Mesmaeker13 Level 1 of the Dungeon (0, 0, D:1) 11 bolts (0, 3, D:1) a +0 mace (2, -4, D:1) 28 stones (5, -14, D:1) 26 stones (8, 1, D:1) a stone (8, 4, D:1) a stone (8, 5, D:1) a stone (8, 7, D:1) a cursed -2 dagger a +0 leather armour (11, -9, D:1) 15 stones (17, 7, D:1) a +0 club (19, 17, D:1) a +0 club (24, 19, D:1) a +0 club (25, 6, D:1) a +0 club (31, -16, D:1) 4 needles of confusion (38, -1, D:1) a +0 robe (41, 11, D:1) a +0 mace 3 stones (42, -13, D:1) 19 arrows (42, 11, D:1) 2 stones (45, 12, D:1) 31 arrows (47, 27, D:1) a +0 club (48, 21, D:1) a +0 dagger 20 sling bullets (49, -6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 14 stones (4, -1, D:2) a +0 short sword (5, -20, D:2) a +0 ring mail (10, -39, D:2) a +0 mace (11, -19, D:2) a +0 spear (13, -26, D:2) 20 bolts (18, -15, D:2) 21 stones (19, -40, D:2) a cursed +0 club (19, -37, D:2) a +0 short sword a +0 chain mail (19, -2, D:2) a +0 club (24, -28, D:2) a +0 dagger (26, -27, D:2) a +0 scythe a +0 robe (28, -32, D:2) a cursed +0 dagger (43, 1, D:2) 19 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (3, 19, D:3) a +0 club (7, 22, D:3) 20 stones (15, -12, D:3) a +0 ring mail (34, -18, D:3) 17 stones (34, -12, D:3) an uncursed staff of cold Level 4 of the Dungeon (0, 0, D:4) a +0 morningstar a +0 scale mail (1, -17, D:4) a +0 trident (2, -15, D:4) 18 stones (2, -3, D:4) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail a +0 giant club a +0 club (3, -3, D:4) a +0 whip a cursed +0 leather armour (9, -7, D:4) a +0 trident (13, 15, D:4) 22 stones (17, -21, D:4) a +0 mace of protection a +0 whip a +0 leather armour (17, -20, D:4) the cursed +1 rapier "Alarabb" {chaos, -Tele +Rage +Fly MP+9} Each time it hits an enemy it has a different, random effect. It affects your magic capacity (+9). It lets you fly. It lets you go berserk. It prevents most forms of teleportation. It has a curse placed upon it. a +0 ring mail a +0 club a +0 chain mail (17, -18, D:4) a +0 dagger (33, -3, D:4) 25 stones (34, 14, D:4) 23 arrows (40, 18, D:4) a +0 battleaxe a +0 robe Level 5 of the Dungeon (0, 0, D:5) 15 bolts (5, 19, D:5) a +0 chain mail (8, -20, D:5) a cursed -2 whip (13, -1, D:5) 20 arrows (18, -1, D:5) a +0 scale mail a +0 hand axe (18, 0, D:5) a tomahawk (18, 1, D:5) a +0 dagger (19, 2, D:5) 2 tomahawks a +1 mace of protection (21, 1, D:5) a +0 robe a +0 dagger (30, 0, D:5) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (30, 14, D:5) 12 stones (39, -2, D:5) a -3 ring of dexterity (44, 8, D:5) an uncursed amulet of harm a wand of random effects (16/48) (55, 1, D:5) 15 stones Level 6 of the Dungeon (0, 0, D:6) 18 bolts (0, 12, D:6) 17 gold pieces (3, -7, D:6) a +0 giant club (5, 7, D:6) 23 stones (8, -17, D:6) a +0 rapier (10, 3, D:6) a +0 leather armour a +0 club (12, 0, D:6) a +3 flail (14, -2, D:6) a +0 mace of protection (14, -1, D:6) a +0 ring mail a +0 hand axe a +0 leather armour a +0 dagger (28, -15, D:6) a +0 leather armour (30, 7, D:6) 18 gold pieces (34, -29, D:6) 12 gold pieces (34, -10, D:6) a +0 shortbow 11 arrows Level 7 of the Dungeon (0, 0, D:7) 6 gold pieces (13, -13, D:7) a +0 whip a +0 ring mail (14, -13, D:7) a +0 hand axe (15, -4, D:7) a +2 flail of holy wrath (16, -12, D:7) a +0 hand axe a +0 ring mail (25, -13, D:7) a +0 flail (32, -5, D:7) 25 stones (37, -22, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 11 gold pieces (3, -43, D:8) 14 gold pieces (20, -43, D:8) 10 gold pieces (20, 1, D:8) 8 gold pieces (24, -13, D:8) 20 stones (31, -21, D:8) a scroll of magic mapping the Ecumenical Temple