Mgcat the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 shield a +0 scale mail (8, 1, D) a +0 war axe the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 1, D) the cursed ring of Ocif {rPois MP+9 EV-5 Int+4 Dex-4} [ring of evasion] It affects your evasion (-5). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (61, 2, D) a +0 dagger a +2 shortbow of flaming (61, 10, D) a +4 morningstar a +0 robe (62, 0, D) a +2 dagger of protection (62, 2, D) a +0 halberd (62, 9, D) a +3 falchion of flaming (62, 10, D) a necrophage corpse (63, 0, D) a +0 halberd (63, 1, D) a +2 trident of protection (63, 2, D) the +6 hand axe of Nihub {chop, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (63, 8, D) a lightning rod (4/4) (66, 2, D) a +0 trident 2 tomahawks (66, 3, D) an uncursed staff of energy {+MP, hungerless spells, !d!a@w1} a cursed ring of stealth {Stlth+} an uncursed staff of poison {rPois} an uncursed ring of wizardry {Wiz+, !d} (67, 2, D) a +0 trident a +2 fustibalus of freezing (67, 4, D) 5 tomahawks (68, 2, D) a +0 trident (unseen) (68, 5, D) a tomahawk (70, 9, D) Sif Muna's Tome of Unholy Poisoning Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (70, 11, D) a +0 flail (71, 8, D) a +0 dagger (71, 10, D) the +6 broad axe of Gallantry {freeze, Str+4 Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It makes you more stealthy. a +0 robe (71, 11, D) a +0 mace a +0 falchion an orc corpse an orc corpse (71, 16, D) an uncursed staff of poison (71, 17, D) an uncursed amulet of faith (72, 8, D) a +1 long sword of protection (72, 11, D) a +0 hand axe (72, 16, D) a +2 scale mail of cold resistance (73, 16, D) a +4 blowgun (73, 17, D) an uncursed staff of death