MartialLaw Level 1 of the Dungeon (0, 0, D:1) 16 stones (2, 4, D:1) a +0 club (2, 20, D:1) 18 arrows (3, 3, D:1) a +0 club (6, 17, D:1) 14 arrows (8, 19, D:1) a +0 hand axe (8, 24, D:1) a +0 club (9, 1, D:1) a +0 dagger (9, 24, D:1) a +0 club a hobgoblin skeleton (26, 5, D:1) 29 arrows (30, 17, D:1) a +0 robe (31, 30, D:1) a +0 whip (36, 2, D:1) a +0 leather armour (36, 33, D:1) a +0 ring mail (38, 28, D:1) a +0 club a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a bat corpse (1, -3, D:2) a giant cockroach corpse (1, -2, D:2) a hobgoblin corpse (11, -1, D:2) 15 poisoned needles (20, -2, D:2) a +2 trident of venom (22, 2, D:2) a potion of brilliance