Dungeon Crawl Stone Soup version 0.27-a0-988-g25969acef8 (webtiles) character file. Game seed: 5308982210815860924 106 Mesmaeker13 the Magician (level 4, -2/30 HPs) Began as a Mummy Conjurer on Apr 15, 2021. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:03:02 (3798 turns). Mesmaeker13 the Magician (Mummy Conjurer) Turns: 3798, Time: 00:03:03 Health: -2/30 AC: 3 Str: 16 XL: 4 Next: 55% Magic: 3/10 EV: 12 Int: 18 God: Gold: 113 SH: 0 Dex: 10 Spells: 4/11 levels left rFire x . . SeeInvis . l - +0 dagger (speed) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . e - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn f - +6 ring of strength MPRegen 0.12/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, unbreathing 1, heat vulnerability 1, no potions a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons l - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) e - a +0 helmet (worn) Jewellery f - a +6 ring of strength (left hand) k - a ring of resist corrosion Scrolls b - a scroll of identify d - a scroll of amnesia g - a scroll of enchant armour h - a scroll of fear {unknown} i - a scroll of noise {unknown} j - 2 scrolls of vulnerability Skills: + Level 2.6 Dodging - Level 1.5 Stealth - Level 4.0 Spellcasting + Level 3.9 Conjurations + Level 0.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 c - Fulminant Prism Conj/Hex 5% 3d7 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 14% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Passwall Tmut/Erth 2% N/A 22% 2 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Petrify Tmut/Erth 3% N/A 82% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. You are vulnerable to heat. (rF-) You do not drink. Message History You start waiting. Done waiting. Found a scale mail. As you open the door, it creaks loudly! There is an open door here. b - a scroll of identify A water moccasin comes into view. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray misses the water moccasin. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channeling your searing ray. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. The water moccasin completely misses you. Unknown command. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. You die... #.# .# ##.### .# ....# .# ..#.# .# #.#.# .# ###.#.# .# #.#.#.##S# #.#....@.# #......### #.###### # #.# ..#.###.### #.........# #.#.#.....### #.......# #.#.#...# You could see a water moccasin. Vanquished Creatures A jelly (D:4) 2 adders (D:3) 2 worms A dart slug (D:3) 3 ball pythons 6 endoplasms A giant cockroach (D:3) 8 goblins 2 hobgoblins (D:1) 3 jackals (D:4) 8 kobolds 2 quokkas (D:1) 2 bats 4 frilled lizards 3 rats 48 creatures vanquished. Vanquished Creatures (others) A quokka skeleton (D:4) 1 creature vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mesmaeker13 the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 331 | D:1 | Reached skill level 3 in Spellcasting 401 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 939 | D:2 | Found a stormy altar of Qazlal. 1310 | D:2 | Learned a level 2 spell: Searing Ray 1320 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 2486 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/9 2582 | D:3 | Found a faded altar of an unknown god. 3158 | D:4 | Reached skill level 4 in Spellcasting 3344 | D:4 | Learned a level 4 spell: Fulminant Prism 3518 | D:4 | Noticed Sigmund 3559 | D:5 | Entered Level 5 of the Dungeon 3791 | D:5 | Noticed a water moccasin 3798 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_cross D:2: layout_loops_ring, basic_altar D:3: layout_basic, shapermc_ecumenical_altar_starsandcircs D:4: layout_rooms, lemuel_doored_altar, lemuel_temple_firewalk_b, minmay_fractal_squares_gapless_5, uniq_sigmund, uniq_purgy D:5: layout_basic, serial_glass, glass_columns_b, glass_columns_a Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Dodging | 2 | 2.6 Stealth | | 1.5 Conjurations | | 3.9 Hexes | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 75 | 14 || 89 Searing Ray | 2 | 3 || 5 Use: Scroll | 1 | 3 || 4 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 5 | 5 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3795 | 3732 | 63 | 1239 | 2141 | 5 | 759.0 | Dungeon | 3795 | 3732 | 63 | 1239 | 2141 | 5 | 759.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1221 daAuts D:2: 967 daAuts D:1: 939 daAuts D:4: 428 daAuts D:5: 238 daAuts