Melicamp Level 1 of the Dungeon (0, 0, D:1) 20 stones (2, 13, D:1) a +0 short sword (4, -12, D:1) a +0 club (7, -19, D:1) a +0 short sword (8, 16, D:1) a cursed -1 dagger (13, 10, D:1) 15 poisoned needles (18, 9, D:1) a +0 club (35, -15, D:1) a +0 mace (41, 24, D:1) a +0 dagger (42, 0, D:1) a +0 leather armour (43, -10, D:1) 21 sling bullets (47, -12, D:1) 2 steel javelins (55, 27, D:1) a +0 spear (56, -13, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -5, D:2) a +0 club (4, -21, D:2) 5 tomahawks (8, -24, D:2) 14 arrows (9, -27, D:2) 18 sling bullets (9, -18, D:2) a +0 short sword (10, 0, D:2) a +0 club (12, -33, D:2) an adder corpse (skeletalised by now) (17, 1, D:2) a +0 ring mail (21, -4, D:2) a frilled lizard skeleton (21, 16, D:2) a potion of heal wounds (25, -30, D:2) a +0 club (27, -28, D:2) a +0 club (27, -16, D:2) 2 bolts a +0 morningstar of distortion (27, -15, D:2) 2 bolts (33, -17, D:2) a +0 club (34, -15, D:2) a bolt (36, -20, D:2) 2 stones a +0 short sword (37, -14, D:2) a potion of heal wounds 2 stones (39, -22, D:2) a +0 club (40, -8, D:2) 5 large rocks (43, -35, D:2) 18 arrows (46, -29, D:2) 18 stones (48, -26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bolt (1, -1, D:3) a +1 vampiric dagger (still there?) a bolt (still there?) (3, -1, D:3) a bolt