MartialLaw the Dungeon (16, 1, D) a +0 dagger a +0 robe (17, -7, D) a +1 long sword of holy wrath (17, 1, D) a +0 dagger a +0 robe a book of Cantrips (20, -1, D) a phial of floods (20, 6, D) a swamp drake corpse (21, -7, D) a cursed -2 club (22, -8, D) a +0 pair of gloves (22, 5, D) a +4 flail of venom (24, -6, D) a +0 dagger a +0 robe (28, 2, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (29, 2, D) a +0 giant spiked club a +0 giant club (36, 1, D) a +0 giant club a +0 giant spiked club (39, 1, D) a +0 dire flail a +0 giant club a +0 giant spiked club a +0 robe