to hit) You shoot a bolt. The bolt hits the ancient lich!!! The ancient lich is severely damaged. The ancient lich gestures wildly while chanting. The ancient lich seems to speed up. The ancient lich casts a spell at you. You block the crystal spear. You gain the combat prowess of a mighty hero. You block the ancient lich's attack. Fire: 379 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ancient lich Aim: an ancient lich (severely damaged, fast, 100% to hit) You shoot a bolt. The bolt hits the ancient lich!!! You destroy the ancient lich! Okawaru is honoured by your kill. Your base Fighting skill increases to level 25! Your Invocations skill increases to level 24! L - 380 bolts (gained 2) There is an open door here. You see here a +0 trident. You see here a +2 demon whip of electrocution. You see here a +3 lajatang of speed. There is an open door here. Things that are here: a +0 rapier; a +0 cloak; a red draconian corpse There is an open door, spattered with blood here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +6 scimitar; a +0 chain mail There is an open door here. There is an open door, spattered with blood here. Things that are here: a +2 robe of willpower; a potion of berserk rage You reach down and open the door. A golden eye comes into view. Fire: 380 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - golden eye Aim: a golden eye (100% to hit) You shoot a bolt. The bolt hits the golden eye!!! You kill the golden eye! Okawaru accepts your kill. L - 380 bolts (gained 1) There is an open door here. There is an open door, spattered with blood here. There is an open door here. Unknown command. There is an open door, spattered with blood here. Things that are here: a +6 scimitar; a +0 chain mail There is an open door here. You can now deal lightning-fast blows. You reach down and open the door. A fire dragon and 2 deep elf sorcerers come into view. The deep elf sorcerer shouts! The fire dragon roars deafeningly! A deep elf sorcerer opens the door. Fire: 380 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - fire dragon Aim: a fire dragon (100% to hit) You shoot a bolt. The bolt hits the fire dragon!!! The fire dragon is severely wounded. Fire: 379 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (severely wounded, 100% to hit) You shoot a bolt. The bolt hits the fire dragon!!! You kill the fire dragon! Okawaru accepts your kill. The deep elf sorcerer gestures wildly while chanting. The deep elf sorcerer seems to speed up. Fire: 378 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - deep elf sorcerer Aim: a deep elf sorcerer, wielding a +0 long sword (100% to hit) You shoot a bolt. The bolt hits the deep elf sorcerer!! The deep elf sorcerer is heavily wounded. Fire: 377 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - deep elf sorcerer Aim: a deep elf sorcerer, wielding a +0 long sword (heavily wounded, 100% to hit) You shoot a bolt. The bolt hits the deep elf sorcerer!! You kill the deep elf sorcerer! Okawaru accepts your kill. Your Invocations skill increases to level 25! Fire: 376 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - deep elf sorcerer Aim: a deep elf sorcerer, wielding a +0 dagger (fast, 100% to hit) You shoot a bolt. The bolt hits the deep elf sorcerer!!!! You kill the deep elf sorcerer! Okawaru accepts your kill. There is an open door here. L - 379 bolts (gained 4) Things that are here: a +0 dagger; a +0 long sword You reach down and open the door. A storm dragon comes into view. The storm dragon roars deafeningly! You hear a shout! x2 The storm dragon moves out of view. A Killer Klown comes into view. It is wielding a +12 club of holy wrath. Fire: 379 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (100% to hit) You shoot a bolt. The bolt hits the Killer Klown!!! The Killer Klown is moderately wounded. Fire: 378 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (moderately wounded, 100% to hit) You shoot a bolt. The bolt hits the storm dragon!! The storm dragon is moderately wounded. The storm dragon breathes lightning at you. The bolt of lightning misses you. Fire: 377 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (moderately wounded, 100% to hit) You shoot a bolt. The bolt hits the storm dragon!!! You kill the storm dragon! Okawaru accepts your kill. Jory the Bloodstained Count comes into view. He is wielding a +1 vorpal battleaxe. Your base Fighting skill increases to level 26! Unknown command. Fire: 376 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (moderately wounded, 100% to hit) You shoot a bolt. The bolt hits the Killer Klown!! The Killer Klown is heavily wounded. Fire: 375 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (heavily wounded, 100% to hit) You shoot a bolt. The bolt hits the Killer Klown!! The Killer Klown is severely wounded. The Killer Klown pies you viciously! You block the klown pie. Fire: 374 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (severely wounded, 100% to hit) You shoot a bolt. The bolt hits the Killer Klown. The Killer Klown is severely wounded. The Killer Klown completely misses you. Fire: 373 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (severely wounded, 100% to hit) You shoot a bolt. The bolt hits the Killer Klown!!! The Killer Klown is almost dead. You block the Killer Klown's attack. Jory mumbles some strange words. Jory attempts to bespell you! You resist with almost no effort. Fire: 372 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Killer Klown Aim: a Killer Klown, wielding a +12 club of holy wrath (almost dead, 100% to hit) You shoot a bolt. The bolt hits the Killer Klown! You kill the Killer Klown! Okawaru is honoured by your kill. You have reached level 21! Your experience leads to an increase in your attributes! Your base attributes are Str 23, Int 11, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Fire: 371 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Jory Aim: Jory, wielding a +1 vorpal battleaxe and wearing a +0 plate armour (100% to hit) You shoot a bolt. The bolt hits Jory!!! Jory is heavily damaged. Jory points at you and mumbles some strange words. The crystal spear hits you!! Fire: 370 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Jory Aim: Jory, wielding a +1 vorpal battleaxe and wearing a +0 plate armour (heavily damaged, 100% to hit) You shoot a bolt. The bolt hits Jory! Jory is heavily damaged. Fire: 369 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Jory Aim: Jory, wielding a +1 vorpal battleaxe and wearing a +0 plate armour (heavily damaged, 100% to hit) You shoot a bolt. The bolt hits Jory!!! Jory is almost destroyed. Fire: 368 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Jory Aim: Jory, wielding a +1 vorpal battleaxe and wearing a +0 plate armour (almost destroyed, 100% to hit) You shoot a bolt. The bolt hits Jory!!! You destroy Jory! Okawaru is honoured by your kill. Okawaru grants you armour! Something appears at your feet! You see here the +0 animal skin of Acouwo {god gift, +Inv Will+}. Jory screams, "No, no!" before exploding into a cloud of blood! Your Invocations skill increases to level 26! M - the +0 animal skin of Acouwo {god gift, +Inv Will+} You drop the +0 animal skin of Acouwo {god gift, +Inv Will+}. L - 373 bolts (gained 6) There is an open door, spattered with blood here. Things that are here: a +1 vorpal battleaxe; a +0 plate armour; a +12 club of holy wrath L - 378 bolts (gained 5) L - 379 bolts (gained 1) You reach down and open the door. A Hell Sentinel comes into view. The Hell Sentinel roars! Fire: 379 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Hell Sentinel Aim: a Hell Sentinel (100% to hit) You shoot a bolt. The bolt hits the Hell Sentinel! The Hell Sentinel is lightly wounded. The Hell Sentinel gestures at you. The sphere of damnation explodes! The damnation engulfs you!!! Fire: 378 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Hell Sentinel Aim: a Hell Sentinel (lightly wounded, 100% to hit) You shoot a bolt. The bolt hits the Hell Sentinel!! The Hell Sentinel is moderately wounded. The Hell Sentinel gestures at you. The sphere of damnation explodes! The damnation engulfs you!! Fire: 377 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Hell Sentinel Aim: a Hell Sentinel (moderately wounded, 100% to hit) You shoot a bolt. The bolt hits the Hell Sentinel!!! The Hell Sentinel is severely wounded. Fire: 376 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Hell Sentinel Aim: a Hell Sentinel (severely wounded, 100% to hit) You shoot a bolt. The bolt hits the Hell Sentinel!! The Hell Sentinel is almost dead. Fire: 375 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Hell Sentinel Aim: a Hell Sentinel (almost dead, 100% to hit) You shoot a bolt. The bolt hits the Hell Sentinel!! The Hell Sentinel is almost dead. The Hell Sentinel gestures at you. The sphere of damnation explodes! The damnation engulfs you!!! The damnation engulfs the Hell Sentinel. The Hell Sentinel completely resists. Fire: 374 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Hell Sentinel Aim: a Hell Sentinel (almost dead, 100% to hit) You shoot a bolt. The bolt hits the Hell Sentinel!!! You kill the Hell Sentinel! Okawaru accepts your kill. Base training target 26.9 for Fighting reached! L - 375 bolts (gained 2) There is an open door, spattered with blood here. L - 378 bolts (gained 3) There is an open door, spattered with blood here. Unknown command. You reach down and close the door. You start resting. Your hands slow down. You feel like a meek peon again. HP restored. You reach down and open the door. There is an open door, spattered with blood here. You gain the combat prowess of a mighty hero. You reach down and open the door. A titan comes into view. The titan shouts! Fire: 378 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - titan Aim: a titan (100% to hit) You shoot a bolt. The bolt hits the titan!! The titan is moderately wounded. You block the titan's attack. The titan barely misses you. Fire: 377 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - titan Aim: a titan (moderately wounded, 100% to hit) You shoot a bolt. The bolt hits the titan!! The titan is heavily wounded. You block the titan's attack. Fire: 376 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - titan Aim: a titan (heavily wounded, 100% to hit) You shoot a bolt. The bolt hits the titan. The titan is heavily wounded. You block the titan's attack. The +9 lajatang of Naje Cori {flame, Stlth+} bursts into flame! a - the +9 lajatang of Naje Cori (weapon) {flame, Stlth+} The titan completely misses you. You barely miss the titan. The titan is heavily wounded. You block the titan's attack. You slice the titan!! You burn the titan! The titan is severely wounded. You slice the titan!! You burn the titan. The titan is almost dead. The titan waves its arms in wide circles. The air twists around and strikes you! You chop the titan into pieces!!! You burn the titan. You kill the titan! Okawaru accepts your kill. You have mastered Invocations! You need to enable at least one skill for training. Your Spellcasting skill increases to level 1! Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. This spell is impossible to cast! Memorise Shatter, consuming 9 spell levels and leaving 13? You start memorising the spell. You continue memorising. x7 You feel like a meek peon again. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Unknown command. L - 378 bolts (gained 3) There is an open door, spattered with blood here. As you open the door, it creaks loudly! A titan comes into view. The titan shouts! You hear a roar! A Hell Sentinel comes into view. You gain the combat prowess of a mighty hero. An acid blob comes into view. The titan waves its arms in wide circles. The air twists around and strikes you!! The acid blob quivers. You can now deal lightning-fast blows. You block the titan's attack. You slash the titan! You burn the titan! The titan is moderately wounded. You cut the titan into ribbons!!! You burn the titan. The titan is severely wounded. You open the titan like a pillowcase!!! You burn the titan!! You kill the titan! Okawaru accepts your kill. Your Spellcasting skill gained 2 levels and is now at level 3! Your Earth Magic skill gained 3 levels and is now at level 3! You slash the Hell Sentinel! The Hell Sentinel is lightly wounded. You slice the Hell Sentinel!! The Hell Sentinel is moderately wounded. You slice the Hell Sentinel!! The Hell Sentinel is heavily wounded. The Hell Sentinel misses you. You block the Hell Sentinel's attack. You open the Hell Sentinel like a pillowcase!!! The Hell Sentinel is severely wounded. You slice the Hell Sentinel!! The Hell Sentinel is almost dead. The Hell Sentinel gestures at you. You block the iron shot. You slash the Hell Sentinel! You kill the Hell Sentinel! Okawaru accepts your kill. Your Spellcasting skill increases to level 4! Your Earth Magic skill gained 2 levels and is now at level 5! No target in view! No target in view! There is an open door, spattered with blood here. You see here a titan corpse. You slice the acid blob!! You burn the acid blob! The acid corrodes you! Your hands burn! The acid blob is moderately wounded. You slice the acid blob!! You burn the acid blob. The acid corrodes you! Your hands burn! The acid blob is heavily wounded. You block the acid blob's attack. You slice the acid blob!! You burn the acid blob! Your hands burn! The acid blob is almost dead. You slice the acid blob like a ripe choko!!! You burn the acid blob. You kill the acid blob! Okawaru accepts your kill. Your Spellcasting skill increases to level 5! Your Earth Magic skill increases to level 6! No target in view! As you open the door, it creaks loudly! Tiamat, Avatar of the Dragonlord comes into view. She is wielding a +2 demon trident of freezing and wearing the +4 dragonskin cloak. Tiamat spits acid at you. You block the glob of acid. Unknown command. You block Tiamat's attack. Tiamat tail-slaps you but does no damage. There is an open door here. You slash Tiamat! You burn Tiamat. Tiamat is lightly wounded. Tiamat closely misses you. Tiamat completely misses you. You slice Tiamat!! You burn Tiamat! Tiamat is lightly wounded. You hit Tiamat but do no damage. Tiamat is lightly wounded. You slice Tiamat!! You burn Tiamat. Tiamat is lightly wounded. Tiamat breathes fire at you. The searing blast misses you. You slice Tiamat!! You burn Tiamat. Tiamat is moderately wounded. You completely miss Tiamat. Tiamat is moderately wounded. You hit Tiamat. Tiamat is moderately wounded. You block Tiamat's attack. x2 You slice Tiamat!! You burn Tiamat. Tiamat is moderately wounded. You slice Tiamat!! Tiamat is heavily wounded. You closely miss Tiamat. Tiamat is heavily wounded. You block Tiamat's attack. x2 You slice Tiamat!! You burn Tiamat. Tiamat is heavily wounded. You barely miss Tiamat. Tiamat is heavily wounded. You slash Tiamat! You burn Tiamat. Tiamat is heavily wounded. Tiamat breathes fire at you. The searing blast hits you! You resist. You slash Tiamat! You burn Tiamat. Tiamat is heavily wounded. You slice Tiamat!! You burn Tiamat. Tiamat is severely wounded. You barely miss Tiamat. Tiamat is severely wounded. Tiamat hits you with a +2 demon trident of freezing!! You block Tiamat's attack. You slash Tiamat! Tiamat is severely wounded. You hit Tiamat. You burn Tiamat. Tiamat is severely wounded. You hit Tiamat but do no damage. Tiamat is severely wounded. Tiamat breathes fire at you. The searing blast hits you! You resist. You hit Tiamat but do no damage. Tiamat is severely wounded. You closely miss Tiamat. Tiamat is severely wounded. You slash Tiamat! Tiamat is severely wounded. You block Tiamat's attack. Tiamat completely misses you. You barely miss Tiamat. Tiamat is severely wounded. You barely miss Tiamat. Tiamat is severely wounded. You slice Tiamat!! You burn Tiamat. Tiamat is severely wounded. Tiamat hits you with a +2 demon trident of freezing! You block Tiamat's attack. You slash Tiamat! Tiamat is almost dead. You hit Tiamat. Tiamat is almost dead. You hit Tiamat. You burn Tiamat. Tiamat is almost dead. You block Tiamat's attack. Tiamat tail-slaps you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slice Tiamat like a ripe choko!!! You burn Tiamat. Tiamat is almost dead. You slash Tiamat! You burn Tiamat. You kill Tiamat! Okawaru is honoured by your kill. Your Spellcasting skill gained 3 levels and is now at level 8! Your Earth Magic skill gained 3 levels and is now at level 9! Your Evocations skill increases to level 23! Things that are here: a +2 demon trident of freezing; the +4 dragonskin cloak M - the +4 dragonskin cloak >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-224-g76b539d98b Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_PICKUP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MikeHunt] Species: Formicid Job: Fighter HP: 132/203; mods: 0/0 MP: 37/38; mod: 0 Stats: 23 (23) 13 (13) 19 (19) Position: (55, 13), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 26 | 24785 | 2081/2312 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 23 | 19848 | 48/2250 Slings | X | 0 | 0 | 0 | 0 | 0/42 Bows | X | 0 | 0 | 22 | 25031 | 0/2970 Crossbows | X | 0 | 0 | 22 | 17700 | 0/2100 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 22 | 14883 | 0/1766 Dodging | X | 0 | 0 | 22 | 21048 | 0/2498 Stealth | X | 0 | 0 | 0 | 0 | 0/29 Shields | X | 0 | 0 | 22 | 12515 | 0/1485 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 8 | 1986 | 186/450 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 33 | 9 | 1928 | 338/389 Poison Magic | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 27 | 21043 | 7/0 Evocations | X | 1 | 33 | 23 | 16963 | 314/1892 Spell bugs: Durations: #68: 134 #69: 774 #120: 105 Attributes: #12: 249 #22: 1 #27: 444707 #49: 387 Mutations: antennae: 3 (innate) four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 lajatang of Naje Cori {flame, Stlth+} eq slot #1, inv slot #25: scarf of resistance {god gift} eq slot #3, inv slot #2: +2 pair of gloves of archery {god gift} eq slot #4, inv slot #35: +0 pair of boots of flying eq slot #5, inv slot #24: +2 tower shield eq slot #6, inv slot #33: +7 plate armour of Henotheism {god gift, rF+ rC+ rCorr} eq slot #7, inv slot #18: ring of the Sixty-Six Seers {rElec rC++ Dex+4 Slay+5} eq slot #8, inv slot #3: ring of the Glowing Jester {Will+ Slay+5} eq slot #9, inv slot #43: amulet of Geuhot {Will+ Regen+ Int+2 SInv Stlth+} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: { {{{{{{{ ###### ### ### ## #.'#.###.###.###. { ####...'...#..)')) #@###.###.###.###. ##'.#†# ##).##'.## #...#...#.[.#.}.# ##.###.+##)'##.## {#+#{ ##{#'#.#'#. { { ##.###.## {{ {{{#...'...# { { {##')'##.)# { #.###.###. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 10 at (5, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (6, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 19 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 29 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 33 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 37 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 41 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 44 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 45 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 47 at (31, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 107 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 108 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 109 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 110 at (56, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (56, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 112 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 114 at (60, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 115 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 117 at (61, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 118 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 119 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 120 at (64, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (64, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 122 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 123 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 124 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 125 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 126 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 127 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 128 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 129 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 130 at (75, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 131 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 132 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 133 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 134 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 135 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 137 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 139 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 152 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 153 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 154 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 155 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 156 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 157 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 158 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 159 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 160 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 161 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 162 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 164 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 165 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 166 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 167 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 169 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 170 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>