Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 444597656037102508 5 MeekVeins the Insei (level 1, 0/13 HPs) Began as an Octopode Transmuter on Sept 24, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (208 turns). MeekVeins the Insei (Octopode Transmuter) Turns: 208, Time: 00:00:15 Health: 0/13 AC: 1 Str: 9 XL: 1 Next: 80% Magic: 1/3 EV: 13 Int: 15 God: Gold: 19 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: appendages, very slightly contaminated A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 1 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Scrolls d - a scroll of fear {unknown} Potions a - a potion of lignification b - a potion of curing {unknown} c - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 2.5 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 9% N/A 12% 2 Spider Form Tmut/Pois 5% N/A 36% 3 Ice Form Ice/Tmut 5% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History c - a white potion Key pressed, stopping explore. No target in view! You open the door. You open the door. There is an open door here. d - a scroll labelled TITSOS PUTSU SERHA No target in view! There is an open door here. You open the door. Found an escape hatch in the floor. No target in view! 2 jackals and a rat come into view. A jackal comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! You tentacle-slap the jackal. You kill the jackal! The jackal barks! You hear a bark! A jackal comes into view. x2 The jackal barks! A jackal comes into view. The rat closely misses you. You see here a jackal corpse. One of your tentacles grows a vicious spike. The jackal barks! A bat comes into view. The rat bites you. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat barely misses you. The jackal bites you but does no damage. The jackal bites you. You closely miss the jackal. You grab the jackal. You pierce the jackal. The jackal is heavily wounded. You constrict the jackal, but do no damage. The rat bites you. The jackal closely misses you. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the jackal. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal misses you. x2 The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal closely misses you. The rat twitches its whiskers. The jackal attacks as you move away! The jackal barely misses you. x2 The jackal bites you. You die... ##......†.......## #...#####.#####... #######...#...#.#...#... ##......>#†#.>.#.'...#... .......†....#...#.#...#... #........#.#.##'##.#####..> .........#.#..............# .##.......#.#.#####.##'##..# .........##@#.#...#.#...#..# #....)...#hh.#.<.'.#...#..# #.......bhh..#...#.#...#.## ##.........h#.#####.#####.# #..........#..... ... ..# #......†#............. ..# ....#........###.#####. .........##.## .# .# .........# .# . # You could see 5 jackals. Vanquished Creatures 2 ball pythons (D:1) A hobgoblin (D:1) A jackal (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeekVeins the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms, shapermc_ecumenical_altar_pompeii, minmay_cupped Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 4 Kick || 3 Tentacles || 1 Cast: Beastly Appendage || 4 Armor: Skin || 3 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 207 | 207 | 0 | 0 | 170 | 1 | 207.0 | Dungeon | 207 | 207 | 0 | 0 | 170 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 207 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------