Dungeon Crawl Stone Soup version 0.22-a0-402-ga933591 (webtiles) character file. 2 Mgcat the Charmwright (level 1, 0/17 HPs) Began as a Merfolk Skald on May 7, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (34 turns). Mgcat the Charmwright (Merfolk Skald) Turns: 34, Time: 00:00:22 Health: 0/17 AC: 3 Str: 11 XL: 1 Next: 40% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} Comestibles d - a ration Skills: + Level 2.3 Fighting + Level 3.2 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Mgcat the Merfolk Skald. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found the merfolk skeleton of Mgcat. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary Unknown command. As you open the door, it creaks loudly! You hear a bark! x2 There is an open door here. c - a scroll labeled NIPNITTEUJE A jackal comes into view. x2 A jackal is nearby! 2 jackals come into view. The jackal barks! The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you but does no damage. Found a stone staircase leading down. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barks! The jackal bites you. You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. You closely miss the jackal. The jackal misses you. x2 You miss the jackal. The jackal pauses to sniff the ground. The jackal bites you. The jackal closely misses you. x2 A frilled lizard comes into view. The frilled lizard hisses angrily. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. x2 You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. You kill the jackal! The jackal bites you. The jackal barely misses you. You see here a jackal corpse. You hit the jackal. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You barely miss the jackal. The frilled lizard completely misses you. The jackal completely misses you. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The frilled lizard bites you but does no damage. The jackal bites you but does no damage. The jackal bites you. You die... #.....#........ . #.....#....h... ... #.....#........ ....###'###...%.... .........##......# ............####... ..........#.# .........h#.#### .........@hl...# ..#..#######....... #.#.. #..>... #.. .##.## ## .# .# # # You could see 2 jackals and a frilled lizard. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 30 | D:1 | HP: 4/17 [jackal (3)] 34 | D:1 | Slain by a jackal Vault maps used: D:1: nicolae_arrival_memento_mori Action || total -------------------------++------- Melee: Spear || 14 Armor: Leather armour || 6 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 34 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 34 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: nicolae_arrival_memento_mori Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 35.3 | 34.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 35.3 | 34.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------