Melicamp Level 1 of the Dungeon (2, 4, D:1) a +0 plate armour (4, 8, D:1) a +0 spear (20, -10, D:1) a +0 club (26, 1, D:1) a +0 club (28, -14, D:1) 14 poisoned needles (28, 1, D:1) a +0 club (31, 3, D:1) a +0 ring mail (32, 1, D:1) a throwing net (41, 12, D:1) a +0 buckler (46, 3, D:1) a +0 short sword (52, -12, D:1) a +0 whip (52, -3, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a cursed +0 leather armour (22, 5, D:2) a +0 short sword (31, -17, D:2) a +0 club (32, -30, D:2) a +0 quarterstaff (41, -23, D:2) a +0 dagger (41, -16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a goblin skeleton (1, -1, D:3) a +0 club (5, -23, D:3) a stone (6, -15, D:3) a +0 short sword (8, 11, D:3) a quokka corpse (skeletalised by now) (9, -22, D:3) a stone (16, 9, D:3) a +0 plate armour (32, 12, D:3) a +0 spear (32, 14, D:3) a +0 war axe (33, 10, D:3) a +0 mace