Mesmaeker13 Level 1 of the Dungeon (6, -8, D:1) a +0 club (12, 10, D:1) a +0 dagger (14, -8, D:1) 2 large rocks (16, 34, D:1) a +0 club (18, 25, D:1) a +0 club (19, 0, D:1) a staff of conjuration (20, -9, D:1) a +0 robe (21, -3, D:1) a +0 leather armour (23, 14, D:1) 21 bolts (27, 8, D:1) 23 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 8, D:2) 22 sling bullets (15, -16, D:2) 3 boomerangs of dispersal (17, -10, D:2) a +2 dagger of freezing a +0 short sword (17, -9, D:2) a +0 mace a +0 ring mail a +0 club a stone a +0 club a +0 leather armour a +0 mace (21, -21, D:2) a +0 whip (22, -7, D:2) 18 stones (28, -5, D:2) a +0 robe (29, 22, D:2) a +0 ring mail (32, -26, D:2) a +0 club a +0 short sword 2 stones (39, -26, D:2) a +0 club (40, -1, D:2) a +0 leather armour (42, -20, D:2) a +0 dagger (44, -18, D:2) a ring of wizardry Level 3 of the Dungeon (0, 0, D:3) 11 stones (8, -33, D:3) 21 sling bullets (16, -3, D:3) a +0 club (19, -6, D:3) a +0 mace (20, -15, D:3) 15 sling bullets (26, -17, D:3) a +0 club (27, -2, D:3) 17 sling bullets (33, -33, D:3) a +0 dagger (34, -33, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail (4, -2, D:4) a +0 spear (7, -3, D:4) a +0 whip (12, -32, D:4) a +0 club (22, -6, D:4) a +0 robe (25, -54, D:4) a +0 club (34, -8, D:4) a +0 long sword (35, -38, D:4) a +0 quarterstaff (37, -45, D:4) 18 sling bullets (49, -18, D:4) a +0 short sword (59, -37, D:4) a +0 morningstar (59, -5, D:4) a +0 robe (61, -24, D:4) a scroll of identify (63, -25, D:4) a +0 leather armour (63, -24, D:4) 16 bolts (63, -23, D:4) 13 gold pieces (63, -22, D:4) a phial of floods (63, -21, D:4) a scroll of identify (64, -25, D:4) 7 gold pieces (64, -21, D:4) 15 gold pieces Level 5 of the Dungeon (0, 0, D:5) 20 stones (14, -7, D:5) a +0 club (14, -6, D:5) a +0 spear (29, -6, D:5) a +0 whip (31, -8, D:5) a +0 leather armour (35, 20, D:5) a +0 leather armour a +0 club (36, 24, D:5) a +0 quarterstaff (44, -3, D:5) a +0 giant club (45, -14, D:5) the +3 leather armour "Qugyuroa" {+Inv rPois} It protects you from poison. It lets you turn invisible. (49, 26, D:5) a +0 chain mail (51, 21, D:5) a +0 quarterstaff (52, 6, D:5) a +0 ring mail (52, 26, D:5) 26 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 spear (1, 1, D:6) a +0 halberd (2, 4, D:6) the +6 mace "Deppiz" {pain, Int+2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (+3). (4, 6, D:6) a +0 spear 11 stones (6, 11, D:6) a +0 spear (12, 6, D:6) a +0 great sword a +0 robe (13, 16, D:6) a howler monkey skeleton (16, 15, D:6) a +0 ring mail (38, 28, D:6) 14 stones (39, 33, D:6) a +0 ring mail (49, 24, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) the +5 hunting sling of Fortitude {venom, Fly rN+ Str+3 Stlth-} It poisons the ammo it fires. It affects your strength (+3). It protects you from negative energy. It grants you flight. It makes you less stealthy. (6, 1, D:7) 21 gold pieces (6, 6, D:7) a scroll of teleportation (6, 7, D:7) a +0 short sword (8, 1, D:7) a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (still there?) (9, 2, D:7) a +0 whip a +0 hand axe a +4 scimitar a +0 robe a +3 scimitar a +0 robe an orc corpse an orc corpse (11, -2, D:7) 9 gold pieces (11, 2, D:7) a +0 halberd a +0 robe (12, -5, D:7) 19 gold pieces (15, 8, D:7) 23 sling bullets (17, -2, D:7) a +0 hunting sling (20, -8, D:7) a potion of heal wounds (28, 21, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 3 boomerangs (1, 0, D:8) 3 boomerangs (2, 0, D:8) 7 boomerangs (21, -9, D:8) a javelin (23, -9, D:8) a javelin (24, -1, D:8) a +0 hand axe a +0 ring mail (26, -11, D:8) a +0 hand axe (still there?) a +0 club (still there?) (27, -11, D:8) a +1 flail of draining a scroll of identify (28, -12, D:8) a +0 whip (still there?) a +0 leather armour (still there?) (28, 5, D:8) a scroll of noise Level 9 of the Dungeon (0, 0, D:9) a wand of polymorph (8) a +0 chain mail 53 poisoned darts the Ecumenical Temple