Dungeon Crawl Stone Soup version 0.22-a0-402-ga933591 (webtiles) character file. 1111 Mgcat the Conjurer (level 8, -3/57 HPs) Began as a Grey Draconian Conjurer on May 6, 2018. Was an Initiate of Vehumet. Slain by a hornet (16 damage) ... on level 6 of the Dungeon. The game lasted 00:16:56 (6435 turns). Mgcat the Conjurer (Grey Draconian Conjurer) Turns: 6435, Time: 00:16:57 Health: -3/57 AC: 13 Str: 11 XL: 8 Next: 11% Magic: 1/17 EV: 9 Int: 25 God: Vehumet [......] Gold: 246 SH: 0 Dex: 14 Spells: 16/19 levels left rFire + . . SeeInvis . e - +1 whip (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . j - +1 pair of gloves MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.19/turn u - ring "Pikiqid" {EV-3 Int+7 Stlth+} MPRegen 0.15/turn q - ring of Mekier {+Inv rF+ Dex+3} @: lethally poisoned (-3 -> -9), slowed, very slow A: walk through water, unfitting armour, unbreathing, cold-blooded, AC +11 a: Renounce Religion, Evoke Invisibility You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 246 gold pieces. Inventory: Hand Weapons e - a +1 whip of electrocution (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour j - a +1 pair of gloves (worn) (You found it on level 2 of the Dungeon) Jewellery q - the ring of Mekier (right hand) {+Inv rF+ Dex+3} (You found it on level 4 of the Dungeon) [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It lets you turn invisible. r - an uncursed ring of poison resistance {rPois, !d} (You found it on level 4 of the Dungeon) u - the ring "Pikiqid" (left hand) {EV-3 Int+7 Stlth+} (You found it on level 5 of the Dungeon) [ring of evasion] It affects your evasion (-3). It affects your intelligence (+7). It makes you more stealthy. x - the ring of Dusmis {+Blink Int-3} (You found it on level 5 of the Dungeon) [ring of intelligence] It affects your intelligence (-3). It lets you blink. Scrolls c - a scroll of fear {unknown} d - 4 scrolls of identify g - 2 scrolls of immolation {unknown} m - a scroll of remove curse o - 2 scrolls of amnesia {unknown} p - 3 scrolls of teleportation {unknown} Potions a - a potion of mutation {unknown} f - 2 potions of curing {unknown} h - a potion of ambrosia {unknown} i - 2 potions of invisibility k - 2 potions of lignification {unknown} l - a potion of berserk rage {unknown} n - 2 potions of heal wounds {unknown} s - a potion of might {unknown} t - a potion of degeneration {unknown} v - a potion of brilliance {unknown} Comestibles b - 11 rations Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.4 Spellcasting + Level 7.9 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You can walk through water. Your dull iron-grey scales are very hard. (AC +11) You cannot fit into any form of body armour. You can survive without breathing. You are cold-blooded and may be slowed by cold attacks. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (resting) The searing ray hits the hornet. The hornet is moderately wounded. The hornet buzzes angrily. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (moderately wounded) The searing ray hits the hornet. The hornet is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (moderately wounded) The searing ray hits the hornet. The hornet is heavily wounded. (Press . to maintain the ray.) The hornet stings you. You feel yourself slow down. The hornet stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (heavily wounded) The searing ray misses the hornet. (Press . to maintain the ray.) The hornet barely misses you. The hornet stings you. You feel as though you will be slow longer. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (heavily wounded) The searing ray hits the hornet. The hornet is severely wounded. (Press . to maintain the ray.) The hornet closely misses you. The hornet stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded) The searing ray hits the hornet. The hornet is severely wounded. (Press . to maintain the ray.) You feel yourself speed up. The hornet stings you. You feel yourself slow down. The hornet stings you. You feel as though you will be slow longer. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded) The searing ray misses the hornet. (Press . to maintain the ray.) The hornet stings you but does no damage. The hornet stings you! You are poisoned. You feel as though you will be slow longer. The hornet barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded) The searing ray hits the hornet. The hornet is almost dead. (Press . to maintain the ray.) You feel sick. The hornet stings you but does no damage. The hornet stings you. You feel as though you will be slow longer. All of the chunks of flesh in your inventory have rotted away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (almost dead) The searing ray misses the hornet. (Press . to maintain the ray.) You feel sick. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hornet barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You barely miss the hornet. The hornet is almost dead. You feel sick. The hornet barely misses you. The hornet stings you! You die... ). ..# ..# #.# ####+####.# #.# #......?#.# #.# #...8...#.# #.# #.(≈[≈..#.# #.# +.8.≈.8.'.# #.# #..≈$≈y@#.# #.# #.# #...8...#.###.######### #.# #.......#...........>.# #.# #. ####+########.###.###.# #.# .. .# .# #.# #.# #.# #.# .###.##.# #.# #.# #.# #.# ... #.. #.# #.# #.# #.# #.# #.####.####.# #.# #.######.###.##.....##.# #.# You could see a hornet. Vanquished Creatures Edmund (D:6) An orc warrior (D:5) 3 ogres (D:5) A phantom (D:5) 2 scorpions (D:5) 2 crimson imps (D:5) A bullfrog zombie (D:6) A hound (D:5) 2 orc priests (D:6) A centaur skeleton (D:4) An orc wizard (D:3) A worker ant zombie (D:6) 3 gnolls (D:4) 6 adders A shadow imp (D:5) 2 oozes An adder zombie (D:5) 3 worms 5 dart slugs 2 leopard geckos 8 orcs A ball python (D:5) 3 bat zombies (D:4) 4 giant cockroaches 7 goblins 2 hobgoblins 5 jackals 7 kobolds 3 quokkas 10 bats 6 frilled lizards A leopard gecko zombie (D:4) A quokka zombie (D:6) 3 rats A rat zombie (D:4) 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mgcat the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 140 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 995 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/7 1167 | D:2 | Reached skill level 3 in Spellcasting 1367 | D:2 | Found a burning altar of Makhleb. 1429 | D:2 | Found an iron altar of Okawaru. 1588 | D:2 | Found a bloodstained altar of Trog. 1819 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/8 1991 | D:3 | Found a hazy altar of Hepliaklqana. 1998 | D:3 | Reached skill level 5 in Conjurations 2204 | D:3 | Found a faded altar of an unknown god. 3091 | D:4 | Reached XP level 5. HP: 33/38 MP: 0/10 3322 | D:4 | Reached skill level 4 in Spellcasting 3697 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3810 | D:4 | Got a glittering iron ring 3811 | D:4 | Identified the ring of Mekier {+Inv rF+ Dex+3} (You found it on level 4 of the Dungeon) 3931 | D:5 | Entered Level 5 of the Dungeon 4126 | D:5 | Reached XP level 6. HP: 43/45 MP: 3/12 4254 | D:5 | Found a staircase to the Ecumenical Temple. 4292 | Temple | Entered the Ecumenical Temple 4309 | Temple | Became a worshipper of Vehumet 4337 | D:5 | Got an ancient silver ring 4339 | D:5 | Identified the cursed ring "Pikiqid" {EV-3 Int+7 Stlth+} (You found it on level 5 of the Dungeon) 4351 | D:5 | Reached skill level 6 in Conjurations 4534 | D:5 | Reached skill level 5 in Spellcasting 4656 | D:5 | Your scales start taking on a dull iron-grey colour. 4656 | D:5 | Reached XP level 7. HP: 29/50 MP: 4/14 4656 | D:5 | Gained mutation: You can survive without breathing. [Grey Draconian growth] 4849 | D:5 | Reached skill level 7 in Conjurations 4853 | D:5 | Learned a level 2 spell: Searing Ray 5008 | D:5 | Got a scorched pewter ring 5010 | D:5 | Identified the cursed ring of Dusmis {+Blink Int-3} (You found it on level 5 of the Dungeon) 5468 | D:6 | HP: 10/50 [orc warrior/flail (10)] 5560 | D:5 | Reached skill level 6 in Spellcasting 5848 | D:6 | Noticed Edmund 5867 | D:6 | HP: 6/50 [Edmund/flail of protection (8)] 5896 | D:6 | HP: 4/50 [Edmund/flail of protection (6)] 6202 | D:6 | Killed Edmund 6202 | D:6 | Reached XP level 8. HP: 16/57 MP: 1/17 6423 | D:6 | Noticed a hornet 6434 | D:6 | HP: 13/57 [hornet (8)] 6435 | D:6 | Slain by a hornet Vault maps used: D:1: minmay_arrival_plants_in_alcoves D:2: bloody_makhleb, lightli_temple_of_fire, first_ration, okawaru_trees_2 D:3: lemuel_crystal_altar, chequers_ecumenical_altar_simple, grunt_ministairs_7 D:4: lemuel_zombie_altar_kikubaaqudgha, kennysheep_cross_bottleneck D:5: minmay_temple_entry_steel_oval D:6: kennysheep_generic_room_10, uniq_edmund, uniq_sigmund Temple: lightli_temple_of_artemis Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 6 | 6.4 Conjurations | 5 6 7 | 7.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 10 | | || 10 Whip | 17 | 14 | 40 || 71 Dagger | 2 | | || 2 Tailslap | | 1 | 5 || 6 Cast: Magic Dart | 80 | 183 | 42 || 305 Searing Ray | | | 50 || 50 Use: Scroll | | | 3 || 3 Potion | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Invisible | | | 2 || 2 Eat: Chunk | 3 | 9 | 5 || 17 Armor: Skin | 20 | 29 | 18 || 67 Dodge: Dodged | 29 | 29 | 32 || 90 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1588 | 0.0 | 0 | 101 | 0.0 | 6435 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 29 | 0.0 | 0 | 15 | 0.0 | 793 D:2 | 0 | 57 | 0.0 | 0 | 16 | 0.0 | 934 D:3 | 0 | 101 | 0.0 | 0 | 26 | 0.0 | 1046 D:4 | 0 | 110 | 0.0 | 0 | 14 | 0.0 | 1244 D:5 | 0 | 966 | 0.0 | 0 | 22 | 0.0 | 1714 D:6 | 0 | 325 | 0.0 | 0 | 8 | 0.0 | 669 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_plants_in_alcoves D:2: bloody_makhleb, lightli_temple_of_fire, first_ration, okawaru_trees_2 D:3: lemuel_crystal_altar, chequers_ecumenical_altar_simple, grunt_ministairs_7 D:4: lemuel_zombie_altar_kikubaaqudgha, kennysheep_cross_bottleneck D:5: minmay_temple_entry_steel_oval D:6: kennysheep_generic_room_10, uniq_edmund, uniq_sigmund Temple: lightli_temple_of_artemis Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.5 | 1.3 | 84.0 | 896.7 Dungeon | 99.5 | 99.4 | 2.5 | 1.3 | 84.5 | 1040.3 Temple | 0.5 | 0.6 | 0.0 | 0.0 | 0.0 | 35.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 226.9 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 264.7 +-------+-------+-------+-------+-------+----------------------