MeekVeins Level 1 of the Dungeon (0, 0, D:1) (unseen) (1, 42, D:1) 129 stones (5, 48, D:1) 114 arrows (11, 28, D:1) a +0 club (12, 14, D:1) a cursed -1 dagger (12, 28, D:1) a +0 club (16, 30, D:1) a cursed +0 hunting sling (17, 13, D:1) a +0 dagger (20, 52, D:1) a +0 leather armour (36, 6, D:1) 112 arrows (41, 25, D:1) a +0 hand axe (45, -1, D:1) a +0 club (45, 16, D:1) a +1 vampiric short sword (45, 18, D:1) a +0 club (55, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (3, -1, D:2) a +0 club (4, -7, D:2) a +0 club (5, 10, D:2) a +0 dagger (6, 22, D:2) a +0 club (7, 14, D:2) 188 stones (20, 24, D:2) a +0 robe (20, 25, D:2) a +0 club (36, -7, D:2) a +0 dagger (37, 27, D:2) a +0 dagger (38, 26, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 club a +0 club (38, 27, D:2) a +0 club a +0 club a +0 hunting sling 146 stones (39, 27, D:2) a +0 club a +0 hunting sling 114 stones (40, 26, D:2) a +0 dagger (41, 24, D:2) a cursed -3 dagger (49, 8, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 giant club (2, -4, D:3) a +0 quarterstaff (3, -6, D:3) a +0 quarterstaff (5, 29, D:3) 109 stones (13, -2, D:3) a +0 dagger (14, 28, D:3) a +0 club (15, 28, D:3) a +0 dagger a +0 dagger 172 stones (17, 4, D:3) a +0 dagger (17, 24, D:3) a +0 ring mail (18, 16, D:3) a +0 spear (21, 24, D:3) 67 poisoned needles (21, 30, D:3) a +0 falchion (22, 15, D:3) a +0 leather armour a +0 short sword a +0 mace of holy wrath a +0 leather armour a +0 short sword (22, 26, D:3) 62 stones (23, 15, D:3) a +0 leather armour a +0 falchion 113 javelins a +0 hand axe (23, 42, D:3) 123 stones (29, 24, D:3) 359 sling bullets (45, -12, D:3) a +0 mace a +0 leather armour Level 4 of the Dungeon [Shop] Meofrips's Antique Weapon Emporium a +0 war axe (80 gold) the +5 rapier of the Pits of Slime {pain, rElec} (1127 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. a +0 war axe (80 gold) a +0 hand axe (69 gold) a +0 short sword (69 gold) a +3 flail of crushing (510 gold) a +0 trident (80 gold) a cursed -2 club (2 gold) a +0 dagger (46 gold) a +6 scimitar of holy wrath (901 gold) a +0 flail (80 gold) the +4 flail of Vuilinaq {antimagic, rF++ rC+ Dex-3} (1281 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-3). It greatly protects you from fire. It protects you from cold. a +0 shortbow (69 gold) a +0 shortbow of seeking (115 gold) (0, 0, D:4) 135 stones (unseen) (9, 10, D:4) 163 arrows (13, -2, D:4) a potion of mutation (unseen) (19, 30, D:4) a +0 mace (30, 16, D:4) a +0 animal skin a +0 ring mail a +0 animal skin (31, 17, D:4) a +0 animal skin (38, 15, D:4) a +0 whip of freezing a +0 robe a +0 animal skin Level 5 of the Dungeon (0, 0, D:5) a ration (unseen) (1, -5, D:5) 19 gold pieces (unseen) (2, 2, D:5) a frilled lizard corpse (unseen) (4, -2, D:5) a ration (unseen) (6, 11, D:5) a +0 quarterstaff (unseen)