Dungeon Crawl Stone Soup version 0.23-a0-61-g4bf3f6c (webtiles) character file. 47 Mgcat the Conjurer (level 3, -3/21 HPs) Began as a Halfling Conjurer on Aug 9, 2018. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (1461 turns). Mgcat the Conjurer (Halfling Conjurer) Turns: 1461, Time: 00:02:57 Health: -3/21 AC: 2 Str: 9 XL: 3 Next: 97% Magic: 2/6 EV: 15 Int: 14 God: Gold: 92 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . SeeInvis . e - -1 hand axe (curse) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: small, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons e - a cursed -1 hand axe (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} g - 3 scrolls of enchant armour {unknown} h - a scroll of identify {unknown} Potions d - a potion of agility {unknown} Comestibles b - 2 chunks of flesh {@w0} c - 3 rations Skills: - Level 2.1 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 3.7 Conjurations + Level 0.7 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... b - Searing Ray Conj ##.... 8% 2 ###.... c - Dazzling Spray Conj/Hex #..... 28% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 43% 4 #####.. Fulminant Prism Conj/Hex #......... 67% 4 #####.. Force Lance Conj/Tloc #....... 71% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 exclusion, Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Terence shouts, "ATTACK!!!" Press: ? - help, v - describe, . - travel Here: Terence, wielding a flail and wearing a scale mail The floor. Unknown command. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. The jackal is severely wounded. The jackal completely misses you. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 28% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) Okay, then. Unknown command. You miss the jackal. The jackal is severely wounded. The jackal bites you. Terence says, "Rest in peace." The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal misses you. You completely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. Casting: Dazzling Spray (safe; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal is almost dead. The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal misses you. You hit the jackal. You kill the jackal! You hit Terence. Terence is lightly wounded. Terence barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 28% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a flail and wearing a scale mail (lightly wounded) You miscast Dazzling Spray. You are very lightly contaminated with residual magic. You are momentarily dazzled by a flash of light! You are feeling hungry. Terence hits you with a flail. Casting: Dazzling Spray (safe; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a scale mail (lightly wounded) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a flail. You hit Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence closely misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a flail! * * * LOW HITPOINT WARNING * * * There is an open door here. You open the door. Terence hits you with a flail. You die... #.########..# #.#.......#.## #.#.#####h#..# #.#.# ..#..# #.# #.#.# ...#..# #.# #######'#.# #r#.#..###.# ..........# #.#.#...##.# .......@..# .hh.#.#.##.# .......@..#######.#.##.# #.#######'#.........#.##.# #.# #.###########.##.# #######.# #.# ...........# #.....#.# #.# ########.### ##.#.##.# #.# #######..## #<#.##.#######.# ........... ###.##.........#############.## #...).............#### #..# You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:2) 2 leopard geckos 4 bats (D:1) 2 giant cockroaches 3 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) 4 kobolds 2 quokkas (D:2) 2 frilled lizards 6 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Halfling Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/4 193 | D:1 | Learned a level 2 spell: Searing Ray 454 | D:1 | Reached skill level 2 in Spellcasting 788 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 793 | D:1 | Learned a level 3 spell: Dazzling Spray 1391 | D:2 | Noticed Terence 1450 | D:2 | HP: 2/21 [Terence/flail (8)] 1461 | D:2 | Slain by Terence Vault maps used: D:1: ncdulo_lavacross D:2: uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Dodging | | 2.1 Stealth | | 2.1 Conjurations | | 3.7 Hexes | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 14 Hand axe || 40 Cast: Magic Dart || 53 Searing Ray || 3 Dazzling Spray || 2 Stab: Invisible || 1 Eat: Chunk || 3 Armor: Robe || 7 Dodge: Dodged || 60 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count G = Total turns spent on level A B C D E F +---------+---------+-------+---------+---------+------- Total | 68 | 0 | 0.0 | 30 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 39 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: ncdulo_lavacross D:2: uniq_sigmund, uniq_terence, uniq_robin Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 0.0 | 84.2 | 728.5 Dungeon | 100.0 | 100.0 | 0.3 | 0.0 | 84.2 | 728.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.0 +-------+-------+-------+-------+-------+----------------------