Mashchax Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (1, 3, D:1) a +0 club (3, 17, D:1) a +0 club (4, -10, D:1) a +0 whip (7, -36, D:1) a +2 ring mail of magic resistance (7, -8, D:1) a cursed +0 club (9, -33, D:1) a +0 falchion (9, -31, D:1) a +0 mace (11, -33, D:1) a +0 hand axe (11, -31, D:1) a +0 spear (15, -14, D:1) 17 stones (16, 10, D:1) a +0 hand axe (18, -38, D:1) a +0 club (19, 6, D:1) 26 stones (24, -3, D:1) a +0 robe (25, -32, D:1) a +0 club (32, -40, D:1) a +0 mace (32, -5, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 3, D:2) 23 arrows (11, 11, D:2) a +0 club (14, 19, D:2) a stone (17, 19, D:2) a stone (18, 3, D:2) a +0 club (18, 19, D:2) a stone (19, -13, D:2) a +0 dagger (20, 19, D:2) a +0 whip (22, 11, D:2) a cursed +0 plate armour (43, 19, D:2) a +0 dagger 3 stones (53, 14, D:2) a +0 club (60, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 18 stones (7, -12, D:3) 14 poisoned needles (7, -6, D:3) a +0 club (8, -13, D:3) a +0 club (9, -13, D:3) a +0 trident (9, 11, D:3) a +2 buckler (19, -9, D:3) a +0 robe (29, -10, D:3) a +0 club (31, -11, D:3) a +0 dagger (32, 10, D:3) 28 sling bullets (32, 12, D:3) 28 arrows (33, -1, D:3) a +0 club (34, 20, D:3) a +0 mace (37, -4, D:3) a +0 spear (41, 7, D:3) a +0 pair of gloves (41, 9, D:3) a +1 ring mail of fire resistance (48, 26, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, -13, D:4) a +0 falchion (10, -27, D:4) a +0 club (13, -18, D:4) a +0 ring mail a +0 war axe a +0 leather armour (14, -32, D:4) a +0 spear (16, -23, D:4) a +0 hunting sling (17, -8, D:4) a +0 hand axe a +0 chain mail (19, -25, D:4) a +0 giant club (19, -12, D:4) a +0 leather armour (28, -37, D:4) a +0 dagger a +0 dagger a +0 robe a +0 hand axe a cursed +0 ring mail (29, -23, D:4) a +0 short sword a +0 club (33, -22, D:4) a +0 hand axe the cursed +0 leather armour of the Gate {rElec Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (46, -33, D:4) 14 stones (46, -25, D:4) a +0 dagger a +0 robe (50, -37, D:4) a +0 flail (55, 4, D:4) a +0 leather armour (56, -7, D:4) a +0 flail (64, -2, D:4) a +0 spear (65, -12, D:4) a cursed -1 club Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (3, -8, D:5) a +0 dagger (5, -12, D:5) a +0 helmet (6, 9, D:5) an arrow (6, 10, D:5) 2 arrows (6, 14, D:5) an arrow (7, 10, D:5) an arrow (7, 12, D:5) an arrow (8, 12, D:5) an arrow (9, 12, D:5) an arrow (11, -12, D:5) 18 stones (12, 14, D:5) an arrow (27, 6, D:5) the +4 falchion "Faoz" {flame, rElec rF- rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (27, 16, D:5) 6 stones (27, 18, D:5) 20 poisoned needles