MarvinPA Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe of freezing (18, 6, D:1) a +0 club (11, 12, D:1) 18 stones (-14, 13, D:1) a +0 robe (-24, 14, D:1) a +0 club (14, 25, D:1) 11 arrows (19, 31, D:1) a +0 chain mail (6, 33, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (16, 3, D:2) 2 stones (17, 5, D:2) a stone (16, 8, D:2) a stone (16, 10, D:2) a stone a +0 whip (-22, 12, D:2) 5 javelins (24, 18, D:2) 22 stones (-20, 19, D:2) 21 stones (18, 19, D:2) a +0 cloak (24, 20, D:2) a +0 club (20, 25, D:2) a +0 dagger (14, 37, D:2) 4 stones (16, 37, D:2) 17 stones (-7, 40, D:2) 13 stones (11, 42, D:2) 22 stones (5, 43, D:2) a +0 dagger (-11, 45, D:2) a +0 short sword (3, 46, D:2) 12 arrows of frost Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (-28, 4, D:3) a -2 leather armour (9, 4, D:3) a +0 cloak (11, 6, D:3) 13 steel bolts (-26, 13, D:3) a +0 helmet (-9, 18, D:3) a +0 club (10, 28, D:3) a +0 leather armour a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club (23, 8, D:4) the +10 trident of Byubb {flame, +Blink rElec rN+ Stlth-} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It lets you blink. It makes you less stealthy. (4, 9, D:4) a plain deck of changes (23, 16, D:4) a +0 shield (20, 19, D:4) a +0 cloak (19, 25, D:4) a +0 mace (3, 27, D:4) a +0 pair of boots (-26, 48, D:4) a +0 short sword a cursed -2 chain mail (25, 52, D:4) an uncursed ring of fire (-20, 55, D:4) a +0 dagger a +0 robe a +0 dagger (-19, 56, D:4) a cursed -3 club Level 5 of the Dungeon (0, 0, D:5) a +1 ring of protection (13, 3, D:5) 21 bolts (-15, 6, D:5) a +1 short sword (15, 6, D:5) 3 potions of heal wounds {@q2} (18, 7, D:5) 2 poisoned needles (-32, 9, D:5) the cursed -2 trident of the Hills {flame, +Blink rF++ MR-} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (18, 20, D:5) a +0 ring mail (3, 24, D:5) 22 stones (-5, 29, D:5) 21 stones (-3, 35, D:5) a +0 short sword (-18, 48, D:5) a cursed ring of ice (-19, 53, D:5) a +0 hand axe (-40, 57, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +1 spear of piercing (23, 2, D:6) 15 stones (-12, 21, D:6) a +0 scale mail a +0 whip (-14, 26, D:6) a +0 giant club (14, 28, D:6) a +0 robe (-14, 33, D:6) a +0 falchion (-16, 34, D:6) 20 bolts of frost (0, 36, D:6) a +0 flail (1, 36, D:6) a +0 whip (2, 36, D:6) a +0 dagger a +0 robe a +0 flail a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 8 stones (43, 5, D:7) a wand of teleportation (4) (-7, 10, D:7) a +0 shortbow (45, 10, D:7) the +9 hand axe of Qiatuw {drain, rPois- rF+ rC+ rN- MP+9 Str-2 Int+2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It protects you from cold. It makes you vulnerable to poison. It makes you vulnerable to negative energy. It affects your magic capacity (+9). (39, 13, D:7) a +0 flail (25, 16, D:7) a +0 hand axe of chopping a +0 short sword a cursed -2 hand axe (26, 16, D:7) a +0 dagger (26, 17, D:7) a +0 chain mail (26, 18, D:7) a +0 mace (29, 18, D:7) a jackal skeleton (26, 19, D:7) a +0 short sword 8 tomahawks a +0 chain mail (36, 19, D:7) a +0 mace (40, 43, D:7) a +0 leather armour (23, 47, D:7) a +0 mace a +0 leather armour