Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b3192b9 (webtiles) character file. Game seed: 8051871405408807273, levelgen mode: deterministic 58 MeekVeins the Changer (level 4, -1/22 HPs) Began as a Vine Stalker Transmuter on Nov 6, 2019. Killed from afar by an orc wizard (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:06:16 (1233 turns). MeekVeins the Changer (Vine Stalker Transmuter) Turns: 1233, Time: 00:06:17 Health: -1/22 AC: 2 Str: 12 XL: 4 Next: 1% Magic: 0/8 EV: 19 Int: 14 God: Gold: 25 SH: 0 Dex: 20 Spells: 1/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (armour currently unavailable) rPois x Spirit + (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.47/turn (no ring) MPRegen 0.11/turn (no ring) @: spider-form (expiring) A: tiny, regeneration 1, magic shield, no potion heal 3, rot immunity a: End Transformation You were on level 3 of the Dungeon. You were not hungry. You were a venomous arachnid creature. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons A - a +2 short sword of protection (melded) Armour b - a +0 robe (melded) Scrolls D - a scroll of remove curse {unknown} E - a scroll of identify {unknown} F - a scroll of amnesia {unknown} G - a scroll of teleportation {unknown} Potions B - a potion of agility {unknown} Comestibles z - 2 rations H - 4 chunks of flesh Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Unarmed Combat - Level 2.1 Spellcasting + Level 3.8 Transmutations - Level 1.1 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut ##.... 14% 1 #...... x - Spider Form Tmut/Pois #......... 47% 3 ###.... S - Sticks to Snakes Tmut ##...... 19% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ice Form Ice/Tmut #....... 87% 4 #####.. Blade Hands Tmut ##........ 91% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You have extremely sharp teeth.)) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. ((Your bite disrupts and absorbs the magic of your enemies.)) Potions cannot restore your health. You are immune to rotting. Message History You see here a frilled lizard corpse. You butcher the frilled lizard corpse. H - 4 chunks of flesh (gained 1) You see here a frilled lizard skeleton. The bat barely misses you. The bat barely misses you. Found a stone staircase leading up. The bat completely misses you. The bat closely misses you. x2 You puncture the bat! Your weapon exudes an aura of protection. You kill the bat! An adder comes into view. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 25 gold pieces (gained 10). You open the door. A gnoll, 4 orcs and an orc wizard come into view. The orc shouts! The gnoll shouts! The orc shouts! x3; You hear a shout! The gnoll moves out of view. You hear a shout! You hit the orc. Your weapon exudes an aura of protection. The orc is severely wounded. You hear an angry hiss. The orc hits you but does no damage. You hit the orc. You kill the orc! Casting: Sticks to Snakes (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. Your +2 short sword of protection melds into your body. Your +0 robe melds into your body. Your +2 short sword of protection goes still. The orc hits you with a +0 falchion. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the orc. The orc is poisoned. The orc is severely wounded. Your transformation is almost over. The orc hits you with a +0 falchion. You kill the orc! You have reached level 4! You feel agile. You begin to heal more quickly. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.# #g# #o# #.# #o# #####)## #......# #.)....# #...s..+ #.<....# ######## You could see a gnoll and 2 orcs. Vanquished Creatures A gnoll (D:2) 2 orcs (D:3) A ball python (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 7 jackals A quokka (D:2) 6 bats 2 frilled lizards (D:2) 4 kobolds 2 rats (D:1) 30 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:3) A leopard gecko (D:1) 2 hobgoblins 2 jackals A kobold (D:3) A rat (D:3) 8 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MeekVeins the Vine Stalker Transmuter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 16 | D:1 | Reached skill level 1 in Fighting 52 | D:1 | Reached XP level 2. HP: 9/14 MP: 4/6 67 | D:1 | Learned a level 2 spell: Sticks to Snakes 515 | D:1 | Reached XP level 3. HP: 10/18 MP: 7/7 520 | D:1 | Learned a level 3 spell: Spider Form 1018 | D:3 | Reached skill level 1 in Poison Magic 1232 | D:3 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 1232 | D:3 | Reached XP level 4. HP: 8/22 MP: 2/8 1233 | D:3 | Killed from afar by an orc wizard Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, st_stairs_8, due_unseen_surprise D:2: layout_loops_ring, grunt_temple_overflow_diamond, gammafunk_temple_overflow_elements, overflow_temple_1_default D:3: layout_basic, first_ration, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Transmutations | 3 | 3.8 Poison Magic | 1 | 1.1 Dodging | | 1.5 Unarmed Combat | | 3.0 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 89 | || 89 Unarmed | 4 | || 4 Bite | 22 | || 22 Headbutt | 2 | || 2 Kick | 4 | || 4 Punch | 1 | || 1 Cast: Beastly Appendage | 2 | || 2 Sticks to Snakes | 12 | || 12 Spider Form | 1 | || 1 Stab: Sleeping | 1 | || 1 Eat: Chunk | 2 | || 2 Armor: Robe | 20 | || 20 Dodge: Dodged | 71 | || 71 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.1 | 46.5 | 1.0 | 406.7 Dungeon | 100.0 | 100.0 | 1.1 | 46.5 | 1.0 | 406.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.7 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.7 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, st_stairs_8, due_unseen_surprise D:2: layout_loops_ring, grunt_temple_overflow_diamond, gammafunk_temple_overflow_elements, overflow_temple_1_default D:3: layout_basic, first_ration, uniq_robin