ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1887 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-993-gba41c3c Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-ba41c3cead -name Meriados -rc /dgldir/rcfiles/crawl-git/Meriados.rc -macro /dgldir/rcfiles/crawl-git/Meriados.macro -morgue /dgldir/morgue/Meriados/ -webtiles-socket /crawl-master/webserver/sockets/Meriados:2017-04-11.07:31:43.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-ba41c3cead(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x67a033]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-ba41c3cead(_Z13do_crash_dumpv+0x2b8) [0x680bf8]: do_crash_dump() /usr/games/crawl-git-ba41c3cead(_Z20crash_signal_handleri+0x74) [0x67a2a4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7ff29d7591e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7ff29dac1f6b]: /usr/games/crawl-git-ba41c3cead() [0x680494] /usr/games/crawl-git-ba41c3cead() [0x68071a] /usr/games/crawl-git-ba41c3cead(_Z11monster_dieR7monster11killer_typeibbb+0x49a5) [0x931345]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-ba41c3cead() [0xa923a1] /usr/games/crawl-git-ba41c3cead() [0xa92520] /usr/games/crawl-git-ba41c3cead(_Z18apply_area_visibleSt8functionIFi9coord_defEERKS0_+0x33) [0xac6cc3]: apply_area_visible(std::function, coord_def const&) /usr/games/crawl-git-ba41c3cead(_Z18cast_ignite_poisonP5actoribb+0x1ef) [0xa977df]: cast_ignite_poison(actor*, int, bool, bool) /usr/games/crawl-git-ba41c3cead(_Z11your_spells10spell_typeibPK8item_def+0x1310) [0xa85390]: your_spells(spell_type, int, bool, item_def const*) /usr/games/crawl-git-ba41c3cead(_Z12cast_a_spellb10spell_type+0x2d4) [0xa89af4]: cast_a_spell(bool, spell_type) /usr/games/crawl-git-ba41c3cead(_Z17do_cast_spell_cmdb+0x12) [0xa89f82]: do_cast_spell_cmd(bool) /usr/games/crawl-git-ba41c3cead(_Z15process_command12command_type+0x1fe) [0xbba12e]: process_command(command_type) /usr/games/crawl-git-ba41c3cead() [0xbbd069] /usr/games/crawl-git-ba41c3cead() [0xbbdc75] /usr/games/crawl-git-ba41c3cead(main+0x2eb) [0x5e78ab]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7ff29d745ead]: /usr/games/crawl-git-ba41c3cead() [0x5e7e5d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ff29dac1c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007ff29dac1c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000067a6f3 in call_gdb (file=0x7ff29daad880) at crash.cc:432 gdb = attach_cmd = "attach 6760\000\000\000\000\000\000\000\000" #2 0x0000000000680c11 in do_crash_dump () at dbg-asrt.cc:670 t = 1491895988 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x22e9d58 "/dgldir/morgue/Meriados/"}} name = "/dgldir/morgue/Meriados/crash-Meriados-20170411-073308.txt", '\000' file = 0x7ff29daad880 #3 0x000000000067a2a4 in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007ff29dac1f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000680494 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffc7924850 "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1887 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x000000000068071a in AssertFailed (expr=0xc34da8 "!invalid_monster(&mons)", file=0xc34b52 "mon-death.cc", line=1887, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1887 failed.\000\000#\000\000\000\000\000\000\000\003\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000 J\222\307\377\177\000\000}\260\034\236\362\177\000\000(K\222\307\377\177\000\000\n\000\000\000\000\000\000\000\060\000\000\000\000\000\000\000\230\362\177\000\000\250\362\177\000\000\337l\"\236\362\177\000\000\032\000\000\000\000\000\000\000\bb)\002\003\000\000\000P\000\000\000\000\000\000\000@\362\177\000\000\020\330+\002", '\000' , "h\276*\002\000\000\000\000\341M\222\307\377\177\000\000\213\037\000\000\000\000\000\000\274"... args = {{gp_offset = 1, fp_offset = 3, overflow_arg_area = 0x50, reg_save_area = 0x300000030}} fileName = #8 0x0000000000931345 in monster_die (mons=..., killer=KILL_YOU, killer_index=27001, silent=false, wizard=false, fake=false) at mon-death.cc:1887 summoned = monster_killed = gives_player_xp = drop_items = leaves_corpse = pet_kill = corpse = was_visible = did_death_message = player_xp = duration = timeout = mwhere = {x = 37457800, y = 0} in_transit = was_banished = anon = targ_holy = submerged = mons_reset = death_message = #9 0x0000000000a923a1 in _ignite_poison_monsters (where=..., pow=, agent=0x13830c0) at spl-damage.cc:1640 ench = {ench = ENCH_POISON, degree = 3, duration = 228, maxduration = 228, who = KC_YOU, source = 4294967295} dam_dice = {num = 6, size = 15} base_dam = beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_FIRE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffc7925930, _M_right = 0x7fffc7925930}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 9331210, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffc79259d8, _M_right = 0x7fffc79259d8}, _M_node_count = 0}}}} tracer = mon = 0x13bc228 pois_str = 3 damage = #10 0x0000000000a92520 in operator() (where=..., __closure=0x2069d00) at spl-damage.cc:1828 agent = 0x13830c0 pow = 50 #11 std::_Function_handler >::_M_invoke(const std::_Any_data &, coord_def) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1912 No locals. #12 0x0000000000ac6cc3 in apply_area_visible(std::function, coord_def const&) (cf=..., where=...) at spl-util.cc:569 ri = {> = {}, x = 3, y = 3, cost_x = 1, cost_y = 1, credit = 7, credit_x = 4, credit_y = 4, base_cost = 1, inc_cost = 0, is_square = true, state = radius_iterator::RI_SE, center = {x = 64, y = 28}, los = LOS_NO_TRANS, current = {x = 67, y = 31}} rv = 0 #13 0x0000000000a977df in cast_ignite_poison (agent=0x13830c0, pow=50, fail=, tracer=) at spl-damage.cc:1833 hitfunc = { = {_vptr.targeter = 0xc82430, origin = {x = 64, y = 28}, aim = {x = 64, y = 28}, agent = 0x13830c0, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, obeys_mesmerise = false}, los = LOS_NO_TRANS, range = 8, range_max = 8} #14 0x0000000000a85390 in _do_cast (fail=false, god=GOD_NO_GOD, beam=..., spd=..., powc=50, spell=SPELL_IGNITE_POISON) at spl-cast.cc:1629 target = {x = 64, y = 28} zap = #15 your_spells (spell=spell@entry=SPELL_IGNITE_POISON, powc=50, powc@entry=0, allow_fail=allow_fail@entry=true, evoked_item=evoked_item@entry=0x0) at spl-cast.cc:1457 wiz_cast = spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 32768 fail = 0 antimagic = false cast_result = SPRET_ABORT beam = {origin_spell = SPELL_IGNITE_POISON, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1051b38 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffc7925f90, _M_right = 0x7fffc7925f90}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -946708056, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffc7926038, _M_right = 0x7fffc7926038}, _M_node_count = 0}}}} god = GOD_NO_GOD old_target = false #16 0x0000000000a89af4 in cast_a_spell (check_range=, spell=SPELL_IGNITE_POISON, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:818 cost = 3 sifcast_amount = 0 staff_energy = false cast_result = #17 0x0000000000a89f82 in do_cast_spell_cmd (force=) at spl-cast.cc:623 No locals. #18 0x0000000000bba12e in process_command (cmd=cmd@entry=CMD_CAST_SPELL) at main.cc:1769 No locals. #19 0x0000000000bbd069 in _input () at main.cc:1129 cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #20 0x0000000000bbdc75 in _launch_game () at main.cc:475 game_start = false ccon = {cstate = false, smartcstate = false} #21 0x00000000005e78ab in _launch_game_loop () at main.cc:376 game_ended = false #22 main (argc=, argv=0x7fffc7927e18) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Apr 11 2017 at 06:30:19 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ba41c3cead/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ba41c3cead/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ba41c3cead/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 3, depth = 3 Level id: Elf:3 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 17 Level vaults: grunt_elf_hall_asides layout_geoelf_octagon Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The hand axe of chopping misses your spectral weapon. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The +7 rapier of the Ancients {flame, Str+4 Int+4} stops flaming. Your spectral weapon disappears as you unwield. You hear the crackle of electricity. D - a +0 quick blade of electrocution (weapon) You hit the hand axe of chopping but do no damage. The hand axe of chopping is heavily damaged. You block the hand axe of chopping's attack. Your fire dragon scales prevents you from hitting the hand axe of chopping. The hand axe of chopping is moderately damaged. Your skin is crawling a little less now. You are feeling hungry. You barely miss the hand axe of chopping. The hand axe of chopping is moderately damaged. You block the hand axe of chopping's attack. You miss the hand axe of chopping. The hand axe of chopping is moderately damaged. You barely miss the hand axe of chopping. The hand axe of chopping is moderately damaged. You block the hand axe of chopping's attack. You hit the hand axe of chopping. The hand axe of chopping is heavily damaged. You hit the hand axe of chopping. The hand axe of chopping is severely damaged. You barely miss the hand axe of chopping. The hand axe of chopping is severely damaged. The hand axe of chopping hits you but does no damage. You closely miss the hand axe of chopping. The hand axe of chopping is severely damaged. You hit the hand axe of chopping but do no damage. The hand axe of chopping is severely damaged. You block the hand axe of chopping's attack. You hit the hand axe of chopping. The hand axe of chopping is almost destroyed. You miss the hand axe of chopping. The hand axe of chopping is almost destroyed. The hand axe of chopping hits you. You hit the hand axe of chopping. The hand axe of chopping falls from the air. No target in view! No target in view! No target in view! No target in view! You see here a hand axe of chopping. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Your skin stops crawling. A deep elf mage comes into view. It is wielding a rapier. A deep elf mage is nearby! A deep elf mage is nearby! A deep elf mage is nearby! The deep elf mage shouts! The deep elf mage completely misses you. You hit the deep elf mage but do no damage. Lightning courses through the deep elf mage! The deep elf mage is moderately wounded. You barely miss the deep elf mage. The deep elf mage is moderately wounded. You barely miss the deep elf mage. The deep elf mage is moderately wounded. The deep elf mage hits you with a rapier. You barely miss the deep elf mage. The deep elf mage is moderately wounded. You hit the deep elf mage but do no damage. The deep elf mage is moderately wounded. You hit the deep elf mage but do no damage. Lightning courses through the deep elf mage! The deep elf mage is severely wounded. You closely miss the deep elf mage. The deep elf mage is severely wounded. The deep elf mage hits you but does no damage. You hit the deep elf mage. The deep elf mage is almost dead. You hit the deep elf mage but do no damage. The deep elf mage is almost dead. You hit the deep elf mage but do no damage. Lightning courses through the deep elf mage! You kill the deep elf mage! No target in view! No target in view! Things that are here: a rapier; a ring mail There isn't anything to butcher here. A deep elf knight comes into view. It is wielding a long sword. A deep elf knight is nearby! A deep elf knight is nearby! No target in view! No target in view! No target in view! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 quick blade of electrocution stops crackling. The +7 rapier of the Ancients {flame, Str+4 Int+4} bursts into flame! a - the +7 rapier of the Ancients (weapon) {flame, Str+4 Int+4} No target in view! No target in view! No target in view! The deep elf knight shouts! No target in view! No target in view! The deep elf knight mumbles some strange words. The deep elf knight seems to speed up. A halberd of protection comes into view. You puncture the deep elf knight! You burn the deep elf knight. The deep elf knight is moderately wounded. You block the deep elf knight's attack. You puncture the deep elf knight! You burn the deep elf knight. The deep elf knight is heavily wounded. The deep elf knight hits you but does no damage. You puncture the deep elf knight! You burn the deep elf knight! You kill the deep elf knight! The halberd of protection completely misses you. You hit the halberd of protection but do no damage. The halberd of protection hits you but does no damage. Your fire dragon scales prevents you from hitting the halberd of protection. You puncture the halberd of protection! You burn the halberd of protection. The halberd of protection is heavily damaged. You block the halberd of protection's attack. You hit the halberd of protection but do no damage. The halberd of protection is heavily damaged. You block the halberd of protection's attack. You hit the halberd of protection but do no damage. The halberd of protection is heavily damaged. You barely miss the halberd of protection. The halberd of protection is heavily damaged. The halberd of protection hits you. You puncture the halberd of protection! The halberd of protection is almost destroyed. You hit the halberd of protection. The halberd of protection is almost destroyed. You block the halberd of protection's attack. You hit the halberd of protection. The halberd of protection falls from the air. No target in view! No target in view! No target in view! No target in view! A mace of draining is nearby! The mace of draining hits you but does no damage. You feel drained. You closely miss the mace of draining. You puncture the mace of draining! The mace of draining is heavily damaged. The mace of draining closely misses you. You hit the mace of draining. The mace of draining is severely damaged. The mace of draining misses you. You closely miss the mace of draining. The mace of draining is severely damaged. You hit the mace of draining but do no damage. The mace of draining is severely damaged. The mace of draining hits you but does no damage. You feel drained. You hit the mace of draining. The mace of draining is almost destroyed. The mace of draining hits you but does no damage. You feel drained. You hit the mace of draining. The mace of draining is almost destroyed. You miss the mace of draining. The mace of draining is almost destroyed. The mace of draining hits you but does no damage. You feel drained. You hit the mace of draining but do no damage. The mace of draining is almost destroyed. You block the mace of draining's attack. You hit the mace of draining. The mace of draining is almost destroyed. You hit the mace of draining. The mace of draining falls from the air. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! All of the chunks of flesh in your inventory have rotted away. You see here a mace of draining. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (? - help) There is a large open door here. You see here a halberd of freezing. There is an open gate, spattered with blood here. Things that are here: a ring mail; a short sword There is a stone staircase leading down here. Welcome back, Meriados the Demigod Venom Mage. Press ? for a list of commands and other information. Found a Young Poisoner's Handbook and 55 gold pieces. Welcome back, Meriados the Demigod Venom Mage. Press ? for a list of commands and other information. Found a Young Poisoner's Handbook and 55 gold pieces. Welcome back, Meriados the Demigod Venom Mage. Press ? for a list of commands and other information. Found a Young Poisoner's Handbook and 55 gold pieces. Found a stone staircase leading up. You now have 1123 gold pieces (gained 30). You now have 1148 gold pieces (gained 25). You open the door. There is an open door here. You open the door. Found a ring mail. There is an open door here. Found a quarterstaff. i - 21 meat rations (gained 1) You open the door. There is an open door here. You open the door. Found 8 curare-tipped needles and 21 stones. There is an open door here. h - 4 scrolls of teleportation (gained 1) You open the door. You see here 8 curare-tipped needles. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. You open the door. There is an open door here. A vampiric trident comes into view. A vampiric trident is nearby! A vampiric trident is nearby! A vampiric trident is nearby! A vampiric trident is nearby! A vampiric trident is nearby! The vampiric trident hits you! The vampiric trident hits you but does no damage. You hit the vampiric trident. The vampiric trident is lightly damaged. You closely miss the vampiric trident. The vampiric trident is lightly damaged. You block the vampiric trident's attack. You hit the vampiric trident but do no damage. The vampiric trident is lightly damaged. You block the vampiric trident's attack. You hit the vampiric trident but do no damage. The vampiric trident is lightly damaged. You block the vampiric trident's attack. You puncture the vampiric trident! The vampiric trident is moderately damaged. You puncture the vampiric trident! The vampiric trident is severely damaged. The vampiric trident hits you. The vampiric trident draws strength from your wounds! You hit the vampiric trident but do no damage. The vampiric trident is heavily damaged. You block the vampiric trident's attack. You puncture the vampiric trident! The vampiric trident is almost destroyed. The vampiric trident misses you. You puncture the vampiric trident! The vampiric trident falls from the air. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. You are feeling hungry. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. HP restored. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. A fire elemental and a deep elf mage come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A deep elf annihilator comes into view. It is wielding a dagger. The deep elf annihilator shouts! You hear a shout! x2 A deep elf archer comes into view. It is wielding a short sword. There is an open door here. Cast which spell? (? or * to list) You begin to radiate toxic energy. The deep elf archer is poisoned. The deep elf annihilator is poisoned. The deep elf mage is poisoned. The deep elf mage gestures at you while chanting. The bolt of fire misses you. Unknown command. Unknown command. Unknown command. You closely miss the deep elf mage. The deep elf mage is lightly wounded. The deep elf annihilator looks even sicker. A deep elf knight comes into view. It is wielding a long sword. You hit the deep elf mage. You burn the deep elf mage. The deep elf mage is moderately wounded. The deep elf knight is poisoned. You impale the deep elf annihilator!! You burn the deep elf annihilator. The deep elf annihilator is heavily wounded. The deep elf knight looks even sicker. The deep elf annihilator looks even sicker. The deep elf mage looks even sicker. You puncture the deep elf annihilator! You burn the deep elf annihilator. The deep elf annihilator is severely wounded. The deep elf annihilator looks as sick as possible! The deep elf mage looks even sicker. You puncture the deep elf annihilator! You burn the deep elf annihilator. You kill the deep elf annihilator! The deep elf mage looks as sick as possible! The deep elf knight looks even sicker. The deep elf archer looks even sicker. Your toxic aura wanes. There is an open door, spattered with blood here. You see here a dagger. You hit the deep elf archer. You burn the deep elf archer. The deep elf archer is moderately wounded. The deep elf archer hits you but does no damage. You closely miss the deep elf archer. The deep elf archer is moderately wounded. You puncture the deep elf archer! You burn the deep elf archer. The deep elf archer is heavily wounded. The deep elf archer hits you but does no damage. You puncture the deep elf archer! You burn the deep elf archer! You kill the deep elf archer! You puncture the deep elf mage! You burn the deep elf mage. You kill the deep elf mage! Your base Dodging skill increases to level 12! You puncture the fire elemental! The fire elemental is moderately damaged. You puncture the fire elemental! The fire elemental is severely damaged. You block the fire elemental's attack. You puncture the fire elemental! You destroy the fire elemental! You puncture the deep elf knight! You burn the deep elf knight. The deep elf knight is severely wounded. You block the deep elf knight's attack. You barely miss the deep elf knight. The deep elf knight is severely wounded. You miss the deep elf knight. The deep elf knight is severely wounded. The deep elf knight hits you with a long sword. You puncture the deep elf knight! You burn the deep elf knight. You kill the deep elf knight! No target in view! No target in view! No target in view! Items here: ( )))) [ † You butcher the elf corpse. l - a chunk of flesh Items here: ( )))) [ ÷ There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything to butcher here. Unknown command. Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. A deep elf mage comes into view. It is wielding a long sword. A deep elf mage is nearby! A deep elf mage is nearby! A deep elf mage is nearby! A deep elf mage is nearby! You open the door. Found a stone staircase leading up. A deep elf mage is nearby! Found a lightning rod (4/4). There is an open door here. A deep elf mage is nearby! The deep elf mage shouts! The deep elf mage hits you but does no damage. You completely miss the deep elf mage. You barely miss the deep elf mage. The deep elf mage points at you and mumbles some strange words. The magic dart hits you! You closely miss the deep elf mage. You closely miss the deep elf mage. You block the deep elf mage's attack. You hit the deep elf mage. You burn the deep elf mage. The deep elf mage is lightly wounded. You barely miss the deep elf mage. The deep elf mage is lightly wounded. You block the deep elf mage's attack. You miss the deep elf mage. The deep elf mage is lightly wounded. You puncture the deep elf mage! You burn the deep elf mage. The deep elf mage is heavily wounded. You block the deep elf mage's attack. You hit the deep elf mage. You burn the deep elf mage. The deep elf mage is severely wounded. Your fire dragon scales prevents you from hitting the deep elf mage. The deep elf mage is severely wounded. The deep elf mage casts a spell. The deep elf mage conjures a globe of magical energy! A battlesphere comes into view. You hit the deep elf mage. You burn the deep elf mage. The deep elf mage is almost dead. You hit the deep elf mage. You burn the deep elf mage. The deep elf mage is almost dead. The deep elf mage completely misses you. There are monsters nearby! You hit the deep elf mage but do no damage. The deep elf mage is almost dead. You barely miss the deep elf mage. The deep elf mage is almost dead. The deep elf mage closely misses you. You puncture the deep elf mage! You burn the deep elf mage. You kill the deep elf mage! The battlesphere dissipates. No target in view! No target in view! Things that are here: a long sword; a leather armour; an elf corpse You butcher the elf corpse. l - 3 chunks of flesh Things that are here: a long sword; a leather armour There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything to butcher here. Q - a lightning rod (4/4) You open the door. There is an open door here. There is an open door here. You see here a vampiric trident. There is an open door here. You open the door. There is an open door here. You open the door. Found 17 stones. There is an open door here. f - 11 potions of curing (gained 1) V - a sack of spiders As you open the door, it creaks loudly! You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. Found 4 tomahawks. There is an open door here. f - 12 potions of curing (gained 1) c - 18 bread rations (gained 1) You open the door. There is an open door here. Z - a wand of paralysis (?/24) You open the door. A hand axe of chopping comes into view. A hand axe of chopping is nearby! A hand axe of chopping is nearby! A hand axe of chopping is nearby! A hand axe of chopping is nearby! There is an open door here. The helpless hand axe of chopping fails to defend itself. You spit the hand axe of chopping like a pig!!!! You burn the hand axe of chopping. The hand axe of chopping falls from the air. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. z - 2 scrolls of magic mapping (gained 1) You open the door. Found 12 arrows. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A deep elf knight, a deep elf mage and 3 deep elf archers come into view. A deep elf archer is wielding a short sword of venom. The deep elf archer shouts! The deep elf mage shouts! The deep elf archer shouts! The deep elf knight shouts! A deep elf archer opens the door. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Olgreb's Toxic Radiance Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf archer is poisoned. The deep elf mage is poisoned. The deep elf archer is poisoned. The deep elf knight is poisoned. The deep elf archer is poisoned. The deep elf knight blocks your attack. The deep elf mage looks even sicker. The deep elf archer looks even sicker. x2 You miss the deep elf knight. The deep elf knight is lightly wounded. The deep elf mage looks even sicker. The deep elf archer looks even sicker. The deep elf knight looks even sicker. The deep elf archer blinks! The deep elf mage gestures wildly while chanting. The deep elf knight blocks your attack. The deep elf knight is moderately wounded. The deep elf archer looks even sicker. The deep elf mage looks as sick as possible! You puncture the deep elf knight! You burn the deep elf knight. The deep elf knight is heavily wounded. The deep elf archer looks even sicker. The deep elf knight looks even sicker. Your toxic aura wanes. You block the deep elf knight's attack. You puncture the deep elf knight! You burn the deep elf knight. The deep elf knight is severely wounded. You miss the deep elf knight. The deep elf knight is severely wounded. You barely miss the deep elf archer. The deep elf archer is moderately wounded. You hit the deep elf archer. You burn the deep elf archer. The deep elf archer is moderately wounded. You puncture the deep elf archer! You burn the deep elf archer. The deep elf archer is severely wounded. The deep elf knight mumbles some strange words. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The deep elf archer hits you but does no damage. You puncture the deep elf archer! You burn the deep elf archer. The deep elf archer is almost dead. You hit the deep elf archer. You burn the deep elf archer. You kill the deep elf archer! You puncture the deep elf mage! You burn the deep elf mage. The deep elf mage is severely wounded. You hit the deep elf mage. You burn the deep elf mage. The deep elf mage is severely wounded. The deep elf mage casts a spell. Your fire dragon scales prevents you from hitting the deep elf mage. The deep elf mage is severely wounded. You closely miss the deep elf mage. The deep elf mage is severely wounded. The deep elf mage mumbles some strange words. The deep elf mage blinks! You closely miss the deep elf mage. The deep elf mage is almost dead. You barely miss the deep elf mage. The deep elf mage is almost dead. You block the deep elf mage's attack. You hear some strange, mumbled words. You puncture the deep elf mage! You burn the deep elf mage. You kill the deep elf mage! The fire elemental disappears in a puff of smoke! x3 No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Unknown command. Reactivating autopickup. You feel a bit more experienced. The deep elf archer unwields an uncursed short sword of venom. It stops dripping with poison. The deep elf archer wields an uncursed longbow. The deep elf archer shoots an arrow. The arrow completely misses you. You block the deep elf archer's attack. Found a stone staircase leading up. There is an open door, spattered with blood here. Items here: ( ))) [ †† You hit the deep elf archer. You burn the deep elf archer. The deep elf archer is heavily wounded. The deep elf archer blinks! You puncture the deep elf archer! You burn the deep elf archer. The deep elf archer is severely wounded. Casting: Olgreb's Toxic Radiance Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf archer looks even sicker. The deep elf archer hits you but does no damage. You closely miss the deep elf archer. The deep elf archer is almost dead. The deep elf archer looks even sicker. You block the deep elf archer's attack. Unknown command. You hit the deep elf archer. You burn the deep elf archer. You kill the deep elf archer! The deep elf archer unwields an uncursed longbow. The deep elf archer wields an uncursed short sword of venom. It begins to drip with poison! You block the deep elf archer's attack. You puncture the deep elf archer! You burn the deep elf archer. The deep elf archer is almost dead. You closely miss the deep elf archer. The deep elf archer is almost dead. The deep elf archer looks even sicker. Your toxic aura wanes. You miss the deep elf archer. The deep elf archer is almost dead. The deep elf archer blinks! You kill the deep elf archer! Things that are here: a long sword; a shiny buckler; an elf corpse No target in view! No target in view! No target in view! Items here: ( )) [ an uncursed short sword of venom; an uncursed longbow; 23 arrows a leather armour Things that are here: a long sword; a shiny buckler; an elf corpse Things that are here: a long sword; a shiny buckler; an elf corpse You butcher the elf corpse. l - 7 chunks of flesh (gained 4) Things that are here: a long sword; a shiny buckler There isn't anything to butcher here. There isn't anything to butcher here. Items here: ( )) [ an uncursed short sword; an uncursed longbow; 20 arrows; a leather armour There is an open door here. A deep elf knight comes into view. It is wielding a short sword. The deep elf knight moves out of view. There is a stone staircase leading up here. The deep elf knight is too close now for your liking. A deep elf knight is nearby! A deep elf knight is nearby! A deep elf knight is nearby! A deep elf knight is nearby! There is an open door here. The deep elf knight shouts! The deep elf knight gestures wildly while chanting. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A deep elf mage comes into view. It is wielding a long sword. Something hits you but does no damage. Casting: Olgreb's Toxic Radiance Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf mage shouts! The deep elf mage is poisoned. Something hits you but does no damage. The deep elf mage misses you. You miss the deep elf mage. The deep elf mage is lightly wounded. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice misses you. You puncture the deep elf mage! You burn the deep elf mage. The deep elf mage is moderately wounded. The deep elf mage looks even sicker. Your toxic aura wanes. The deep elf mage mumbles some strange words. You puncture the deep elf mage! You burn the deep elf mage. The deep elf mage is severely wounded. Something hits you but does no damage. You puncture the deep elf mage! You burn the deep elf mage. The deep elf mage is almost dead. You block the fire elemental's attack. You block the deep elf mage's attack. You hit the deep elf mage but do no damage. The deep elf mage is almost dead. You are feeling hungry. Something hits you but does no damage. The fire elemental closely misses you. You impale the deep elf mage!! You burn the deep elf mage. You kill the deep elf mage! The fire elemental disappears in a puff of smoke! x2 No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Unknown command. You puncture something! You burn something. Something hits you. You closely miss something. You puncture something! You burn something. You hear some strange, mumbled words. You closely miss something. Something hits you! You completely miss something. You miss something. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice hits you! You puncture something! You burn something. Reactivating autopickup. You feel a bit more experienced. F - 4 potions of flight (gained 1) You see here a short sword. You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. Magic restored. Things that are here: a long sword; a ring mail; an elf corpse There is an open door here. There is an open door here. You open the door. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. You open the door. Found a leather armour. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Key pressed, stopping explore. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. HP restored. You see here a short sword. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. You see here a leather armour. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A deep elf elementalist comes into view. It is wielding a short sword. A deep elf elementalist is nearby! A deep elf elementalist is nearby! A deep elf elementalist is nearby! A deep elf elementalist is nearby! Save game and exit? Welcome back, Meriados the Demigod Venom Mage. Press ? for a list of commands and other information. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Dig Press: ? - help, Shift-Dir - straight line The rock shatters into small pieces. This wand has 8 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Dig Press: ? - help, Shift-Dir - straight line The rock shatters into small pieces. This wand has 7 charges left. All of the chunks of flesh in your inventory have rotted away. A deep elf demonologist, a deep elf annihilator, a deep elf death mage and a deep elf elementalist come into view. The deep elf annihilator shouts! The deep elf annihilator moves out of view. A deep elf death mage comes into view. It is wielding a long sword. Unknown command. Unknown command. Cast which spell? (? or * to list) You begin to radiate toxic energy. The deep elf death mage shouts! The deep elf elementalist shouts! x2 The deep elf demonologist shouts! The deep elf death mage is poisoned. The deep elf elementalist is poisoned. x2 The deep elf demonologist is poisoned. The deep elf death mage is poisoned. You hear a shout! x3 The deep elf elementalist casts a spell at you. The fireball explodes! The fireball engulfs you! You resist. A deep elf death mage comes into view. It is wielding a rapier. The deep elf death mage shouts! You hear a shout! x5 Unknown command. Unknown command. Unknown command. Unknown command. Casting: Olgreb's Toxic Radiance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the deep elf elementalist. The deep elf elementalist is lightly wounded. The stinking cloud engulfs the deep elf elementalist. The deep elf elementalist is lightly wounded. The deep elf death mage looks even sicker. The deep elf annihilator is poisoned. The deep elf elementalist looks even sicker. The deep elf death mage is poisoned. You hear a shout! x3 The deep elf elementalist is engulfed in noxious fumes. The deep elf elementalist casts a spell. The deep elf elementalist seems to speed up. The deep elf elementalist is engulfed in noxious fumes. 2 deep elf elementalists come into view. Unknown command. You puncture the deep elf elementalist! You burn the deep elf elementalist! The deep elf elementalist is heavily wounded. The deep elf death mage looks even sicker. The deep elf elementalist looks even sicker. The deep elf annihilator looks even sicker. The deep elf elementalist is poisoned. The deep elf death mage looks even sicker. x2 The deep elf elementalist is poisoned. The deep elf demonologist mumbles some strange words. You puncture the deep elf elementalist! You burn the deep elf elementalist. The deep elf elementalist is severely wounded. The deep elf annihilator looks even sicker. The deep elf elementalist looks even sicker. The deep elf death mage looks even sicker. The deep elf elementalist is engulfed in noxious fumes. x2 Unknown command. You puncture the deep elf elementalist! You burn the deep elf elementalist. The deep elf elementalist is almost dead. The deep elf death mage looks as sick as possible! The deep elf elementalist looks even sicker. The deep elf annihilator looks as sick as possible! The deep elf demonologist looks even sicker. The deep elf death mage looks even sicker. The deep elf elementalist is engulfed in noxious fumes. You block the deep elf elementalist's attack. A deep elf master archer comes into view. You puncture the deep elf elementalist! You burn the deep elf elementalist. You kill the deep elf elementalist! Your life force feels restored. The deep elf annihilator looks as sick as possible! The deep elf elementalist looks even sicker. The deep elf death mage looks as sick as possible! x2 The deep elf elementalist looks even sicker. The deep elf master archer is poisoned. Your toxic aura wanes. The deep elf elementalist gestures wildly while chanting. The deep elf elementalist seems to speed up. The deep elf elementalist is engulfed in noxious fumes. You block the deep elf elementalist's attack. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf annihilator looks as sick as possible! The deep elf elementalist looks as sick as possible! The deep elf demonologist looks even sicker. The deep elf elementalist looks even sicker. The deep elf death mage looks as sick as possible! The deep elf death mage is engulfed in noxious fumes. The deep elf death mage appears confused. The deep elf death mage is engulfed in noxious fumes. The deep elf death mage appears confused. A deep elf blademaster comes into view. It is wielding two rapiers. Unknown command. Unknown command. Casting: Olgreb's Toxic Radiance Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. The deep elf blademaster shouts! The deep elf annihilator looks as sick as possible! The deep elf elementalist looks as sick as possible! The deep elf death mage looks as sick as possible! x2 The deep elf master archer looks even sicker. The deep elf blademaster is poisoned. The deep elf elementalist gestures wildly while chanting. The deep elf elementalist seems to speed up. The deep elf death mage is engulfed in noxious fumes. The deep elf death mage appears confused. The deep elf death mage gestures wildly. Unknown command. You barely miss the deep elf annihilator. The deep elf annihilator is moderately wounded. The deep elf annihilator looks as sick as possible! The deep elf elementalist looks as sick as possible! x2 The deep elf death mage looks as sick as possible! x2 The deep elf master archer looks even sicker. Unknown command. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. You draw out your weapon's spirit! The deep elf annihilator looks as sick as possible! The deep elf elementalist looks as sick as possible! The deep elf elementalist looks even sicker. The deep elf master archer looks as sick as possible! Your toxic aura wanes. The deep elf annihilator is engulfed in noxious fumes. The deep elf annihilator hits you but does no damage. The Hell Sentinel gestures at you. The iron shot misses you. The iron shot hits the deep elf death mage. The deep elf death mage dies! The deep elf elementalist mumbles some strange words. The deep elf elementalist seems to speed up. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel Here: a Hell Sentinel (summoned) The floor. Press: ? - help, v - describe, . - travel Here: a deep elf death mage, wielding a dagger (heavily wounded, poisoned, confused) The floor. Unknown command. Press: ? - help, v - describe, . - travel Here: a deep elf elementalist, wielding a short sword and wearing a ring mail (moderately wounded, fast, poisoned, repelling missiles) The floor. Press: ? - help, v - describe, . - travel Here: a deep elf demonologist, wielding a long sword and wearing a ring mail (moderately wounded, poisoned) The floor. Unknown command. Casting: Spectral Weapon Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf annihilator looks as sick as possible! The deep elf elementalist looks as sick as possible! The deep elf elementalist is engulfed in noxious fumes. The deep elf elementalist appears confused. The deep elf elementalist completely misses the deep elf elementalist. The deep elf annihilator mumbles some strange words. The deep elf annihilator blinks! A deep elf elementalist comes into view. It is wielding a dagger. Unknown command. Unknown command. Unknown command. Unknown command. You catch the helpless deep elf death mage completely off-guard! You perforate the deep elf death mage like a sieve!!! You burn the deep elf death mage! You kill the deep elf death mage! The deep elf annihilator looks as sick as possible! The deep elf elementalist looks as sick as possible! The deep elf elementalist is poisoned. The deep elf master archer looks as sick as possible! The deep elf elementalist is engulfed in noxious fumes. Unknown command. Unknown command. You puncture the deep elf elementalist! You burn the deep elf elementalist. The deep elf elementalist is severely wounded. The deep elf annihilator looks as sick as possible! The deep elf elementalist looks as sick as possible! x2 The deep elf master archer looks as sick as possible! The deep elf blademaster looks even sicker. The deep elf elementalist hits the deep elf elementalist with a dagger. You block the deep elf elementalist's attack. The Hell Sentinel closely misses you. The Hell Sentinel hits you. Unknown command. Unknown command. Unknown command. You swap places. The deep elf elementalist completely misses something. Something hits your spectral weapon. Your spectral weapon shares its damage with you! The Hell Sentinel hits your spectral weapon!! Your spectral weapon shares its damage with you! The Hell Sentinel misses your spectral weapon. The deep elf elementalist looks as sick as possible! The deep elf elementalist hits your spectral weapon with a short sword. Your spectral weapon fades away. The deep elf elementalist looks as sick as possible! x2 Your toxic aura wanes. The deep elf elementalist points at you and mumbles some strange words. Your +3 warlock's mirror {reflect} reflects the freezing blast! The freezing blast engulfs the deep elf elementalist. You kill the deep elf elementalist! The Hell Sentinel gestures at you. The sphere of damnation explodes! The damnation engulfs you! You hear a shout! x2 The deep elf elementalist seems less confused. The deep elf elementalist points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you! You resist. The Hell Sentinel gestures at you. The sphere of damnation explodes! The damnation engulfs you! You hear a shout! Casting: Olgreb's Toxic Radiance Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf elementalist seems to burn from within! You kill the deep elf elementalist! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Meriados] Species: Demigod Job: Venom Mage HP: 85/165; mods: 0/0 MP: 18/38; mod: 0 Stats: 15 (15) 37 (37) 23 (23) Position: (64, 28), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 13 | 6700 | 695/1130 Short Blades | X | 0 | 0 | 14 | 7140 | 5/1248 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 12 | 5420 | 426/1011 Dodging | X | 1 | 50 | 12 | 5271 | 277/1011 Stealth | X | 0 | 0 | 6 | 1387 | 337/350 Shields | X | 1 | 50 | 12 | 5600 | 606/1011 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 10 | 4139 | 180/920 Conjurations | X | 0 | 0 | 8 | 2641 | 501/535 Hexes | X | 0 | 0 | 5 | 980 | 89/357 Charms | X | 0 | 0 | 4 | 860 | 266/297 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 4 | 760 | 166/297 Translocations | X | 0 | 0 | 9 | 2710 | 35/654 Transmutations | X | 0 | 0 | 2 | 270 | 92/178 Fire Magic | X | 0 | 0 | 2 | 250 | 72/178 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 1 | 160 | 101/119 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 8 | 2341 | 201/535 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #27: 105 Attributes: #4: 599496 #12: 3680 #13: 2532 #23: 63063 #24: 1439306538 #27: 552130 #49: 4502 #59: 1 Mutations: iridescent scales: 1 clarity: 1 clever: 1 high mp: 1 (innate) sense surroundings: 1 Inventory bugs: Equipment: eq slot #0, inv slot #0: +7 rapier of the Ancients {flame, Str+4 Int+4} eq slot #1, inv slot #50: scarf "Pyxkasch" {Dex+4 Stlth+} eq slot #2, inv slot #1: +1 helmet eq slot #3, inv slot #19: +0 pair of gloves of Ediro {Dex+3} eq slot #4, inv slot #49: +1 pair of boots eq slot #5, inv slot #20: +3 warlock's mirror {reflect} eq slot #6, inv slot #34: +0 fire dragon scales eq slot #7, inv slot #32: ring of Robustness {AC+8} eq slot #8, inv slot #39: ring "Qelazeazu" {rC+ MR+ Stlth+} eq slot #9, inv slot #36: +4 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .# ##.######..# .# ##.## ##.## '####.## ## #..# ..##.## #.# ##.# ...'## #.###.## ....## #.##..# .....# ##.##.# .....# *#.#.#.## .....# *#.###@..# ....## #.# ##..# ...## #.#* ##.## ..## #.# #..)## ### #.# ##..1## *.# ##.e)## ##)..# , #.ee##* .e..## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>