Mgcat Level 1 of the Dungeon (2, 21, D:1) a +0 club (6, 23, D:1) 6 stones (8, -2, D:1) a +0 dagger (10, -5, D:1) a +2 vorpal spear (16, 28, D:1) a +0 dagger 2 stones (30, 40, D:1) 5 stones (36, 13, D:1) 2 atropa-tipped darts (40, 19, D:1) a +0 short sword 3 stones (40, 21, D:1) a +0 whip (47, 7, D:1) a +0 ring mail (56, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 stones (19, 2, D:2) 6 boomerangs (33, -31, D:2) a +0 dagger (39, -10, D:2) a +0 club (40, -20, D:2) a +0 whip (44, 1, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (7, -7, D:3) a +0 spear (21, 12, D:3) a +0 helmet (25, -2, D:3) a +0 robe (33, 19, D:3) 4 stones (35, -3, D:3) 5 stones (39, -2, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 whip (21, 8, D:4) a +0 whip (21, 13, D:4) a +0 dagger (22, 19, D:4) a +0 chain mail (36, 4, D:4) a +0 giant spiked club (36, 42, D:4) a +0 dagger (38, 22, D:4) a +0 dagger (39, 28, D:4) a stone Level 5 of the Dungeon [Shop] Udeshiah's Magic Scroll Boutique a scroll of brand weapon (133 gold) a scroll of poison (56 gold) a scroll of immolation (56 gold) 3 scrolls of enchant armour (315 gold) (8, 10, D:5) the +5 hand axe "Jeovvoacs" {flame, Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). (10, 20, D:5) a +0 short sword an orc corpse (skeletalised by now) (10, 21, D:5) a +0 dagger (11, 20, D:5) a +0 club (28, 42, D:5) an adder corpse (29, 43, D:5) 6 stones