ERROR in 'dungeon.cc' at line 266: ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0) Version: Dungeon Crawl Stone Soup 0.28-a0-224-g76b539d98b Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 7041975957749448109, deterministic pregen: 1 Command line: /usr/games/crawl-git-76b539d98b -name MikeHunt -rc /dgldir/rcfiles/crawl-git/MikeHunt.rc -macro /dgldir/rcfiles/crawl-git/MikeHunt.macro -morgue /dgldir/morgue/MikeHunt/ -sprint -webtiles-socket /crawl-master/webserver/sockets/MikeHunt:2021-08-21.21:37:03.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-76b539d98b(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5642e3bf9c5b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-76b539d98b(_Z13do_crash_dumpv+0x47a) [0x5642e3c021ca]: do_crash_dump() /usr/games/crawl-git-76b539d98b(_Z20crash_signal_handleri+0xae) [0x5642e3bf9fce]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7ff471ffff20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7ff4723c4727]: /usr/games/crawl-git-76b539d98b(+0x38f83b) [0x5642e3c0183b]: /usr/games/crawl-git-76b539d98b(+0x38fbf5) [0x5642e3c01bf5]: /usr/games/crawl-git-76b539d98b(+0x43546c) [0x5642e3ca746c]: /usr/games/crawl-git-76b539d98b(_Z14generate_levelRK8level_id+0xf08) [0x5642e3cd8498]: generate_level(level_id const&) /usr/games/crawl-git-76b539d98b(_Z14pregen_dungeonRK8level_id+0x630) [0x5642e3cd9500]: pregen_dungeon(level_id const&) /usr/games/crawl-git-76b539d98b(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x404) [0x5642e3cd9a24]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-76b539d98b(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x6ce) [0x5642e40c736e]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-76b539d98b(_Z11take_stairs20dungeon_feature_typebbb+0xc7) [0x5642e40ca367]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-76b539d98b(_Z12okawaru_duelb+0x477) [0x5642e3d0ae67]: okawaru_duel(bool) /usr/games/crawl-git-76b539d98b(+0x2f2fb8) [0x5642e3b64fb8]: /usr/games/crawl-git-76b539d98b(_Z15activate_talentRK6talentP4dist+0xb4) [0x5642e3b663a4]: activate_talent(talent const&, dist*) /usr/games/crawl-git-76b539d98b(_Z16activate_abilityv+0xcf) [0x5642e3b671cf]: activate_ability() /usr/games/crawl-git-76b539d98b(_Z15process_command12command_typeS_+0x1180) [0x5642e41f7b80]: process_command(command_type, command_type) /usr/games/crawl-git-76b539d98b(+0x983a64) [0x5642e41f5a64]: /usr/games/crawl-git-76b539d98b(+0x98446d) [0x5642e41f646d]: /usr/games/crawl-git-76b539d98b(main+0x39b) [0x5642e3b55feb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7ff471fe2b97]: /usr/games/crawl-git-76b539d98b(_start+0x2a) [0x5642e3b5682a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-76b539d98b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-76b539d98b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-76b539d98b/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 37, depth = 1 Level id: Arena:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You bludgeon the water moccasin!! You kill the water moccasin! Okawaru accepts your kill. You block the wight's attack. You see here a water moccasin corpse. You sock the wight! The wight is severely damaged. You sock the wight! You destroy the wight! Okawaru accepts your kill. You sock Erica! Erica is moderately wounded. You bludgeon Erica!! Erica is heavily wounded. You closely miss Erica. Erica is heavily wounded. You block Erica's attack. You bludgeon Erica!! Erica is almost dead. You sock Erica! You kill Erica! Okawaru is honoured by your kill. m - an emerald potion; e - 6 potions of curing (gained 1) There is an open door, spattered with blood here. Items here: )))))) [[[[[ ††. Okay, then. Unknown command. You see here a water moccasin corpse. You close the door, pushing everything out of the way. You start resting. Magic restored. You start resting. You feel like a meek peon again. You sense a monster nearby. You start resting. You sense a monster nearby. You start resting. A tarantella comes into view. Throw: 5 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tarantella Aim: a tarantella (wandering, hasn't noticed you, 55% to hit) You throw a poisoned dart. The poisoned dart hits the tarantella. The tarantella is poisoned. The tarantella hisses angrily. You block the tarantella's attack. You closely miss the tarantella. The tarantella is moderately wounded. You miss the tarantella. The tarantella is moderately wounded. The tarantella closely misses you. You barely miss the tarantella. The tarantella is moderately wounded. You hit the tarantella but do no damage. The tarantella is moderately wounded. The tarantella looks more healthy. The tarantella barely misses you. You hit the tarantella. The tarantella is heavily wounded. The tarantella bites you. You sock the tarantella! The tarantella is almost dead. You hit the tarantella. You kill the tarantella! Okawaru accepts your kill. Throw: 4 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (91% to hit) You throw a poisoned dart. The poisoned dart hits the boulder beetle. The boulder beetle is poisoned. The boulder beetle leaps! Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, poisoned, 91% to hit) You throw a poisoned dart. The poisoned dart hits the boulder beetle. The boulder beetle is lightly wounded. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, poisoned, 91% to hit) You throw a poisoned dart. The poisoned dart hits the boulder beetle. The boulder beetle is lightly wounded. The boulder beetle leaps! You start resting. A boulder beetle is nearby! Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, poisoned, 91% to hit) You throw a poisoned dart. The poisoned dart hits the boulder beetle. The boulder beetle looks even sicker. The boulder beetle is lightly wounded. The boulder beetle curls into a ball and begins rolling! The boulder beetle barely misses you. The boulder beetle stops rolling and uncurls. You hit the boulder beetle but do no damage. The boulder beetle is moderately wounded. You block the boulder beetle's attack. You sock the boulder beetle! The boulder beetle is moderately wounded. You hit the boulder beetle but do no damage. The boulder beetle is moderately wounded. You hit the boulder beetle but do no damage. The boulder beetle is moderately wounded. The boulder beetle bites you but does no damage. You sock the boulder beetle! The boulder beetle is heavily wounded. You hit the boulder beetle. The boulder beetle is heavily wounded. The boulder beetle leaps! The boulder beetle curls into a ball and begins rolling! You see here a tarantella corpse. A boulder beetle is nearby! The boulder beetle hits you!!! * * * LOW HITPOINT WARNING * * * The boulder beetle stops rolling and uncurls. You see here a tarantella corpse. You hit the boulder beetle. The boulder beetle is severely wounded. You gain the combat prowess of a mighty hero. The boulder beetle leaps! The boulder beetle leaps! You see here a tarantella corpse. The boulder beetle curls into a ball and begins rolling! The boulder beetle hits you but does no damage. The boulder beetle stops rolling and uncurls. You see here a tarantella corpse. You sock the boulder beetle! The boulder beetle is severely wounded. You thump the boulder beetle! The boulder beetle is almost dead. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. The boulder beetle leaps! A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire flail. The boulder beetle waves its antennae. You aren't carrying any items that you can evoke. Unknown command. Unknown command. You feel much better. You see here a poisoned dart. r - a poisoned dart Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (almost dead, 92% to hit) You throw a poisoned dart. The poisoned dart hits the boulder beetle. The boulder beetle is poisoned. The boulder beetle is almost dead. You hit the boulder beetle. The boulder beetle is almost dead. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. The boulder beetle bites you. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. The boulder beetle misses you. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. You kill the boulder beetle! Okawaru is honoured by your kill. Your base Fighting skill increases to level 14! You see here a tarantella corpse. You bludgeon the two-headed ogre!! The two-headed ogre is moderately wounded. You block the two-headed ogre's attack. The two-headed ogre hits you but does no damage. You completely miss the two-headed ogre. The two-headed ogre is moderately wounded. You hit the two-headed ogre. The two-headed ogre is heavily wounded. You sock the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre barely misses you. The two-headed ogre closely misses you. You closely miss the two-headed ogre. The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. You sock the two-headed ogre! You kill the two-headed ogre! Okawaru is honoured by your kill. Your base Armour skill increases to level 14! Your base Dodging skill increases to level 12! Things that are here: a +0 giant club; a +0 dire flail r - a poisoned dart You see here a water moccasin corpse. You close the door. You see here a boulder beetle corpse. r - 3 poisoned darts (gained 2) r - 4 poisoned darts (gained 1) You see here a boulder beetle corpse. r - 5 poisoned darts (gained 1) You start resting. You feel like a meek peon again. You see here a water moccasin skeleton. You open the door. There is an open door, spattered with blood here. Items here: )) [ ÷. Items here: )) [[[. Items here: )) [ ÷. Items here: ))) [. A snapping turtle comes into view. The snapping turtle hisses angrily. Items here: ))) [. Okay, then. There is an open door, spattered with blood here. Things that are here: a +0 robe; a +0 dire flail; a jackal skeleton No target in view! Things that are here: a +0 robe; a +0 dire flail; a jackal skeleton The snapping turtle barely misses you. There is an open door, spattered with blood here. You hit the snapping turtle. The snapping turtle is lightly wounded. You sock the snapping turtle! The snapping turtle is lightly wounded. The snapping turtle bites you! You hit the snapping turtle but do no damage. The snapping turtle is lightly wounded. You hit the snapping turtle. The snapping turtle is moderately wounded. The snapping turtle closely misses you. You sock the snapping turtle! The snapping turtle is heavily wounded. You hit the snapping turtle. The snapping turtle is heavily wounded. You hit the snapping turtle but do no damage. The snapping turtle is heavily wounded. The snapping turtle barely misses you. You hit the snapping turtle but do no damage. The snapping turtle is heavily wounded. You hit the snapping turtle. The snapping turtle is heavily wounded. The snapping turtle bites you! You barely miss the snapping turtle. The snapping turtle is heavily wounded. Your chain mail prevents you from hitting the snapping turtle. The snapping turtle is heavily wounded. You sock the snapping turtle! The snapping turtle is severely wounded. The snapping turtle bites you. You hit the snapping turtle. The snapping turtle is severely wounded. You barely miss the snapping turtle. The snapping turtle is severely wounded. The snapping turtle bites you!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You sock the snapping turtle! You kill the snapping turtle! Okawaru accepts your kill. You have reached level 12! Your experience leads to an increase in your attributes! Your base attributes are Str 20, Int 9, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You start resting. HP restored. Things that are here: a +3 trident; a +3 mace; a +0 robe A wandering mushroom comes into view. The wandering mushroom misses you. You bludgeon the wandering mushroom!! The wandering mushroom is moderately damaged. You sock the wandering mushroom! The wandering mushroom is severely damaged. The wandering mushroom releases spores at you. You are engulfed in a cloud of spores! You sock the wandering mushroom! The wandering mushroom is almost destroyed. You hit the wandering mushroom. The wandering mushroom is almost destroyed. You block the wandering mushroom's attack. You hit the wandering mushroom but do no damage. The wandering mushroom is almost destroyed. You thump the wandering mushroom! You destroy the wandering mushroom! Okawaru accepts your kill. No target in view! You open the door. Found thirteen items. Found a book of the Earth. There is an open door here. r - 22 poisoned darts (gained 17) m - 2 potions of attraction (gained 1) You see here a scroll of immolation. s - a ring of willpower You remove your +3 ring of dexterity. You feel clumsy. s - a ring of willpower (right hand) You see here 22 bolts. You pick up a book of the Earth and begin reading... You add the spells Stone Arrow, Bolt of Magma and Shatter to your library. You now have 15 gold pieces. You now have 21 gold pieces (gained 6). You now have 34 gold pieces (gained 13). t - a ring of ice u - a ring of positive energy You see here 16 sling bullets. You see here a +0 leather armour. There is an open door here. You open the door. Found nine items. Found a potion of might. There is an open door here. v - a scroll of fear f - 7 potions of heal wounds (gained 2) w - a potion of might x - a scroll of fog x - 2 scrolls of fog (gained 1) w - 2 potions of might (gained 1) n - 2 potions of resistance (gained 1) y - 2 scrolls of enchant armour f - 9 potions of heal wounds (gained 2) x - 3 scrolls of fog (gained 1) z - 2 scrolls of enchant weapon n - 3 potions of resistance (gained 1) A - a scroll of identify e - 7 potions of curing (gained 1) w - 3 potions of might (gained 1) A - 2 scrolls of identify (gained 1) You don't have any unidentified items. There is an open door here. Things that are here: a +3 trident; a +3 mace; a +0 robe There is an open door, spattered with blood here. Things that are here: a +3 scimitar of flaming; a +0 mace; a +0 robe There is an open door here. You see here a +0 dagger. There is an open door, spattered with blood here. Things that are here: a +0 whip; a +0 robe Search for what [Enter for "shie", or ? for help]? god Unknown command. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 robe There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. Press: ? - help, . - travel You can't see that place. You open the huge gate. A naga ritualist comes into view. It is wielding a +2 hand axe of freezing. The naga ritualist shouts! A flayed ghost comes into view. The naga ritualist spits poison at you. You block the splash of poison. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You start waiting. A flayed ghost is nearby! You gain the combat prowess of a mighty hero. The flayed ghost cries, "Feel what I felt!" Terrible wounds open up all over your body! You block the flayed ghost's attack. You thump the flayed ghost! The flayed ghost is moderately damaged. You hit the flayed ghost. The flayed ghost is moderately damaged. You block the flayed ghost's attack. You thump the flayed ghost! The flayed ghost is heavily damaged. You sock the flayed ghost! The flayed ghost is heavily damaged. You block the flayed ghost's attack. You bludgeon the flayed ghost!! The flayed ghost is severely damaged. You bludgeon the flayed ghost!! You destroy the flayed ghost! Okawaru is honoured by your kill. Okawaru grants you armour! Something appears at your feet! You see here a scarf of shadows {god gift}. The terrible wounds on your body vanish. The naga ritualist spits poison at you. The splash of poison misses you. Press: ? - help, v - describe, . - travel, g - get item Item here: a scarf of shadows {god gift}. The floor. Unknown command. You block the naga ritualist's attack. x2 You bludgeon the naga ritualist!! The naga ritualist is moderately wounded. You hit the naga ritualist. The naga ritualist is moderately wounded. You hit the naga ritualist. The naga ritualist is moderately wounded. The naga ritualist calls down the wrath of its god upon you. You resist with almost no effort. You hit the naga ritualist but do no damage. The naga ritualist is moderately wounded. You completely miss the naga ritualist. The naga ritualist is moderately wounded. The naga ritualist spits poison at you. The splash of poison hits you but does no damage. You are poisoned. You sock the naga ritualist! The naga ritualist is heavily wounded. You feel sick. You bludgeon the naga ritualist!! The naga ritualist is almost dead. You feel sick. You sock the naga ritualist! You kill the naga ritualist! Okawaru is honoured by your kill. No target in view! You feel sick. You see here a scarf of shadows {god gift}. B - a scarf of shadows {god gift} You feel sick. You feel sick. You start putting on your armour. You continue putting on your scarf of shadows {god gift}. Magic restored. You feel sick. You continue putting on your scarf of shadows {god gift}. You feel sick. You are no longer poisoned. You continue putting on your scarf of shadows {god gift}. x2 You finish putting on your scarf of shadows {god gift}. It gets dark. Drop what? 28/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. Drop what? 28/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 scale mail. You drop a +3 scale mail. Drop what? 26/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 quarterstaff. You drop a +2 quarterstaff. You drop a +0 quarterstaff of speed. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. Unknown command. Unknown command. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. A naga mage comes into view. It is wielding a +0 whip. The naga mage casts a spell at something. You hear a shout! There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. As you close the huge gate, it creaks loudly! You start waiting. You sense a monster nearby. You open the huge gate. A salamander mystic comes into view. It is wielding a +0 dagger. A naga comes into view. It is wielding a +0 short sword. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. You can now deal lightning-fast blows. The salamander mystic gestures at you while chanting. The bolt of magma hits you!! The naga mage spits poison at you. The splash of poison misses you. You hit the naga mage. The naga mage is lightly wounded. The salamander mystic hits you but does no damage. You hit the naga mage but do no damage. The naga mage is lightly wounded. You hit the naga mage but do no damage. The naga mage is lightly wounded. You sock the naga mage! The naga mage is heavily wounded. You sock the naga mage! The naga mage is severely wounded. You sock the naga mage! The naga mage is almost dead. The salamander mystic closely misses you. You sock the naga mage! You kill the naga mage! Okawaru is honoured by your kill. You barely miss the salamander mystic. You closely miss the salamander mystic. You closely miss the salamander mystic. You completely miss the salamander mystic. The salamander mystic closely misses you. You hit the salamander mystic. The salamander mystic is lightly wounded. You feel like a meek peon again. You hit the salamander mystic. The salamander mystic is lightly wounded. You barely miss the salamander mystic. The salamander mystic is lightly wounded. Press: ? - help, v - describe, . - travel Here: a salamander mystic, wielding a +0 dagger and wearing a +0 robe (lightly wounded) A huge open gate leading to the Armoury (Hard). Unknown command. Unknown command. You gain the combat prowess of a mighty hero. The salamander mystic hits you but does no damage. You bludgeon the salamander mystic!! The salamander mystic is moderately wounded. You thump the salamander mystic! The salamander mystic is severely wounded. The salamander mystic closely misses you. You sock the salamander mystic! The salamander mystic is almost dead. You hit the salamander mystic but do no damage. The salamander mystic is almost dead. You bludgeon the salamander mystic!! You kill the salamander mystic! Okawaru is honoured by your kill. Your base Fighting skill increases to level 15! You sock the naga! The naga is severely wounded. You bludgeon the naga!! You kill the naga! Okawaru accepts your kill. Items here: )) ††. Items here: )) ††. There is a huge open gate leading to the Armoury (Hard), spattered with blood here. Things that are here: a +0 dagger; a +0 robe; a salamander corpse There is a huge open gate, spattered with blood here. Search for what [Enter for "god", or ? for help]? jav Can't find anything matching that. You sense a monster nearby. You sense a monster nearby. A cane toad and a purple draconian come into view. The purple draconian roars! The cane toad croaks. A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. You closely miss the cane toad. You closely miss the cane toad. You thump the cane toad! The cane toad is heavily wounded. You bludgeon the cane toad!! You kill the cane toad! Okawaru accepts your kill. Your base Armour skill increases to level 15! The deep elf zephyrmancer shouts! The purple draconian breathes dispelling energy at you. The bolt of dispelling energy hits you! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! Unknown command. You hit the purple draconian. The purple draconian is lightly wounded. The purple draconian hits you but does no damage. You completely miss the purple draconian. The purple draconian is lightly wounded. You hit the purple draconian. The purple draconian is lightly wounded. You bludgeon the purple draconian!! The purple draconian is moderately wounded. You hit the purple draconian but do no damage. The purple draconian is moderately wounded. You bludgeon the purple draconian!! The purple draconian is heavily wounded. You block the purple draconian's attack. You hit the purple draconian. The purple draconian is heavily wounded. You sock the purple draconian! The purple draconian is severely wounded. Your chain mail prevents you from hitting the purple draconian. The purple draconian is severely wounded. You barely miss the purple draconian. The purple draconian is severely wounded. You completely miss the purple draconian. The purple draconian is severely wounded. The purple draconian barely misses you. You bludgeon the purple draconian!! You kill the purple draconian! Okawaru is honoured by your kill. Your base Dodging skill increases to level 13! Things that are here: a +0 short sword; a purple draconian corpse You completely miss the deep elf zephyrmancer. You sock the deep elf zephyrmancer! The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer misses you. You thump the deep elf zephyrmancer! The deep elf zephyrmancer is severely wounded. You hit the deep elf zephyrmancer but do no damage. The deep elf zephyrmancer is severely wounded. You closely miss the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. You closely miss the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. You sock the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Okawaru accepts your kill. Things that are here: a +0 short sword; a +0 ring mail; an elf corpse Things that are here: a +0 short sword; a purple draconian corpse Things that are here: a +0 short sword; a +0 ring mail; an elf corpse You feel like a meek peon again. Magic restored. Press: ? - help, v - describe, . - travel A huge closed gate to the Main Hall (Safe). A redback comes into view. Throw: 22 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - redback Aim: a redback (60% to hit) You throw a poisoned dart. The poisoned dart hits the redback. The redback is poisoned. 2 redbacks come into view. Your hands slow down. You sock the redback! The redback is heavily wounded. The redback bites you! You sock the redback! The redback is almost dead. You closely miss the redback. The redback is almost dead. The redback bites you but does no damage. You sock the redback! You kill the redback! Okawaru accepts your kill. Throw: 21 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - redback Aim: a redback (61% to hit) You throw a poisoned dart. The poisoned dart misses the redback. The redback bites you but does no damage. You closely miss the redback. The redback bites you but does no damage. You bludgeon the redback!! The redback is almost dead. You hit the redback. The redback is almost dead. You block the redback's attack. The redback bites you. You bludgeon the redback!! You kill the redback! Okawaru accepts your kill. The redback completely misses you. You hit the redback but do no damage. You bludgeon the redback!! The redback is severely wounded. You block the redback's attack. You closely miss the redback. The redback is severely wounded. You hit the redback. The redback is almost dead. You block the redback's attack. You closely miss the redback. The redback is almost dead. The redback barely misses you. You hit the redback. The redback is almost dead. You hit the redback. You kill the redback! Okawaru accepts your kill. You see here a redback corpse. You start resting. HP restored. You see here a redback corpse. r - 21 poisoned darts (gained 1) A redback comes into view. Throw: 21 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - redback Aim: a redback (61% to hit) You throw a poisoned dart. The poisoned dart hits the redback. The redback is poisoned. Throw: 20 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - redback Aim: a redback (lightly wounded, poisoned, 61% to hit) You throw a poisoned dart. The poisoned dart hits the redback. The redback is lightly wounded. You bludgeon the redback!! The redback is almost dead. The redback bites you but does no damage. You sock the redback! You kill the redback! Okawaru accepts your kill. No target in view! A jumping spider comes into view. You see here a poisoned dart. You block the jumping spider's attack. The jumping spider bites you. The jumping spider closely misses you. You block the jumping spider's attack. You see here a poisoned dart. You thump the jumping spider! The jumping spider is moderately wounded. You closely miss the jumping spider. The jumping spider is moderately wounded. The jumping spider leaps! You see here a poisoned dart. Throw: 19 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jumping spider Aim: a jumping spider (moderately wounded, 61% to hit) You throw a poisoned dart. The poisoned dart barely misses the jumping spider. The jumping spider leaps! Throw: 18 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (moderately wounded, 60% to hit) You throw a poisoned dart. The poisoned dart closely misses the jumping spider. The jumping spider leaps! Throw: 17 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (moderately wounded, 61% to hit) You throw a poisoned dart. The poisoned dart hits the jumping spider. The jumping spider is poisoned. The jumping spider is moderately wounded. Throw: 16 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jumping spider Aim: a jumping spider (moderately wounded, poisoned, 61% to hit) You throw a poisoned dart. The poisoned dart barely misses the jumping spider. You block the jumping spider's attack. The jumping spider bites you but does no damage. You completely miss the jumping spider. The jumping spider is moderately wounded. You closely miss the jumping spider. The jumping spider is moderately wounded. You block the jumping spider's attack. The jumping spider misses you. You closely miss the jumping spider. The jumping spider is moderately wounded. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. You sock the jumping spider! The jumping spider is almost dead. Press: ? - help, v - describe, . - travel, g - get item Here: a jumping spider (almost dead, poisoned) Item here: a poisoned dart. The floor. You hit the jumping spider but do no damage. The jumping spider is almost dead. The jumping spider pounces on you but does no damage. The jumping spider closely misses you. You hit the jumping spider but do no damage. The jumping spider is almost dead. You sock the jumping spider! You kill the jumping spider! Okawaru accepts your kill. r - 16 poisoned darts (gained 1) You see here a jumping spider corpse. r - 18 poisoned darts (gained 2) r - 19 poisoned darts (gained 1) You see here a jumping spider corpse. r - 20 poisoned darts (gained 1) r - 21 poisoned darts (gained 1) r - 22 poisoned darts (gained 1) You see here a jumping spider corpse. You sense a monster nearby. Press: ? - help, v - describe, . - travel A large closed door to the Armoury (Hard). A spriggan druid comes into view. It is wielding a +0 quarterstaff. The spriggan druid shouts! A flying skull comes into view. You closely miss the spriggan druid. You closely miss the spriggan druid. The spriggan druid barely misses you. You sock the spriggan druid! The spriggan druid is moderately wounded. You sock the spriggan druid! The spriggan druid is severely wounded. You sock the spriggan druid! You kill the spriggan druid! Okawaru accepts your kill. You closely miss the flying skull. The flying skull hits you but does no damage. You sock the flying skull! The flying skull is moderately damaged. You sock the flying skull! The flying skull is almost destroyed. You block the flying skull's attack. You miss the flying skull. The flying skull is almost destroyed. You hit the flying skull but do no damage. The flying skull is almost destroyed. You block the flying skull's attack. You thump the flying skull! You destroy the flying skull! Okawaru accepts your kill. No target in view! Things that are here: a +0 quarterstaff; a +0 robe You sense a monster nearby. You sense a monster nearby. You sense a monster nearby. An orc comes into view. It is wielding a +0 club. You sock the orc! You kill the orc! Okawaru accepts your kill. No target in view! Things that are here: a +0 quarterstaff; a +0 robe You see here a jumping spider corpse. You open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. Press: ? - help, v - describe, . - travel A huge closed gate to a Minivault (Hard). Press: ? - help, v - describe, . - travel A huge closed gate to the Grid Vault (Hard). You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Main Hall (Safe) here. You open the huge gate. You open the door. A merfolk comes into view. It is wielding a +0 halberd. The merfolk shouts! You hear a shout! x3 The merfolk throws a boomerang. The boomerang completely misses you. An adder zombie comes into view. You hear a loud, deep croak! You hear a shout! x2 A merfolk comes into view. It is wielding a +0 trident. The adder zombie closely misses you. The merfolk throws a throwing net. The throwing net barely misses you. You see here a throwing net. The merfolk throws a boomerang. You block the boomerang. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You gain the combat prowess of a mighty hero. You block the merfolk's attack. You block the merfolk's attack. The merfolk closely misses you. The adder zombie completely misses you. You hit the merfolk. The merfolk is lightly wounded. The merfolk hits you with a +0 halberd. The merfolk completely misses you. You hit the merfolk but do no damage. The merfolk is lightly wounded. You completely miss the merfolk. The merfolk is lightly wounded. The adder zombie bites you but does no damage. The merfolk hits you with a +0 halberd. You hit the merfolk but do no damage. The merfolk is lightly wounded. The merfolk misses you. You hit the merfolk. The merfolk is lightly wounded. You block the adder zombie's attack. You barely miss the merfolk. The merfolk is lightly wounded. You block the merfolk's attack. The merfolk closely misses you. You hit the merfolk. The merfolk is lightly wounded. The adder zombie bites you but does no damage. You barely miss the merfolk. The merfolk is lightly wounded. The merfolk hits you with a +0 halberd. You barely miss the merfolk. The merfolk is lightly wounded. The merfolk barely misses you. You barely miss the merfolk. The merfolk is lightly wounded. You block the adder zombie's attack. You bludgeon the merfolk!! The merfolk is heavily wounded. You block the merfolk's attack. The merfolk completely misses you. You thump the merfolk! The merfolk is severely wounded. The adder zombie closely misses you. You hit the merfolk. The merfolk is almost dead. The merfolk barely misses you. You sock the merfolk! You kill the merfolk! Okawaru accepts your kill. The adder zombie bites you. The merfolk hits you from afar with a +0 trident. Your base Fighting skill increases to level 16! You hit the adder zombie. The adder zombie is lightly damaged. You sock the adder zombie! You destroy the adder zombie! Okawaru accepts your kill. You block the merfolk's attack. The merfolk hits you with a +0 trident! Things that are here: a +0 halberd; 4 boomerangs You barely miss the merfolk. You hit the merfolk but do no damage. You hit the merfolk. The merfolk is lightly wounded. You block the merfolk's attack. You hit the merfolk. The merfolk is lightly wounded. You sock the merfolk! The merfolk is heavily wounded. The merfolk hits you but does no damage. You hit the merfolk. The merfolk is heavily wounded. You hit the merfolk. The merfolk is heavily wounded. You thump the merfolk! The merfolk is severely wounded. The merfolk drinks a potion. The merfolk is healed! You hit the merfolk. The merfolk is heavily wounded. You sock the merfolk! The merfolk is severely wounded. You block the merfolk's attack. You closely miss the merfolk. The merfolk is severely wounded. You sock the merfolk! The merfolk is almost dead. You hit the merfolk but do no damage. The merfolk is almost dead. You block the merfolk's attack. You closely miss the merfolk. The merfolk is almost dead. You sock the merfolk! You kill the merfolk! Okawaru accepts your kill. No target in view! Unknown command. There is a huge open gate to the Grid Vault (Hard), spattered with blood here. Things that are here: a +0 trident; the +12 shortbow of Ijyenivo {flame, Int+3}; a merfolk corpse An air elemental comes into view. The air elemental fires a burst of electricity at you. The stunning burst misses you. There is a huge open gate to the Grid Vault (Hard) here. You miss the air elemental. You block the air elemental's attack. You miss the air elemental. The air elemental fires a burst of electricity at you. The stunning burst hits you. Your stasis prevents you from being paralysed. You miss the air elemental. You block the air elemental's attack. You sock the air elemental! The air elemental is heavily damaged. The air elemental fires a burst of electricity at you. The stunning burst hits you but does no damage. Your stasis prevents you from being paralysed. You sock the air elemental! The air elemental is almost destroyed. You block the air elemental's attack. You bludgeon the air elemental!! You destroy the air elemental! Okawaru accepts your kill. No target in view! No target in view! a - a throwing net There is a huge open gate to the Grid Vault (Hard) here. A large abomination comes into view. You feel like a meek peon again. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard), spattered with blood here. Things that are here: a +0 trident; the +12 shortbow of Ijyenivo {flame, Int+3}; a merfolk corpse Things that are here: a +0 halberd; 4 boomerangs You start resting. A large abomination is nearby! A merfolk impaler comes into view. It is wielding a +4 trident of protection. The merfolk impaler shouts! A merfolk comes into view. It is wielding a +0 glaive. The large abomination hits you!! The merfolk impaler moves out of view. Things that are here: a +0 halberd; 4 boomerangs The merfolk shouts! You hit the large abomination but do no damage. You gain the combat prowess of a mighty hero. You block the large abomination's attack. You can now deal lightning-fast blows. You block the large abomination's attack. You hit the large abomination but do no damage. You completely miss the large abomination. You sock the large abomination! The large abomination is lightly damaged. You thump the large abomination! The large abomination is heavily damaged. You hit the large abomination. The large abomination is heavily damaged. You block the merfolk impaler's attack. You hit the large abomination but do no damage. The large abomination is heavily damaged. You hit the large abomination. The large abomination is heavily damaged. You sock the large abomination! The large abomination is severely damaged. The merfolk impaler hits you but does no damage. You bludgeon the large abomination!! You destroy the large abomination! Okawaru accepts your kill. A merfolk comes into view. It is wielding a +0 trident. Your base Armour skill increases to level 16! The merfolk shouts! An air elemental comes into view. The merfolk misses you. You block the merfolk's attack. Things that are here: a +0 halberd; 4 boomerangs The merfolk barely misses you. The merfolk impaler hits you with a +4 trident of protection! The merfolk impaler barely misses you. The merfolk completely misses you. There is a huge open gate to the Grid Vault (Hard), spattered with blood here. Things that are here: a +0 trident; the +12 shortbow of Ijyenivo {flame, Int+3}; a merfolk corpse Press: ? - help, Dir - move target, f - merfolk Aim: a merfolk, wielding a +0 trident Okay, then. Unknown command. Press: ? - help, Dir - move target, f - merfolk impaler Aim: a merfolk impaler, wielding a +4 trident of protection, wearing a +0 leather armour and wearing a ring of magical power You enter into single combat with the merfolk impaler! The world spins around you as you enter the gateway. You enter Okawaru's Arena! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-224-g76b539d98b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MikeHunt] Species: Formicid Job: Fighter HP: 66/111; mods: 0/0 MP: 12/19; mod: 0 Stats: 22 (22) 9 (9) 16 (16) Position: (0, 0) , god: Okawaru (7), turn_is_over: 0, banished: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 33 | 16 | 7017 | 122/1051 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 14 | 6000 | 0/1050 Slings | X | 0 | 0 | 0 | 0 | 0/42 Bows | X | 0 | 0 | 0 | 0 | 0/70 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 16 | 6913 | 18/1051 Dodging | X | 1 | 33 | 13 | 6748 | 743/1130 Stealth | X | 0 | 0 | 0 | 0 | 0/29 Shields | X | 0 | 0 | 9 | 1590 | 0/389 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Poison Magic | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 10 | 1979 | 0/460 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #68: 312 #69: 512 #114: 39 Attributes: #12: 34 #27: 23815 #49: 387 Mutations: antennae: 3 (innate) four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #14: +4 quarterstaff of speed eq slot #1, inv slot #27: scarf of shadows {god gift} eq slot #3, inv slot #15: +0 pair of gloves eq slot #5, inv slot #2: +0 kite shield eq slot #6, inv slot #16: +4 chain mail eq slot #7, inv slot #3: +3 ring of dexterity eq slot #8, inv slot #18: ring of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (5, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (6, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 19 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 29 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 33 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 37 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 41 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 44 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 45 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 47 at (31, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (56, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (56, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 112 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 114 at (60, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (61, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 120 at (64, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (64, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 128 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 130 at (75, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 133 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 135 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 137 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 139 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 165 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 167 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 169 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>