Dungeon Sprint DCSS version 0.17-a0-1-g1f4be75 (webtiles) character file. 147 Medar the Spear-Bearer (level 5, -1/57 HPs) Began as a Merfolk Gladiator on Mar 13, 2015. Slain by a sun demon (17 damage) ... summoned by a kobold demonologist ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:03 (736 turns). Medar the Spear-Bearer (Merfolk Gladiator) Turns: 736, Time: 00:03:03 Health: -1/57 AC: 7 Str: 21 XL: 5 Next: 29% Magic: 5/5 EV: 16 Int: 7 God: Gold: 29 SH: 0 Dex: 15 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Rnd*Rage + b - +0 leather armour rNeg . . . SustAb . (no shield) rPois + Gourm . c - +0 helmet rElec . Spirit . o - +2 cloak {+Inv} rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: change form in water, swift swim, berserk 1, blink 1, high mp 1, poison resistance a: Blink, Evoke Invisibility You were in the Dungeon. You were not hungry. You visited 1 branch You collected 29 gold pieces. Inventory: Hand weapons a - a +0 trident (weapon) n - a +4 quarterstaff of chaos Missiles d - 2 throwing nets {=f =F} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) m - a +0 scale mail o - a +2 cloak of invisibility (worn) Scrolls k - a scroll of blinking q - a scroll of holy word {unknown} s - 3 scrolls of remove curse {@r1} w - a scroll of torment {unknown} Potions e - a potion of curing {@q1} g - a potion of heal wounds h - a potion of haste i - 2 potions of magic l - a potion of restore abilities {unknown} v - a potion of brilliance z - 2 potions of cure mutation {!q} A - 2 potions of cancellation Comestibles f - a bread ration t - 2 fruits x - a royal jelly Skills: - Level 2.1 Fighting * Level 12.6 Polearms - Level 2.0 Throwing + Level 8.0 Dodging You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You tend to lose your temper in combat. You can translocate small distances at will. You have an increased reservoir of magic (+10% MP). Your system is resistant to poisons. Message History You feel yourself moving faster! You feel mighty! The blue devil barely misses you. You puncture the sun demon! The sun demon is lightly wounded. You hit the sun demon but do no damage. The sun demon is lightly wounded. The sun demon closely misses you. The blue devil barely misses you. You closely miss the sun demon. The sun demon is lightly wounded. You closely miss the sun demon. The sun demon is lightly wounded. The sun demon misses you. The blue devil misses you. You puncture the sun demon! The sun demon is moderately wounded. You puncture the sun demon! The sun demon is heavily wounded. The sun demon hits you! * * * LOW HITPOINT WARNING * * * You are engulfed in flames! You die... #..'...♣♣ ♣.# #..#....♣♣♣ ♣.# ####.!....♣ ♣♣.# .÷.#....≈.♣♣♣..###+#+### ...#...≈≈♣♣..♣.#........ ...#..≈≈≈≈..♣..'.⌠....... ##'#..≈≈≈≈≈≈...#...##### ..÷#.≈≈≈≈≈≈....#4⌠.# ...#.≈≈≈≈≈.....#@).# ...#.≈≈≈.......#3### ####...........#4K ...............#___ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a sun demon, a hellwing, a kobold demonologist and a blue devil. Vanquished Creatures A water elemental (D) A wizard (D) Crazy Yiuf (D) A human (D) A giant mite (D) An ooze (D) 2 rats (D) 8 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) A yaktaur (D) 3 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Medar, the Merfolk Gladiator, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 7 | D | Reached skill level 5 in Polearms 9 | D | Reached skill level 6 in Polearms 25 | D | Reached skill level 7 in Polearms 25 | D | Reached XP level 2. HP: 12/22 MP: 2/2 190 | D | Killed a white draconian scorcher 261 | D | Reached skill level 9 in Polearms 261 | D | Reached skill level 5 in Dodging 261 | D | Reached XP level 3. HP: 27/27 MP: 3/3 320 | D | Noticed Crazy Yiuf 331 | D | Killed Crazy Yiuf 331 | D | Reached skill level 10 in Polearms 331 | D | Reached XP level 4. HP: 15/33 MP: 4/4 386 | D | Killed a yaktaur 509 | D | Gained mutation: Your system is resistant to poisons. [potion of mutation] 509 | D | Gained mutation: You tend to lose your temper in combat. [potion of mutation] 509 | D | Gained mutation: You have an increased reservoir of magic (+10% MP). [potion of mutation] 510 | D | Gained mutation: You can translocate small distances at will. [potion of mutation] 532 | D | Noticed a water elemental 536 | D | Killed a white draconian scorcher 549 | D | Killed a water elemental 549 | D | Reached skill level 12 in Polearms 549 | D | Reached XP level 5. HP: 17/38 MP: 5/5 721 | D | Found a radiant altar of Vehumet. 721 | D | Found a deep blue altar of Sif Muna. 721 | D | Found an ancient bone altar of Kikubaaqudgha. 721 | D | Noticed a wizard 724 | D | Noticed a blue devil 727 | D | Noticed a sun demon 727 | D | Noticed a hellwing 729 | D | Killed a wizard 736 | D | Slain by a sun demon Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 26 | 26 || 52 Throw: Throwing net | 2 | || 2 Abil: Blink | | 1 || 1 Use: Scroll | | 4 || 4 Potion | | 3 || 3 Stab: Held in net/web | 1 | || 1 Sleeping | | 1 || 1