Dungeon Crawl Stone Soup version 0.24-a0-29-g43a6aff (webtiles) character file. Game seed: 12353672387749398297 40 Mgcat the Chucker (level 3, 0/39 HPs) Began as an Ogre Hunter on Feb 2, 2019. Slain by a jackal (3 damage) ... on level 4 of the Dungeon. The game lasted 00:02:55 (1550 turns). Mgcat the Chucker (Ogre Hunter) Turns: 1550, Time: 00:02:55 Health: 0/39 AC: 3 Str: 16 XL: 3 Next: 50% Magic: 3/3 EV: 10 Int: 12 God: Gold: 53 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . g - +0 hat rElec . Reflect . (no cloak) rCorr + Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.13/turn m - ring of resist corrosion MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles c - 4 large rocks (quivered) {!d} d - 2 throwing nets {=f, !d} Armour b - a +0 robe (worn) g - a +0 hat (worn) (You found it on level 1 of the Dungeon) Jewellery m - a ring of resist corrosion (left hand) (You found it on level 2 of the Dungeon) Scrolls h - 2 scrolls of remove curse {unknown} i - a scroll of identify {unknown} j - a scroll of teleportation {unknown} l - a scroll of enchant weapon {unknown} Comestibles f - 5 rations Skills: + Level 3.6 Fighting + Level 4.4 Throwing + Level 2.4 Dodging - Level 0.6 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Okay, then. Unknown command. There is a fountain of clear blue water here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. Unknown command. Unknown command. Unknown command. Unknown command. There is a fountain of sparkling water here. There is a shaft here. Key pressed, stopping explore. Unknown command. Unknown command. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. There is a fountain of sparkling water here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. An iguana comes into view. The iguana hisses angrily. A jackal comes into view. Unknown command. Unknown command. The jackal barks! You hear a bark! All of the chunks of flesh in your inventory have rotted away. Throwing (i - inventory. (/) - cycle) e - 7 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You throw a javelin. The javelin hits the iguana! The iguana is heavily wounded. A jackal comes into view. The iguana closely misses you. Throwing (i - inventory. (/) - cycle) e - 6 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded) You throw a javelin. The javelin hits the iguana. The iguana is severely wounded. The iguana closely misses you. Throwing (i - inventory. (/) - cycle) e - 5 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded) You throw a javelin. The javelin barely misses the iguana. The jackal barely misses you. The iguana barely misses you. The jackal bites you but does no damage. Throwing (i - inventory. (/) - cycle) e - 4 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded) You throw a javelin. The javelin hits the iguana but does no damage. The iguana is severely wounded. A jackal comes into view. The iguana closely misses you. The jackal moves out of view. Throwing (i - inventory. (/) - cycle) e - 3 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded) You throw a javelin. The javelin hits the iguana but does no damage. The iguana is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. The iguana bites you! The jackal bites you but does no damage. The iguana bites you. The jackal barely misses you. You take 15 damage, and have 24/39 hp. MASSIVE DAMAGE!! Throwing (i - inventory. (/) - cycle) e - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded) You throw a javelin. The jackal barks! The javelin hits the iguana. The iguana is almost dead. The jackal bites you. x2; The jackal closely misses you. The iguana bites you! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 10/39 hp. MASSIVE DAMAGE!! Throwing (i - inventory. (/) - cycle) e - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead) You throw a javelin. The javelin barely misses the iguana. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The iguana bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. x2 You take 7 damage, and have 3/39 hp. Throwing (i - inventory) c - 5 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead) You throw a large rock {!d}. The large rock {!d} barely misses the iguana. The jackal closely misses you. The jackal bites you. You die... #.# #.# #.# ###### #.# #.#§.## #.####.≈#..## #(##^......^## #l#..≈≈≈.≈##.# .######@##≈≈.#.#.#⌠# ......hh###^≈#≈##.≈# ####.#h.#######.#..# .. #..#..#≈#.≈...# ## #....≈#.^⌠≈#.## #.###.≈.≈.#≈#≈# #. #.#≈§≈#..#.# .. #≈...#..#### ### #.⌠.≈≈#.#≈.# You could see an iguana and 3 jackals. Vanquished Creatures A leopard gecko (D:1) An orc (D:4) 4 giant cockroaches 5 goblins (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:1) 4 bats (D:1) 5 frilled lizards (D:1) 2 kobolds (D:1) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Ogre Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 83 | D:1 | Reached skill level 3 in Fighting 83 | D:1 | Reached skill level 2 in Dodging 209 | D:1 | Reached XP level 2. HP: 31/31 MP: 2/2 751 | D:1 | Reached XP level 3. HP: 34/37 MP: 3/3 1364 | D:2 | You fall through a shaft for 2 floors! 1364 | D:4 | Found a shimmering altar of Xom. 1549 | D:4 | HP: 8/39 [jackal (2)] 1549 | D:4 | HP: 3/39 [iguana (5)] 1550 | D:4 | Slain by a jackal Vault maps used: D:1: tarquinn_simple_flora_water_c, wad_floor_pattern_1, minmay_misc_feat_diagonals D:4: tgw_xom Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.6 Dodging | 2 | 2.4 Throwing | | 4.4 Stealth | | 0.6 Action || total -------------------------++------- Melee: Short sword || 158 Throw: Large rock || 4 Javelin || 14 Stab: Sleeping || 1 Eat: Chunk || 2 Armor: Robe || 74 Dodge: Dodged || 106 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 55 | 3 | 5.2 | 35 | 1 | 2.8 +---------+---------+-------+---------+---------+------- D:1 | 52 | 0 | 0.0 | 33 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 2 | 0 | 0.0 D:4 | 0 | 3 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: tarquinn_simple_flora_water_c, wad_floor_pattern_1, minmay_misc_feat_diagonals D:4: tgw_xom Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.8 | 14.9 | 61.9 | 502.3 Dungeon | 100.0 | 100.0 | 2.8 | 14.9 | 61.9 | 502.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.3 +-------+-------+-------+-------+-------+----------------------