Mellonil Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 30, D:1) a +0 spear (9, 11, D:1) a +0 club (10, 50, D:1) a cursed +0 club (20, 55, D:1) a +0 mace (21, 17, D:1) 11 poisoned needles (31, -2, D:1) 5 tomahawks (37, 30, D:1) a cursed -1 club (41, 45, D:1) a +0 dagger (42, 17, D:1) a +0 whip (49, 60, D:1) a +0 club Level 2 of the Dungeon (4, -6, D:2) a +0 dagger (4, -5, D:2) a +0 leather armour (8, 14, D:2) a +0 club (8, 15, D:2) a +0 robe (14, -16, D:2) a +0 club (26, 30, D:2) a +0 dagger (31, 28, D:2) a +0 dagger (34, 14, D:2) a +0 short sword (35, 16, D:2) 6 bolts (41, -13, D:2) a +0 scale mail (48, -11, D:2) a +0 dagger (50, 4, D:2) a +0 club (57, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (4, 10, D:3) a +0 hunting sling (5, -1, D:3) a +0 falchion (7, 20, D:3) a +0 robe (8, 18, D:3) a bat corpse (skeletalised by now) (9, 38, D:3) a +0 pair of gloves (13, 20, D:3) a frilled lizard corpse (skeletalised by now)