Mgcat the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) (9, 2, D) a +0 shield a +0 robe the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a crystal ball of energy (50, 37, D) a sack of spiders (51, 37, D) an uncursed staff of cold (52, 37, D) a lamp of fire (53, 37, D) a book of Beasts (59, 36, D) a +6 great mace of protection (59, 37, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (60, 36, D) a lightning rod (4/4) (60, 37, D) a book of Spatial Translocations (60, 42, D) a +0 mace (unseen) (60, 43, D) a black mamba corpse (60, 44, D) a +0 scimitar (unseen) (61, 8, D) a +2 arbalest of flaming (61, 16, D) an uncursed staff of energy (61, 36, D) a +2 battleaxe of chopping (61, 37, D) a +2 chain mail of poison resistance (61, 42, D) a +0 long sword a +0 robe a naga corpse (62, 0, D) the +7 morningstar of Circular Logic {flame, *Rage rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It may make you go berserk in combat. (62, 8, D) a +0 spear of flaming (62, 9, D) a +0 long sword of distortion {!w} (62, 11, D) a polar bear corpse (62, 17, D) a +0 pair of gloves of archery (62, 20, D) a +0 long sword (still there?) a +0 mace of holy wrath (still there?) (62, 26, D) a +0 eveningstar of crushing (62, 27, D) a +2 scimitar of holy wrath (62, 36, D) an uncursed ring of magical power (62, 37, D) an uncursed ring of magical power (62, 42, D) a guardian serpent corpse (62, 43, D) a ball python corpse (62, 44, D) an adder corpse (63, 0, D) an uncursed staff of wizardry (63, 3, D) an ugly thing corpse (skeletalised by now) (63, 8, D) a +2 leather armour of magic resistance (63, 15, D) a +0 short sword a +0 shortbow 5 arrows a +0 leather armour an elf corpse (63, 16, D) the cursed +3 arbalest of the Manifold Souls {freeze, +Blink MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (63, 17, D) a +3 leather armour of magic resistance (63, 20, D) a +2 war axe of freezing (63, 21, D) an arrow (63, 26, D) a lightning rod (4/4) (63, 27, D) a +2 leather armour of positive energy (63, 36, D) an uncursed ring of fire (63, 37, D) a book of Minor Magic (64, 16, D) a +0 long sword (64, 17, D) an arrow a +2 shortbow of velocity (64, 19, D) an arrow (64, 20, D) an arrow (64, 21, D) 5 arrows (64, 26, D) a +2 plate armour of fire resistance (64, 27, D) a +0 scale mail of magic resistance (65, 20, D) a +1 rapier of protection (unseen) (65, 26, D) a +4 arbalest of flaming (67, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (67, 38, D) a +0 dagger (unseen) (67, 40, D) a +0 rapier (68, 38, D) a +0 long sword (68, 39, D) a +0 rapier (69, 0, D) a +2 morningstar of holy wrath (69, 36, D) a +2 plate armour of poison resistance (69, 37, D) a +0 dagger (unseen) (69, 39, D) a +0 short sword (unseen) (70, 8, D) a Fen Folio (70, 20, D) a shapeshifter corpse (70, 36, D) the cursed +0 robe "Hero's Friend" {rC++ rCorr Str-5 Dex+3} It affects your strength (-5). It affects your dexterity (+3). It greatly protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (70, 37, D) Sif Muna's Compendium of Transmigration and Lightness Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Lightning Bolt Conjuration/Air 5 d - Irradiate Conjuration/Transmutation 5 e - Deflect Missiles Charms/Air 6 (71, 8, D) a +2 morningstar of protection (71, 11, D) an adder corpse (skeletalised by now) (71, 17, D) a crystal ball of energy (71, 20, D) a shapeshifter corpse (71, 27, D) a +0 dire flail of protection (71, 31, D) a +2 scimitar of flaming (71, 37, D) +1 fire dragon scales (72, 8, D) an uncursed staff of cold (72, 9, D) a +2 scale mail of magic resistance (72, 10, D) a ball python corpse (skeletalised by now) (72, 20, D) an uncursed staff of energy {+MP, hungerless spells, !d!a@w1} (72, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 27, D) an uncursed staff of poison (72, 31, D) a +4 scimitar of flaming (unseen) (72, 36, D) an uncursed ring of protection from cold (72, 37, D) an uncursed ring of protection from cold (73, 1, D) a +0 dagger (73, 16, D) a crystal ball of energy (73, 17, D) a +5 great mace of protection (73, 21, D) an ugly thing corpse (73, 26, D) a sack of spiders (73, 36, D) a +2 ring mail of cold resistance (73, 37, D) an uncursed staff of conjuration (74, 2, D) a +0 short sword of freezing (75, 3, D) an uncursed staff of power (unseen)