Dungeon Crawl Stone Soup version 0.29-a0-824-gd827844252 (webtiles) character file. Game seed: 10048158473118904235 0 Mesmaeker13 the Magician (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on July 10, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (49 turns). Mesmaeker13 the Magician (Djinni Fire Elementalist) Turns: 49, Time: 00:00:24 Health: 0/15 AC: 3 Str: 7 XL: 1 Next: 11% Gold: 12 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +0 mace rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 18% 2d5 11% 2 c - Conjure Flame Conj/Fire 9% 6-21 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d5 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. A jackal comes into view. The jackal completely misses you. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal but does no damage. The jackal is almost dead. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. The jackal bites you. The jackal attacks as you move away! The jackal barely misses you. You see here a +0 leather armour. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. The foxfire hits the jackal. The jackal is heavily wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Unknown command. Your foxfire dissipates! The jackal attacks as you move away! The jackal misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal barely misses you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ≈≈≈≈≈≈≈....# ≈.♣...≈≈...# .......≈≈..# ♣..<.8..≈≈.# 8........≈.## ### .........≈..# #.. ........≈≈..##.# .♣..8..≈≈.....#### ≈.....≈≈.....hhh@# ≈≈≈.≈≈≈...##..##v# ..........##.#.#.# ........##.##... .....!..##.# #.## ........##.. ..# .....##.##.# ### #.### #!##.# .. ..##.# You could see 3 jackals. Vanquished Creatures A bat (D:1) 1 creature vanquished. Vanquished Creatures (others) 9 foxfires (D:1) 9 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mesmaeker13 the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Mesmaeker13 set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, minmay_misc_feat_columns, corexii_hall_statues_deadend Action || total -------------------------++------- Cast: Foxfire || 6 Armor: Robe || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 3 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 3 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 48 daAuts