Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b3192b9 (webtiles) character file. Game seed: 16518532223767598758, levelgen mode: deterministic 4 MeekVeins the Insei (level 1, 9/11 HPs) Began as a Vine Stalker Monk on Nov 6, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (82 turns). MeekVeins the Insei (Vine Stalker Monk) Turns: 82, Time: 00:00:28 Health: 9/11 AC: 2 Str: 13 XL: 1 Next: 70% Magic: 2/2 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ A - amulet of inaccuracy (curse) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery A - a cursed amulet of inaccuracy (around neck) Comestibles z - a ration Skills: - Level 2.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. Found a stone staircase leading down. You open the door. A leopard gecko comes into view. There is an open door here. There is an open door here. Found a hunting sling. The helpless leopard gecko fails to defend itself. You hit the leopard gecko. Your bite misses the leopard gecko. The leopard gecko is lightly wounded. The leopard gecko closely misses you. You hit the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko completely misses you. You hit the leopard gecko. You kill the leopard gecko! A kobold comes into view. The kobold shouts! The kobold throws a stone. The stone barely misses you. You see here a stone. The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone closely misses you. A bat comes into view. The kobold throws a stone. The stone hits you but does no damage. The bat moves out of view. Found a small copper amulet. You see here a stone. You hit the kobold. The kobold is heavily wounded. The bat barely misses you. You barely miss the kobold. The kobold is heavily wounded. The bat misses you. The kobold closely misses you. You hit the kobold. You kill the kobold! The bat hits you. You hit the bat. The bat is severely wounded. The bat closely misses you. You hit the bat. You kill the bat! A - a small copper amulet Oops, that amulet feels deathly cold. A - a cursed amulet of inaccuracy (around neck) Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....####### ##)..........#### ..........##.#.. ##.....##.##.#.# #......#.##(#.# ..##...........# # ##...####.#.# ##.## #.#(#####.# #.#####.#..@....# #........†....### # ##'######.###..# ##...## #. ..# ##.....## #.# ..# ##.......# #. #.# ##........>##. .# .'.........+.. .# ##.........# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeekVeins the Vine Stalker Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 82 | D:1 | Quit the game Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_loops_corners Action || total -------------------------++------- Melee: Unarmed || 8 Stab: Sleeping || 1 Dodge: Dodged || 8 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 51.2 | 82.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 51.2 | 82.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_loops_corners