Mgcat Level 1 of the Dungeon (0, 0, D:1) 11 stones (3, -1, D:1) a +0 club (7, -11, D:1) a +0 spear (7, -2, D:1) a +2 dagger of freezing (12, 26, D:1) a +0 ring mail (16, 2, D:1) a +0 dagger (17, 6, D:1) a +0 club (21, -11, D:1) 2 large rocks {!d} (42, 12, D:1) a +0 club (43, 12, D:1) a +0 dagger (45, -2, D:1) a +0 leather armour (47, -10, D:1) 13 stones (47, 19, D:1) 14 stones (49, 5, D:1) a +1 dagger of draining (49, 30, D:1) 22 sling bullets Level 2 of the Dungeon (0, 0, D:2) 2 stones a +0 club (1, -1, D:2) a +0 robe a +0 club (3, -3, D:2) a +1 vampiric dagger {!w} (11, 20, D:2) a +0 club (13, 18, D:2) 12 stones (19, -11, D:2) 21 stones (37, 9, D:2) 17 arrows (38, 16, D:2) a +0 spear (38, 18, D:2) a +0 chain mail (44, 3, D:2) a +0 mace (45, 23, D:2) 25 bolts (47, -7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a frilled lizard skeleton (3, 21, D:3) a rat skeleton (8, -10, D:3) 16 stones (28, -16, D:3) 26 stones (31, -7, D:3) a stone (32, -7, D:3) a stone (34, -7, D:3) a stone (36, -7, D:3) a +0 short sword a kobold corpse (skeletalised by now) (36, -1, D:3) 2 potions of haste Level 1 of the Abyss (0, 0, Abyss:1) the +2 leather armour "Vysiash" {rElec rF- MR++} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (13, -1, Abyss:1) a blink frog corpse