Dungeon Crawl Stone Soup version 0.22-a0-419-g492bfec (webtiles) character file. 49 Mgcat the Magician (level 3, -3/24 HPs) Began as a Mummy Conjurer on May 15, 2018. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:12 (1699 turns). Mgcat the Magician (Mummy Conjurer) Turns: 1699, Time: 00:04:13 Health: -3/24 AC: 2 Str: 11 XL: 3 Next: 51% Magic: 1/8 EV: 12 Int: 15 God: Gold: 90 SH: 0 Dex: 12 Spells: 3/9 levels left rFire x . . SeeInvis . e - +0 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of remove curse {unknown} d - 2 scrolls of teleportation {unknown} f - a scroll of enchant armour {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.8 Conjurations + Level 0.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 N/A b - Searing Ray Conj ##.... 6% 2 N/A c - Dazzling Spray Conj/Hex #..... 22% 3 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 36% 4 N/A Fulminant Prism Conj/Hex #......... 58% 4 N/A Force Lance Conj/Tloc #....... 63% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) The magic dart hits the worm. The worm is severely wounded. Things that are here: a club; a hobgoblin corpse An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm The magic dart hits the worm. The worm is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) The magic dart hits the worm. The worm is moderately wounded. The adder closely misses you. A kobold comes into view. The kobold shouts! The adder bites you. The kobold throws a stone. The stone closely misses you. The stone hits the worm. The kobold throws a stone. The stone closely misses you. The stone hits the adder. The adder bites you. The kobold throws a stone. The stone barely misses you. The stone hits the worm but does no damage. The kobold throws a stone. The stone hits you. You see here a stone. The adder barely misses you. The kobold hits you. The adder bites you. The kobold barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. There is a stone staircase leading up here. The adder bites you but does no damage. You climb upwards. There is a stone staircase leading down here. The adder closely misses you. The adder closely misses you. The adder completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The searing ray misses the adder. (Press . to maintain the ray.) The adder misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The adder closely misses you. The adder completely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The magic dart hits the adder. The adder is heavily wounded. The adder barely misses you. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder completely misses you. The adder bites you. You die... #.# #.(..........##.# #.### #.# #.###...#.##.##.# #.# #.# #.###.#.#.##.##.####.# ##.###..................#.# ....##..#..#..##.....##.#.# .....#..#..#..###.#####.#.# #### ......)†......# #.# #.#.####... ...........##.###.#####........## ......#.##.##...@S........###### ........##.######.######### ....######.# #.# ##### #.######.# #.[..(...# ########## You could see an adder. Vanquished Creatures An adder (D:2) An ooze (D:1) 2 dart slugs A bat (D:1) 3 giant cockroaches 3 goblins 5 hobgoblins 3 jackals (D:1) 2 kobolds 2 ball pythons 3 frilled lizards (D:1) A quokka skeleton (D:2) 4 rats 31 creatures vanquished. Vanquished Creatures (others) A bat (D:2) 1 creature vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 159 | D:1 | Reached skill level 3 in Spellcasting 292 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 580 | D:1 | Learned a level 2 spell: Searing Ray 1084 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/8 1089 | D:1 | Learned a level 3 spell: Dazzling Spray 1670 | D:2 | HP: 3/24 [adder (4)] 1684 | D:1 | HP: 1/24 [adder (3)] 1691 | D:1 | HP: 1/24 [adder (1)] 1699 | D:1 | Slain by an adder Vault maps used: D:1: minmay_arrival_cross, serial_park_tiny_1 D:2: chequers_ecumenical_altar_grove Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.9 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.8 Hexes | | 0.5 Action || total -------------------------++------- Melee: Unarmed || 3 Dagger || 7 Cast: Magic Dart || 101 Searing Ray || 3 Armor: Robe || 6 Dodge: Dodged || 30 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 70 | 0.0 | 0 | 31 | 0.0 | 1699 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 41 | 0.0 | 0 | 21 | 0.0 | 1341 D:2 | 0 | 29 | 0.0 | 0 | 10 | 0.0 | 358 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_cross, serial_park_tiny_1 D:2: chequers_ecumenical_altar_grove Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.6 | 3.8 | 71.4 | 827.5 Dungeon | 100.0 | 100.0 | 2.6 | 3.8 | 71.4 | 827.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 35.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 35.0 +-------+-------+-------+-------+-------+----------------------