Mgcat the Dungeon (0, 50, D) an uncursed amulet of regeneration (0, 51, D) a +2 scimitar of slicing (0, 52, D) a +5 blowgun (1, 33, D) a sack of spiders (1, 50, D) a +1 chain mail of cold resistance (1, 51, D) an uncursed staff of air (1, 52, D) a fan of gales (1, 59, D) the +8 quick blade of the Sun {freeze, *Rage +Fly rElec Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It may make you go berserk in combat. (unseen) (2, 15, D) an uncursed ring of protection from magic (2, 16, D) the cursed +1 long sword of the Scorpion {freeze, *Noise rPois rC+ MR+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (2, 27, D) a tomahawk (2, 32, D) a +3 blowgun (2, 33, D) a book of Ice (2, 34, D) an uncursed staff of energy (2, 50, D) the Reference Book on Assistive Black Rituals Spells Type Level a - Song of Slaying Charms 2 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 (2, 51, D) an uncursed staff of earth (2, 52, D) a +1 demon trident (2, 61, D) the +6 battleaxe of the Moon {protect, +Blink rF+ rN+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It protects you from negative energy. It lets you blink. a +0 robe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) the Disquisition on Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Irradiate Conjuration/Transmutation 5 (3, 32, D) a book of Beasts (3, 33, D) a book of Beasts (3, 34, D) a book of Fire (3, 50, D) a crystal ball of energy (3, 52, D) an uncursed staff of power {MP+17, !a} (3, 60, D) a +0 trident (3, 61, D) a +0 demon whip of freezing a +3 executioner's axe of chopping a +0 chain mail (3, 63, D) a +5 scimitar of slicing (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 rapier (4, 15, D) a +0 trident (4, 16, D) a +2 long sword of flaming (4, 32, D) an uncursed staff of energy (4, 33, D) a +3 ring mail of fire resistance (4, 50, D) a +5 halberd of freezing (4, 51, D) the Handbook of Torrid Cold Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 e - Ring of Flames Charms/Fire 7 (4, 52, D) a +0 great sword of slicing (5, 14, D) an uncursed staff of wizardry (5, 15, D) a +1 great sword of holy wrath (5, 16, D) an uncursed staff of cold (5, 20, D) a +2 spear of flaming (unseen) (5, 32, D) an uncursed staff of cold (5, 34, D) a +0 vampiric war axe (5, 50, D) an uncursed staff of conjuration (5, 52, D) the +3 great sword "Waopusy" {slice, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (5, 61, D) a +0 trident (unseen) (6, 15, D) the Collected Works on Harmful Beguiling Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Tukima's Dance Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (6, 16, D) a +1 robe of magic resistance (6, 19, D) a +4 glaive of chopping (unseen) (6, 20, D) a +0 trident (still there?) 3 large rocks (still there?) (6, 21, D) 2 tomahawks (still there?) a tomahawk (still there?) (6, 32, D) a phial of floods (6, 34, D) an uncursed staff of cold (6, 50, D) a +5 dagger of protection (6, 51, D) an uncursed ring of wizardry (6, 52, D) Verusir's Further Progress in Spellcasting Spells Type Level a - Deflect Missiles Charms/Air 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Invisibility Hexes 6 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 f - Dispersal Translocation 6 (7, 4, D) a +0 scale mail a +0 shield a +0 war axe the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) an uncursed staff of energy {+MP, hungerless spells, !d!a@w1} a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (7, 14, D) a book of Necromancy (7, 15, D) a book of Beasts (7, 16, D) a +1 quarterstaff of crushing (7, 18, D) a +4 trident of flaming a +0 robe (7, 20, D) a cursed +0 trident (still there?) a poisoned javelin (still there?) (7, 21, D) a +0 trident (still there?) a poisoned javelin (still there?) (7, 23, D) a poisoned javelin a javelin (7, 32, D) the cursed +0 morningstar of Xolaest {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (7, 33, D) a +3 scale mail of positive energy (7, 34, D) a +2 leather armour of fire resistance (7, 50, D) a +0 falchion (7, 52, D) a +3 rapier of venom (8, 14, D) a +2 trident of protection (8, 15, D) the +5 hunting sling of the Endless Shrikes {venom, rPois Stlth+} It poisons the ammo it fires. It protects you from poison. It makes you more stealthy. (8, 16, D) a book of Party Tricks (8, 19, D) a +2 long sword of electrocution (unseen) (8, 20, D) a +5 spear of venom (unseen) (8, 21, D) a +4 vampiric hand axe (unseen) (8, 23, D) a tomahawk (still there?) a javelin (still there?) (8, 32, D) a +0 vampiric scythe (8, 33, D) a +1 short sword of flaming (8, 34, D) the +4 spear of Gagron {drain, rC+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. (8, 51, D) the cursed +1 mace of Tumult {antimagic, +Inv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you turn invisible. It has a curse placed upon it. (9, 14, D) an uncursed staff of air (9, 18, D) a +3 spear of pain (unseen) (9, 19, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. the +9 arbalest of the Equinox {elec, rF+ Dex+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+5). It protects you from fire. a +0 leather armour a +2 antimagic spear 13 steel javelins a +0 leather armour (9, 20, D) a +6 rapier of flaming a +0 robe a scroll of brand weapon (9, 32, D) an uncursed staff of cold (9, 33, D) a +1 trident of flaming (9, 34, D) an uncursed staff of poison (9, 40, D) a +5 hand crossbow (unseen) (9, 50, D) the +5 short sword of Tartarus {protect, Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+7). (9, 51, D) a phial of floods (9, 52, D) a +3 short sword of protection (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight {+Fly, !d} (10, 14, D) a +1 trident of protection (10, 15, D) an uncursed staff of cold (10, 16, D) a book of Power (10, 20, D) a +0 trident (unseen) (10, 21, D) a cursed +0 trident (unseen) (10, 32, D) a +3 shortbow of freezing (10, 33, D) a +2 dagger of venom (10, 34, D) a +5 spear of venom (10, 42, D) a cursed -3 whip (unseen) (10, 50, D) a +0 great sword of protection (10, 52, D) an uncursed staff of cold (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) an uncursed staff of fire (11, 20, D) a +0 trident (unseen) (11, 32, D) the cursed +0 longbow of Tetsaf {flame, rN+ Str+4 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (11, 34, D) a +9 quarterstaff (11, 50, D) an uncursed staff of air (11, 51, D) a fan of gales (12, 15, D) a +0 halberd of protection (12, 16, D) the +7 battleaxe "Pukeguysioj" {flame, +Blink MR- MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. (12, 32, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (12, 33, D) a book of Changes (12, 34, D) a cursed ring of loudness (12, 50, D) a +2 dagger of electrocution (12, 51, D) a book of Callings (12, 52, D) an uncursed staff of air (13, 33, D) the +7 dagger of the Spider {distort, rF+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. (13, 34, D) a lightning rod (4/4) (13, 50, D) a +1 long sword of slicing (13, 51, D) a +0 plate armour of fire resistance (13, 52, D) a +0 demon whip of flaming (14, 50, D) an uncursed amulet of magic regeneration (14, 52, D) an uncursed staff of conjuration (18, 48, D) a +0 falchion of distortion (18, 49, D) the +10 flail of Grace {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (18, 50, D) a +2 shortbow of freezing (18, 55, D) (unseen) (19, 0, D) a +2 glaive of pain (19, 1, D) a +2 spear of flaming (19, 16, D) a +5 ring of intelligence (19, 17, D) a +1 plate armour of magic resistance (19, 32, D) a book of Dreams (19, 33, D) a +1 hand axe of chopping (19, 48, D) the cursed +0 short sword of Eternal Vigilance {pierce, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It has a curse placed upon it. (19, 49, D) a +4 mace of draining (19, 50, D) a +3 leather armour of magic resistance (19, 54, D) an uncursed staff of cold (unseen) (20, 0, D) the cursed +1 fustibalus "Fabluici" {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. (20, 1, D) a book of Debilitation (20, 16, D) the +1 short sword of Joirph {holy, rF+ MR+ Str+2 Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (-2). It protects you from fire. It affects your resistance to hostile enchantments. (20, 17, D) a +2 demon whip of venom (20, 32, D) the +6 dire flail of Goics {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (20, 33, D) a crystal ball of energy (20, 49, D) a book of the Sky (20, 50, D) a fan of gales (20, 56, D) an uncursed staff of death (unseen) (21, 17, D) a book of Debilitation (21, 25, D) a +2 great sword of flaming an uncursed ring of ice {rC+, rF-} (21, 32, D) a +1 dagger of protection (21, 33, D) a +1 halberd of freezing (21, 34, D) a +0 rapier of venom (21, 48, D) a lamp of fire (21, 49, D) an uncursed staff of fire {rF+} (21, 50, D) an uncursed staff of energy {+MP, hungerless spells, !d!a@w1} (22, 16, D) the cursed +1 hand axe of Tekhoung {vamp, rC+ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (22, 17, D) a book of Flames (22, 25, D) a +2 scimitar of flaming the amulet of the Archfiend {+Rage rElec Dex+3} [amulet of rage] It affects your dexterity (+3). It insulates you from electricity. It lets you go berserk. a +3 scimitar of slicing a +3 vampiric great sword (22, 26, D) a +2 scimitar of flaming (22, 32, D) a +1 quarterstaff of speed (22, 34, D) the Volume of the Boosting Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Ozocubu's Armour Charms/Ice 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Statue Form Transmutation/Earth 6 (22, 49, D) a +6 glaive of venom (22, 50, D) an uncursed staff of summoning (23, 1, D) a +1 whip of freezing (23, 16, D) the +7 chain mail of the Sunfish {rElec rN+++ Regen+ Str-2} It affects your strength (-2). It insulates you from electricity. It renders you almost immune to negative energy. It increases your rate of regeneration. (23, 17, D) the +6 short sword "Ligoadyc" {drain, rPois SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you see invisible. (23, 18, D) a +0 halberd of freezing (23, 25, D) a +0 great sword of flaming (unseen) (23, 26, D) a +3 scimitar of flaming (unseen) (23, 32, D) an uncursed ring of positive energy (23, 33, D) a cursed -4 ring of protection (23, 48, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (23, 49, D) an uncursed staff of power (23, 50, D) a book of the Warp (24, 0, D) a +3 scale mail of magic resistance (24, 1, D) a crystal ball of energy (24, 16, D) the amulet "Jiur" {RegenMP Str+4 Int+3 Slay+3 Stlth-} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you less stealthy. (24, 17, D) an uncursed staff of wizardry (24, 18, D) a sack of spiders (24, 33, D) a +0 short sword (24, 34, D) a phial of floods (24, 38, D) a +0 glaive a +0 robe (24, 39, D) a cursed +0 spear (unseen) (24, 48, D) a book of Enchantments (24, 49, D) the Compendium of the Igneous Escort Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Call Canine Familiar Summoning 3 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (24, 50, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (25, 0, D) a book of Alchemy (25, 1, D) a +5 hunting sling of freezing (25, 16, D) an uncursed staff of energy (25, 17, D) a book of Clouds (25, 18, D) a sack of spiders (25, 32, D) an uncursed ring of resist corrosion (25, 33, D) a fan of gales (25, 34, D) a +2 hand crossbow of freezing (25, 38, D) a cursed -1 trident a +0 short sword a +0 shield (25, 41, D) a +0 flail (unseen) (25, 48, D) an uncursed staff of death (25, 49, D) an uncursed staff of power (25, 50, D) a book of Clouds (26, 1, D) the cursed +1 great sword of Discretion {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It has a curse placed upon it. (26, 16, D) a book of Minor Magic (26, 17, D) a +0 scimitar of flaming (26, 33, D) a +3 battleaxe of flaming (26, 34, D) a book of Cantrips (26, 39, D) a +0 robe (26, 41, D) a +0 club (unseen) (26, 48, D) a crystal ball of energy (26, 49, D) an uncursed amulet of guardian spirit {Spirit} (26, 50, D) a +0 flail of protection (26, 51, D) a +2 pair of gloves of archery the amulet "Yxti" {Faith rElec} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. an uncursed ring of ice {rC+, rF-} the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. a +1 helmet of intelligence (27, 9, D) an uncursed staff of death {rN+} (27, 11, D) the cursed +1 short sword of the Vulture {flame, +Blink rElec rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (27, 17, D) a phial of floods (27, 33, D) an uncursed staff of poison (27, 34, D) a +2 dagger of venom (27, 37, D) a +2 hand axe of draining (unseen) (27, 39, D) a +0 club (still there?) a cursed -3 whip (still there?) (27, 41, D) a +3 falchion of slicing (unseen) (27, 48, D) the +3 glaive "Killer Bee's Curse" {flame, *Corrode +Inv Int+7 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It affects your dexterity (-5). It lets you turn invisible. It may corrode you when you take damage. (27, 50, D) a crystal ball of energy (28, 0, D) an uncursed staff of conjuration (28, 1, D) an uncursed ring of ice (28, 10, D) the +4 great mace of Exoneration {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (28, 12, D) a cursed staff of cold {rC+} (28, 16, D) an uncursed staff of poison (28, 17, D) a +0 scimitar of flaming (28, 33, D) an uncursed ring of flight (28, 39, D) a cursed -2 dire flail (unseen) (28, 48, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (28, 49, D) a lamp of fire (28, 50, D) an uncursed staff of fire (29, 0, D) a phial of floods (29, 1, D) a scroll of brand weapon (29, 7, D) an uncursed ring of flight {+Fly, !d} (29, 16, D) a +3 quarterstaff of speed (29, 17, D) an uncursed staff of conjuration (29, 32, D) a +0 whip (29, 33, D) a +2 ring of dexterity (30, 48, D) a fan of gales (30, 49, D) a +2 plate armour of poison resistance (31, 49, D) a +2 hunting sling of flaming (31, 50, D) a +2 hand axe of electrocution (32, 48, D) an uncursed ring of protection from fire (32, 49, D) the +4 naga barding of the Duchess {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. (32, 50, D) the +7 mace of Zoisomelar {crush, rPois rC+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from cold. It protects you from poison. (33, 48, D) a book of Power (33, 49, D) a book of the Warp (33, 50, D) an uncursed staff of fire (34, 48, D) a +0 great sword of slicing (34, 49, D) an uncursed ring of flight (34, 50, D) an uncursed staff of poison (35, 0, D) a cursed staff of energy (35, 14, D) a box of beasts (35, 28, D) a +0 short sword (36, 14, D) a cursed staff of poison (36, 15, D) a +4 mace of crushing (36, 28, D) an uncursed staff of energy (36, 29, D) a +2 robe of magic resistance (37, 1, D) the Compendium of the Freezing Birds Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Ozocubu's Refrigeration Ice 6 d - Tornado Air 9 (37, 14, D) an uncursed staff of conjuration (37, 15, D) a lightning rod (4/4) (37, 51, D) +0 shadow dragon scales (unseen) (37, 52, D) a +1 morningstar of flaming a +0 plate armour a +0 great sword a +0 plate armour a +3 war axe a +0 plate armour the ring "Tajaol" {rC+ Dex+8} [ring of protection from cold] It affects your dexterity (+8). It protects you from cold. +0 shadow dragon scales 5 large rocks {!d} a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (37, 53, D) a +0 arbalest (still there?) +0 shadow dragon scales (still there?) a large rock {!d} (still there?) +0 shadow dragon scales (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) a +0 large shield (still there?) a +3 halberd of chopping (still there?) a +0 plate armour (still there?) a shadow dragon corpse (skeletalised by now) (still there?) a shadow dragon corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (37, 54, D) a +0 great mace (still there?) a +3 great mace (still there?) (37, 56, D) a bolt (37, 57, D) a bolt (38, 0, D) a Fen Folio (38, 1, D) a +3 arbalest of velocity (38, 14, D) a crystal ball of energy (38, 15, D) a lightning rod (4/4) (38, 29, D) a book of Spatial Translocations (38, 48, D) Tuxzyd's Handbook of Shifting Companions Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 (38, 49, D) a Fen Folio (38, 50, D) an uncursed staff of air (38, 51, D) an uncursed staff of poison (unseen) (38, 52, D) +0 shadow dragon scales a +0 flail of protection a +0 chain mail a +4 mace of crushing a +0 arbalest 25 bolts a +0 battleaxe a +0 plate armour a +1 lajatang of speed a +0 chain mail a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (38, 53, D) a +0 war axe a +0 plate armour a +0 bardiche a +0 chain mail a +2 long sword a +4 scale mail of poison resistance a +0 long sword a +0 plate armour a +2 battleaxe a +2 arbalest of velocity a +0 chain mail a +1 great sword a +0 chain mail 6 large rocks {!d} a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (38, 54, D) a +0 bardiche (unseen) (38, 55, D) 3 large rocks (unseen) (38, 56, D) 2 large rocks (39, 0, D) a book of Dreams (39, 1, D) a cursed -2 ring of intelligence (39, 3, D) a +2 pair of boots of flying the cursed +0 pair of boots "Foc Zat" {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. the amulet of Pantheism {Inacc MP+9 Str+4 Dex+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your dexterity (+5). It affects your magic capacity (+9). (39, 14, D) a +2 glaive of venom (39, 16, D) the amulet "Hiejidgh" {Harm *Drain +Fly rC- rN++ Slay+2} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you fly. It causes draining when unequipped. a +0 pair of gloves of archery the ring of Canag {MR+ AC+4 Stlth+} [ring of protection] It affects your AC (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (39, 28, D) a book of Conjurations (39, 29, D) an uncursed staff of conjuration {!a} (39, 48, D) an uncursed staff of power (39, 49, D) an uncursed amulet of guardian spirit (39, 50, D) the +10 dagger "Rypna" {distort, MP+9} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your magic capacity (+9). (39, 51, D) a +0 halberd (unseen) (39, 52, D) a large rock (still there?) a +0 scythe of venom (still there?) (39, 53, D) a +2 antimagic rapier a +0 arbalest 22 bolts a yaktaur corpse (39, 54, D) a +3 bardiche (still there?) a large rock (still there?) (39, 55, D) a +0 great sword (still there?) a large rock (still there?) (40, 0, D) an uncursed amulet of rage (40, 14, D) a cursed ring of loudness (40, 15, D) a book of Enchantments (40, 28, D) a +4 quarterstaff (40, 29, D) an uncursed staff of summoning (40, 31, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. the amulet of the Cockatrice {Inacc rF+++ MR+ Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (40, 50, D) a bolt (40, 52, D) a large rock {!d} (40, 54, D) a +0 arbalest (unseen) (41, 1, D) the cursed +3 spear "Imiloto" {venom, rF+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (41, 15, D) a +4 scale mail of cold resistance (41, 28, D) a +0 great mace (41, 29, D) a +0 war axe (41, 48, D) the cursed +0 scale mail of the Earth {rN+ Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It has a curse placed upon it. (41, 49, D) a +0 plate armour (41, 50, D) a +1 eveningstar of holy wrath (42, 0, D) a +0 vampiric whip (42, 1, D) a +3 spear of flaming (42, 14, D) the +1 ring mail of Fortification {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. (42, 28, D) a +0 mace (42, 29, D) a +0 mace (42, 34, D) a +0 glaive a +0 chain mail the ring "Doickyps" {rF+ rN+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. (42, 35, D) a +0 dire flail (unseen) (42, 48, D) a box of beasts (42, 49, D) a +3 mace of venom (42, 50, D) a bolt (43, 28, D) a +2 mace of holy wrath (43, 29, D) a book of Debilitation (43, 33, D) a +0 halberd (unseen) (43, 34, D) a +0 glaive (43, 48, D) a +0 dire flail (43, 49, D) a book of the Tempests (44, 7, D) a cursed +4 great sword a +0 robe a +2 antimagic war axe a +0 chain mail (44, 28, D) a fan of gales (44, 34, D) a +0 flail (unseen) (44, 35, D) a +0 war axe of freezing a +0 chain mail a +2 broad axe of freezing a +1 plate armour of fire resistance a +0 great sword a +0 chain mail a +0 dagger a +0 robe a cursed -3 giant club (44, 48, D) a +0 chain mail (44, 49, D) a +2 dagger of venom (44, 50, D) a +0 war axe (44, 51, D) the +1 ring mail "Lautyrap" {Int-5 Dex+9} It affects your intelligence (-5). It affects your dexterity (+9). (45, 7, D) a +0 dagger (unseen) (45, 20, D) the +12 trident of Prudence {pierce, rC+ MR+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from cold. It affects your resistance to hostile enchantments. (45, 34, D) a +1 vampiric great sword (unseen) (45, 35, D) a +0 troll leather armour {regen} the +8 hand axe of Disaster {flame, rPois rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from poison. It protects you from negative energy. a +0 plate armour (45, 48, D) a +0 great mace (45, 49, D) an uncursed staff of fire (45, 50, D) a book of Changes (45, 51, D) a +0 long sword (46, 49, D) a book of Alchemy (46, 50, D) an uncursed staff of wizardry (46, 51, D) a +0 long sword (47, 50, D) a cursed staff of death (47, 51, D) a +0 chain mail (48, 39, D) a +0 trident (48, 49, D) an uncursed staff of wizardry (48, 50, D) a book of Alchemy (48, 51, D) a cursed staff of poison (49, 12, D) a +0 trident of freezing (49, 24, D) an uncursed staff of death (49, 36, D) an uncursed staff of summoning (49, 48, D) a book of Misfortune (50, 0, D) a +2 flail of protection (50, 1, D) a fan of gales (50, 12, D) a sack of spiders (50, 13, D) a +2 flail of protection (50, 24, D) a +4 hunting sling of freezing (50, 25, D) a lightning rod (4/4) (50, 32, D) a +0 flail (unseen) (50, 33, D) a +0 robe (unseen) (50, 36, D) a scroll of brand weapon (50, 37, D) the Papyrus of Attacks Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Cold Conjuration/Ice 6 (50, 49, D) a crystal ball of energy (51, 0, D) a +1 rapier of venom (51, 1, D) the Almanac of Fiery Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Blade Hands Transmutation 5 (51, 12, D) an uncursed staff of cold (51, 24, D) a +0 flail (51, 25, D) an uncursed staff of air (51, 31, D) a +5 quick blade a +0 robe a +0 buckler (51, 32, D) a +0 robe (unseen) (51, 37, D) an uncursed staff of air (51, 41, D) a +0 trident (52, 0, D) a +0 animal skin (52, 1, D) a +0 quarterstaff (52, 4, D) the ring "Gopn" {rF++ Str-2 Int+4 Stlth+} [ring of stealth] It affects your strength (-2). It affects your intelligence (+4). It greatly protects you from fire. It makes you more stealthy. (52, 12, D) the ring "Kododuhaaq" {rC+ rN+} [ring of positive energy] It protects you from cold. It protects you from negative energy. the ring "Syiblirgh" {rC+ Dex+3 Slay+4} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from cold. the +7 chain mail of Devotion {rN++ rCorr Str+2} It affects your strength (+2). It greatly protects you from negative energy. It protects you from acid and corrosion. a +1 pair of gloves of archery a +6 ring of dexterity a +6 ring of dexterity (52, 13, D) the cursed +1 leather armour of the Centipede {+Blink MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (52, 24, D) a book of Beasts (52, 25, D) a +0 vampiric scimitar {!w} (52, 31, D) a +0 robe (52, 32, D) the +12 scimitar of Oenomania {protect, rC+ Str+7 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It affects your dexterity (+4). It protects you from cold. a cursed +0 animal skin (52, 33, D) a +5 quick blade a +0 robe a +0 buckler (52, 36, D) the +7 rapier of Fubbuis {protect, *Corrode rF- MP+9 Int+7} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+7). It makes you vulnerable to fire. It affects your magic capacity (+9). It may corrode you when you take damage. (52, 37, D) an uncursed ring of stealth (52, 48, D) a +1 ring mail of cold resistance (52, 49, D) a book of Power (52, 50, D) a book of Annihilations (53, 1, D) a book of Necromancy (53, 13, D) a +1 great mace of holy wrath (53, 24, D) a Fen Folio (53, 25, D) a +4 scale mail of poison resistance (53, 36, D) a +0 trident of venom (53, 37, D) an uncursed staff of earth (53, 48, D) a book of the Earth (53, 49, D) a book of Alchemy (54, 0, D) an uncursed staff of conjuration (54, 1, D) an uncursed staff of death (54, 12, D) Wuchiv's Incunabulum of the Feathery Escort Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Spellforged Servitor Conjuration/Summoning 7 (54, 24, D) the +3 robe "Bidwuo" {rPois} It protects you from poison. (54, 25, D) a sack of spiders (54, 36, D) Bodoizen's Guide on Boosts and Toxins Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Poisonous Vapours Poison/Air 2 d - Regeneration Charms/Necromancy 3 e - Spider Form Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 g - Iskenderun's Battlesphere Conjuration/Charms 5 (54, 48, D) a phial of floods (54, 49, D) a box of beasts (54, 50, D) a +0 plate armour (55, 0, D) a +3 plate armour of cold resistance (55, 9, D) a cursed staff of earth (unseen) (55, 13, D) a box of beasts (55, 24, D) a +1 leather armour of magic resistance (56, 6, D) a +4 short sword of venom a cursed -2 robe (57, 7, D) a +0 war axe a +2 robe of resistance the cursed ring of Miracles {Str-2 Slay+3} [ring of strength] It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. a +0 antimagic broad axe a +0 animal skin a +0 flail a +0 animal skin a +0 flail of holy wrath a cursed +0 animal skin (57, 8, D) a +0 antimagic rapier (unseen) (57, 49, D) 2 javelins (still there?) a javelin (still there?) (57, 51, D) a +0 spear of venom (still there?) a javelin (still there?) (57, 52, D) a javelin (unseen) (57, 53, D) the +6 scimitar of the Evil Eye {venom, Int+4 Dex+3 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It makes you more stealthy. a harpy corpse (still there?) (57, 54, D) 2 poisoned javelins (57, 56, D) a tomahawk (57, 57, D) a silver javelin (58, 47, D) the +1 ring mail of the Morning {rElec rPois rN++} It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. (58, 48, D) a +2 mace of protection (58, 51, D) a +3 spear of venom (still there?) a poisoned javelin (still there?) (58, 52, D) 2 poisoned javelins a +4 vampiric trident {!w} a +0 robe a +0 demon trident of venom a +0 leather armour a merfolk corpse (58, 53, D) a +2 rapier of speed a +0 robe a merfolk corpse a sea snake corpse (59, 36, D) an uncursed staff of power (59, 37, D) a book of the Dragon (59, 48, D) a lightning rod (4/4) (59, 49, D) a +4 great mace of protection (59, 51, D) a +5 long sword of holy wrath (unseen) (59, 52, D) 3 javelins a +0 vampiric falchion {!w} a +0 robe a water nymph corpse (59, 53, D) the +5 quarterstaff of Weul {crush, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. a +0 leather armour a merfolk corpse (59, 54, D) a +2 vampiric rapier (unseen) (59, 55, D) a +4 mace of draining (unseen) (60, 36, D) a +0 robe of magic resistance (60, 37, D) an uncursed staff of fire (60, 47, D) an uncursed staff of conjuration (60, 48, D) a +0 spear (60, 49, D) an uncursed staff of death {rN+} (60, 51, D) a +4 demon trident of freezing (unseen) (60, 52, D) 2 javelins a +2 trident of venom a +2 troll leather armour {regen} a snapping turtle corpse a merfolk corpse (60, 53, D) a cursed -1 rapier (unseen) (60, 54, D) a +3 spear of venom (unseen) (61, 0, D) a book of Conjurations (61, 8, D) the +6 great mace of Oxoda {pain, +Blink rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you blink. (61, 16, D) the +7 spear "Qiece" {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (61, 36, D) a +2 plate armour of fire resistance (61, 37, D) a lamp of fire (61, 47, D) a box of beasts (61, 50, D) a poisoned javelin (61, 51, D) a +2 battleaxe of distortion (unseen) (61, 53, D) a +2 spear of flaming 13 javelins of penetration a +0 leather armour a merfolk corpse (61, 54, D) the +11 halberd of Valeng {chop, rF++ rC- rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (unseen) (62, 1, D) a +0 shortbow of velocity (62, 8, D) a +2 scale mail of magic resistance (62, 16, D) a Young Poisoner's Handbook (62, 17, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (62, 26, D) the +7 flail of the Wolf {flame, rF+ MP+9 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from fire. It affects your magic capacity (+9). (62, 27, D) a sack of spiders (62, 37, D) the +1 hand crossbow of Blood-Lust {freeze, rN+ Str-2 Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It protects you from negative energy. (62, 48, D) a lightning rod (4/4) (62, 49, D) a +2 long sword of slicing (62, 50, D) a tomahawk (62, 51, D) 8 large rocks (unseen) (62, 52, D) a +0 trident 4 tomahawks a water nymph corpse (62, 53, D) a +2 trident of venom a +0 leather armour a merfolk corpse (62, 54, D) a +1 spear of flaming a +0 leather armour a +3 ring of evasion 14 javelins (62, 55, D) a +3 spear (unseen) (63, 0, D) a book of Power (63, 8, D) a book of the Tempests (63, 16, D) an uncursed staff of power (63, 17, D) a phial of floods (63, 21, D) a +0 short sword a +0 robe (63, 26, D) an uncursed ring of fire (63, 27, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (63, 30, D) a +0 trident (unseen) (63, 36, D) an uncursed staff of conjuration (63, 37, D) an uncursed amulet of regeneration (63, 47, D) a +0 leather armour (63, 48, D) the +10 mace "Koqyh" {crush, rC- Str+4 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+6). It makes you vulnerable to cold. (63, 49, D) a +2 chain mail of fire resistance (63, 50, D) an uncursed ring of resist corrosion (63, 51, D) a snapping turtle skeleton (63, 52, D) a +0 trident (unseen) (63, 53, D) the +11 spear "Zarum" {freeze, rF+ MP+9 Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. (unseen) (63, 54, D) a +0 trident (unseen) (64, 16, D) Qitrin's Incunabulum of the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 (64, 17, D) the +10 arbalest of the Forest {freeze, rF+ rC+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from cold. (64, 26, D) the +6 battleaxe of Deflation {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). (64, 27, D) a book of Maledictions (64, 47, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (64, 48, D) a large rock {!d} a +0 trident (64, 49, D) a +1 vampiric trident (64, 50, D) a +0 rapier (65, 47, D) a +0 rapier (65, 49, D) an uncursed staff of summoning {!a} (65, 50, D) a +2 antimagic short sword (66, 48, D) a phial of floods (66, 49, D) a book of Callings (66, 50, D) an uncursed staff of summoning {!a} (66, 51, D) a +0 rapier (67, 0, D) a book of Minor Magic (67, 47, D) a +0 robe (67, 48, D) a cursed amulet of inaccuracy (67, 50, D) a +0 spear (68, 0, D) a crystal ball of energy (68, 1, D) a cursed -3 trident (68, 2, D) a +0 trident (68, 47, D) a +0 leather armour (68, 48, D) a fan of gales (69, 2, D) a +0 trident (unseen) (69, 36, D) a +0 dagger (69, 47, D) a +2 spear of venom (69, 48, D) an uncursed staff of summoning (69, 49, D) a +4 plate armour of fire resistance (69, 50, D) an uncursed staff of cold {rC+} (70, 9, D) a +2 robe of magic resistance (70, 11, D) a cursed -3 flail (unseen) (70, 13, D) a +0 flail (unseen) (70, 36, D) the Almanac of the Rocks and Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (70, 37, D) a +1 centaur barding of stealth (70, 40, D) a +0 short sword (unseen) (70, 48, D) a sack of spiders (70, 49, D) a +0 trident (71, 8, D) the cursed +0 shield of Salvation {rPois Int+4 SInv} It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It has a curse placed upon it. the ring "Loviybyr" {Fire Int+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. the +0 chain mail of the Red Skies {rC+ Regen+ Int+2} It affects your intelligence (+2). It protects you from cold. It increases your rate of regeneration. the ring "Onaecso" {Fire *Drain Dex+2 SInv} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It causes draining when unequipped. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (71, 11, D) a +0 falchion (71, 16, D) the +12 glaive "Haenn" {elec, rF- rC+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (71, 27, D) an uncursed staff of death (71, 37, D) a book of Minor Magic (71, 39, D) a +0 dagger a +0 robe a +0 halberd a +0 plate armour (71, 40, D) a +0 mace a +0 plate armour a +0 mace a +2 plate armour of cold resistance (71, 47, D) a sack of spiders (71, 49, D) an uncursed staff of summoning (72, 9, D) an uncursed staff of conjuration (72, 12, D) a +0 hand axe (72, 16, D) an uncursed ring of protection from magic (72, 17, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 26, D) a +5 giant club (72, 27, D) a scroll of brand weapon (72, 36, D) a +0 leather armour of cold resistance (72, 37, D) a crystal ball of energy (72, 39, D) a cursed -1 halberd (unseen) (72, 40, D) the +3 broad axe of Righteous Fury {pain, MP-9 Str+2 Int+5 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (+4). It affects your magic capacity (-9). (unseen) (72, 47, D) a +2 ring of intelligence (72, 48, D) a fan of gales (73, 2, D) a +0 shortbow (unseen) (73, 16, D) the Incunabulum of the Lethal Glacier Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Dazzling Spray Conjuration/Hexes 3 d - Throw Icicle Conjuration/Ice 4 e - Venom Bolt Conjuration/Poison 5 f - Ozocubu's Refrigeration Ice 6 (73, 17, D) a +2 ring of strength (73, 26, D) a book of Summonings (73, 27, D) an uncursed staff of air (73, 30, D) a +5 battleaxe of venom (73, 36, D) an uncursed ring of see invisible (73, 37, D) a +0 club (73, 39, D) a +0 hand axe (73, 48, D) a book of Cantrips (74, 2, D) a +0 war axe a +0 arbalest 25 bolts a +0 scale mail (74, 4, D) an arrow (74, 48, D) a +0 spear (74, 49, D) a book of Unlife (75, 47, D) a lightning rod (4/4) (75, 48, D) an uncursed staff of air (75, 49, D) the Compendium of Burning Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Call Imp Summoning 2 d - Call Canine Familiar Summoning 3 e - Summon Ice Beast Ice/Summoning 4 f - Shadow Creatures Summoning 6