Medar the Dungeon (9, 1, D) a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +3 scimitar of slicing (20, 1, D) an uncursed staff of conjuration {!a} (21, 1, D) an uncursed ring of positive energy (22, 1, D) an uncursed ring of wizardry (24, 1, D) a +7 quick blade (26, 1, D) an uncursed staff of energy {!a} (28, 1, D) a +0 club (29, 1, D) a lantern of shadows (35, 1, D) an uncursed staff of power (37, 1, D) a book of the Tempests (41, 1, D) a +2 mace of protection (49, 1, D) the +1 hand axe of Wecupox {chop, Noisy +Fly rElec rC+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It lets you fly. It may make noises in combat. (50, 1, D) a +0 plate armour of cold resistance (51, 1, D) a +0 dagger (52, 1, D) a +0 dagger (53, 1, D) a +0 glaive (54, 1, D) an uncursed staff of cold (62, 1, D) a +3 shield (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (10, 2, D) a +0 war axe (19, 2, D) the +6 short sword "Grum" {flame, rF- rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (20, 2, D) a +0 halberd (23, 2, D) a +2 spear of venom (24, 2, D) a +2 mace of venom (25, 2, D) a +2 plate armour of fire resistance (26, 2, D) Keuful's Handbook of Burning Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (27, 2, D) a +1 vampiric hand axe (28, 2, D) a cursed -6 ring of protection (29, 2, D) a +0 dagger of venom (36, 2, D) a +1 ring mail of poison resistance (37, 2, D) an uncursed staff of wizardry (39, 2, D) an ornate deck of defence (41, 2, D) the ring "Nul Hode" {Fire Int+4 Dex-2 Slay+2 Stlth-} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. (50, 2, D) an uncursed staff of power {!a} (51, 2, D) the ring "Baic" {Ice -Tele +Fly rN+ MP+9 Str+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. It prevents most forms of teleportation. (52, 2, D) a book of Changes (53, 2, D) a +5 rod of the swarm (11/11) {!a} (54, 2, D) a +4 short sword of speed (55, 2, D) a +0 leather armour (61, 2, D) 2 potions of invisibility (62, 2, D) a +2 leather armour of fire resistance (68, 2, D) a +3 buckler (69, 2, D) a wand of draining (5) (73, 2, D) the +9 rapier of Lipt {pierce, rN+++ MR-} It inflicts extra damage upon your enemies. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (60, 4, D) a +0 giant club a +0 giant spiked club (61, 4, D) a +0 giant club (62, 4, D) a +0 giant spiked club (10, 5, D) an uncursed ring of flight (51, 5, D) a +3 ring of dexterity (52, 5, D) a +3 rapier of electrocution a +0 pair of gloves (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (25, 6, D) a +0 short sword a +0 club a +0 robe (26, 6, D) an uncursed staff of fire a +3 shortbow of freezing a +0 dire flail (20, 7, D) a cursed +0 robe (25, 7, D) a cursed staff of air (47, 7, D) a +1 flail of venom a +2 robe of magic resistance a +2 vampiric dagger a +0 robe 2 poisoned javelins (48, 7, D) a +0 broad axe the +1 scale mail "Uvve" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (51, 7, D) a wand of polymorph (16) (52, 7, D) a +0 great sword of protection a throwing net {=f =F} a +0 ring mail (53, 7, D) an uncursed amulet of warding (47, 8, D) a poisoned javelin a +3 eveningstar of protection a +0 chain mail of magic resistance (26, 9, D) a +0 trident of piercing (31, 9, D) a +1 falchion of electrocution a +0 robe (47, 9, D) a poisoned javelin (48, 9, D) a poisoned javelin (50, 9, D) a +1 flail of holy wrath a cursed +0 plate armour a +0 large shield a +0 long sword a +0 chain mail a +2 vampiric glaive a +3 leather armour of positive energy (51, 9, D) a wand of random effects (16) (52, 9, D) a scroll of holy word (61, 9, D) a +2 hand axe of venom (63, 9, D) a +3 ring mail of fire resistance (70, 9, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. The Shining One opposes the use of such an unholy item. (71, 9, D) a +0 mace of holy wrath (73, 9, D) a +5 battleaxe (47, 10, D) a throwing net {=f =F} (49, 10, D) a +0 whip of electrocution a +0 robe (50, 10, D) a +0 hat (62, 10, D) the +5 spear "Ipieshru" {pierce, +Fly rPois rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from poison. It lets you fly. (63, 10, D) a +5 shadow dragon armour (70, 10, D) a +4 giant club (72, 10, D) a +0 hand axe of electrocution (31, 12, D) a +0 flail a +0 robe (2, 13, D) the +5 shield of the Ego {rC+} It protects you from cold. (3, 13, D) a phial of floods (4, 13, D) a lamp of fire (5, 13, D) a +5 giant spiked club (6, 13, D) a +5 longbow of evasion (7, 13, D) an uncursed staff of fire (8, 13, D) a fan of gales (9, 13, D) a book of Transfigurations (10, 13, D) an uncursed staff of fire (12, 13, D) a +3 leather armour of fire resistance (49, 13, D) a book of Flames (51, 13, D) a plain deck of defence (54, 13, D) a +1 spear of venom (55, 13, D) an uncursed amulet of faith (2, 14, D) the cursed -2 robe of the Special Stars {+Blink rElec MP-9 SInv} It insulates you from electricity. It affects your magic capacity (-9). It enhances your eyesight. It lets you blink. It has a curse placed upon it. (4, 14, D) a +1 ice dragon armour (5, 14, D) a book of Maledictions (6, 14, D) the +0 pair of gloves of a wizard's laboratory {+Blink +Fly} It lets you fly. It lets you blink. (7, 14, D) a box of beasts (8, 14, D) a +0 battleaxe (10, 14, D) a book of Beasts (11, 14, D) a +0 war axe (12, 14, D) a +3 leather armour of cold resistance (37, 14, D) a book of Spatial Translocations a book of Hinderance a book of Battle (50, 14, D) a +3 ring of protection (52, 14, D) a book of Battle (53, 14, D) the +6 hunting sling of Evisceration {freeze, rF+ rC+ rN+ Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-3). It protects you from fire. It protects you from cold. It protects you from negative energy. (54, 14, D) a +3 arbalest of flaming (2, 15, D) a +0 great mace (3, 15, D) a plain deck of summoning (5, 15, D) a book of the Dragon (6, 15, D) a +0 short sword of flaming (8, 15, D) the Handbook of Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Fulminant Prism Conjuration/Hexes 4 d - Sticky Flame Conjuration/Fire 4 e - Spellforged Servitor Conjuration/Summoning 7 (9, 15, D) a +0 war axe (10, 15, D) a phial of floods (11, 15, D) the Catalogue of Heat and Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ring of Flames Charms/Fire 7 (13, 15, D) a +6 ring of intelligence (35, 15, D) Kiclis' Handbook of Supportive Execration Spells Type Level a - Sure Blade Hexes/Charms 2 b - Slow Hexes 2 c - Call Imp Summoning 2 d - Inner Flame Hexes/Fire 3 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Demon Summoning 5 (36, 15, D) a +1 great sword of freezing (37, 15, D) a book of Alchemy (38, 15, D) a +4 arbalest of velocity (39, 15, D) a cursed -6 ring of evasion (40, 15, D) a +4 hand crossbow of flaming (41, 15, D) an uncursed ring of sustain abilities (42, 15, D) a cursed staff of death (43, 15, D) a +2 scale mail of poison resistance (51, 15, D) an uncursed staff of air (54, 15, D) a +5 fire dragon armour (7, 16, D) a +0 helmet (8, 16, D) a +0 bardiche a +0 plate armour (9, 16, D) a +0 great mace a +0 chain mail a +0 broad axe a +0 plate armour a +0 large shield (35, 16, D) a +2 robe of magic resistance (36, 16, D) a +1 morningstar of protection (37, 16, D) a disc of storms (39, 16, D) a +1 quarterstaff of protection (40, 16, D) an uncursed staff of cold (41, 16, D) a cursed -3 ring of dexterity (42, 16, D) a stone of tremors (43, 16, D) a +3 hand axe of electrocution (9, 17, D) a +0 great sword of flaming a cursed +0 chain mail a +0 great sword a +0 plate armour the +4 great sword of the Head {vamp, rElec MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your magic capacity (+9). The Shining One opposes the use of such an evil item. a +0 chain mail a +0 dire flail a +0 chain mail (10, 17, D) 2 large rocks (19, 17, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. The Shining One opposes the use of such an evil item. (21, 17, D) the +7 chain mail of the Evil One {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (23, 17, D) a +10 plate armour of ponderousness (24, 17, D) a crystal ball of energy (28, 17, D) the +4 morningstar "Qoppoenk" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (29, 17, D) a fan of gales (61, 17, D) a +3 shortbow of freezing (62, 17, D) a +0 robe of resistance (72, 17, D) the Papyrus of Orientation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 (73, 17, D) an uncursed ring of sustain abilities (9, 18, D) a +0 great sword (unseen) (19, 18, D) an uncursed staff of poison {!a} (20, 18, D) a plain deck of wonders (21, 18, D) a book of Hinderance (22, 18, D) the +3 ring mail "Mamebb" {+Fly rF+ rC-} It protects you from fire. It makes you vulnerable to cold. It lets you fly. (24, 18, D) a book of Geomancy (25, 18, D) an uncursed amulet of clarity (27, 18, D) a +6 ring of dexterity (28, 18, D) an uncursed staff of cold (29, 18, D) a +1 lajatang of speed (62, 18, D) a +2 flail of crushing (63, 18, D) a +5 rapier of freezing (71, 18, D) a fan of gales (73, 18, D) the ring of Sunlight {rC+ Dex+2} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. (14, 19, D) a +0 scythe of venom (unseen) (15, 19, D) a +5 spear a +0 chain mail (23, 19, D) a Necronomicon (24, 19, D) an uncursed ring of poison resistance (25, 19, D) an ornate deck of wonders (72, 19, D) a +3 plate armour of magic resistance a +5 plate armour (13, 20, D) a +0 trident of venom (unseen) (14, 20, D) a +0 long sword a +0 plate armour 5 large rocks a +0 battleaxe a +0 chain mail a +0 arbalest 24 bolts (15, 20, D) a +2 vampiric long sword a +0 plate armour 3 large rocks a +0 dire flail a +0 plate armour (26, 20, D) the cursed ring of Bliujel {rPois rC+ Str+2 Int-2 Dex+3} [ring of intelligence] It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (13, 21, D) a +0 halberd (unseen) (14, 21, D) a +0 war axe (unseen) (15, 21, D) a +0 arbalest 15 bolts (6, 22, D) a bolt (14, 22, D) a +4 great sword of slicing (unseen) (15, 22, D) 2 bolts (42, 22, D) a fire dragon hide (48, 22, D) (unseen) (14, 23, D) a bolt (24, 23, D) a +0 long sword a +0 robe (23, 24, D) a +0 flail (26, 24, D) a cursed +0 dagger a +0 robe (42, 25, D) (unseen) (49, 25, D) a +3 chain mail of magic resistance (50, 25, D) a phial of floods (51, 25, D) a lantern of shadows (52, 25, D) a +3 leather armour of fire resistance (53, 25, D) an uncursed ring of poison resistance (54, 25, D) a +3 ring of evasion (25, 26, D) a +0 battleaxe a +0 chain mail (26, 26, D) a +0 vampiric long sword the +3 leather armour "Kukeg" {+Fly Dex+2 Stlth-} It affects your dexterity (+2). It lets you fly. It makes you less stealthy. (50, 26, D) a book of Party Tricks (51, 26, D) a +7 hunting sling of evasion (52, 26, D) the cursed -4 robe of the Heavens {rC- Str+6} It affects your strength (+6). It makes you vulnerable to cold. It has a curse placed upon it. (53, 26, D) a lamp of fire (54, 26, D) the +5 ring mail "Luhui" {rC+ Str+4} It affects your strength (+4). It protects you from cold. (26, 27, D) a cursed -1 robe (61, 27, D) an uncursed staff of fire (64, 27, D) the +0 scimitar of the Forsaken Seas {drain, +Blink rC+ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. The Shining One opposes the use of such an evil item. (65, 27, D) a +1 battleaxe of chopping (71, 27, D) a +4 great sword of slicing (72, 27, D) an uncursed staff of earth (73, 27, D) an uncursed staff of fire (24, 28, D) a +0 battleaxe a +0 plate armour the ring of Xom's Bemusement {rElec MP+9 Int+2} [ring of magical power] It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (+9). (63, 28, D) a +0 rapier (64, 28, D) a +3 chain mail of cold resistance (71, 28, D) a +5 ice dragon armour (72, 28, D) a +2 robe of fire resistance (73, 28, D) a disc of storms (34, 29, D) an uncursed staff of wizardry {!a} (35, 29, D) a +1 shadow dragon armour (36, 29, D) a +2 iron rod (12/12) (37, 29, D) the ring of Brotruigg {-Cast rN+ MP+9 Stlth-} [ring of loudness] It protects you from negative energy. It affects your magic capacity (+9). It prevents spellcasting. It makes you less stealthy. (38, 29, D) a +2 hand axe of electrocution (39, 29, D) an uncursed staff of fire (40, 29, D) the +2 long sword "Qulis" {slice, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (41, 29, D) a +3 ring of strength (42, 29, D) a +3 morningstar of pain (43, 29, D) an uncursed staff of summoning {!a} (71, 29, D) a +5 storm dragon armour (72, 29, D) a +3 large shield the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (35, 30, D) the +2 plate armour of Relativism {rC+ MR- Regen+ Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (37, 30, D) an Akashic Record (38, 30, D) an uncursed ring of protection from fire (39, 30, D) a crystal ball of energy (40, 30, D) a +2 halberd of protection (41, 30, D) a +1 great sword of electrocution (42, 30, D) a +4 rapier of flaming (43, 30, D) a +3 leather armour of fire resistance (36, 31, D) a manual of Polearms (49, 31, D) a +0 trident (63, 31, D) a +0 spear (1, 32, D) a +3 blowgun (2, 32, D) a phial of floods (3, 32, D) an ornate deck of summoning (5, 32, D) a +0 club (6, 32, D) a book of Transfigurations (7, 32, D) a +0 short sword (10, 32, D) a book of Beasts (11, 32, D) a +0 dagger (12, 32, D) a +2 scale mail of positive energy (13, 32, D) a disc of storms (19, 32, D) the amulet "Claacken" {rCorr Dex+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+4). (48, 32, D) a +5 crystal plate armour (62, 32, D) a +0 short sword a +4 hunting sling of freezing a +0 robe a +3 whip of freezing a +0 robe (63, 32, D) a +0 quarterstaff a +0 robe (64, 32, D) a +1 rapier of venom a +2 hunting sling of flaming a +0 robe (0, 33, D) a +6 rod of ignition (9/9) {!a} (3, 33, D) a +1 short sword of venom (5, 33, D) a +0 club (6, 33, D) the Compendium of Evil and Earth Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Passwall Transmutation/Earth 3 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 The Shining One opposes the use of such an evil item. (7, 33, D) an uncursed staff of power {!a} (9, 33, D) an uncursed staff of conjuration {!a} (10, 33, D) an uncursed staff of summoning {!a} (11, 33, D) a book of Air (12, 33, D) a +6 blowgun (13, 33, D) a sack of spiders (20, 33, D) a cursed staff of wizardry {!a} (21, 33, D) a +0 pair of boots of running (22, 33, D) an uncursed ring of protection from fire (23, 33, D) a +0 short sword of speed (24, 33, D) the Collected Works on Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 The Shining One opposes the use of such an evil item. (25, 33, D) a lamp of fire (26, 33, D) a +3 dagger of draining (27, 33, D) a plain deck of destruction (28, 33, D) the ring "Siur" {Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you more stealthy. (29, 33, D) an uncursed staff of cold (47, 33, D) a +0 trident a +0 war axe (48, 33, D) a +0 halberd a +0 halberd a cursed +0 morningstar (64, 33, D) a cursed -3 rapier a +2 shortbow of flaming a cursed +0 robe (1, 34, D) a +3 morningstar of holy wrath (2, 34, D) a +0 flail (3, 34, D) a +0 war axe (4, 34, D) a plain deck of defence (5, 34, D) a +0 giant spiked club (still there?) a +0 dagger (still there?) (6, 34, D) a +0 club (8, 34, D) the Handbook of Unstable Good Luck Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Spider Form Transmutation/Poison 3 e - Passwall Transmutation/Earth 3 f - Ring of Flames Charms/Fire 7 (9, 34, D) a book of Minor Magic (10, 34, D) an uncursed amulet of rage (11, 34, D) Vehumet's Collected Works on Arcane Weapons and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Iron Shot Conjuration/Earth 6 e - Bolt of Fire Conjuration/Fire 6 (12, 34, D) a +3 ring mail of cold resistance (13, 34, D) a disc of storms (19, 34, D) the Compendium of the Known World Spells Type Level a - Infusion Charms 1 b - Control Teleport Charms/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 (20, 34, D) an uncursed staff of cold (21, 34, D) a phial of floods (22, 34, D) a lamp of fire (23, 34, D) an uncursed staff of power (24, 34, D) the +6 flail of the Sea {vamp, rF- rN+ Int+3 SInv Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from negative energy. It enhances your eyesight. It makes you more stealthy. The Shining One opposes the use of such an evil item. (25, 34, D) an ornate deck of wonders (26, 34, D) a lamp of fire (27, 34, D) a book of the Dragon (28, 34, D) a book of Spatial Translocations (29, 34, D) a lamp of fire (36, 34, D) (unseen) (48, 34, D) a +0 mace a +0 war axe a +0 mace (4, 35, D) a stone giant corpse (skeletalised by now) (5, 35, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (6, 35, D) a large rock a +0 giant club a +0 dagger an ogre corpse (skeletalised by now) (21, 35, D) a +1 chain mail of fire resistance (22, 35, D) a book of Dreams (24, 35, D) Kameorgh's Reference Book on Fetching Calling Spells Type Level a - Corona Hexes 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Darkness Hexes 7 (26, 35, D) an uncursed staff of death (27, 35, D) the Guide on the Displaced Oath Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Silence Hexes/Air 5 c - Gell's Gravitas Hexes/Translocation 5 (38, 35, D) (unseen) (6, 36, D) 3 large rocks (7, 36, D) a large rock (8, 36, D) a large rock (13, 36, D) a +0 mace the +12 shortbow of the Forsaken Planets {flame, rN+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from negative energy. (22, 36, D) a +0 cloak (14, 37, D) a +0 dire flail a +0 chain mail (49, 37, D) a +0 battleaxe (50, 37, D) a cursed staff of wizardry {!a} (51, 37, D) a book of Cantrips (53, 37, D) a +0 flail of draining (54, 37, D) a +0 hand axe (59, 37, D) a +2 robe of resistance (61, 37, D) a +2 trident of protection (62, 37, D) the +6 battleaxe of the End of Times {vamp, rElec rPois rF- Str+2 Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. The Shining One opposes the use of such an evil item. (70, 37, D) a +1 flail of protection (72, 37, D) an uncursed ring of protection from fire (73, 37, D) a +4 short sword of venom (13, 38, D) a +0 halberd a +0 chain mail a +0 club the +6 plate armour of Calculation {rF- Str+5 Int-3 SInv} It affects your strength (+5). It affects your intelligence (-3). It makes you vulnerable to fire. It enhances your eyesight. an uncursed staff of cold a +0 flail a +0 leather armour the +0 ring mail "Uxtod" {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. 3 large rocks a +0 leather armour (14, 38, D) a +0 quarterstaff of draining a +0 robe a +0 chain mail a +1 long sword of draining a +0 chain mail a +0 giant club (15, 38, D) a cursed -3 mace a +0 ring mail a +2 battleaxe of chopping a +0 dagger a +2 robe of fire resistance (49, 38, D) a +0 hand axe (50, 38, D) a +0 trident (52, 38, D) a plain deck of summoning (53, 38, D) a book of Minor Magic (59, 38, D) a book of Fire (60, 38, D) the +8 trident "Bread" {antimagic, Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). (61, 38, D) an uncursed ring of poison resistance (62, 38, D) the +8 dagger "Orb Guardian's Curse" {flame, -Tele rC++ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from cold. It prevents most forms of teleportation. (63, 38, D) a +0 ring mail of cold resistance (69, 38, D) an uncursed amulet of faith (71, 38, D) a +5 broad axe 3 throwing nets {=f =F} (72, 38, D) a +6 ring of strength (12, 39, D) a +0 trident of distortion a +0 scale mail (13, 39, D) a +2 battleaxe of electrocution a +3 leather armour of cold resistance a +1 dire flail of venom a +0 plate armour of fire resistance a +0 long sword a +4 chain mail of poison resistance a +0 short sword (14, 39, D) 2 large rocks (15, 39, D) a +0 hand axe (60, 39, D) a manual of Axes (71, 39, D) a +6 ring of dexterity (12, 40, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. a +0 leather armour (13, 40, D) the +4 double sword of Lida Gyet {flame, MR- Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 leather armour a +1 hand axe of electrocution a +0 ring mail a cursed staff of wizardry {!a} a cursed +0 leather armour 3 large rocks (14, 40, D) a +0 mace a +0 ring mail the cursed +3 battleaxe "Fyad Eve" {freeze, rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. a +0 robe (15, 40, D) 2 large rocks (52, 41, D) a +0 glaive of venom (18, 42, D) 11 large rocks (49, 42, D) a +2 demon blade of venom (50, 42, D) a +1 scimitar of protection a +3 antimagic dagger (51, 42, D) a +0 trident (71, 42, D) a +0 mace a +0 dire flail (17, 43, D) 3 large rocks (18, 43, D) a large rock (51, 43, D) a +0 flail of holy wrath a +0 war axe (52, 43, D) a +0 vampiric trident (59, 43, D) a cursed -2 trident (72, 43, D) (unseen) (18, 44, D) a large rock (19, 44, D) 2 large rocks (50, 44, D) a +0 flail (20, 48, D) an arrow (18, 49, D) a +0 short sword (19, 49, D) a +1 shortbow of freezing (20, 49, D) a book of Hinderance (21, 49, D) a +0 leather armour (22, 49, D) a +2 ring mail of fire resistance (23, 49, D) a crystal ball of energy (24, 49, D) a book of Ice (25, 49, D) the +2 dagger of Tenacity {freeze, rN++ Str+3 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from negative energy. It makes you less stealthy. (26, 49, D) an uncursed amulet of rage (27, 49, D) a +6 morningstar of crushing (28, 49, D) a +0 dagger (29, 49, D) a lantern of shadows (32, 49, D) a +0 rapier (34, 49, D) a +0 leather armour (18, 50, D) a +1 vampiric long sword (19, 50, D) a plain deck of wonders (20, 50, D) a +0 leather armour (21, 50, D) an uncursed staff of poison {!a} (22, 50, D) an uncursed staff of wizardry {!a} (24, 50, D) an ornate deck of destruction (25, 50, D) an uncursed staff of power {!a} (26, 50, D) a book of Burglary (27, 50, D) an uncursed staff of poison {!a} (28, 50, D) a +3 long sword (29, 50, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. The Shining One opposes the use of such an evil item. (30, 50, D) a manual of Earth Magic (31, 50, D) a +0 dagger (32, 50, D) Vehumet's Guide on Conjuration and Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Irradiate Conjuration/Transmutation 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (34, 50, D) a book of Necromancy (1, 51, D) a Necronomicon (2, 51, D) a +4 hand axe of flaming (3, 51, D) a book of Clouds (4, 51, D) a +1 shortbow of flaming (5, 51, D) the cursed -1 chain mail of Weirghatomm {-Cast Dex+4} It affects your dexterity (+4). It prevents spellcasting. It has a curse placed upon it. (6, 51, D) a +2 hat of see invisible (7, 51, D) a +3 ring mail of magic resistance (8, 51, D) a +4 trident of freezing (9, 51, D) a +0 flail of draining (10, 51, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. The Shining One opposes the use of such an unholy item. (12, 51, D) an uncursed staff of summoning (18, 51, D) an uncursed staff of power {!a} (19, 51, D) an arrow a +0 long sword (20, 51, D) an uncursed staff of earth (21, 51, D) a +1 chain mail of poison resistance (23, 51, D) a plain deck of war (24, 51, D) a +0 rapier a +1 leather armour of positive energy a +0 short sword an elf corpse (skeletalised by now) (26, 51, D) a +0 long sword (28, 51, D) the Handbook of Dislocated Aid Spells Type Level a - Sure Blade Hexes/Charms 2 b - Flight Charms/Air 3 c - Control Teleport Charms/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Haste Charms 6 (29, 51, D) a plain deck of wonders (30, 51, D) a +2 scale mail of fire resistance (31, 51, D) a plain deck of wonders (34, 51, D) a book of Annihilations (0, 52, D) a book of Enchantments (1, 52, D) a +3 hand axe of venom (2, 52, D) a +2 ring mail of cold resistance (3, 52, D) a +2 quarterstaff of protection (4, 52, D) a plain deck of wonders (5, 52, D) a cursed -3 ring of evasion (6, 52, D) a +6 spear of flaming (still there?) an uncursed ring of magical power (still there?) (8, 52, D) a +2 war axe of distortion (9, 52, D) a +0 shortbow of flaming (10, 52, D) a +4 vampiric morningstar (12, 52, D) a +5 scimitar of protection (13, 52, D) a +1 plate armour of cold resistance (14, 52, D) a +4 mace of protection (22, 52, D) a +0 long sword a +0 leather armour (23, 52, D) a +1 rapier of speed a +0 ring mail a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (24, 52, D) a +0 scimitar an uncursed ring of wizardry a +0 longbow 44 arrows a +0 leather armour a +0 rapier a +0 leather armour (25, 52, D) a +1 bardiche of venom a +0 leather armour the +1 halberd "Usopeib" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. The Shining One opposes the use of such an evil item. the ring "Fukhlaq" {rElec rPois MP+9 Dex-3} [ring of poison resistance] It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). an elf corpse an elf corpse (0, 53, D) Jyplaar's Almanac of Mutagenic Dark Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Simulacrum Ice/Necromancy 6 The Shining One opposes the use of such an evil item. (1, 53, D) an uncursed staff of wizardry {!a} (3, 53, D) Potoq's Handbook of Pantheism Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Fireball Conjuration/Fire 5 f - Lee's Rapid Deconstruction Earth 5 (6, 53, D) a book of Burglary (7, 53, D) a +3 scythe of venom (8, 53, D) an uncursed staff of poison (9, 53, D) a +5 war axe of electrocution (11, 53, D) the +8 great mace "Cegiuq" {elec, rN+ Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It protects you from negative energy. (12, 53, D) a +2 hand axe of freezing (13, 53, D) a disc of storms (14, 53, D) a lamp of fire (23, 53, D) 8 arrows (24, 53, D) a +0 rapier (unseen) (25, 53, D) a +0 longbow 32 arrows a +2 chain mail of cold resistance an elf corpse (4, 54, D) a +2 hand axe a +0 robe (22, 54, D) 2 arrows (23, 54, D) a +0 great sword of holy wrath (unseen) (24, 54, D) a +0 longbow a +0 leather armour a +0 longbow 87 arrows a +0 leather armour (18, 55, D) a +0 glaive of freezing (unseen) (23, 55, D) a +0 rapier (unseen) (-1, 56, D) a +0 glaive of chopping (unseen) (17, 56, D) a +0 short sword (unseen) (18, 56, D) a +0 scimitar a +2 leather armour of fire resistance a +0 long sword a +0 leather armour an uncursed ring of see invisible a +0 longbow 12 poisoned arrows a +0 leather armour a cursed -3 short sword a +0 longbow 41 arrows the +5 ring mail of Hopscotch {Int+5} It affects your intelligence (+5). a +3 morningstar of holy wrath a +0 scale mail a +0 buckler an elf corpse (skeletalised by now) (19, 56, D) a +4 halberd of venom a +0 ring mail an elf corpse (skeletalised by now) (25, 56, D) an arrow (-1, 57, D) a +1 scythe of protection (17, 57, D) 2 poisoned arrows an arrow a +0 rapier a +0 rapier the +4 troll leather armour of Fagib {Regen+ Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). It increases your rate of regeneration. (18, 57, D) a +0 longbow (unseen) (19, 57, D) a +0 long sword a +0 leather armour a +2 scythe of venom an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 57, D) a +0 rapier the cursed -4 robe of the Comet {rPois Regen+ Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (0, 58, D) a +2 demon whip of electrocution (1, 58, D) a +3 rod of shadows (8/14) {!a} (17, 58, D) an arrow 5 poisoned arrows (18, 58, D) a +0 rapier (unseen) (19, 58, D) a +0 longbow 28 arrows a +0 leather armour (0, 59, D) a +1 long sword of electrocution (17, 59, D) a poisoned arrow (19, 59, D) 3 arrows (43, 65, D) a +3 great sword of protection (unseen) (44, 66, D) the cursed +1 scimitar "Beastslayer" {venom, rPois Int-4 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +0 chain mail a wand of magic darts (13) (45, 66, D) a +6 giant club (still there?) a +4 executioner's axe of pain (still there?) (45, 67, D) a +3 scimitar of flaming (unseen)