Mgcat Level 1 of the Dungeon (0, 0, D:1) an uncursed amulet of inaccuracy (2, 0, D:1) a +0 short sword (3, 19, D:1) a +0 robe (4, 18, D:1) a +0 dagger (6, 9, D:1) a +0 pair of boots (13, 33, D:1) 21 arrows (15, 24, D:1) a +0 club (19, 33, D:1) 24 sling bullets (20, 39, D:1) a +0 leather armour (23, 39, D:1) a +0 club a cursed +0 club a +1 whip of flaming (24, 13, D:1) a +0 club a +0 short sword (24, 34, D:1) a +0 dagger 9 stones (25, -22, D:1) a +0 hunting sling (25, 36, D:1) 2 stones (25, 39, D:1) a stone (26, 38, D:1) a stone (33, -6, D:1) a +0 club (33, 2, D:1) a +0 hunting sling (34, -9, D:1) an uncursed ring of magical power {MP+9} a +0 dagger (38, 18, D:1) a +0 club a +0 short sword a stone (40, 16, D:1) a stone (41, 15, D:1) a stone (43, 14, D:1) 2 stones Level 2 of the Dungeon (4, 27, D:2) a +0 short sword (13, 0, D:2) a cursed -2 whip (25, 19, D:2) a +0 club (still there?) a +0 short sword (still there?) 3 stones (still there?) (27, 19, D:2) a stone (31, 42, D:2) a +0 helmet (32, 8, D:2) a +0 club a +0 dagger (32, 36, D:2) 28 stones (38, 3, D:2) a +0 mace (39, 20, D:2) a +0 dagger (42, 9, D:2) a +0 club (51, 32, D:2) a +0 robe (57, 36, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 war axe a boomerang (2, -20, D:3) a +0 hunting sling (3, 6, D:3) a +0 dagger a +0 robe (4, 3, D:3) a +0 club (4, 10, D:3) a +0 short sword (10, 9, D:3) a cursed -2 dagger (17, -14, D:3) a +0 great sword (19, 9, D:3) a +0 dagger (20, -9, D:3) a +0 dagger (24, -5, D:3) a +0 trident (33, -14, D:3) 4 stones (33, -13, D:3) a cursed +0 short sword (33, -12, D:3) 25 bolts (34, 26, D:3) a +0 robe (38, -6, D:3) a +0 leather armour (47, 15, D:3) a +0 short sword (68, -17, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (2, -6, D:4) a +0 arbalest (9, -25, D:4) a +0 hand crossbow (9, -21, D:4) a scroll of amnesia (9, -19, D:4) 20 stones (10, -22, D:4) 26 stones (10, -17, D:4) 21 stones (10, -8, D:4) the +3 dagger of the End of Times {vorpal, *Rage +Fly rN+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from negative energy. It lets you fly. It may make you go berserk in combat. (11, -6, D:4) a +0 club Level 6 of the Dungeon (0, 0, D:6) 6 gold pieces (3, -29, D:6) 20 arrows (11, -25, D:6) a +0 ring mail (16, -31, D:6) a jackal corpse (18, 6, D:6) 13 gold pieces (18, 16, D:6) a scroll of blinking (22, -29, D:6) a jackal corpse (26, 11, D:6) 20 stones (31, 4, D:6) a +0 flail (still there?) a +0 leather armour (still there?)