Mgcat the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) an uncursed staff of energy {+MP, hungerless spells, !d!a@w1} a +0 robe a +0 hand axe a +3 shield the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (7, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +2 trident of piercing (19, 1, D) an uncursed amulet of regeneration (20, 0, D) the +8 flail "Ofaepuv" {crush, Str+2 Int+2 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-3). (20, 1, D) a +2 halberd of protection (21, 1, D) a crystal ball of energy (22, 0, D) an uncursed ring of resist corrosion (22, 1, D) a book of Spatial Translocations (23, 1, D) an uncursed amulet of guardian spirit {Spirit} (24, 0, D) a +2 robe of positive energy (24, 1, D) a +3 rapier of venom (24, 17, D) an uncursed staff of power (24, 18, D) a +1 great sword of freezing (25, 0, D) a book of Party Tricks (25, 1, D) a +2 large shield of fire resistance (25, 17, D) a box of beasts (25, 18, D) the +6 spear of Irrepressible Laughter {pierce, rElec rC+ Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (26, 0, D) a +3 mace of draining (26, 1, D) a +2 spear of flaming (26, 17, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (27, 0, D) a +0 dagger of venom (27, 1, D) a book of Geomancy (27, 17, D) a crystal ball of energy (28, 0, D) a +4 chain mail of fire resistance (28, 17, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (29, 1, D) a lamp of fire (29, 17, D) an uncursed ring of protection from cold (30, 25, D) a cursed -3 long sword (unseen) (34, 28, D) an uncursed staff of summoning (35, 0, D) a +0 quarterstaff of crushing (35, 17, D) a manual of Polearms {!d} (35, 28, D) a book of Enchantments (36, 0, D) the +3 hand axe of Rotation {chop, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (36, 1, D) a +1 ring mail of cold resistance (36, 14, D) an uncursed staff of power (36, 15, D) a +4 blowgun (37, 0, D) a +2 flail of crushing (37, 1, D) a +0 hand axe of venom (37, 15, D) an uncursed staff of air (37, 29, D) a +0 great mace (38, 1, D) a manual of Crossbows {!d} (38, 14, D) an uncursed staff of air (38, 15, D) a +2 ring mail of cold resistance (38, 28, D) a book of Beasts (38, 29, D) a +1 quarterstaff of speed (38, 32, D) a manual of Fire Magic {!d} (39, 0, D) a book of Enchantments (39, 1, D) a +4 dagger (39, 14, D) a +3 dagger of freezing (39, 15, D) an uncursed staff of energy (39, 28, D) a +3 leather armour of fire resistance (39, 29, D) an uncursed staff of power (40, 0, D) a cursed amulet of inaccuracy (40, 1, D) a +2 ring of protection (40, 14, D) a book of Spatial Translocations (40, 15, D) a lamp of fire (40, 29, D) a +1 chain mail of magic resistance (41, 0, D) a +0 dagger (41, 1, D) a +1 broad axe of freezing (41, 15, D) a +1 glaive of venom (41, 28, D) a Necronomicon (42, 0, D) a fan of gales (42, 1, D) a +4 chain mail of poison resistance (42, 28, D) an uncursed staff of summoning (42, 29, D) a book of Changes (43, 5, D) an uncursed staff of death (unseen) (43, 6, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (43, 15, D) an uncursed staff of cold (43, 28, D) an uncursed staff of conjuration (43, 29, D) a crystal ball of energy (43, 34, D) a +0 halberd a +0 chain mail an uncursed amulet of faith a large rock (44, 6, D) a +0 dagger a +0 robe a +2 battleaxe of flaming a +0 robe a human corpse (skeletalised by now) (44, 7, D) a +0 dagger (unseen) (44, 19, D) a +4 trident of freezing (unseen) (44, 20, D) a +0 long sword a +0 glaive (44, 28, D) a +1 battleaxe (44, 30, D) a bolt (44, 34, D) a +0 arbalest (unseen) (44, 35, D) a +1 great sword of protection a +0 plate armour a +0 great sword a cursed +0 plate armour a +0 war axe a +0 chain mail a +0 war axe a +0 plate armour a +0 great mace a +0 chain mail an uncursed ring of see invisible {sInv, !d} a +2 battleaxe of chopping a +0 chain mail a +0 long sword a +0 chain mail a +0 long sword a cursed +0 plate armour a human corpse a human corpse (44, 37, D) a cursed -3 great mace (unseen) (45, 6, D) a cursed +0 falchion (unseen) (45, 32, D) a +0 arbalest (unseen) (45, 34, D) 3 large rocks (still there?) a bolt (still there?) (45, 35, D) a +0 great mace a +0 plate armour the +6 war axe of Wu Jian's Envy {flame, rF- rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. a +1 plate armour of fire resistance a +1 great mace of protection a +0 plate armour of poison resistance a +0 great mace a +3 hand crossbow of freezing a +0 chain mail a +3 great sword a +0 plate armour a +0 great sword a +0 plate armour a human corpse a human corpse a human corpse a human corpse (48, 14, D) a +0 pair of gloves (49, 0, D) a +5 scythe of protection (49, 1, D) a +0 falchion (49, 12, D) a +2 hand crossbow of velocity (49, 36, D) a +1 robe of fire resistance (49, 37, D) an uncursed ring of stealth (50, 0, D) the Volume of the Helpful Escort Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 (50, 1, D) the +8 shortbow "Worm" {freeze, MP+9 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your magic capacity (+9). (50, 13, D) a cursed -6 ring of strength (50, 37, D) a +3 scale mail of fire resistance (51, 0, D) a fan of gales (51, 1, D) an uncursed staff of cold (51, 7, D) the +4 dire flail "Ygeet" {protect, +Fly rElec MR+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a +0 robe (51, 12, D) a +3 battleaxe of draining (51, 13, D) a +2 robe of magic resistance (51, 25, D) a +0 robe (51, 30, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 robe (51, 31, D) the +7 flail of Qudduc {holy, rElec Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It insulates you from electricity. a +0 robe a +0 long sword (51, 36, D) a lightning rod (4/4) (51, 37, D) an uncursed staff of poison (51, 41, D) a +2 halberd a +4 plate armour of cold resistance (52, 0, D) a phial of floods (52, 1, D) an uncursed staff of death (52, 4, D) the +2 pair of gloves of Pride {*Corrode rPois rF- Str+8} It affects your strength (+8). It makes you vulnerable to fire. It protects you from poison. It may corrode you when you take damage. the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 7, D) a +0 demon whip a +3 broad axe of flaming a cursed +0 plate armour (52, 12, D) a lamp of fire (52, 13, D) a +3 short sword of venom (52, 15, D) the cursed +1 scale mail "Toubiria" {Str+4} It affects your strength (+4). It has a curse placed upon it. an uncursed ring of protection from cold {rC+, !d} the amulet of Faper {Regen+ Int-5 Dex+9} [amulet of regeneration] It affects your intelligence (-5). It affects your dexterity (+9). It increases your rate of regeneration. (52, 24, D) a +1 dagger of venom (52, 25, D) a cursed ring of loudness (52, 31, D) a +0 dagger a +0 robe (52, 32, D) a +0 mace a +0 robe a potion of blood a +4 flail a +0 arbalest of velocity (52, 36, D) a +0 short sword of draining (unseen) (52, 41, D) a +2 halberd of protection a +1 leather armour of poison resistance (52, 42, D) a +0 lajatang of protection a +2 robe of positive energy an uncursed ring of resist corrosion (52, 43, D) a +6 great mace of holy wrath a +0 leather armour (53, 0, D) a book of Necromancy (53, 1, D) a +4 dagger of speed (53, 6, D) a cursed +3 battleaxe a +0 robe (53, 12, D) a phial of floods (53, 13, D) Mupucaid's Compendium of Beguiling Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Silence Hexes/Air 5 d - Metabolic Englaciation Hexes/Ice 5 (53, 25, D) a manual of Polearms {!d} a manual of Polearms {!d} a lamp of fire (53, 36, D) the cursed +1 dagger "Giantslayer" {vamp, +Fly Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (53, 37, D) a +2 trident of piercing (53, 41, D) the cursed +2 trident "Yrhidat" {vamp, +Blink Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It lets you blink. It has a curse placed upon it. a +4 plate armour of ponderousness a +0 large shield (53, 42, D) a +1 rapier of electrocution a +0 dagger of chaos a +0 robe (54, 6, D) a +3 vampiric scythe (54, 12, D) a book of Enchantments (54, 13, D) a +0 dagger of pain (54, 24, D) a book of Misfortune (54, 36, D) a +3 leather armour of magic resistance (54, 42, D) a +2 flail of venom a cursed +0 leather armour (55, 0, D) a +2 chain mail of fire resistance (55, 13, D) an uncursed staff of energy (55, 24, D) a book of Cantrips (56, 13, D) the +2 ring mail "Nuanic" {rC+ Int+2 Dex+5} It affects your intelligence (+2). It affects your dexterity (+5). It protects you from cold. (59, 36, D) a crystal ball of energy (59, 37, D) a +2 demon blade of electrocution (59, 38, D) a +0 long sword (unseen) (60, 37, D) a fan of gales (60, 42, D) a +2 demon whip of venom a +0 shortbow 28 arrows a +0 leather armour (60, 43, D) a +3 scimitar of slicing a +0 short sword (61, 0, D) a +4 battleaxe of flaming (61, 12, D) a +0 leather armour (61, 16, D) an uncursed staff of air (61, 26, D) a lamp of fire (61, 36, D) an uncursed staff of conjuration (61, 37, D) a cursed staff of conjuration (61, 42, D) a +0 long sword (61, 43, D) a +0 dagger (still there?) 2 arrows (still there?) (61, 44, D) a +0 short sword (unseen) (62, 8, D) a Young Poisoner's Handbook (62, 9, D) an uncursed staff of death (62, 11, D) a +0 trident a +0 ring mail (62, 12, D) a +0 hand axe a +0 chain mail a +0 club (62, 16, D) a +3 hunting sling of flaming (62, 17, D) a +2 dagger of venom (62, 26, D) an uncursed ring of positive energy (62, 30, D) a +0 flail (unseen) (62, 36, D) an uncursed staff of poison (62, 37, D) a +2 dagger of venom (62, 43, D) a cursed -1 long sword (63, 0, D) a +3 scale mail of cold resistance (63, 8, D) a +6 ring of dexterity a +5 ring of protection (63, 30, D) a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 long sword a +0 chain mail (63, 31, D) a +0 club (63, 36, D) a +0 dagger (63, 37, D) an uncursed staff of poison (63, 39, D) a +0 longbow (still there?) an arrow (still there?) (64, 16, D) a +7 quarterstaff (64, 17, D) an uncursed staff of summoning (64, 19, D) a +0 vampiric great sword (64, 27, D) a lamp of fire (64, 29, D) a +0 dagger a +0 robe (65, 29, D) a cursed +0 dagger (unseen) (65, 36, D) an arrow (67, 0, D) a +3 ring mail of cold resistance (69, 0, D) a +1 helmet of intelligence (69, 36, D) a +0 flail (70, 8, D) a +0 long sword (70, 12, D) a +2 short sword of speed a +0 leather armour a +2 vampiric scimitar (70, 36, D) a +3 plate armour of poison resistance (71, 8, D) the +5 long sword of Iviweec {antimagic, +Inv rF+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from fire. It lets you turn invisible. (71, 10, D) an uncursed staff of cold {rC+} an uncursed staff of death {rN+} (71, 12, D) a +5 flail of protection (71, 13, D) a +0 long sword (71, 16, D) a +0 war axe of venom (71, 17, D) a crystal ball of energy (71, 21, D) a cursed -3 trident a +4 blowgun (71, 22, D) a +0 shortbow 14 arrows (71, 26, D) an uncursed ring of positive energy (71, 31, D) a +0 short sword (unseen) (71, 32, D) a +0 club (71, 36, D) a book of the Dragon (71, 37, D) the +1 shortbow "Nerol" {flame, +Inv rF++ rN+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It greatly protects you from fire. It protects you from negative energy. It lets you turn invisible. (71, 39, D) a +0 club (unseen) (71, 40, D) a +0 war axe the +7 hand axe of the Establishment {speed, +Rage rPois rN+++ Str-2 Int-4} Attacks with this weapon are significantly faster. It affects your strength (-2). It affects your intelligence (-4). It protects you from poison. It renders you almost immune to negative energy. It lets you go berserk. (72, 8, D) a +0 dagger (72, 9, D) a +1 falchion of slicing (72, 16, D) a +1 triple sword of holy wrath (72, 21, D) a large rock (72, 23, D) a large rock {!d} 2 arrows (72, 26, D) a +5 ring of evasion (72, 27, D) a +3 hand crossbow of freezing (72, 31, D) a +0 mace a +0 dagger (72, 37, D) a +0 war axe (72, 39, D) the +4 mace of the Shore {protect, rPois MR++ Str-3 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 flail a +0 long sword (73, 3, D) a +0 short sword (73, 16, D) a +3 plate armour of positive energy (73, 17, D) a +1 leather armour of positive energy (73, 21, D) a +0 trident (unseen) (73, 26, D) an uncursed staff of wizardry (73, 27, D) a crystal ball of energy (73, 31, D) a +0 flail (73, 36, D) a +0 dagger (73, 39, D) a +6 vampiric broad axe {!w} (73, 40, D) a +0 hand axe a +0 hand axe (74, 3, D) a +0 whip (74, 31, D) a +0 flail (75, 1, D) a +3 plate armour of magic resistance