McCoppin the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +5 rod of the swarm (10/10) (20, 1, D) the Incunabulum of Scorching Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fireball Conjuration/Fire 5 c - Bolt of Magma Conjuration/Fire/Earth 5 (21, 1, D) a book of Party Tricks (22, 1, D) an uncursed staff of conjuration (23, 1, D) the cursed +0 rapier "Thoem" {pierce, +Fly rF+ rN+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you fly. It has a curse placed upon it. (24, 1, D) a +1 flail of holy wrath (25, 1, D) the +1 helmet "Narit" {rElec rC++ MR-} It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 1, D) the ring "Zitawean" {Fire rN+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (27, 1, D) a Necronomicon (28, 1, D) a +3 great sword of slicing (29, 1, D) the +4 battleaxe of the Hummingbird {elec, *Rage rN+ Int+6 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It protects you from negative energy. It may make you go berserk in combat. It makes you more stealthy. (36, 1, D) a +1 hat (37, 1, D) a +3 scale mail of fire resistance (38, 1, D) a +2 hat of magic resistance (39, 1, D) Plucuuf's Early Guide to Casting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Flame Conjuration/Fire 2 c - Confusing Touch Hexes 2 d - Sublimation of Blood Necromancy 2 e - Blink Translocation 2 (41, 1, D) an uncursed staff of air (42, 1, D) the +11 mace "Craecew" {elec, -Cast +Inv rC+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It lets you turn invisible. It prevents spellcasting. (49, 1, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (51, 1, D) a book of Conjurations (52, 1, D) a Necronomicon (53, 1, D) a +0 robe (55, 1, D) Ocsa's Guide on Changing and Poison Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Blade Hands Transmutation 5 (61, 1, D) a +2 ring of intelligence (62, 1, D) the +2 ring mail of Compression {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (63, 1, D) the cursed +2 hand crossbow of Utsi {venom, -Cast rPois Dex+7} It poisons the ammo it fires. It affects your dexterity (+7). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (67, 1, D) a +1 great mace of draining (68, 1, D) the +5 shortbow "Ukuon" {flame, -Cast rN+ Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from negative energy. It prevents spellcasting. (69, 1, D) a +5 mace of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a book of Minor Magic (20, 2, D) the +10 great mace "Qiananeom" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (21, 2, D) the +10 spear "Cuustros" {holy, rC+ MP-9 Int+6 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It protects you from cold. It affects your magic capacity (-9). It enhances your eyesight. It makes you more stealthy. Yredelemnul disapproves of the use of such an item. (22, 2, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (23, 2, D) an uncursed amulet of warding (24, 2, D) a manual of Long Blades (25, 2, D) a +4 short sword of speed (26, 2, D) a book of Maledictions (27, 2, D) a +1 ring of slaying (28, 2, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (29, 2, D) the ring "Hiusku" {rElec rC- rN+ Dex+4 Slay-2 SInv} [ring of see invisible] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. (36, 2, D) a +3 ring of intelligence (37, 2, D) 4 scrolls of enchant weapon (38, 2, D) the cursed -2 arbalest of Karma {elec, Str+4 Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+4). It has a curse placed upon it. (40, 2, D) a box of beasts (41, 2, D) a book of the Sky (42, 2, D) a wand of heal wounds (3) (49, 2, D) a +1 rapier of draining (50, 2, D) a cursed staff of fire (51, 2, D) a scroll of recharging (52, 2, D) a +0 great mace a +0 chain mail a +4 chain mail of fire resistance (53, 2, D) a +1 cloak of magic resistance (55, 2, D) a legendary deck of summoning (62, 2, D) the Tome of Aerial Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Sticky Flame Conjuration/Fire 4 e - Deflect Missiles Charms/Air 6 f - Conjure Ball Lightning Conjuration/Air 6 (73, 2, D) a +2 leather armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (52, 3, D) 2 potions of blood (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (52, 5, D) a cursed -2 trident a +0 robe (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (39, 6, D) a +2 hand axe of venom (unseen) (50, 6, D) a +0 war axe (unseen) (52, 6, D) a +1 hand axe of flaming a +0 dagger the cursed -2 robe of Strosel {rElec rC+ Str-2 Int+4 Dex+7} It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+7). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (53, 6, D) a +2 dagger (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (51, 8, D) a +0 great sword a +0 plate armour (61, 9, D) a book of Annihilations (62, 9, D) a +2 mace of protection (63, 9, D) a +0 dagger (70, 9, D) a +4 hunting sling of flaming (71, 9, D) an uncursed ring of fire (72, 9, D) an Akashic Record (62, 10, D) a phantom mirror (70, 10, D) the +4 bardiche "Xuidwyc" {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (72, 10, D) a +4 chain mail of cold resistance (61, 11, D) an uncursed staff of poison a +0 robe (62, 11, D) a +0 hand axe (71, 11, D) 4 large rocks (61, 12, D) a +0 hand axe (62, 12, D) a +0 trident (69, 12, D) a large rock (72, 12, D) a +0 arbalest (unseen) (49, 13, D) a +8 rod of inaccuracy (12/12) (51, 13, D) a book of Death (52, 13, D) a book of Battle (53, 13, D) a book of Dreams (54, 13, D) a +2 vampiric bardiche (55, 13, D) an uncursed staff of cold (71, 13, D) 3 large rocks (50, 14, D) an uncursed ring of stealth (51, 14, D) 2 potions of might (52, 14, D) a book of Callings (54, 14, D) a +2 battleaxe of distortion (55, 14, D) the +1 robe "Wiesui" {Contam rN+ MR- Str-4 Int+4} It affects your strength (-4). It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (71, 14, D) a large rock (73, 14, D) a large rock (35, 15, D) a +7 plate armour of ponderousness (36, 15, D) the cursed -2 hunting sling "Vaf Ocem" {venom, rC+} It poisons the ammo it fires. It protects you from cold. It has a curse placed upon it. (37, 15, D) a book of Debilitation (38, 15, D) a plain deck of summoning (40, 15, D) a +2 hunting sling of flaming (41, 15, D) a scroll of recharging (42, 15, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (35, 16, D) a +3 leather armour of poison resistance (36, 16, D) an uncursed ring of wizardry (37, 16, D) a +2 dagger of speed (38, 16, D) the +3 morningstar of Tits {freeze, rElec SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It enhances your eyesight. (39, 16, D) a sack of spiders (40, 16, D) a +2 hand axe of flaming (41, 16, D) an uncursed staff of power (42, 16, D) a +0 morningstar of distortion (43, 16, D) a legendary deck of changes (51, 16, D) a +0 plate armour of magic resistance (20, 17, D) a book of Frost (21, 17, D) a sack of spiders (22, 17, D) an uncursed staff of wizardry (23, 17, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (24, 17, D) a book of Party Tricks (25, 17, D) the +7 long sword "Anuib" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (28, 17, D) a book of Maledictions (29, 17, D) an uncursed staff of poison (53, 17, D) the +5 rapier "Meaboap" {pierce, MP+9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). (61, 17, D) a +0 arbalest of evasion (62, 17, D) a +0 flail (63, 17, D) the +5 ring mail of Card Tricks {Int+3} It affects your intelligence (+3). (64, 17, D) a +2 robe of magic resistance (71, 17, D) a +0 short sword (72, 17, D) the +5 scale mail of the Cricket {rElec rN+ Str-3 Int+4 Slay+3} It affects your strength (-3). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from negative energy. (73, 17, D) a +3 chain mail of cold resistance (19, 18, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (23, 18, D) the cursed +0 spear "Teajogg" {drain, rF+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (24, 18, D) a +0 flail (25, 18, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (26, 18, D) a phantom mirror (27, 18, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It enhances your eyesight. It can be evoked to emit clouds of fog. It makes you more stealthy. (29, 18, D) a cursed amulet of inaccuracy (54, 18, D) a cursed -2 trident (62, 18, D) an uncursed staff of conjuration (63, 18, D) a stone of tremors (64, 18, D) a +0 long sword (71, 18, D) a +0 crystal plate armour (73, 18, D) a legendary deck of changes (23, 19, D) a +0 shortbow of velocity (24, 19, D) a book of Spatial Translocations (25, 19, D) an uncursed amulet of resist mutation (40, 19, D) a cursed +3 halberd a +0 robe (22, 20, D) a +3 rod of the swarm (1/11) (unseen) (63, 21, D) a +0 arbalest (unseen) (69, 21, D) a +2 long sword of electrocution (70, 21, D) a +0 war axe (71, 21, D) a +0 flail (unseen) (26, 22, D) an uncursed staff of poison (62, 22, D) a +1 great sword of flaming (63, 22, D) a +3 hand axe of freezing (unseen) (64, 22, D) a +0 long sword a +0 scale mail (71, 22, D) a +0 battleaxe a +0 great mace a +0 scale mail (64, 23, D) a +0 battleaxe (unseen) (63, 24, D) a bolt (71, 24, D) a +0 short sword (unseen) (49, 25, D) the Compendium of Frigorific Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Condensation Shield Ice 4 e - Simulacrum Ice/Necromancy 6 (50, 25, D) a +1 trident of protection (51, 25, D) an ornate deck of defence (52, 25, D) an uncursed staff of wizardry (53, 25, D) an uncursed staff of earth (54, 25, D) a +7 glaive of protection (55, 25, D) a book of Callings (51, 26, D) a +2 robe of fire resistance (52, 26, D) a +0 spear (53, 26, D) a +0 trident (54, 26, D) a +2 spear of venom (61, 27, D) a scroll of recharging (62, 27, D) a +0 spear (63, 27, D) a +0 long sword of slicing (65, 27, D) a book of the Warp (71, 27, D) the +9 spear of Uxifoaff {freeze, rF- Str+2 Int+3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. (72, 27, D) the Compendium of Frigorific Enhancements Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Spectral Weapon Hexes/Charms 3 e - Ozocubu's Refrigeration Ice 6 (73, 27, D) a book of Party Tricks (62, 28, D) a +6 whip of freezing (63, 28, D) a +1 hat (64, 28, D) an uncursed amulet of the gourmand (71, 28, D) the +3 hand axe "Smiwi" {venom, rPois MR- Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (72, 28, D) a book of Frost (73, 28, D) an uncursed amulet of clarity (34, 29, D) a box of beasts (35, 29, D) the cursed +2 giant club of Valour {freeze, Str+5 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It enhances your eyesight. It makes you more stealthy. It has a curse placed upon it. (36, 29, D) a +1 robe (37, 29, D) the +2 plate armour of Elitism {rN+ SInv} It protects you from negative energy. It enhances your eyesight. (38, 29, D) a +0 club (39, 29, D) a plain deck of summoning (40, 29, D) a book of Unlife (41, 29, D) the +3 robe of the Worm {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. (42, 29, D) a +0 mace (43, 29, D) the +2 dagger of Outrage {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (44, 29, D) Uxzenk's Catalogue of Warped Attacks Spells Type Level a - Blink Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Teleport Other Translocation 3 e - Throw Icicle Conjuration/Ice 4 (50, 29, D) a +0 rapier (unseen) (35, 30, D) a book of Enchantments (38, 30, D) a +0 chain mail of fire resistance (39, 30, D) a +0 short sword (40, 30, D) a crystal ball of energy (42, 30, D) the cursed -3 shortbow "Cucazaph" {venom, rElec rF- Stlth+} It poisons the ammo it fires. It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (43, 30, D) an uncursed ring of protection from cold (49, 30, D) a +0 dagger (unseen) (52, 30, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +1 spear of flaming 10 javelins of penetration a +0 leather armour (50, 31, D) the +7 halberd of the Grave {chop, Str+2 Int+3 Dex-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-5). It enhances your eyesight. (unseen) (52, 31, D) a +2 vampiric trident (unseen) (53, 31, D) 2 javelins of penetration (54, 31, D) a javelin (51, 32, D) a +2 quarterstaff of draining (still there?) a +0 dagger (still there?) a +0 robe (still there?) 5 javelins (still there?) (52, 32, D) 7 steel javelins a +2 spear of distortion a +3 leather armour 3 javelins (53, 32, D) a +0 hand axe (51, 33, D) a steel javelin (still there?) 2 javelins (still there?) (52, 33, D) 3 javelins (36, 34, D) a +0 falchion (37, 34, D) a +2 hand crossbow of velocity (52, 34, D) a steel javelin 3 javelins of penetration (39, 35, D) a +0 long sword a +0 chain mail an uncursed staff of summoning (40, 35, D) a +0 war axe a +0 chain mail a +0 flail a +0 ring mail a +4 glaive of holy wrath a +0 plate armour an uncursed ring of wizardry an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 35, D) a +0 hand axe (still there?) a +0 dagger (still there?) (39, 36, D) a +0 short sword a +0 chain mail a +0 war axe a cursed +0 chain mail a potion of blood an orc corpse (skeletalised by now) (49, 37, D) a +2 short sword of freezing (52, 37, D) an uncursed staff of wizardry (53, 37, D) a +0 plate armour of cold resistance (54, 37, D) a plain deck of defence (61, 37, D) a +1 whip of venom (62, 37, D) a +0 shield of protection (63, 37, D) an uncursed staff of summoning (69, 37, D) an uncursed amulet of faith (70, 37, D) a +4 plate armour of magic resistance (71, 37, D) a book of Frost (72, 37, D) a fan of gales (49, 38, D) a +0 plate armour of fire resistance (50, 38, D) the Disquisition on Hexes Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Silence Hexes/Air 5 c - Mass Confusion Hexes 6 (51, 38, D) an uncursed amulet of rage (52, 38, D) a fan of gales (61, 38, D) an uncursed staff of wizardry (62, 38, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 38, D) a book of Ice (70, 38, D) an ornate deck of changes (71, 38, D) an uncursed staff of cold (72, 38, D) a +4 rapier of electrocution (73, 38, D) a phantom mirror (51, 40, D) a +0 morningstar a +0 robe (59, 41, D) a +0 long sword (unseen) (49, 42, D) an uncursed staff of conjuration (unseen) (63, 42, D) a +0 halberd (unseen) (50, 43, D) a +0 war axe a +0 plate armour (63, 43, D) a +0 spear (61, 44, D) a +0 whip