Mesmaeker13 Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 11, D:1) a +0 short sword (10, 13, D:1) a +0 dagger (12, -13, D:1) a +0 dagger (17, -2, D:1) a +0 whip (22, -11, D:1) 13 stones (35, 26, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, -17, D:2) a +0 club (5, -40, D:2) 26 sling bullets (5, -32, D:2) 18 stones (18, -22, D:2) 12 stones (19, -40, D:2) a +0 club a +0 club a cursed -1 flail (21, -26, D:2) a cursed -3 dagger (37, -25, D:2) a +0 club 3 stones (48, -48, D:2) 16 stones (50, -11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 27 stones (5, 19, D:3) a +2 vampiric dagger (9, -24, D:3) a stone (10, -23, D:3) a +0 dagger (11, -24, D:3) 2 stones (15, 22, D:3) a +0 dagger (16, -2, D:3) a +0 dagger (23, -5, D:3) a +0 leather armour (24, -3, D:3) a +0 scale mail (24, 0, D:3) a +0 scale mail (27, -16, D:3) a +0 dagger (28, -18, D:3) a +0 leather armour (28, -17, D:3) a +0 dagger a +0 robe a +0 short sword (31, -3, D:3) a +0 dagger (33, 13, D:3) a +0 scale mail (43, -7, D:3) a +0 whip (44, -4, D:3) a +0 ring mail (46, -9, D:3) a stone (54, -21, D:3) a +0 flail a +0 ring mail (62, -29, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 17 stones (8, 6, D:4) a +0 dagger a +0 robe (34, -11, D:4) a +0 dagger a +0 robe (34, -10, D:4) a +0 dagger a +0 robe (49, 30, D:4) a +0 giant club (58, -4, D:4) a +0 dagger (58, 3, D:4) a +0 war axe (59, -7, D:4) a +0 mace a +0 leather armour a +0 ring mail (59, -4, D:4) a +0 dagger a +0 whip (60, 19, D:4) a +0 falchion a +0 leather armour (62, -3, D:4) a +0 chain mail (62, 13, D:4) 16 bolts (63, 18, D:4) a +0 club a +0 dagger a +0 leather armour a +0 dagger a +0 robe (63, 19, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 16 bolts (21, -4, D:5) a +0 helmet (23, -24, D:5) a +0 pair of boots (23, -8, D:5) a cursed +0 trident (23, -7, D:5) a +0 flail a +0 dagger (24, -27, D:5) a +0 halberd a +0 robe (24, -22, D:5) a +0 scythe a +0 robe (24, -7, D:5) a +0 robe a +0 chain mail a +0 flail a +0 dagger a +0 hand axe a +0 dagger a +0 robe (24, 12, D:5) 19 bolts (25, -7, D:5) a +0 robe a +0 dagger a cursed -2 hand axe (28, -17, D:5) 18 bolts (30, 10, D:5) a +0 flail (31, -21, D:5) 22 stones (31, 10, D:5) a +0 club a +0 whip (32, -1, D:5) a +2 spear of piercing (32, 0, D:5) a +0 club (32, 3, D:5) 26 arrows (33, -1, D:5) a cursed +0 spear (33, 0, D:5) a +0 robe (33, 1, D:5) a +0 club (34, -11, D:5) a +0 flail (35, -38, D:5) 11 stones (36, -5, D:5) a +0 halberd (36, 6, D:5) a +0 club (38, -11, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Ajakucle's Distillery a potion of agility (56 gold) a potion of might (56 gold) a potion of might (56 gold) a potion of heal wounds (70 gold) a potion of mutation (112 gold) a potion of cancellation (112 gold) a potion of flight (42 gold) 2 potions of berserk rage (140 gold) a potion of might (56 gold) a potion of heal wounds (70 gold) [Shop] Huawekor's Gadget Shoppe a wand of confusion (16/48) (175 gold) a wand of flame (14/48) (104 gold) a box of beasts (260 gold) a wand of polymorph (18/24) (260 gold) a wand of digging (7/24) (286 gold) a wand of confusion (14/48) (156 gold) a wand of paralysis (8/24) (130 gold) a sack of spiders (260 gold) a lamp of fire (520 gold) [Shop] Riele's Book Emporium the Incunabulum of Supportive Talismans (1004 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Dragon's Call Summoning 9 a book of Flames (420 gold) a book of Callings (360 gold) a book of Beasts (660 gold) a book of Enchantments (600 gold) a book of Spatial Translocations (780 gold) a book of Frost (420 gold) a book of Clouds (540 gold) a book of Beasts (660 gold) [Shop] Jathrebao's Distillery a potion of agility (56 gold) a potion of lignification (42 gold) a potion of invisibility (112 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of flight (42 gold) a potion of resistance (140 gold) a potion of brilliance (56 gold) a potion of might (56 gold) a potion of haste (140 gold) a potion of flight (42 gold) a potion of heal wounds (70 gold) a potion of lignification (42 gold) (0, 0, D:6) 19 stones (3, 12, D:6) 16 stones (3, 15, D:6) an arrow (4, 16, D:6) a +0 shortbow 18 arrows (9, -4, D:6) 17 stones (18, 7, D:6) a scroll of identify (19, 7, D:6) 17 gold pieces (20, 7, D:6) a cursed -1 rapier (21, 7, D:6) a book of Flames (22, -20, D:6) a +4 hand axe (22, 7, D:6) a scroll of remove curse (26, 4, D:6) a +0 flail (27, 4, D:6) a +0 club a +0 club (27, 5, D:6) a +0 whip (29, -14, D:6) a +0 scale mail (34, -4, D:6) a +0 leather armour (34, 35, D:6) 16 stones (36, 17, D:6) a book of Necromancy (47, -15, D:6) a cursed +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 shield (5, 7, D:7) a +0 whip (8, -34, D:7) 16 arrows (13, -3, D:7) a +0 short sword (16, -11, D:7) a +0 spear (17, -11, D:7) a +2 trident of piercing a +0 ring mail (17, -10, D:7) a +0 halberd (18, 0, D:7) a +0 short sword (20, 10, D:7) a +0 long sword (26, -12, D:7) a +0 flail (29, -7, D:7) 16 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 spear (1, -13, D:8) a +0 shortbow 17 arrows (3, -31, D:8) a cursed -3 mace (4, -20, D:8) an arrow (6, -30, D:8) an arrow (6, -28, D:8) a cursed -2 mace a +0 leather armour a +0 leather armour (6, -27, D:8) a +0 flail (7, -31, D:8) an arrow (7, -26, D:8) a +0 whip (8, -33, D:8) a +0 shortbow a +0 shortbow 36 arrows (8, -26, D:8) a +0 hand axe (10, -17, D:8) a +2 ring of dexterity an uncursed ring of fire a +3 ring of strength (22, -43, D:8) a +1 dagger of venom a +0 robe (23, -44, D:8) a +0 mace of crushing (23, -43, D:8) a +2 dagger of venom a +0 robe (23, -23, D:8) a +0 shortbow (24, -44, D:8) a +0 hand axe a +0 ring mail a +0 dagger a cursed +0 robe (32, -21, D:8) a +0 giant club a +0 giant club (36, -59, D:8) a +0 hand axe a +0 animal skin (56, -37, D:8) 15 stones (56, -34, D:8) a +0 club (57, -5, D:8) a +0 great sword Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (6, -4, D:9) a +0 giant club (7, -30, D:9) a +0 war axe (7, 7, D:9) 10 stones (11, -1, D:9) a +0 scale mail (29, 9, D:9) a +0 flail (30, 5, D:9) a +0 flail a +0 fustibalus (30, 6, D:9) a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (32, 4, D:9) a +1 scimitar of flaming a +0 robe (32, 5, D:9) a +0 dagger (34, -22, D:9) 7 stones (47, -24, D:9) an uncursed staff of cold (52, 11, D:9) a +0 giant spiked club Level 10 of the Dungeon [Shop] Vesma's Weapon Emporium a +0 hand axe (51 gold) a +0 hunting sling (25 gold) a cursed -1 flail (1 gold) the +6 war axe of Ruination {chop, Int+2 Dex+4} (931 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). the +3 dagger of Sucad {holy, rF+++ MR- Int+3 SInv} (1137 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. 16 stones (27 gold) a +0 morningstar (68 gold) a +0 glaive (110 gold) the +4 dagger "Morg" {pain, MR+ Int+5} (817 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. a +0 hand axe (51 gold) a +0 falchion (51 gold) [Shop] Zofismann's Armour Emporium a +0 ring mail (64 gold) a +1 plate armour of cold resistance (560 gold) a +0 buckler (72 gold) the cursed +1 leather armour of Ronir {rF++ Int+2} (523 gold) It affects your intelligence (+2). It greatly protects you from fire. It has a curse placed upon it. a +0 shield (72 gold) a +2 pair of boots of flying (344 gold) a +0 robe (11 gold) a +0 robe (11 gold) a +0 robe (11 gold) the +0 leather armour "Jygif" {-Cast +Fly Dex+3 Stlth+} (211 gold) It affects your dexterity (+3). It lets you fly. It prevents spellcasting. It makes you more stealthy. a +0 leather armour (32 gold) a +3 leather armour of cold resistance (384 gold) a +0 chain mail (72 gold) (0, 0, D:10) 4 large rocks (7, 15, D:10) a +0 shortbow (9, 17, D:10) a cursed +5 long sword of freezing a +0 robe (10, 24, D:10) a +0 giant club a +0 giant spiked club (13, -8, D:10) a +0 ring mail (15, 7, D:10) a +0 antimagic long sword (15, 29, D:10) a +0 giant spiked club a cursed -1 giant spiked club (16, -8, D:10) a +1 whip of electrocution (17, 8, D:10) a +2 trident of piercing (17, 25, D:10) an uncursed staff of energy (20, 8, D:10) an arrow (21, 11, D:10) an arrow (22, 0, D:10) an arrow (22, 2, D:10) a +0 spear of venom the +8 shortbow of the Oracle {flame, *Corrode Fragile Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It may corrode you when you take damage. It will be destroyed if unequipped. 14 arrows (25, 7, D:10) a +2 glaive of protection (25, 14, D:10) a wand of random effects (18/48) (25, 17, D:10) a fan of gales (26, 13, D:10) a +0 leather armour (28, 18, D:10) an arrow (28, 19, D:10) a +0 shortbow 14 arrows (41, 27, D:10) a +0 club a +0 chain mail a +2 mace of venom a cursed +0 chain mail a +0 hand axe a +0 mace a cursed +0 chain mail a +0 flail a +0 short sword a +0 plate armour (45, 33, D:10) a +0 club a +0 ring mail (48, 40, D:10) 12 poisoned needles (53, 39, D:10) 8 stones Level 11 of the Dungeon (0, 0, D:11) a cursed +0 battleaxe (2, 1, D:11) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (20, -43, Lair:1) 17 stones (20, -19, Lair:1) a wand of flame (18/48) a wand of polymorph (8/24) 2 scrolls of vulnerability (38, 5, Lair:1) a book of Geomancy a book of Transfigurations a book of Changes a book of Maledictions a book of Cantrips a book of Minor Magic (38, 6, Lair:1) 20 royal jellies 12 fruits 7 meat rations (39, -19, Lair:1) 22 bolts (39, 4, Lair:1) 2 potions of mutation 6 potions of flight (40, 4, Lair:1) 2 scrolls of recharging 3 scrolls of remove curse 5 scrolls of noise (41, 4, Lair:1) an uncursed ring of stealth (43, 5, Lair:1) a +0 arbalest (44, -8, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (0, 0, Lair:2) an uncursed staff of conjuration (32, 17, Lair:2) a +0 hand axe (33, -3, Lair:2) 21 sling bullets (36, 18, Lair:2) a scroll of noise (44, 35, Lair:2) 14 stones (47, 2, Lair:2) a scroll of noise (47, 22, Lair:2) a cursed +0 rapier (54, 1, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) 23 stones (0, 28, Lair:3) a +0 mace (8, 35, Lair:3) an uncursed staff of power (16, 27, Lair:3) a curare-tipped needle (17, 28, Lair:3) 2 curare-tipped needles (22, 29, Lair:3) a +0 blowgun a +0 dagger of draining 3 curare-tipped needles (23, 11, Lair:3) a +0 leather armour (23, 23, Lair:3) a curare-tipped needle (24, 30, Lair:3) a curare-tipped needle (29, 46, Lair:3) 13 bolts (38, 6, Lair:3) a +0 ring mail (42, 33, Lair:3) a scroll of noise (44, 17, Lair:3) a wand of random effects (20/48) (45, 35, Lair:3) a cursed +0 morningstar (52, 12, Lair:3) 26 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 war axe (7, -14, Lair:4) 21 arrows (9, -24, Lair:4) 19 stones (12, -20, Lair:4) a +0 hand crossbow (15, -1, Lair:4) a +0 flail (24, -26, Lair:4) a +0 ring mail (27, -47, Lair:4) a +0 robe (37, -48, Lair:4) a +0 leather armour (38, -15, Lair:4) a +0 scale mail (41, -20, Lair:4) a book of Cantrips (49, -4, Lair:4) 28 arrows (50, -47, Lair:4) 20 stones (50, -9, Lair:4) a +0 battleaxe (52, -11, Lair:4) a +0 robe a +0 hand axe (53, -10, Lair:4) a cursed +0 leather armour a +0 hand axe (54, -9, Lair:4) the +8 quarterstaff "Dotom" {speed, rPois Int+3 Dex-5 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from poison. It makes you more stealthy. a +2 buckler a +0 robe (56, 2, Lair:4) a +0 trident Level 5 of the Lair of Beasts (2, 2, Lair:5) a +2 flail of crushing (4, 11, Lair:5) a +0 pair of gloves (13, -3, Lair:5) 24 sling bullets (16, 5, Lair:5) a +0 arbalest (21, 9, Lair:5) 23 arrows (27, 13, Lair:5) a +0 fustibalus (34, 35, Lair:5) a +0 hand crossbow (50, 42, Lair:5) 20 arrows (63, 0, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (0, 0, Lair:6) 16 sling bullets (5, 21, Lair:6) a crocodile skeleton (5, 23, Lair:6) a sea snake corpse an elephant corpse a water moccasin corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (6, 22, Lair:6) a wand of disintegration (4/24) a wand of iceblast (0/15) (7, 29, Lair:6) a water moccasin corpse (11, 16, Lair:6) a crocodile skeleton (20, 20, Lair:6) 25 stones (21, 18, Lair:6) a hornet corpse (22, 33, Lair:6) a scroll of enchant armour (22, 34, Lair:6) a meat ration (22, 35, Lair:6) a wand of lightning (9/15) (23, 33, Lair:6) the Volume of Good Luck and Bewitchment Spells Type Level a - Swiftness Charms/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Darkness Hexes 6 d - Ring of Flames Charms/Fire 7 (24, 33, Lair:6) 25 sling bullets (25, 33, Lair:6) 19 gold pieces (25, 34, Lair:6) a meat ration (25, 35, Lair:6) 23 gold pieces (26, 20, Lair:6) a hydra corpse