Mgcat Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, -7, D:1) a +0 chain mail (21, -20, D:1) 6 stones (40, -26, D:1) a +0 hand axe (42, -21, D:1) a +0 whip (43, 11, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, 19, D:2) 8 stones (26, -3, D:2) a +0 spear (26, -2, D:2) 6 poisoned darts (26, 29, D:2) a +0 short sword 4 stones (29, 0, D:2) a +0 club a +0 sling (33, 5, D:2) 3 boomerangs (34, -2, D:2) a +0 ring mail (35, 15, D:2) a +0 club (44, -7, D:2) a +0 dagger (51, -6, D:2) a +0 sling (61, 25, D:2) a +1 short sword of holy wrath 5 stones Level 3 of the Dungeon [Shop] Hocoab's Antique Weapon Boutique a +0 dagger (54 gold) a +0 sling (40 gold) a +0 mace (81 gold) a +0 dagger (54 gold) a +0 long sword (94 gold) a +2 hand axe of flaming (469 gold) a +0 shortbow (81 gold) a +3 spear of venom (556 gold) the +7 mace "Qypelle" {vamp, MP+9} (1887 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. MP: It affects your magic capacity (+9). a +0 long sword (94 gold) (4, 13, D:3) a +0 short sword 5 stones (20, 15, D:3) a +0 dagger (26, -16, D:3) 2 stones (26, -14, D:3) a +0 whip (26, 13, D:3) a +0 flail (28, -12, D:3) a +0 leather armour a +0 club (30, 23, D:3) a +0 spear of venom (31, -23, D:3) 2 stones (35, 7, D:3) a +0 chain mail a +0 hand axe (41, -16, D:3) a +0 mace (44, -13, D:3) 6 poisoned darts (45, -11, D:3) a +3 chain mail a +0 whip a +0 club a +0 leather armour a +0 whip (45, -10, D:3) a +0 leather armour a +0 whip (46, -12, D:3) a +0 falchion a +0 trident (48, 12, D:3) a +0 leather armour (49, -11, D:3) a +0 scale mail (52, -13, D:3) 7 stones (52, 6, D:3) a +2 helmet (52, 8, D:3) a +0 ring mail (53, -16, D:3) 5 boomerangs (55, -23, D:3) a +0 ring mail (56, 11, D:3) a staff of conjuration {!a} the +7 sling of Runau {antimagic, *Corrode rPois rC+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rC: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (57, 5, D:3) a +0 club a +0 leather armour a +0 hand axe the +10 dagger of Beok {flame, rF+ Will- SInv} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. SInv: It lets you see invisible. Will: It decreases your willpower. the +1 scale mail of Vexation {+Inv rN+ Int+3 Slay+2} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. +Inv: It lets you turn invisible. (57, 6, D:3) a +0 dagger a +0 club a +0 leather armour a +0 dagger (58, 6, D:3) a +0 club 3 silver boomerangs a +3 leather armour a +0 falchion a boomerang a +0 leather armour (58, 7, D:3) a +0 whip a +0 leather armour (60, 11, D:3) a +0 club Level 4 of the Dungeon [Shop] Kocuo's Overcharged Wands a wand of quicksilver (18) (1134 gold) a wand of digging (11) (693 gold) a wand of flame (40) (420 gold) a wand of mindburst (30) (630 gold) a wand of charming (18) (648 gold) a wand of charming (18) (648 gold) (7, -18, D:4) a +0 club (8, 11, D:4) a +0 chain mail of positive energy (8, 12, D:4) a +1 robe of positive energy (10, -3, D:4) a +0 dagger (12, -4, D:4) a +0 club a +0 leather armour a +0 dagger a +0 dagger a +0 robe of fire resistance (13, -3, D:4) a +0 war axe a +0 mace (16, 0, D:4) a +0 giant club (17, -17, D:4) a +0 dagger a +0 leather armour (17, 0, D:4) a +0 morningstar (18, -19, D:4) a +0 hand axe (20, -14, D:4) a +0 dagger a +0 dagger a +0 flail (21, -14, D:4) a +0 dagger (21, -13, D:4) a +0 hand axe a +0 ring mail a +0 hand axe a +0 robe a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 mace a +0 mace a +0 club (33, -13, D:4) a +2 antimagic trident a +0 plate armour (34, -13, D:4) a +0 mace a +0 chain mail a +0 club (38, 18, D:4) a +0 dagger (43, -23, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Muexkoi's Jewellery Shoppe the ring "Been" {MP+9 Dex+2} (374 gold) [ring of magical power] Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). an amulet of regeneration (360 gold) an amulet of guardian spirit (360 gold) a ring of ice (300 gold) an amulet of magic regeneration (360 gold) a +4 ring of protection (432 gold) a +4 ring of protection (432 gold) a ring of ice (300 gold) a +6 ring of strength (432 gold) (0, 0, D:5) a +0 rapier (3, -18, D:5) a +0 robe a +2 whip of flaming the kobold corpse of Pikel (5, -23, D:5) a +0 flail (10, -26, D:5) a +0 chain mail (12, -32, D:5) a +0 trident a +0 leather armour an orc corpse (16, -15, D:5) a +0 cloak (18, -16, D:5) a +0 flail (18, -15, D:5) a +0 robe a +0 dagger (18, 5, D:5) a +0 scythe a +0 robe (19, -15, D:5) a +0 whip (19, -14, D:5) a +0 hand axe (24, -28, D:5) a +0 robe (29, -33, D:5) 4 stones (32, 4, D:5) a +0 falchion (49, -30, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe an orc corpse (0, 1, D:6) a +0 dagger a +0 leather armour (1, 1, D:6) a +0 war axe a +0 ring mail an orc corpse (2, -13, D:6) a +0 flail a +0 dagger a +0 robe a scorpion corpse (2, -5, D:6) a +0 rapier (3, -13, D:6) a +0 long sword a +0 plate armour an orc corpse (3, -12, D:6) a +0 dagger a +0 robe an orc corpse