Dungeon Crawl Stone Soup version 0.22-a0-448-g1fb7470 (webtiles) character file. 42 Mgcat the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on June 4, 2018. Slain by a bullfrog (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (1667 turns). Mgcat the Conjurer (Human Conjurer) Turns: 1667, Time: 00:03:45 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 80% Magic: 1/7 EV: 12 Int: 16 God: Gold: 82 SH: 0 Dex: 13 Spells: 1/7 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling (You found it on level 1 of the Dungeon) f - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles g - 83 stones (quivered) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} h - a scroll of fear {unknown} j - a scroll of fog {unknown} Potions e - a potion of invisibility {unknown} k - a potion of agility {unknown} l - a potion of curing {unknown} m - a potion of mutation {unknown} Comestibles c - 2 rations i - 7 chunks of flesh {@w0} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... b - Searing Ray Conj ###... 4% 2 ##..... c - Dazzling Spray Conj/Hex #..... 22% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 28% 4 #####.. Fulminant Prism Conj/Hex #......... 58% 4 #####.. Force Lance Conj/Tloc #....... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. i - 6 chunks of flesh {@w0} (gained 4) You see here a club. x2 You see here a club. You see here a hunting sling. There is a stone staircase leading up here. An adder comes into view. An adder is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) The magic dart hits the adder. You kill the adder! You butcher the adder corpse. i - 7 chunks of flesh {@w0} (gained 1) A leopard gecko comes into view. The leopard gecko hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko The magic dart hits the leopard gecko. The leopard gecko is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (heavily wounded, clinging) The magic dart hits the leopard gecko. You kill the leopard gecko! l - a black potion; m - a brown potion A bullfrog comes into view. A bullfrog is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (resting) The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog gives a loud, deep croak! You aren't carrying any items that you can evoke. Okay, then. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (lightly wounded) The magic dart hits the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (moderately wounded) The magic dart hits the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you! The bullfrog hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded) The magic dart hits the bullfrog. The bullfrog is heavily wounded. The bullfrog misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded) The magic dart hits the bullfrog. The bullfrog is severely wounded. The bullfrog hits you! * * * LOW HITPOINT WARNING * * * The bullfrog releases a deep croak. The bullfrog hits you. You die... #.##.......# #.# ###...#### #.#### . #.......# #.)... #.###.#####.# ###### ......##.##.##### ...#............# #........##.###.# .(.##.#.###.# #. #..@....# ###F##### ... ..%.. [...... #.......# #.......# #.......# You could see a bullfrog. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 leopard geckos 3 bats (D:1) 3 goblins 5 hobgoblins A quokka (D:2) A frilled lizard (D:2) 5 kobolds 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 1112 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1229 | D:1 | Learned a level 2 spell: Searing Ray 1233 | D:1 | Learned a level 3 spell: Dazzling Spray 1662 | D:2 | Noticed a bullfrog 1667 | D:2 | HP: 1/24 [bullfrog (8)] 1667 | D:2 | Slain by a bullfrog Vault maps used: D:1: kennysheep_arrival_seaside D:2: minivault_14 Action || total -------------------------++------- Melee: Unarmed || 7 Dagger || 39 Cast: Magic Dart || 44 Searing Ray || 3 Stab: Sleeping || 1 Eat: Chunk || 3 Armor: Robe || 11 Dodge: Dodged || 28 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 61 | 0.0 | 0 | 27 | 0.0 | 1667 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 31 | 0.0 | 0 | 17 | 0.0 | 1305 D:2 | 0 | 30 | 0.0 | 0 | 10 | 0.0 | 362 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: kennysheep_arrival_seaside D:2: minivault_14 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.4 | 0.0 | 89.1 | 797.0 Dungeon | 100.0 | 100.0 | 4.4 | 0.0 | 89.1 | 797.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.5 +-------+-------+-------+-------+-------+----------------------