Dungeon Sprint DCSS version 0.16-b1 (webtiles) character file. 17 Medar the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Mar 8, 2015. Slain by an ogre ... wielding a +0 giant club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:15 (172 turns). Medar the Conjurer (Deep Elf Conjurer) Turns: 172, Time: 00:01:15 Health: -1/15 AC: 2 Str: 5 XL: 2 Next: 44% Magic: 6/10 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 7 levels left rFire . . . SeeInvis . h - -2 dagger (curse) rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons h - a cursed -2 dagger (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 6.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Searing Ray Conj ####.. 1% 2 #...... x - Magic Dart Conj #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History An ogre comes into view. It is wielding a giant club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (resting) The searing ray hits the ogre. The ogre is moderately wounded. The ogre shouts! There is an open door here. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) The magic dart hits the ogre. The ogre is heavily wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#..'..# #..O..#..+ #.@#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Medar, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 6 in Conjurations 15 | D | Reached XP level 2. HP: 10/15 MP: 1/10 46 | D | Killed a gargoyle 164 | D | Learned a level 2 spell: Searing Ray 166 | D | Noticed an ogre 172 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 1