McCoppin Level 1 of the Dungeon (2, 2, D:1) 29 stones (8, 2, D:1) a cursed -1 dagger (9, 19, D:1) a +0 scale mail (11, 21, D:1) a +0 dagger (14, 7, D:1) a +0 ring mail (14, 12, D:1) a +0 dagger (15, 12, D:1) a +0 mace (17, 14, D:1) a +0 dagger (20, 15, D:1) a +0 club (27, 35, D:1) a +0 club a cursed -2 hunting sling a +0 leather armour (38, 10, D:1) a +0 dagger (48, 14, D:1) a +0 spear Level 2 of the Dungeon (7, 5, D:2) 19 stones (8, -29, D:2) a +0 leather armour (9, -3, D:2) a +0 short sword (10, -32, D:2) 7 tomahawks of returning (11, -5, D:2) a +0 club (16, -3, D:2) a +0 hunting sling (20, 0, D:2) a +0 club (22, -21, D:2) an uncursed ring of loudness (27, -10, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 19 poisoned needles (2, -9, D:3) a +0 mace (4, 19, D:3) a +0 flail a +0 leather armour (8, -28, D:3) a +0 flail of crushing (12, 5, D:3) a +0 club (15, -8, D:3) a +0 club (21, -30, D:3) a +0 hand axe (33, -4, D:3) a +0 ring mail (38, -2, D:3) 16 stones Level 4 of the Dungeon [Shop] Feesh's Book Boutique a book of Misfortune (280 gold) a book of Battle (560 gold) a book of Cantrips (280 gold) a book of Fire (910 gold) a book of Flames (490 gold) a book of Minor Magic (280 gold) a book of Geomancy (490 gold) a book of Changes (350 gold) (0, 0, D:4) a +0 whip a +1 mace of protection a +0 chain mail (31, 4, D:4) a +0 flail (33, 13, D:4) 27 stones (33, 29, D:4) a +0 hand axe a +0 ring mail (40, 9, D:4) 16 arrows (41, 18, D:4) a +0 halberd (43, 17, D:4) a +0 spear (43, 18, D:4) a +0 flail (58, 3, D:4) 9 poisoned needles Level 5 of the Dungeon (1, -2, D:5) a scroll of immolation (3, -1, D:5) a +0 club (30, 22, D:5) a +0 whip (43, 9, D:5) a +0 robe (49, 10, D:5) 8 stones Level 6 of the Dungeon [Shop] Ocaashra's Assorted Antiques a +5 great mace of draining (967 gold) the +9 great sword of Resourcefulness {flame, rF+++ MR- Int+4 SInv} (2625 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 robe (17 gold) a potion of lignification (75 gold) a +0 rapier (100 gold) a book of Beasts (1375 gold) a +0 scythe (75 gold) a wand of confusion (26/48) (525 gold) a potion of curing (75 gold) a book of Misfortune (500 gold) [Shop] Tuew's Book Boutique a book of Ice (650 gold) a book of Ice (650 gold) a book of Callings (300 gold) a book of Air (350 gold) a book of Maledictions (250 gold) a book of Misfortune (200 gold) a book of Summonings (700 gold) the Papyrus of the Lethal Glacier (787 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Corpse Rot Necromancy 2 c - Cigotuvi's Embrace Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 [Shop] Ashrunn's Antique Weapon Boutique a +0 rapier (92 gold) a +0 whip (57 gold) the +8 rapier "Zackeh" {freeze, rPois rF+ Stlth+} (1568 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It makes you more stealthy. a +0 dagger (46 gold) a +0 giant club (39 gold) a +0 falchion (69 gold) a +0 trident (80 gold) a +0 quarterstaff (92 gold) the +6 short sword of the Priest {pierce, +Rage +Fly Str-3 Int+4} (1131 gold) It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+4). It lets you fly. It lets you go berserk. a +5 great sword of holy wrath (890 gold) a +0 battleaxe (149 gold) a +0 hunting sling (34 gold) [Shop] Meydead's Jewellery Boutique an uncursed amulet of regeneration (330 gold) an uncursed ring of protection from cold (275 gold) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} (523 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed ring of resist corrosion (220 gold) an uncursed amulet of the gourmand (330 gold) an uncursed ring of fire (275 gold) a +2 amulet of reflection (275 gold) an uncursed ring of resist corrosion (220 gold) an uncursed amulet of regeneration (330 gold) a cursed -2 ring of slaying (22 gold) (9, -1, D:6) a cursed +0 chain mail (11, -13, D:6) a +0 dagger a +0 robe a +0 flail (11, -12, D:6) a +0 short sword (12, -13, D:6) a +0 hand axe (13, -12, D:6) a +0 dagger (18, 3, D:6) a +0 ring mail (25, 11, D:6) a +0 war axe (27, -20, D:6) a +2 hand axe of chopping (28, -21, D:6) a +0 falchion a +0 leather armour (31, 3, D:6) a +0 shortbow 7 arrows (31, 9, D:6) 6 javelins Level 7 of the Dungeon (0, 0, D:7) a cursed -1 ring mail (0, 37, D:7) a +0 whip (0, 44, D:7) a +0 glaive (0, 56, D:7) a +0 scale mail (1, 41, D:7) 16 stones (2, 7, D:7) a cursed -3 war axe (4, 42, D:7) a cursed +0 morningstar (5, 42, D:7) a +0 chain mail a +0 flail (6, 33, D:7) a cursed +0 club (7, 33, D:7) a +0 leather armour (8, 42, D:7) a +0 mace (13, 16, D:7) a +0 flail a +0 whip a +0 ring mail (13, 48, D:7) a +0 leather armour a +0 mace a +0 plate armour (14, -1, D:7) a cursed -3 giant club (16, 54, D:7) a +0 large shield (17, 39, D:7) a cursed +0 short sword (22, 24, D:7) 10 poisoned needles (23, 29, D:7) a +0 trident (33, 17, D:7) a +0 mace (34, 17, D:7) a +3 quarterstaff of chaos a +1 cloak Level 8 of the Dungeon (5, -34, D:8) 22 arrows (12, -48, D:8) a +1 spear of distortion a +0 animal skin (14, -20, D:8) a +0 leather armour (14, 3, D:8) a +0 plate armour (28, -37, D:8) a +2 flail of protection (31, -6, D:8) a +0 war axe (33, -2, D:8) a +0 mace (34, -1, D:8) a +0 leather armour a +0 flail (36, -3, D:8) a +0 dagger a +0 robe (38, -30, D:8) a +0 robe a +0 dagger (39, -35, D:8) a +0 giant club (42, -29, D:8) a +0 leather armour a +0 club a +0 chain mail a +0 hand axe (42, -28, D:8) a +0 leather armour a +0 mace a +0 whip a +0 dagger a +0 robe a +1 flail of draining (42, -27, D:8) a +0 leather armour a +0 hand axe a +0 club a +0 leather armour (51, -1, D:8) a +1 hunting sling of velocity (56, -37, D:8) a +2 robe of resistance Level 9 of the Dungeon (0, 0, D:9) a +0 dagger 2 stones a kobold corpse (0, 2, D:9) a +0 short sword 4 stones (1, 1, D:9) a stone a +0 short sword a kobold corpse a kobold corpse (10, -3, D:9) a +0 mace (unseen)