McCoppin the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) Vasead's Compendium of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Dispel Undead Necromancy 5 Trog disapproves of the use of such an item. (36, 1, D) a disc of storms (37, 1, D) an uncursed ring of wizardry (38, 1, D) the cursed +1 trident of Extinguishment {elec, *Rage rPois Str-3 Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your dexterity (+5). It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. (39, 1, D) a +1 ring of evasion (40, 1, D) a plain deck of defence (41, 1, D) the Papyrus of Confrontation and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 e - Delayed Fireball Conjuration/Fire 7 Trog disapproves of the use of such an item. (42, 1, D) an uncursed staff of wizardry (50, 1, D) a lamp of fire (51, 1, D) the cursed +1 battleaxe "Mnuitaumm" {chop, rElec MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 1, D) a +5 rod of destruction (13/13) (53, 1, D) a book of Alchemy (54, 1, D) a +1 pair of gloves of archery (55, 1, D) a book of the Earth (61, 1, D) a cursed ring of loudness (62, 1, D) a +0 falchion of holy wrath (67, 1, D) an uncursed amulet of rage (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (37, 2, D) a +9 giant club (38, 2, D) a +0 spear of flaming (39, 2, D) the +6 whip of Ywkourgh {pain, *Rage Int+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+9). It may make you go berserk in combat. (40, 2, D) a plain deck of summoning (41, 2, D) a +1 glaive of freezing (42, 2, D) a +2 hand axe of flaming (50, 2, D) a +8 long sword of freezing (51, 2, D) a fan of gales (52, 2, D) the +3 flail of Tenacity {speed, rElec MR+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 2, D) a lamp of fire (54, 2, D) Lehudib's Grimoire of the Assorted Lies Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Cold Conjuration/Ice 6 e - Iron Shot Conjuration/Earth 6 Trog disapproves of the use of such an item. (55, 2, D) a lantern of shadows (62, 2, D) an uncursed staff of summoning (73, 2, D) a +2 arbalest of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 giant spiked club a +0 giant club a +0 giant club (68, 3, D) a +0 short sword a cursed +0 leather armour a +0 long sword (69, 3, D) a +0 long sword a +0 chain mail (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (51, 4, D) a +0 trident (62, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (54, 5, D) a +1 rapier of flaming (still there?) a +0 battleaxe (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) a +0 glaive a +3 ring of protection (54, 6, D) the +5 giant club "Aruamato" {freeze, MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. (4, 7, D) a +3 large shield a +3 shield a +3 buckler (52, 7, D) a cursed -2 trident (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a +6 antimagic hand axe (71, 9, D) a phantom mirror (72, 9, D) a +0 scale mail of cold resistance (62, 10, D) a +1 battleaxe of venom (70, 11, D) a +0 long sword (unseen) (62, 12, D) an uncursed staff of power (49, 13, D) an ornate deck of wonders (50, 13, D) a +6 greatsling of evasion (51, 13, D) a +5 quarterstaff of holy wrath (52, 13, D) a +0 trident of protection (53, 13, D) an uncursed staff of conjuration (54, 13, D) an uncursed staff of power (55, 13, D) a +10 plate armour of ponderousness (50, 14, D) a +2 plate armour of fire resistance (51, 14, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 14, D) an uncursed ring of protection from magic (53, 14, D) an uncursed staff of earth (54, 14, D) a book of Air (55, 14, D) an uncursed staff of summoning (53, 17, D) an adder corpse (54, 17, D) a crocodile corpse (still there?) a yak corpse (still there?) (55, 17, D) an adder corpse (61, 17, D) a +1 leather armour of fire resistance (62, 17, D) a +0 long sword of holy wrath (64, 17, D) a +2 leather armour of fire resistance (71, 17, D) a +2 war axe of chopping (72, 17, D) an uncursed amulet of regeneration (73, 17, D) an uncursed amulet of rage (53, 18, D) a fire drake corpse (54, 18, D) a +2 antimagic flail a +7 antimagic giant spiked club (55, 18, D) a river rat corpse (62, 18, D) a lamp of fire (63, 18, D) a +5 antimagic halberd (64, 18, D) a plain deck of escape (72, 18, D) a +0 vampiric broad axe (73, 18, D) a +1 ring mail of fire resistance (53, 19, D) a blink frog corpse (63, 20, D) a +1 scimitar of pain (50, 25, D) an uncursed staff of poison (51, 25, D) an uncursed staff of earth (52, 25, D) a +2 trident of venom (53, 25, D) an ornate deck of changes (54, 25, D) a crystal ball of energy (55, 25, D) the Catalogue of Earthen Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Static Discharge Conjuration/Air 3 d - Iron Shot Conjuration/Earth 6 e - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (50, 26, D) a book of the Dragon (51, 26, D) a sack of spiders (53, 26, D) a lamp of fire (54, 26, D) the ring "Wafapnef" {-Cast rElec rPois rN+ Str+3 SInv} [ring of see invisible] It affects your strength (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It enhances your eyesight. It prevents spellcasting. (61, 27, D) a crystal ball of energy (63, 27, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (65, 27, D) a +2 scimitar of protection (71, 27, D) an uncursed staff of wizardry (72, 27, D) an uncursed ring of wizardry (62, 28, D) a plain deck of defence (63, 28, D) a +1 shortbow of flaming a scroll of brand weapon (64, 28, D) the +11 dagger of the Peculiar Dances {pain, rF- Str+2 Int-2 Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+4). It makes you vulnerable to fire. It makes you more stealthy. (71, 28, D) the cursed ring "Gefi" {+Fly EV-3 Str-4 Slay+2} [ring of evasion] It affects your evasion (-3). It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. It has a curse placed upon it. (52, 30, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (71, 30, D) a +0 flail a +0 leather armour a +0 dagger a +0 robe (72, 30, D) a +0 long sword of slicing a +0 plate armour (73, 30, D) 4 scrolls of amnesia a +2 antimagic great sword (52, 31, D) a +0 dire flail a +0 plate armour a +0 battleaxe a +0 plate armour a +2 long sword of electrocution a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (61, 31, D) 3 large rocks (71, 31, D) a +0 mace (72, 31, D) a +7 antimagic giant spiked club a +0 whip (73, 31, D) a +0 short sword a +0 chain mail (51, 32, D) a +0 arbalest (unseen) (52, 32, D) the +5 giant spiked club "Roepuy" {crush, rPois Int-4 Dex+7 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+7). It protects you from poison. It makes you more stealthy. 2 bolts a +7 antimagic dire flail a shadow dragon corpse (skeletalised by now) (53, 32, D) a +0 long sword a +0 plate armour (52, 33, D) a bolt (53, 33, D) a +0 great mace (unseen) (49, 37, D) the Incunabulum of Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Lee's Rapid Deconstruction Earth 5 c - Iron Shot Conjuration/Earth 6 Trog disapproves of the use of such an item. (50, 37, D) an uncursed staff of fire (51, 37, D) a plain deck of wonders (52, 37, D) a +2 short sword of speed (53, 37, D) a +1 antimagic quarterstaff (63, 37, D) a +2 flail of holy wrath (69, 37, D) an ornate deck of defence (72, 37, D) the +6 leather armour of Shadows and Fog {SInv} It enhances your eyesight. (49, 38, D) a crystal ball of energy (50, 38, D) a manual of Bows (51, 38, D) a +0 shortbow of flaming (52, 38, D) a +1 plate armour of magic resistance (53, 38, D) an uncursed staff of energy (59, 38, D) a +0 broad axe of venom (60, 38, D) an uncursed ring of ice (62, 38, D) a box of beasts (63, 38, D) a +1 robe of the Archmagi (70, 38, D) a +2 robe of resistance (71, 41, D) a +3 dire flail of holy wrath (49, 42, D) a +3 antimagic flail (60, 44, D) an uncursed staff of summoning (61, 44, D) a +5 giant spiked club a +1 hunting sling of flaming a +0 flail a +1 antimagic morningstar